haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +1 shortbow of flaming (20, 1, D) a +0 swamp dragon armour (21, 1, D) a +2 chain mail of poison resistance (22, 1, D) the cursed -10 plate armour of the Present {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (23, 1, D) the +4 plate armour of Makhleb {rF++ rCorr Str+2} It affects your strength (+2). It greatly protects you from fire. It protects you from acid and corrosion. (25, 1, D) a +0 scimitar (27, 1, D) a +4 blowgun (28, 1, D) the +4 war axe "Shrompu" {chop, +Rage rElec rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (29, 1, D) a manual of Stealth (35, 1, D) a +1 greatsling of flaming (36, 1, D) an uncursed ring of positive energy (37, 1, D) a +1 hand crossbow of flaming (38, 1, D) an uncursed staff of conjuration (40, 1, D) an uncursed staff of fire (48, 1, D) a manual of Polearms (51, 1, D) an ornate deck of changes (52, 1, D) a crystal ball of energy (53, 1, D) the +9 arbalest of Light {venom, +Inv Int-2 SInv} It poisons the ammo it fires. It affects your intelligence (-2). It enhances your eyesight. It lets you turn invisible. (54, 1, D) a +2 long sword of protection (55, 1, D) a +2 mace of holy wrath (67, 1, D) an uncursed staff of energy (68, 1, D) a manual of Air Magic (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) an uncursed amulet of resist corrosion (22, 2, D) the ring of Malagufa {MR+ Str+2 Int+7} [ring of strength] It affects your strength (+2). It affects your intelligence (+7). It affects your resistance to hostile enchantments. (24, 2, D) a +4 arbalest of freezing (26, 2, D) a +1 chain mail of cold resistance (27, 2, D) the cursed +0 greatsling of Somewhere Else {velocity, rElec rPois rF+ rN+ Dex-2} Any stone fired from it inflicts extra damage. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (28, 2, D) a +2 chain mail of fire resistance (36, 2, D) an uncursed ring of magical power (37, 2, D) a lantern of shadows (38, 2, D) a box of beasts (40, 2, D) a +2 robe (41, 2, D) an uncursed staff of summoning (42, 2, D) a box of beasts (49, 2, D) a lantern of shadows (50, 2, D) a plain deck of war (54, 2, D) a +6 ring of intelligence a +6 ring of intelligence (55, 2, D) a cursed ring of loudness (62, 2, D) a +2 scimitar of electrocution (73, 2, D) an uncursed ring of stealth (75, 2, D) a +0 mace of crushing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (51, 3, D) a +5 antimagic morningstar (55, 3, D) a cursed +0 animal skin (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (23, 4, D) a +1 antimagic war axe a +1 broad axe of flaming (40, 4, D) a +3 antimagic broad axe (67, 4, D) a +0 hand axe (69, 4, D) a +4 short sword of draining (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (27, 5, D) a +4 flail of crushing (28, 5, D) a +1 falchion of flaming (52, 5, D) 2 large rocks (53, 5, D) 2 large rocks (unseen) (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (25, 6, D) a +3 antimagic halberd a +0 robe (29, 6, D) a +0 scythe of venom (51, 6, D) 2 large rocks a +0 giant spiked club (52, 6, D) a +2 antimagic rapier a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (53, 6, D) a +0 giant spiked club (unseen) (54, 6, D) a +0 giant spiked club (unseen) (4, 7, D) a +3 large shield (unseen) (26, 7, D) a +2 antimagic broad axe (27, 7, D) a cursed -2 long sword (39, 7, D) a +2 arbalest of flaming a +2 antimagic war axe (51, 7, D) a +0 giant club (52, 7, D) 3 large rocks a +4 antimagic broad axe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (27, 8, D) a +6 broad axe of freezing (53, 9, D) a large rock (62, 9, D) a +2 hunting sling of freezing (63, 9, D) a +1 fire dragon armour (70, 9, D) a +2 hunting sling of flaming (71, 9, D) a +1 dagger of venom (72, 9, D) a +0 buckler a +0 dagger (52, 10, D) 2 large rocks (53, 10, D) a large rock (55, 10, D) a large rock (70, 10, D) a +0 troll leather armour (72, 10, D) a +0 dagger (71, 12, D) a +2 quarterstaff of protection a +0 robe a +0 dagger a +0 robe (49, 13, D) an ornate deck of destruction (50, 13, D) the +8 rapier "Ultimatum" {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (51, 13, D) a +4 plate armour of fire resistance (52, 13, D) a +2 chain mail of cold resistance (53, 13, D) a +0 crystal plate armour (54, 13, D) an uncursed ring of magical power (55, 13, D) a +2 bardiche of protection (70, 13, D) a +3 vampiric rapier a +0 robe a +0 buckler (72, 13, D) a cursed +0 dagger a cursed +0 robe (50, 14, D) the cursed -2 ring mail of Tartarus {rPois rF+ Str-2 Int+4 Dex+2} It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It protects you from poison. It has a curse placed upon it. (51, 14, D) a +1 flail of holy wrath (52, 14, D) a +2 rapier of venom (53, 14, D) the +5 quick blade "Rylewitz" {venom, Str+4 Dex+6} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+6). (55, 14, D) an uncursed staff of poison (35, 15, D) the cursed -2 spear "Qoot" {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (36, 15, D) a +3 blowgun of evasion (37, 15, D) a +2 antimagic trident (41, 15, D) an ornate deck of escape (42, 15, D) a fan of gales (43, 15, D) a +3 hand axe of electrocution (20, 16, D) 2 arrows of flame (27, 16, D) a steel bolt (29, 16, D) an arrow of flame (still there?) a large rock (still there?) (35, 16, D) the +11 hand axe "Goblinbane" {freeze, rPois rF+ MR- Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (37, 16, D) a +6 ring of dexterity (38, 16, D) an uncursed staff of death (39, 16, D) a +2 flail of venom (40, 16, D) a +1 broad axe of freezing (43, 16, D) the cursed +2 shortbow "Mniolumm" {flame, +Inv MR+ Int-4 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (19, 17, D) a +0 scale mail of cold resistance (20, 17, D) a +2 flail of draining (21, 17, D) a +4 dire flail of protection (22, 17, D) a bolt (still there?) a lamp of fire (still there?) (23, 17, D) the Disquisition on Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (24, 17, D) a plain deck of wonders (25, 17, D) the ring of Igeikiel {Contam +Blink rC+ Str+3 Int-3 SInv} [ring of see invisible] It affects your strength (+3). It affects your intelligence (-3). It protects you from cold. It enhances your eyesight. It lets you blink. It causes magical contamination when unequipped. (26, 17, D) a poisoned bolt (still there?) a phial of floods (still there?) (27, 17, D) a cursed -3 arbalest (still there?) 3 arrows (still there?) (61, 17, D) an uncursed amulet of resist corrosion (71, 17, D) a +0 short sword (20, 18, D) a cursed staff of power (21, 18, D) a +2 spear of piercing (22, 18, D) a lantern of shadows (24, 18, D) an uncursed staff of earth (25, 18, D) an arrow (still there?) the Volume of Good Luck and Intoxication (still there?) Spells Type Level a - Spider Form Transmutation/Poison 3 b - Excruciating Wounds Charms/Necromancy 5 c - Venom Bolt Conjuration/Poison 5 d - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (26, 18, D) 3 arrows (27, 18, D) an arrow of flame (still there?) an arrow (still there?) (29, 18, D) a disc of storms (31, 18, D) a large rock (38, 18, D) a +2 war axe of flaming a +3 antimagic broad axe (63, 18, D) a +1 war axe of freezing (64, 18, D) a legendary deck of defence (71, 18, D) a +1 greatsling of flaming (22, 19, D) a +0 shortbow (still there?) an arrow of flame (still there?) (23, 19, D) a +0 longbow (still there?) an arrow of flame (still there?) (24, 19, D) a large rock (still there?) a +3 leather armour of fire resistance (still there?) (25, 19, D) a +8 antimagic broad axe 2 arrows a steel bolt a bolt 3 large rocks a phial of floods (26, 19, D) a +0 longbow (still there?) a large rock (still there?) (27, 19, D) a steel bolt (20, 20, D) an arrow of flame (21, 20, D) an arrow (22, 20, D) 5 large rocks (unseen) (23, 20, D) a +2 spear of flaming (still there?) an arrow (still there?) (25, 20, D) a +2 longbow of flaming (still there?) a large rock (still there?) (40, 20, D) the +7 broad axe of the Reaper {flame, +Fly rElec Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It insulates you from electricity. It lets you fly. (73, 20, D) a +2 antimagic war axe (21, 21, D) 2 arrows (22, 21, D) the cursed +1 mace "Jeut" {crush, rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. a bolt (still there?) (23, 21, D) 2 arrows (24, 21, D) a large rock (25, 21, D) an arrow of flame (29, 21, D) an arrow of flame (38, 21, D) a +7 shortbow of flaming (72, 21, D) a +0 leather armour a +0 dagger a +0 leather armour (73, 21, D) a +0 scimitar a cursed -2 dagger (74, 21, D) a +0 dagger (21, 22, D) a large rock (still there?) an arrow of flame (still there?) (22, 22, D) 3 large rocks (unseen) (24, 22, D) a +6 bardiche of distortion (unseen) (39, 22, D) the +10 shortbow "Esoiweont" {freeze, -Cast Str+2 SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It enhances your eyesight. It prevents spellcasting. It makes you more stealthy. (74, 22, D) a cursed -2 short sword a +0 leather armour (22, 23, D) a large rock (23, 23, D) an arrow (24, 23, D) a large rock (62, 23, D) a +2 antimagic broad axe (22, 24, D) an arrow (24, 25, D) an arrow of flame an arrow (49, 25, D) an uncursed staff of death (50, 25, D) a +3 mace of draining (52, 25, D) a +2 spear of freezing (53, 25, D) a +2 chain mail of poison resistance (55, 25, D) an uncursed staff of fire (21, 26, D) an arrow (24, 26, D) 2 large rocks (50, 26, D) the +0 ring mail of Joy {Int+3} It affects your intelligence (+3). (51, 26, D) a cursed amulet of inaccuracy (53, 26, D) a box of beasts (54, 26, D) a +0 mace of crushing (25, 27, D) a large rock (61, 27, D) a sack of spiders (62, 27, D) the +8 great mace of Fury {venom, MR+ MP+9 Str+4 Int-5} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 27, D) a +0 trident (64, 27, D) a +0 trident (65, 27, D) a +1 trident of freezing (72, 27, D) the cursed -1 robe "Klostor" {+Inv rElec Regen+ Int-5 Dex+4} It affects your intelligence (-5). It affects your dexterity (+4). It insulates you from electricity. It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (73, 27, D) a +3 battleaxe of electrocution (23, 28, D) a javelin of penetration (63, 28, D) a plain deck of destruction (64, 28, D) a +2 short sword of draining (71, 28, D) a +1 hand crossbow of evasion a +1 long sword of flaming (24, 29, D) 2 large rocks (34, 29, D) an uncursed amulet of resist mutation (36, 29, D) a +1 short sword (38, 29, D) the +6 fire dragon armour of the Rabble {+Blink rF++ rC- MR+ Stlth-} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (39, 29, D) a +2 robe (41, 29, D) an uncursed staff of energy (42, 29, D) a +0 scale mail of cold resistance (43, 29, D) a +0 helmet of see invisible (44, 29, D) a +2 demon trident of draining (50, 29, D) a +0 trident (unseen) (51, 29, D) a +0 falchion (52, 29, D) a +0 flail of holy wrath a +0 leather armour (63, 29, D) the cursed -2 double sword of Equivalence {flame, rN+ Str+3 Int-4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (64, 29, D) a +0 trident 6 tomahawks (65, 29, D) a +3 quarterstaff of protection (35, 30, D) an uncursed staff of summoning (36, 30, D) a +1 scimitar of holy wrath (37, 30, D) an uncursed amulet of resist mutation (38, 30, D) a crystal ball of energy (39, 30, D) a +6 shortbow of evasion (40, 30, D) a +1 great sword of draining (41, 30, D) an uncursed staff of air (42, 30, D) a +2 pair of boots of running (51, 30, D) a +0 giant spiked club a cursed -3 hand axe (52, 30, D) a +0 short sword a +0 shortbow of freezing a +0 chain mail a +0 dagger a +0 flail (53, 30, D) a +0 battleaxe a cursed +0 plate armour a +0 dagger a +0 robe (64, 30, D) a +5 antimagic rapier (65, 30, D) the +6 mace of Raupacluqu {freeze, rC+ Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from cold. (unseen) (63, 31, D) the +4 quarterstaff of the Onslaught {drain, rElec Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. (unseen) (53, 32, D) a tomahawk (63, 32, D) a tomahawk (37, 33, D) a +0 dagger (unseen) (52, 33, D) a tomahawk (35, 34, D) a +0 dire flail of draining (unseen) (38, 34, D) a +1 dagger of pain (unseen) (40, 34, D) a cursed +1 halberd (unseen) (57, 34, D) a tomahawk (64, 34, D) an arrow (37, 35, D) a +0 scimitar (39, 35, D) a cursed +3 flail a +0 robe (39, 36, D) a cursed +2 long sword (still there?) a +0 morningstar (still there?) (39, 37, D) a +1 broad axe of electrocution (50, 37, D) a +6 dire flail of draining (51, 37, D) a +2 vampiric hand axe (52, 37, D) a +2 broad axe of freezing (53, 37, D) a +2 buckler of poison resistance (59, 37, D) a +0 longbow of evasion (61, 37, D) a +0 hand axe of flaming (62, 37, D) a +2 long sword of holy wrath (69, 37, D) the +10 battleaxe of Sequestration {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (71, 37, D) the +9 mace of the Forgotten Lives {flame, +Inv Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you turn invisible. (73, 37, D) an uncursed staff of earth (50, 38, D) the +1 plate armour of Daiddaen {rElec rF+ Regen+ rCorr Int-3} It affects your intelligence (-3). It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. It protects you from acid and corrosion. (51, 38, D) the +2 short sword "Psotatuuss" {drain, rElec Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It makes you more stealthy. (53, 38, D) a +1 plate armour of cold resistance (60, 38, D) an uncursed staff of earth (61, 38, D) an uncursed amulet of resist mutation (70, 38, D) an uncursed staff of energy (71, 38, D) a +3 ring of dexterity (72, 38, D) a +2 ring of intelligence (53, 39, D) a +4 antimagic broad axe (70, 39, D) a +0 glaive (71, 40, D) a +1 broad axe of chopping a +0 hand axe (52, 41, D) a +0 dire flail (67, 41, D) the +1 broad axe of Integrity {freeze, rC- MR- Int+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (72, 41, D) a +4 war axe of freezing (50, 42, D) a +0 hand axe (61, 43, D) a cursed +0 falchion a +0 robe (61, 44, D) a +0 dagger a +0 robe (62, 44, D) a +6 mace of protection (unseen) (62, 45, D) a +0 dire flail of protection (unseen)