haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed amulet of faith (20, 1, D) a +2 halberd of venom (21, 1, D) a +0 long sword of electrocution (22, 1, D) the cursed +0 halberd of Precise Incision {venom, Contam rElec Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (23, 1, D) an uncursed staff of power (24, 1, D) a +2 scale mail of positive energy (25, 1, D) a plain deck of summoning (26, 1, D) a plain deck of wonders (27, 1, D) a crystal ball of energy (28, 1, D) the Compendium of Earthen Displacement Spells Type Level a - Sandblast Earth 1 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Leda's Liquefaction Hexes/Earth 4 f - Statue Form Transmutation/Earth 6 (29, 1, D) a plain deck of changes (36, 1, D) an uncursed ring of protection from cold (37, 1, D) an uncursed ring of flight (38, 1, D) a +1 trident of piercing (39, 1, D) a lantern of shadows (40, 1, D) a book of Envenomations (41, 1, D) the +6 hand crossbow of Severance {speed, rElec rPois rF- rC+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (42, 1, D) a +2 long sword of holy wrath (49, 1, D) a +2 mace of venom (50, 1, D) a +1 scimitar of holy wrath (51, 1, D) an uncursed staff of energy (52, 1, D) an ornate deck of defence (53, 1, D) the cursed -2 robe "Skuu" {+Inv rF+ Str+3 Int-3 Dex+2} It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (54, 1, D) a +0 spear (55, 1, D) a plain deck of summoning (63, 1, D) a fan of gales (68, 1, D) a +1 hunting sling of freezing (69, 1, D) a +2 hand axe of chopping (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (10, 2, D) a +0 trident (19, 2, D) a +4 vampiric short sword (20, 2, D) an uncursed staff of power (21, 2, D) a +0 quarterstaff of draining (22, 2, D) a +4 short sword of electrocution (23, 2, D) a +0 falchion of slicing (25, 2, D) the +8 battleaxe of the Mouth {speed, rPois Int+3 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. (26, 2, D) a +2 great mace of crushing (27, 2, D) the Handbook of Combat Magic and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 (28, 2, D) a lantern of shadows (29, 2, D) a +3 ring mail of poison resistance (36, 2, D) a book of Cantrips (37, 2, D) a +0 morningstar of protection (38, 2, D) an uncursed ring of ice (39, 2, D) an uncursed ring of sustain abilities (40, 2, D) a +3 glaive of venom (41, 2, D) the +4 hand axe of Sloth {elec, +Blink rN+ MR-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (42, 2, D) an uncursed staff of earth (49, 2, D) a Fen Folio (50, 2, D) a +6 scimitar of freezing (51, 2, D) a +3 chain mail of cold resistance (52, 2, D) a +2 hand axe of pain (53, 2, D) an ornate deck of defence (54, 2, D) a +5 lightning rod (10/10) (62, 2, D) a plain deck of defence (73, 2, D) a +2 hand crossbow of freezing (75, 2, D) a +1 mace of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (34, 3, D) the cursed ring "Stulyicy" {SustAb rElec Str+3 Int-5} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It has a curse placed upon it. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (24, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (24, 5, D) a +0 giant club a +0 giant club (25, 5, D) a +0 giant club (62, 5, D) a +2 dagger of speed (63, 5, D) a +2 morningstar of protection (10, 6, D) an uncursed staff of energy (22, 6, D) 4 large rocks (unseen) (23, 6, D) a +0 giant club (unseen) (24, 6, D) 5 large rocks a +0 giant spiked club a cursed +0 giant spiked club a cursed +0 giant club (25, 6, D) 3 large rocks (unseen) (26, 6, D) a +0 giant spiked club (unseen) (54, 6, D) a +0 robe (62, 6, D) a +0 short sword a +0 shortbow of flaming (4, 7, D) a +3 large shield a +3 shield a +3 buckler (23, 7, D) a cursed +0 giant club (unseen) (24, 7, D) 2 large rocks (25, 7, D) 4 large rocks (26, 7, D) a +0 giant club (unseen) (55, 7, D) a +0 quarterstaff a +0 animal skin (56, 7, D) a +0 antimagic flail a +0 animal skin (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (23, 8, D) 4 large rocks (unseen) (25, 8, D) a +0 giant spiked club (still there?) a large rock (still there?) (53, 8, D) a +0 greatsling (unseen) (54, 8, D) a +2 falchion of protection a +0 buckler a +0 flail a +0 animal skin (54, 9, D) a sling bullet (55, 9, D) a sling bullet (61, 9, D) a +1 spear of freezing (62, 9, D) an uncursed staff of poison (63, 9, D) a +2 bardiche of distortion (70, 10, D) a +0 dagger of protection (43, 11, D) (unseen) (2, 13, D) the Almanac of Mutagenic Envenoming Spells Type Level a - Cure Poison Poison 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Venom Bolt Conjuration/Poison 5 (3, 13, D) an uncursed staff of death (4, 13, D) a +0 hand axe of flaming (5, 13, D) an uncursed ring of wizardry (6, 13, D) a box of beasts (7, 13, D) a +0 naga barding of stealth (8, 13, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (9, 13, D) a book of Annihilations (10, 13, D) a disc of storms (11, 13, D) the +0 pair of gloves of Experimentation {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). (12, 13, D) a book of Party Tricks (49, 13, D) an uncursed staff of energy (50, 13, D) a manual of Maces & Flails (51, 13, D) the +7 mace "Vodon" {freeze, Noisy rPois Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. It may make noises in combat. (52, 13, D) a plain deck of defence (53, 13, D) a +2 shortbow of freezing (54, 13, D) a manual of Hexes (55, 13, D) an uncursed staff of power (70, 13, D) a +0 falchion a +3 scale mail a +0 giant club (72, 13, D) a +0 dire flail (unseen) (2, 14, D) an uncursed staff of cold (4, 14, D) a +2 rapier of venom (5, 14, D) a book of Geomancy (6, 14, D) the cursed +3 dagger "Psaoded" {freeze, rElec rC+ rN+ MR- Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 14, D) a phial of floods (8, 14, D) a book of Battle (9, 14, D) a scroll of brand weapon (10, 14, D) a +4 rod of destruction (9/9) (11, 14, D) a +3 mace of crushing (12, 14, D) a lantern of shadows (50, 14, D) a +2 shortbow of evasion (51, 14, D) a box of beasts (52, 14, D) a +2 ring of intelligence (53, 14, D) a +5 short sword of venom (54, 14, D) the cursed +3 scythe "Fiaj" {pain, *Rage +Rage rC+ MR- Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (55, 14, D) a +4 hand crossbow of flaming (2, 15, D) a +1 long sword of holy wrath (5, 15, D) a phantom mirror (7, 15, D) a +6 mace of draining (8, 15, D) the +4 ring mail "Klyhaudo" {rC+ Regen+ Dex-2 Slay+2} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It increases your rate of regeneration. (9, 15, D) a scroll of brand weapon (10, 15, D) a +2 short sword of venom (11, 15, D) a +1 ring mail of cold resistance (12, 15, D) a +1 leather armour of fire resistance (35, 15, D) a +1 mace of crushing (36, 15, D) the Tome of Ice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Condensation Shield Ice 4 d - Simulacrum Ice/Necromancy 6 (37, 15, D) a +6 rapier of holy wrath (38, 15, D) the +11 quarterstaff of Starshine {crush, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (41, 15, D) a +2 plate armour of cold resistance (42, 15, D) a +2 ring mail of fire resistance (43, 15, D) an uncursed staff of death (3, 16, D) a book of Frost (35, 16, D) the +5 chain mail "Arphoem" {rPois MR- Regen+ rCorr Int-2} It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. (36, 16, D) the Handbook of Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (37, 16, D) an uncursed ring of positive energy (38, 16, D) a +3 hand crossbow of evasion (39, 16, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (40, 16, D) an uncursed staff of cold (41, 16, D) an uncursed staff of energy (42, 16, D) a +2 hunting sling of freezing (43, 16, D) an uncursed ring of teleport control (19, 17, D) an ornate deck of defence (20, 17, D) a manual of Polearms (21, 17, D) a lamp of fire (25, 17, D) a book of Unlife (26, 17, D) a +3 hand axe of chopping (27, 17, D) a book of Clouds (28, 17, D) a +2 demon blade of flaming (29, 17, D) an uncursed staff of conjuration (62, 17, D) an uncursed staff of death (63, 17, D) the +8 hand crossbow of Paper {flame, rF++ Str-2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It greatly protects you from fire. It makes you more stealthy. (64, 17, D) the cursed ring of Khime {EV-2 Int+4} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+4). It has a curse placed upon it. (71, 17, D) the +0 hand axe of the Ten Lives {chop, -Tele rC+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from cold. It prevents most forms of teleportation. (73, 17, D) the +1 shortbow "Viprayt" {venom, Int+7} It poisons the ammo it fires. It affects your intelligence (+7). (19, 18, D) a +0 ring mail of fire resistance (20, 18, D) a scroll of brand weapon (21, 18, D) a fan of gales (23, 18, D) the cursed +3 mace "Smez" {pain, +Inv rElec Str-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (25, 18, D) a manual of Polearms (26, 18, D) a +1 chain mail of cold resistance (28, 18, D) a +5 demon trident (29, 18, D) a +0 hand axe of chopping (57, 18, D) a large rock (62, 18, D) an uncursed amulet of clarity (63, 18, D) the cursed -1 leather armour "Kyetwy" {+Fly rPois MR- Dex+2} It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (64, 18, D) a +0 scimitar of slicing (71, 18, D) a +0 demon whip of venom (73, 18, D) a +0 antimagic battleaxe (23, 19, D) an ornate deck of wonders (25, 19, D) the ring of Generosity {MR+ Dex+2 Stlth+} [ring of protection from magic] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (56, 19, D) a +0 giant spiked club (57, 19, D) a +2 battleaxe of freezing (57, 20, D) 7 large rocks (61, 20, D) a +0 trident (63, 20, D) a +0 trident (unseen) (72, 20, D) a +0 short sword a +0 robe (53, 21, D) 4 large rocks (54, 21, D) a large rock (57, 21, D) a +2 great sword of flaming (52, 22, D) a large rock (53, 22, D) 4 large rocks (55, 22, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club (56, 22, D) a +2 great sword of flaming (62, 22, D) a tomahawk (11, 23, D) a +2 scythe of protection (63, 23, D) a tomahawk (10, 24, D) a +4 antimagic scythe (11, 24, D) a +5 scythe of freezing (13, 24, D) a +1 scythe of flaming (31, 24, D) an uncursed staff of energy (34, 24, D) a +0 scythe of protection (73, 24, D) a +0 war axe (10, 25, D) a +0 halberd (49, 25, D) a +0 flail (50, 25, D) a +11 giant spiked club (51, 25, D) a +1 dagger of speed (52, 25, D) a +0 club (55, 25, D) a fan of gales (10, 26, D) a +0 glaive the +2 chain mail of Quantum Leap {+Inv MR+ Str-4} It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. (12, 26, D) a +2 scythe of venom (23, 26, D) an uncursed staff of summoning (unseen) (50, 26, D) a +2 ring mail of positive energy (51, 26, D) a +2 leather armour of magic resistance (52, 26, D) a +3 ring mail of fire resistance (53, 26, D) the +5 spear "Hydraslayer" {freeze, Contam rF+ MP+9 Dex+6 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from fire. It affects your magic capacity (+9). It enhances your eyesight. It causes magical contamination when unequipped. (55, 26, D) a +6 ring of strength (11, 27, D) a +0 dire flail a +2 leather armour of fire resistance (61, 27, D) the cursed ring "Queguamm" {rF++ rC- Int-2} [ring of intelligence] It affects your intelligence (-2). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (63, 27, D) a book of Minor Magic (64, 27, D) a book of Alchemy (65, 27, D) a +0 mace (71, 27, D) the +4 plate armour of Altruism {rPois rC+} It protects you from cold. It protects you from poison. (72, 27, D) an uncursed ring of stealth (73, 27, D) a +4 ring of evasion (63, 28, D) a crystal ball of energy (65, 28, D) a +0 mottled dragon armour a +5 fire dragon armour a +0 leather armour (71, 28, D) a cursed ring of poison resistance (72, 28, D) a +3 chain mail of magic resistance (73, 28, D) the +3 whip "Brojof" {speed, Int+5 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (+3). (34, 29, D) a lantern of shadows (35, 29, D) a plain deck of wonders (36, 29, D) an uncursed amulet of resist mutation (37, 29, D) a cursed -2 ring of protection (38, 29, D) a +1 shortbow of flaming (39, 29, D) a box of beasts (40, 29, D) a plain deck of changes (41, 29, D) a Grand Grimoire (42, 29, D) the +6 short sword of the Undead {flame, Str+4 Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+3). It enhances your eyesight. (43, 29, D) a +1 spear of piercing (53, 29, D) a meat ration (35, 30, D) the +9 hand crossbow of Kismet {elec, Int-3 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-3). It affects your dexterity (+4). (38, 30, D) an uncursed ring of stealth (39, 30, D) an uncursed amulet of guardian spirit (40, 30, D) an uncursed staff of air (41, 30, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (42, 30, D) an uncursed staff of power (43, 30, D) the cursed +0 eveningstar "War Qithrenu" {venom, +Fly Str+5 Int+4 Dex-3 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+4). It affects your dexterity (-3). It lets you fly. It makes you less stealthy. It has a curse placed upon it. (52, 31, D) a +0 flail a +0 dagger a +2 robe of positive energy (53, 31, D) a +5 war axe of draining a +0 leather armour a +0 club a +3 hand crossbow of flaming a +0 leather armour a +0 dagger (64, 31, D) a +3 great mace of venom (1, 32, D) a +2 naga barding of stealth (3, 32, D) a +1 greatsling of freezing (4, 32, D) a +3 ring of intelligence (5, 32, D) an uncursed staff of death (6, 32, D) a +0 rod of inaccuracy (11/11) (7, 32, D) a phantom mirror (8, 32, D) a book of Party Tricks (9, 32, D) a box of beasts (10, 32, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (11, 32, D) a book of Conjurations (12, 32, D) the +27 Lear's hauberk (13, 32, D) a book of the Earth (37, 32, D) an uncursed ring of protection from fire a +6 ring of dexterity (52, 32, D) the cursed -2 dire flail "Smoer" {freeze, rElec rPois MR+ Str-2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 32, D) a +0 whip (63, 32, D) a +0 battleaxe of chopping (71, 32, D) a +0 spear (1, 33, D) the cursed +0 flail "Skublig" {drain, rPois rF+ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from fire. It protects you from poison. It has a curse placed upon it. (2, 33, D) a book of Party Tricks (3, 33, D) a +3 lajatang of speed (4, 33, D) an ornate deck of wonders (5, 33, D) an uncursed ring of positive energy (6, 33, D) a book of the Warp (7, 33, D) an uncursed staff of wizardry (8, 33, D) the -5 chain mail of Ciczut {rPois Str-4 Int+2 Dex+5} It affects your strength (-4). It affects your intelligence (+2). It affects your dexterity (+5). It protects you from poison. (9, 33, D) an uncursed staff of earth (10, 33, D) a plain deck of changes (11, 33, D) a +0 hand crossbow of flaming (12, 33, D) 4 scrolls of enchant weapon (19, 33, D) a cursed ring of loudness (20, 33, D) an uncursed staff of earth (21, 33, D) an ornate deck of summoning (22, 33, D) a plain deck of summoning (23, 33, D) a plain deck of defence (24, 33, D) a +1 ring mail of poison resistance (25, 33, D) a book of Debilitation (26, 33, D) a book of Ice (27, 33, D) a +0 shortbow of flaming (28, 33, D) an uncursed staff of cold (29, 33, D) a +2 hand crossbow of flaming (31, 33, D) a +0 morningstar (52, 33, D) a +0 mace a tomahawk (53, 33, D) a tomahawk 2 large rocks (54, 33, D) a +0 long sword a +0 plate armour of cold resistance (63, 33, D) a +0 hand axe (65, 33, D) a +0 club a +0 battleaxe (72, 33, D) a +0 quarterstaff a +0 robe (1, 34, D) Stobbiz's Early Guide to Sorcery Spells Type Level a - Repel Missiles Charms/Air 2 b - Searing Ray Conjuration 2 c - Sure Blade Hexes/Charms 2 d - Confusing Touch Hexes 2 e - Stoneskin Transmutation/Earth 2 (2, 34, D) a +2 leather armour of poison resistance (3, 34, D) a book of Dreams (4, 34, D) a book of Enchantments (5, 34, D) a +1 dagger of venom (6, 34, D) the +5 hand axe of Earthquakes {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (7, 34, D) a plain deck of changes (8, 34, D) an uncursed staff of death (9, 34, D) an uncursed staff of death (10, 34, D) a stone of tremors (11, 34, D) a +3 rapier of electrocution (12, 34, D) the cursed +3 short sword of Circularity {elec, rElec Int+3 SInv Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. It enhances your eyesight. It makes you less stealthy. It has a curse placed upon it. (13, 34, D) an uncursed staff of wizardry (19, 34, D) Cigotuvi's Handbook of Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 (20, 34, D) a book of Unlife (21, 34, D) a +1 flail of protection (22, 34, D) an uncursed ring of poison resistance (23, 34, D) a manual of Stealth (24, 34, D) the ring of Herghets {rPois rC++ Str+2 Stlth+} [ring of poison resistance] It affects your strength (+2). It greatly protects you from cold. It protects you from poison. It makes you more stealthy. (25, 34, D) a book of Transfigurations (26, 34, D) an uncursed staff of poison (27, 34, D) an uncursed ring of flight (28, 34, D) a cursed staff of wizardry (29, 34, D) a scroll of brand weapon (52, 34, D) a large rock (63, 34, D) a cursed +0 war axe (71, 34, D) a +0 dagger a +0 robe (5, 35, D) a +1 demon whip of draining an uncursed ring of magical power (7, 35, D) a +0 trident (11, 35, D) a +2 trident of venom the +8 shortbow "Beducso" {freeze, +Fly MR- Str+7 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you fly. (21, 35, D) the Disquisition on Glacial Unholy Rites Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Regeneration Charms/Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 (22, 35, D) a manual of Bows (23, 35, D) a sack of spiders (25, 35, D) a +2 flail of venom (26, 35, D) the +0 chain mail "Smyos" {Int+4} It affects your intelligence (+4). (27, 35, D) a +7 whip of venom (6, 36, D) a +0 scythe of venom (7, 36, D) a +2 scythe of freezing (24, 36, D) a sack of spiders (53, 36, D) a +2 robe of the Archmagi (49, 37, D) a +0 pair of gloves of strength (50, 37, D) a +3 quarterstaff of protection (51, 37, D) an uncursed staff of cold (52, 37, D) an uncursed ring of wizardry (54, 37, D) a box of beasts (59, 37, D) a book of Alchemy (61, 37, D) an uncursed staff of earth (69, 37, D) a +2 robe of fire resistance (71, 37, D) a +3 leather armour of poison resistance (9, 38, D) a +0 trident (44, 38, D) 3 large rocks (45, 38, D) a +0 flail (49, 38, D) a +4 lightning rod (14/14) (50, 38, D) an uncursed staff of death (51, 38, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (52, 38, D) a +3 flail of holy wrath (53, 38, D) a +1 vampiric hand axe (59, 38, D) an uncursed staff of energy (60, 38, D) a +2 ring of dexterity (61, 38, D) a cursed amulet of inaccuracy (62, 38, D) an uncursed staff of air (64, 38, D) a +6 ring of dexterity a +4 rod of inaccuracy (9/9) 3 throwing nets (69, 38, D) a +6 ring of intelligence (70, 38, D) a disc of storms (71, 38, D) a cursed staff of summoning (72, 38, D) a disc of storms (73, 38, D) the Compendium of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Stone Arrow Conjuration/Earth 3 f - Fireball Conjuration/Fire 5 (43, 39, D) a +0 flail (45, 39, D) 2 large rocks (unseen) (30, 40, D) (unseen) (58, 40, D) a +0 trident (63, 40, D) a +2 demon trident of electrocution (61, 41, D) a +1 scythe of freezing (70, 41, D) a +0 spear (71, 41, D) a +0 spear (unseen) (69, 42, D) (unseen) (29, 44, D) 4 large rocks (71, 44, D) a +2 dagger of venom (unseen) (28, 45, D) a +0 flail (still there?) a +0 mace (still there?) (29, 45, D) a +0 flail (still there?) a large rock (still there?) (30, 45, D) 4 large rocks (unseen) (59, 48, D) a cursed staff of conjuration (60, 48, D) an uncursed staff of summoning (61, 48, D) an ornate deck of changes (64, 48, D) a book of Air (65, 48, D) the Compendium of Augmentations and Sinister Rites Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Warp Weapon Charms/Translocation 5 d - Excruciating Wounds Charms/Necromancy 5 e - Death Channel Necromancy 6 (67, 48, D) a +2 spear of piercing (70, 48, D) a +0 helmet of intelligence (71, 48, D) an Akashic Record (73, 48, D) a +1 rapier of freezing (75, 48, D) a +0 trident (18, 49, D) a box of beasts (19, 49, D) a +2 ring mail of fire resistance (20, 49, D) a +2 quarterstaff of speed (21, 49, D) an uncursed staff of conjuration (22, 49, D) a +0 hand axe of electrocution (23, 49, D) an uncursed ring of magical power (24, 49, D) a +1 shortbow of velocity (26, 49, D) a plain deck of defence (27, 49, D) an Akashic Record (28, 49, D) a Grand Grimoire (29, 49, D) a cursed staff of wizardry (30, 49, D) a cursed staff of energy (31, 49, D) a plain deck of defence (32, 49, D) an ornate deck of defence (33, 49, D) an uncursed staff of air (34, 49, D) a +2 hand axe of venom (38, 49, D) a disc of storms (40, 49, D) a +2 ring mail of cold resistance (41, 49, D) a sack of spiders (43, 49, D) a +1 vampiric long sword (44, 49, D) a +0 war axe (46, 49, D) a scroll of brand weapon (47, 49, D) the ring "Ygris" {MR+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (48, 49, D) a +0 whip (49, 49, D) an uncursed staff of earth (50, 49, D) an uncursed staff of air (51, 49, D) a phantom mirror (52, 49, D) a book of Frost (53, 49, D) a book of Conjurations (54, 49, D) a plain deck of defence (59, 49, D) a fan of gales (60, 49, D) a scroll of brand weapon (61, 49, D) a stone of tremors (62, 49, D) a +3 trident of protection (64, 49, D) a sack of spiders (66, 49, D) a +0 spear (67, 49, D) Sif Muna's Compendium of Spatial Confrontation Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Gell's Gravitas Hexes/Translocation 5 (68, 49, D) a kraken corpse (69, 49, D) an uncursed staff of earth (70, 49, D) a +0 robe (71, 49, D) a +0 spear of flaming (72, 49, D) a sack of spiders (73, 49, D) a lamp of fire (74, 49, D) a fan of gales (75, 49, D) a lamp of fire (5, 50, D) a +0 scimitar (unseen) (18, 50, D) a +2 flail of protection (19, 50, D) an uncursed staff of conjuration (20, 50, D) a phantom mirror (21, 50, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (22, 50, D) a +4 falchion of electrocution (23, 50, D) a fan of gales (24, 50, D) a crystal ball of energy (25, 50, D) a +6 blowgun (26, 50, D) a +2 shield of fire resistance (27, 50, D) a +2 greatsling of flaming (28, 50, D) a disc of storms (29, 50, D) a +3 morningstar of protection (30, 50, D) an uncursed staff of earth (31, 50, D) a +5 vampiric spear (32, 50, D) an uncursed ring of poison resistance (33, 50, D) a +3 scale mail of cold resistance (34, 50, D) a +3 scale mail of positive energy (38, 50, D) a book of the Tempests (39, 50, D) a +4 chain mail of fire resistance (40, 50, D) a book of Air (41, 50, D) a lamp of fire (42, 50, D) a manual of Crossbows (45, 50, D) a book of Air (48, 50, D) an uncursed ring of positive energy (49, 50, D) 3 royal jellies (50, 50, D) a +1 trident of venom (51, 50, D) a +0 halberd (54, 50, D) a +0 war axe of electrocution (60, 50, D) an uncursed staff of cold (61, 50, D) a +0 trident (63, 50, D) a plain deck of destruction (65, 50, D) a cursed staff of conjuration (67, 50, D) the Incunabulum of Stones and Moulding Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 (68, 50, D) a book of Battle (69, 50, D) the +3 flail of Disembowelment {antimagic, Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). (70, 50, D) a book of Envenomations (71, 50, D) a book of Geomancy (72, 50, D) an uncursed staff of earth (73, 50, D) a manual of Slings (74, 50, D) a +1 rapier of venom (0, 51, D) a +0 dagger (2, 51, D) a manual of Slings (3, 51, D) a +0 short sword (4, 51, D) a +1 chain mail of cold resistance (5, 51, D) a plain deck of wonders (6, 51, D) a cursed +3 ring of dexterity (8, 51, D) an uncursed staff of fire (9, 51, D) an uncursed staff of conjuration (10, 51, D) a manual of Armour (11, 51, D) a +0 long sword (13, 51, D) a +2 short sword of venom (14, 51, D) a +0 helmet of intelligence (18, 51, D) a stone of tremors (19, 51, D) a +0 leather armour of cold resistance (20, 51, D) a +1 trident of piercing (21, 51, D) a +0 long sword (22, 51, D) a manual of Maces & Flails (23, 51, D) a +0 pair of boots of flying (24, 51, D) the +4 ring mail of the King {MR+ rCorr Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (26, 51, D) an uncursed ring of flight (27, 51, D) a book of Conjurations (28, 51, D) a +0 long sword (29, 51, D) an uncursed amulet of clarity (30, 51, D) the +1 rapier of Fate {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It enhances your eyesight. (31, 51, D) the +1 mottled dragon armour "Plupunab" {MR+} It affects your resistance to hostile enchantments. (32, 51, D) an uncursed staff of wizardry (34, 51, D) a +2 robe of the Archmagi (38, 51, D) an uncursed staff of power (39, 51, D) a +0 whip (40, 51, D) a +0 helmet of see invisible (41, 51, D) a +0 fire dragon armour (42, 51, D) a stone of tremors (43, 51, D) a +0 trident (44, 51, D) the +3 scale mail "Noellulap" {rElec rF- MR+ rCorr MP+9} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It protects you from acid and corrosion. (45, 51, D) a book of Party Tricks (46, 51, D) the +3 ring mail of Cuaghocs {rF+ Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. (47, 51, D) a +3 leather armour of positive energy (48, 51, D) an uncursed ring of wizardry (49, 51, D) a lantern of shadows (50, 51, D) an uncursed staff of cold (51, 51, D) a scroll of brand weapon (52, 51, D) a crystal ball of energy (53, 51, D) a book of Power (54, 51, D) a +0 plate armour of cold resistance (64, 51, D) a +0 trident (65, 51, D) a lamp of fire (66, 51, D) a +0 leather armour (67, 51, D) a scroll of brand weapon (68, 51, D) a plain deck of summoning (69, 51, D) an uncursed staff of death (71, 51, D) a +0 trident (unseen) (72, 51, D) a merfolk corpse (73, 51, D) a +0 spear (unseen) (0, 52, D) a manual of Stealth (1, 52, D) a +1 shortbow of freezing (2, 52, D) a manual of Stealth (3, 52, D) a +6 hand crossbow of flaming (4, 52, D) a plain deck of escape (5, 52, D) a scroll of brand weapon (6, 52, D) a manual of Polearms (7, 52, D) a +2 hand crossbow of flaming (9, 52, D) a +0 long sword (10, 52, D) a +0 long sword (11, 52, D) a book of Necromancy (12, 52, D) a crystal ball of energy (13, 52, D) a +0 long sword (15, 52, D) a wand of fire (3) (45, 52, D) a +2 ring mail of poison resistance (46, 52, D) a book of Cantrips (47, 52, D) an uncursed staff of air (48, 52, D) a manual of Ice Magic (66, 52, D) a book of Cantrips (68, 52, D) a javelin (72, 52, D) a +0 trident (unseen) (73, 52, D) a +3 scythe of holy wrath (0, 53, D) a crystal ball of energy (2, 53, D) an uncursed staff of wizardry (3, 53, D) a +0 short sword (4, 53, D) a +2 war axe of freezing (6, 53, D) the Catalogue of Flames and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Repel Missiles Charms/Air 2 d - Airstrike Air 4 e - Ignite Poison Fire/Transmutation 5 f - Ring of Flames Charms/Fire 7 (7, 53, D) a disc of storms (8, 53, D) a +2 dagger of venom (unseen) (9, 53, D) a +0 dagger (10, 53, D) a +0 shortbow (unseen) (11, 53, D) a +4 quarterstaff of speed (still there?) the +9 arbalest "Demonbane" {freeze, -Cast MP+9 Str+3 Dex+4 Stlth+} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It affects your magic capacity (+9). It prevents spellcasting. It makes you more stealthy. (12, 53, D) a +0 long sword (still there?) the +5 ring mail of Giniegiewk {MR+ Dex+4} (still there?) It affects your dexterity (+4). It affects your resistance to hostile enchantments. (13, 53, D) a +2 robe of resistance (14, 53, D) an uncursed staff of fire (27, 53, D) a +0 glaive (still there?) the +6 eveningstar "Xekaph" {venom, Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). (29, 53, D) a cursed -3 halberd (72, 53, D) a +5 demon trident of draining (unseen) (73, 53, D) a +1 vampiric lajatang (unseen) (74, 53, D) a sea snake corpse (75, 53, D) a +0 spear of piercing (unseen) (0, 54, D) a +0 helmet (5, 54, D) a +0 long sword (7, 54, D) a cursed +0 long sword (unseen) (8, 54, D) a +0 dagger (unseen) (9, 54, D) a +0 scimitar (unseen) (10, 54, D) a +3 war axe of freezing (unseen) (11, 54, D) the cursed +1 glaive "Ociru" {freeze, rC- Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It has a curse placed upon it. (unseen) (25, 54, D) a +0 scythe of freezing (26, 54, D) the +11 long sword of the Vendetta {drain, rPois MP-9 Str-3 Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+8). It protects you from poison. It affects your magic capacity (-9). (27, 54, D) a cursed -3 great sword (unseen) (28, 54, D) a +0 flail (29, 54, D) a +2 vampiric scythe (65, 54, D) a javelin (68, 54, D) a javelin (70, 54, D) a +0 trident (unseen) (71, 54, D) a +0 spear (unseen) (72, 54, D) a +0 spear (unseen) (73, 54, D) a +0 trident (unseen) (74, 54, D) a +2 mace of protection (unseen) (8, 55, D) a +0 longbow (still there?) a +0 scimitar (still there?) (9, 55, D) a +0 rapier a +0 rapier a +0 leather armour a +0 scimitar a +5 lightning rod (14/14) a cursed -3 scimitar a +0 hunting sling of freezing (10, 55, D) a +0 scimitar (unseen) (11, 55, D) a +0 long sword (unseen) (28, 55, D) a shard shrike corpse (skeletalised by now) (29, 55, D) a +0 trident (still there?) a +2 scythe of flaming (still there?) (50, 55, D) a +0 long sword (unseen) (51, 55, D) a +0 mace (unseen) (65, 55, D) a javelin (69, 55, D) a javelin (70, 55, D) a +6 rapier of distortion (unseen) (71, 55, D) a +1 spear of venom (unseen) (72, 55, D) a +2 quarterstaff of protection (still there?) a +6 trident of protection (still there?) (73, 55, D) a +0 trident of venom (still there?) a +0 trident (still there?) (74, 55, D) 2 javelins (5, 56, D) a +1 quarterstaff of protection (unseen) (6, 56, D) a +8 great sword of pain a +0 leather armour (8, 56, D) a +0 longbow (unseen) (9, 56, D) a +0 dagger of speed a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (10, 56, D) 9 arrows (11, 56, D) a cursed -2 long sword (unseen) (64, 56, D) a javelin (68, 56, D) a javelin (69, 56, D) a javelin (70, 56, D) a +0 trident (unseen) (73, 56, D) 6 javelins (8, 57, D) a +0 longbow 35 arrows a +0 leather armour (10, 57, D) a +0 rapier (unseen) (11, 57, D) a +0 longbow (unseen) (51, 57, D) a ball python skeleton (52, 57, D) a guardian serpent corpse (69, 57, D) a +3 antimagic spear (unseen) (70, 57, D) a water nymph corpse (still there?) a wind drake corpse (still there?) (72, 57, D) 2 javelins (still there?) a javelin (still there?) a +7 short sword of venom (still there?) a +0 robe (still there?) a cursed -1 trident (still there?) a +0 leather armour (still there?) (75, 57, D) a javelin (52, 58, D) a +2 war axe of electrocution (unseen) (53, 58, D) a ball python corpse (71, 58, D) a +0 demon trident of electrocution a +0 leather armour a +3 ring of strength a merfolk corpse (73, 58, D) a +3 great mace of holy wrath (unseen) (14, 59, D) an arrow (50, 59, D) a ball python corpse (53, 60, D) a +0 spear (still there?) a +2 scythe of freezing (still there?) (54, 60, D) a water moccasin corpse (12, 61, D) a +0 war axe of flaming (50, 61, D) a +2 morningstar of draining (unseen) (51, 61, D) an uncursed staff of cold a +0 shield a naga corpse a black mamba corpse (52, 61, D) the +3 lajatang "Pneh" {flame, rPois Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from poison. (unseen) (53, 61, D) a +1 whip of pain (unseen) (54, 61, D) a water moccasin corpse (50, 62, D) a +1 flail of protection a +2 robe of fire resistance a naga corpse (52, 62, D) a +0 spear a +0 large shield an anaconda corpse a naga corpse (53, 62, D) a +0 shield (unseen) (54, 62, D) a +4 flail of venom (unseen) (53, 63, D) a +0 halberd a +0 robe a naga corpse an anaconda corpse (54, 63, D) an uncursed staff of cold (unseen) (52, 64, D) a black mamba corpse (53, 64, D) a water moccasin corpse (54, 64, D) a water moccasin corpse (53, 65, D) a water moccasin corpse