haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 scythe a +0 robe a +2 troll leather armour the human corpse of Sigmund (62, 1, D) a +0 dagger a +0 robe (63, 1, D) a +2 battleaxe of electrocution a +0 robe the +9 rapier "Khuh" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). Dithmenos disapproves of the use of such an item. (68, 1, D) the +6 great mace "Trynyxe" {venom, rElec rPois Str+4 Int-3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. (69, 1, D) a +1 chain mail of cold resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) a +2 quarterstaff of chaos a +3 blowgun (73, 2, D) a +0 long sword a +0 leather armour an uncursed amulet of stasis (75, 2, D) a +0 dagger an uncursed staff of power an elf corpse (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (6, 4, D) 2 curare-tipped needles 8 poisoned needles a +0 blowgun a +2 dagger (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 trident the cursed -1 glaive "Higuloc" {vamp, rC+ Str+3 Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (62, 9, D) a +0 trident a +2 scythe of flaming a merfolk corpse (63, 9, D) a +0 trident a merfolk corpse (70, 9, D) a +0 long sword a +0 ring mail the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 9, D) a +0 rapier an elf corpse (72, 9, D) a +0 long sword a +0 ring mail a +0 buckler an uncursed staff of conjuration (62, 10, D) a +0 trident 8 tomahawks a +5 halberd of protection (70, 10, D) a +0 scimitar (still there?) a +2 ring mail of magic resistance (still there?) (72, 10, D) a +0 short sword (still there?) Qioggae's Handbook of Curses (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Enslavement Hexes 4 c - Summon Guardian Golem Hexes/Summoning 4 d - Mass Confusion Hexes 6 (71, 17, D) an uncursed ring of protection from cold (72, 17, D) a +1 scale mail of fire resistance (73, 17, D) a +5 giant spiked club (71, 18, D) a +1 arbalest of freezing (72, 18, D) a box of beasts (73, 18, D) a plain deck of escape (71, 27, D) the +3 flail of Trial by Ordeal {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (72, 27, D) a +1 trident of venom (73, 27, D) a lantern of shadows (71, 28, D) a plain deck of summoning (72, 28, D) a +1 mace of protection (73, 28, D) the +7 quarterstaff of Ohiof {crush, rF+ rN++} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from negative energy.