haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (38, 1, D) the ring of Smekuucu {rF+ Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. (51, 1, D) a plain deck of summoning (52, 1, D) a +1 lajatang of pain (53, 1, D) a sack of spiders (54, 1, D) a book of Burglary (55, 1, D) a +0 whip of electrocution (61, 1, D) a +2 plate armour of cold resistance (69, 1, D) an uncursed staff of earth (50, 2, D) a +1 lajatang of speed (51, 2, D) the +2 pair of boots "Crytihet" {rN+} It protects you from negative energy. (52, 2, D) a book of Party Tricks (53, 2, D) the +9 glaive "Shriecoak" {venom, rN+ Str+2 Dex-3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (-3). It protects you from negative energy. It makes you more stealthy. (54, 2, D) a plain deck of changes (55, 2, D) a crystal ball of energy (73, 2, D) a +0 hand axe a +2 rapier of venom an orc corpse (skeletalised by now) (63, 3, D) a hell hound corpse (skeletalised by now) (3, 4, D) 960 sling bullets (unseen) (53, 5, D) an ice dragon corpse (54, 6, D) an ice dragon corpse (72, 9, D) a +1 arbalest of flaming (62, 10, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe an uncursed staff of air an orc corpse (skeletalised by now) (63, 10, D) a +2 hand axe of electrocution (unseen) (70, 10, D) a +0 trident (still there?) the Volume of Philately (still there?) Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Monstrous Menagerie Summoning 6 (71, 10, D) a +0 trident 2 throwing nets a +0 trident 4 tomahawks (72, 10, D) a +0 trident (still there?) an uncursed staff of power (still there?) (51, 13, D) the cursed -5 pair of boots of Pantheism {+Inv rElec Regen+ MP+9 Dex-2} It affects your dexterity (-2). It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (52, 13, D) the +0 falchion of Forced Transition {antimagic, +Blink MP-9 Str+2 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your magic capacity (-9). It enhances your eyesight. It lets you blink. (71, 13, D) a throwing net (54, 14, D) a +2 dire flail of protection a jumping spider corpse (39, 15, D) an uncursed staff of conjuration (41, 15, D) a +1 cloak of invisibility (36, 16, D) a +0 centaur barding of stealth (37, 16, D) a +3 rapier of electrocution (38, 16, D) the +3 chain mail of Ocadud {rC- rCorr Str+3 Int+8 Dex-3} It affects your strength (+3). It affects your intelligence (+8). It affects your dexterity (-3). It makes you vulnerable to cold. It protects you from acid and corrosion. (39, 16, D) a +5 mace of draining (40, 16, D) a book of Transfigurations (41, 16, D) an uncursed amulet of warding (42, 16, D) a sack of spiders (43, 16, D) a book of Power (71, 17, D) a +0 helmet of see invisible (72, 18, D) a +3 scale mail of cold resistance (73, 18, D) a disc of storms (41, 23, D) a +0 robe (50, 25, D) the +4 mace "Killer Klown's Bane" {flame, rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. (53, 25, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (40, 26, D) the +3 dagger of Quick Death {pain, +Rage rC+ Str+3 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from cold. It lets you go berserk. It makes you less stealthy. (52, 26, D) 2 curare-tipped needles 8 poisoned needles a +0 battleaxe a +0 chain mail a potion of blood (54, 26, D) the Compendium of Icy Calling Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Monstrous Menagerie Summoning 6 (65, 27, D) a +3 chain mail of magic resistance (71, 27, D) a +1 scimitar of slicing (72, 27, D) a +0 blowgun a +2 dagger (73, 27, D) the +9 flail of the Apocalypse {elec, Int+6 Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It affects your dexterity (-2). (62, 28, D) a +4 rapier of speed (64, 28, D) a +2 ring mail of magic resistance (72, 28, D) a +0 short sword (62, 29, D) a +0 leather armour (unseen) (63, 29, D) a +1 vampiric long sword (unseen) (64, 29, D) a +0 long sword a +0 long sword an elf corpse (71, 29, D) a +0 short sword (unseen) (72, 29, D) a +0 rapier a +1 hand crossbow of freezing a +0 robe (62, 30, D) a +0 rapier (unseen) (64, 30, D) a +0 rapier (unseen) (72, 30, D) a black bear corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (49, 37, D) an uncursed staff of conjuration (50, 37, D) a +1 dagger of venom (51, 37, D) a book of Alchemy (52, 37, D) an uncursed staff of death (60, 37, D) a +1 scimitar of freezing (63, 37, D) an uncursed staff of wizardry (69, 37, D) a +3 ring mail of fire resistance (70, 37, D) a +4 ring mail of cold resistance (71, 37, D) a +0 ring mail of fire resistance (72, 37, D) a +0 mace of protection (73, 37, D) a book of Summonings (49, 38, D) a Necronomicon (50, 38, D) a +2 battleaxe of flaming (51, 38, D) a +2 flail of protection (59, 38, D) the +2 naga barding of Abstinence {Regen+} It increases your rate of regeneration. (60, 38, D) the cursed -2 mace "Wearow" {flame, Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It enhances your eyesight. It has a curse placed upon it. (70, 38, D) a +2 chain mail of cold resistance (72, 38, D) an uncursed staff of cold (73, 38, D) a +2 battleaxe of freezing (55, 41, D) a +0 great sword a +0 plate armour a human corpse (68, 41, D) a +0 mace (69, 41, D) a cursed -2 dire flail