haldagan the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) a +0 dagger (68, 1, D) a +0 flail (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +5 lajatang "Lyegem" {vamp, rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. (67, 2, D) a +3 antimagic scythe 4 tomahawks (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +1 double sword of holy wrath a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a +0 hand axe a +0 leather armour (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) the -5 cloak of the Solstice {+Inv rPois rC++ rCorr} It greatly protects you from cold. It protects you from poison. It lets you turn invisible. It protects you from acid and corrosion. (71, 9, D) an uncursed staff of fire (70, 10, D) a +2 flail of holy wrath a +0 robe a +2 short sword of electrocution (72, 10, D) a +0 short sword (61, 17, D) a cursed staff of air (62, 17, D) a +4 vampiric triple sword (63, 17, D) a +1 long sword of venom (64, 17, D) a +6 shortbow of flaming (71, 17, D) the +9 broad axe of Magnificence {drain, rPois Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from poison. (72, 17, D) a +2 leather armour of poison resistance (73, 17, D) a book of Summonings (62, 18, D) an uncursed staff of fire (63, 18, D) a book of Maledictions (64, 18, D) a book of Hinderance (65, 18, D) 37 fruits (71, 18, D) a +4 blowgun (63, 20, D) a necrophage corpse (skeletalised by now) (71, 21, D) a +0 long sword (unseen) (72, 21, D) a +3 short sword (unseen) (73, 21, D) a +0 dagger a +0 leather armour (63, 22, D) a +0 flail (unseen) (72, 22, D) an arrow (61, 27, D) a Grand Grimoire (63, 27, D) a +3 antimagic battleaxe (64, 27, D) a +1 leather armour of cold resistance (65, 27, D) a +2 morningstar of holy wrath (71, 27, D) a +2 flail of protection (73, 27, D) an uncursed staff of power (63, 28, D) a +1 scale mail of magic resistance (71, 28, D) a cursed staff of poison (73, 28, D) a +2 great sword of slicing (73, 29, D) a wand of flame (15) (60, 37, D) a plain deck of defence (61, 37, D) a manual of Short Blades (62, 37, D) a +7 giant spiked club (69, 37, D) a +1 chain mail of fire resistance (70, 37, D) a +4 war axe of chopping (71, 37, D) the +2 large shield "Qentyec" {rF- Dex+5 SInv} It affects your dexterity (+5). It makes you vulnerable to fire. It enhances your eyesight. (72, 37, D) a book of Unlife (73, 37, D) the amulet of Cluacw {Spirit rElec Str-3 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-3). It insulates you from electricity. It makes you more stealthy. (59, 38, D) the Grimoire of Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Freezing Cloud Conjuration/Ice/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Bolt of Fire Conjuration/Fire 6 (60, 38, D) a +3 rapier of speed (61, 38, D) a +1 robe (62, 38, D) a Necronomicon (63, 38, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (70, 38, D) a +1 falchion of protection (72, 38, D) an uncursed staff of death (73, 38, D) a +1 quarterstaff of protection (68, 39, D) a +0 arbalest (unseen) (70, 40, D) a bolt (72, 40, D) a +0 arbalest (unseen) (71, 41, D) a bolt (72, 41, D) 3 bolts (70, 42, D) a +0 long sword (unseen) (71, 42, D) a +0 great sword a +0 plate armour a +0 dire flail a +0 plate armour 3 bolts a human corpse (72, 42, D) a +0 great mace (unseen) (71, 43, D) 2 bolts (72, 43, D) 2 bolts (61, 44, D) a +0 trident (62, 44, D) a hell hound corpse (62, 45, D) a hell hound corpse