haldagan the Dungeon (54, 0, D) a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. (unseen) (19, 1, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (20, 1, D) the ring of Makhleb's Indignation {-Cast +Fly rPois rC+ Slay+5} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from poison. It lets you fly. It prevents spellcasting. (21, 1, D) the ring of Due Proportion {SustAb rN+ Str-5 Int+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (-5). It affects your intelligence (+3). It protects you from negative energy. (22, 1, D) a book of Burglary (23, 1, D) a book of the Dragon (24, 1, D) a +6 ring of strength (25, 1, D) 2 potions of haste (26, 1, D) the +3 great sword "Tormentor" {venom, -Tele rElec rC+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (27, 1, D) a cursed amulet of inaccuracy (29, 1, D) the ring "Xyteral" {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. (36, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (37, 1, D) a +0 pair of boots of flying (38, 1, D) an uncursed amulet of guardian spirit (40, 1, D) a +2 great mace of draining (41, 1, D) an uncursed staff of cold (42, 1, D) a scroll of brand weapon (49, 1, D) a +0 flail a plain deck of wonders (50, 1, D) a +0 short sword an uncursed staff of earth (51, 1, D) a cursed -2 trident an uncursed staff of energy a white draconian corpse (skeletalised by now) (52, 1, D) an uncursed ring of sustain abilities (53, 1, D) a +4 plate armour of poison resistance (54, 1, D) an uncursed staff of summoning (55, 1, D) a plain deck of changes (63, 1, D) a +0 trident (67, 1, D) the cursed -4 pair of gloves of Grot {rPois} It protects you from poison. It has a curse placed upon it. (68, 1, D) an uncursed staff of energy (69, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 ring mail of positive energy (20, 2, D) a +3 chain mail of cold resistance (21, 2, D) a +3 shortbow of evasion (22, 2, D) a scroll of holy word (23, 2, D) a book of the Sky (24, 2, D) a +0 large shield of protection (25, 2, D) an uncursed staff of fire (26, 2, D) a +0 hand axe of chopping (27, 2, D) a cursed +0 dire flail a +0 robe a +4 mace of draining (29, 2, D) a manual of Dodging (36, 2, D) an uncursed staff of wizardry a yak corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (37, 2, D) a scroll of brand weapon a black mamba corpse (skeletalised by now) (38, 2, D) a crystal ball of energy a blink frog corpse (skeletalised by now) (40, 2, D) a +2 dagger of venom (41, 2, D) a +1 chain mail of positive energy (42, 2, D) the cursed +3 broad axe "Stosi" {chop, rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (49, 2, D) a +0 dire flail a box of beasts a mottled draconian corpse (skeletalised by now) (50, 2, D) a +0 dire flail a +2 robe of magic resistance a grey draconian corpse (skeletalised by now) (51, 2, D) a +0 short sword a +2 fire dragon armour a red draconian corpse (skeletalised by now) (52, 2, D) a +1 dagger of venom (53, 2, D) a +0 whip a +0 cloak a +0 battleaxe a purple draconian corpse (skeletalised by now) (54, 2, D) a +0 dire flail (still there?) a +0 glaive (still there?) (55, 2, D) an uncursed ring of wizardry (62, 2, D) a +2 chain mail of cold resistance (73, 2, D) a scroll of brand weapon (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (36, 3, D) a hound corpse (skeletalised by now) (38, 3, D) a komodo dragon corpse (skeletalised by now) (52, 3, D) a +2 scimitar of slicing (unseen) (55, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (35, 7, D) a giant frog corpse (skeletalised by now) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the -5 scale mail of Lifelessness {rPois rCorr Str+5 Int-4 SInv} It affects your strength (+5). It affects your intelligence (-4). It protects you from poison. It enhances your eyesight. It protects you from acid and corrosion. (71, 9, D) a +0 dagger a +2 leather armour of cold resistance (72, 9, D) a +0 long sword an uncursed ring of poison resistance (38, 10, D) a black mamba corpse (skeletalised by now) (70, 10, D) a +1 demon blade of flaming (2, 13, D) the +5 war axe "Tueshruj" {chop, rC+ Str+5 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+3). It protects you from cold. (3, 13, D) a +0 demon whip (4, 13, D) a +2 falchion of holy wrath (5, 13, D) a book of Conjurations (6, 13, D) a +2 mace of venom (7, 13, D) a +1 plate armour of positive energy (8, 13, D) a +3 scimitar of slicing (9, 13, D) a phial of floods (10, 13, D) an ornate deck of summoning (11, 13, D) a +3 ring of evasion (12, 13, D) a plain deck of defence (49, 13, D) an uncursed staff of cold (50, 13, D) a +2 halberd of pain (52, 13, D) a phial of floods (53, 13, D) a cursed amulet of inaccuracy (54, 13, D) a +4 glaive of protection (55, 13, D) a manual of Maces & Flails (2, 14, D) an uncursed staff of summoning (3, 14, D) a phantom mirror (4, 14, D) an uncursed ring of protection from fire (5, 14, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (6, 14, D) an ornate deck of escape (7, 14, D) a +3 shortbow of flaming (8, 14, D) a +1 demon trident of electrocution (9, 14, D) a +0 pair of gloves of dexterity (10, 14, D) an uncursed staff of air (11, 14, D) a +2 vampiric long sword (12, 14, D) a box of beasts (50, 14, D) a +0 morningstar of protection (51, 14, D) a +3 scale mail of cold resistance (52, 14, D) a +3 rod of clouds (12/12) (53, 14, D) the +4 ring mail "Thriompi" {Int+4} It affects your intelligence (+4). (54, 14, D) a +0 trident the Reference Book on Sinister Transmigration Spells Type Level a - Corpse Rot Necromancy 2 b - Passwall Transmutation/Earth 3 c - Ice Form Ice/Transmutation 4 d - Animate Dead Necromancy 4 e - Dragon Form Transmutation 7 (55, 14, D) a +0 demon whip (still there?) the Volume of Mutagenic Augmentations (still there?) Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Flight Charms/Air 3 d - Spider Form Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Dragon Form Transmutation 7 (2, 15, D) the +4 hunting sling of Termination {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. Dithmenos disapproves of the use of such an item. (3, 15, D) the +2 plate armour of Zidocy {+Fly Int-4 Slay+5 SInv} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It enhances your eyesight. It lets you fly. (4, 15, D) a scroll of brand weapon (5, 15, D) a fan of gales (6, 15, D) a book of Clouds (7, 15, D) a wand of heal wounds (4) (8, 15, D) a lamp of fire (9, 15, D) a +5 double sword of protection (10, 15, D) a +0 rapier of electrocution (11, 15, D) a book of Callings (12, 15, D) the ring of the Suburbs {MR+ Str+6 Int+4 Dex-2} [ring of protection from magic] It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. (35, 15, D) a cursed +0 shortbow 13 arrows a stone of tremors a centaur corpse (skeletalised by now) (36, 15, D) a +0 arbalest 25 bolts (37, 15, D) a +0 shortbow 17 arrows an uncursed staff of conjuration (38, 15, D) a cursed -3 arbalest 19 bolts a yaktaur corpse (skeletalised by now) (39, 15, D) a +0 arbalest 9 bolts the Collected Works on Ignition Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Ignite Poison Fire/Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 Dithmenos disapproves of the use of such an item. a yaktaur corpse (skeletalised by now) (40, 15, D) a +0 arbalest 13 bolts an uncursed staff of conjuration (41, 15, D) a +3 spear of venom 20 silver javelins a +0 leather armour a +2 blowgun (42, 15, D) 4 large rocks a lantern of shadows (43, 15, D) 4 large rocks a +2 antimagic quarterstaff a cyclops corpse (skeletalised by now) (35, 16, D) a +1 longbow of flaming 16 arrows a +0 leather armour a +2 dagger of draining (36, 16, D) a +0 longbow 12 arrows 2 potions of heal wounds a centaur corpse (37, 16, D) a +0 shortbow 24 arrows a book of Control (38, 16, D) 4 large rocks a +2 lajatang of protection a stone giant corpse (skeletalised by now) (39, 16, D) a +0 shortbow 11 arrows of flame a +5 vampiric spear (40, 16, D) a +0 shortbow 22 arrows a cursed -3 ring of evasion (41, 16, D) 2 large rocks a +4 quarterstaff of speed a stone giant corpse (skeletalised by now) (42, 16, D) a +0 arbalest 28 bolts an uncursed staff of energy a yaktaur corpse (skeletalised by now) (43, 16, D) a +0 shortbow (still there?) the Collected Works on Creative Attacks (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Dazzling Spray Conjuration/Hexes 3 f - Summon Lightning Spire Summoning/Air 4 (19, 17, D) a +2 dire flail of holy wrath (20, 17, D) a +0 dagger a +1 robe of cold resistance an uncursed staff of summoning an orc corpse (21, 17, D) a +0 war axe a +0 arbalest 23 bolts a +0 plate armour the +8 hand crossbow of Bemohom {penet, Str+3 Int+10} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your intelligence (+10). an orc corpse (22, 17, D) a +0 hand axe an uncursed staff of fire (23, 17, D) a +0 war axe a +0 chain mail an uncursed staff of poison an orc corpse (24, 17, D) 4 large rocks a +2 scimitar of electrocution (25, 17, D) a +0 dagger a +3 whip of electrocution (26, 17, D) a +0 glaive a +0 plate armour an uncursed ring of see invisible an orc corpse (27, 17, D) a +0 dagger a +1 robe of the Archmagi a +2 dagger of venom (28, 17, D) a +0 dagger (29, 17, D) a +0 leather armour a book of Frost an orc corpse (61, 17, D) a Necronomicon (62, 17, D) a cursed -1 trident a +1 spear of piercing (63, 17, D) a +0 trident 7 tomahawks a +5 rod of destruction (12/12) (64, 17, D) a +2 dagger of flaming (71, 17, D) 4 large rocks (72, 17, D) a +0 giant spiked club a lamp of fire (73, 17, D) a +4 ring mail of poison resistance (19, 18, D) a +0 dagger of venom a +0 robe a book of Cantrips (20, 18, D) an uncursed ring of wizardry a goblin corpse (21, 18, D) a +0 short sword the amulet of Ebloebuc {rCorr -Tele Str+3 Int+3} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+3). It affects your intelligence (+3). It prevents most forms of teleportation. an orc corpse (22, 18, D) a +0 club a scroll of brand weapon (23, 18, D) a +0 dire flail a +0 chain mail a phantom mirror (24, 18, D) a +0 dire flail a +0 chain mail a +3 leather armour of fire resistance an orc corpse (25, 18, D) a +0 hand axe a +0 leather armour a +0 great sword of protection (26, 18, D) a +0 flail an uncursed staff of wizardry (28, 18, D) a +0 long sword a +3 plate armour of cold resistance a book of Enchantments an orc corpse (29, 18, D) a +0 dagger a +2 dire flail of protection a goblin corpse (62, 18, D) a +0 trident 2 throwing nets a +2 spear of venom (63, 18, D) a +2 antimagic trident a book of Fire (64, 18, D) a +1 war axe of electrocution (71, 18, D) a cursed -1 giant spiked club a +0 giant club a +0 falchion of slicing (72, 18, D) a cursed -1 giant spiked club (73, 18, D) a +0 giant club a +0 giant club a +4 hand crossbow of flaming (23, 19, D) a cursed -2 war axe (still there?) a +2 mace of protection (still there?) (24, 19, D) a +0 giant club (still there?) a +4 quarterstaff of protection (still there?) (25, 19, D) a +0 long sword a +0 plate armour a book of Power an orc corpse (49, 25, D) a scroll of brand weapon (50, 25, D) a +6 ring of strength (51, 25, D) a +0 demon trident of electrocution a +0 chain mail a +0 shield the human corpse of Donald (skeletalised by now) (52, 25, D) a scroll of brand weapon (53, 25, D) a +9 giant spiked club (54, 25, D) a +1 pair of gloves of strength (55, 25, D) an uncursed staff of wizardry (50, 26, D) a +1 vampiric spear (51, 26, D) a +1 rapier of speed (52, 26, D) a +0 dagger a +0 robe an uncursed staff of earth the human corpse of Jessica (skeletalised by now) (54, 26, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (50, 27, D) a +2 flail of holy wrath a +0 scale mail a +2 great mace of protection a +0 ring mail the human corpse of Rupert (skeletalised by now) (51, 27, D) a cursed +0 battleaxe a +0 battleaxe a +1 ring mail of cold resistance a +0 dagger a +0 robe the human corpse of Frances (skeletalised by now) (52, 27, D) a +0 rapier of electrocution a +2 cloak of magic resistance a +0 pair of gloves the human corpse of Nikola (skeletalised by now) (61, 27, D) the +0 hunting sling "Kaiqaagice" {speed, -Tele +Inv rPois Int-3 Dex+9} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (+9). It protects you from poison. It lets you turn invisible. It prevents most forms of teleportation. (62, 27, D) an uncursed staff of fire (63, 27, D) the cursed +1 morningstar of Indomitability {venom, Str-5 Int+4 Dex+5} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+5). It has a curse placed upon it. (64, 27, D) the +4 buckler of the Devil {-Tele +Fly rElec rPois rN+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (65, 27, D) a +0 flail of protection (71, 27, D) a +2 naga barding of flying (73, 27, D) a +0 flail (still there?) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} (still there?) [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (62, 28, D) a book of Death (63, 28, D) a +2 triple sword of holy wrath (64, 28, D) a book of Summonings (71, 28, D) the +1 ring mail "Fruvvip" {rN+ MP-9 Int+2} It affects your intelligence (+2). It protects you from negative energy. It affects your magic capacity (-9). (72, 28, D) a Grand Grimoire (73, 28, D) a +3 long sword of holy wrath (34, 29, D) a +0 short sword (35, 29, D) a +1 scimitar of slicing a +0 buckler a +2 plate armour of positive energy an elf corpse (36, 29, D) a plain deck of war (37, 29, D) a +0 long sword a +0 chain mail an elf corpse (38, 29, D) an uncursed staff of conjuration (39, 29, D) a +0 short sword of venom a +0 scale mail a +3 blowgun (40, 29, D) a +0 long sword a +0 buckler (41, 29, D) a +0 short sword a +3 short sword of freezing (42, 29, D) the ring of Schomygue {rElec rC- MP+9 Str-4 Slay+3 Stlth+} [ring of stealth] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (43, 29, D) a +0 dagger a +0 ring mail an uncursed ring of magical power (44, 29, D) a +0 long sword (still there?) the +8 chain mail of Pleasant Breezes {rF+ rC+} (still there?) It protects you from fire. It protects you from cold. (51, 29, D) a +1 lajatang of speed (unseen) (52, 29, D) a +0 scimitar of flaming (35, 30, D) a +0 dagger a +0 chain mail (36, 30, D) a +4 short sword a +1 dagger of flaming (37, 30, D) a +1 rapier of venom a +0 rapier a +0 leather armour a plain deck of wonders an elf corpse (38, 30, D) a +0 rapier a +0 rapier a +0 leather armour the +8 shortbow "Zuoghicw" {freeze, +Blink Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you blink. (39, 30, D) a +0 longbow 18 arrows a +0 leather armour a +2 ring mail of fire resistance an elf corpse (40, 30, D) a +0 rapier a scroll of brand weapon (41, 30, D) a +0 longbow 40 arrows a +0 leather armour a cursed amulet of inaccuracy (42, 30, D) a cursed -3 dagger a +0 chain mail the Tome of Malediction Spells Type Level a - Corona Hexes 1 b - Leda's Liquefaction Hexes/Earth 4 c - Enslavement Hexes 4 (43, 30, D) a +0 dagger (still there?) the amulet "Chiop" {rPois rF+ Regen+} (still there?) [amulet of regeneration] It protects you from fire. It protects you from poison. It increases your rate of regeneration. (19, 33, D) a +2 chain mail of cold resistance (20, 33, D) a +2 flail of pain (21, 33, D) a book of Frost (22, 33, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (23, 33, D) a book of Annihilations (24, 33, D) a stone of tremors (25, 33, D) a +2 flail of crushing (26, 33, D) an uncursed staff of air (27, 33, D) a +2 robe (28, 33, D) the Reference Book on Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (29, 33, D) an uncursed staff of energy (19, 34, D) a +4 quarterstaff of protection (20, 34, D) an uncursed staff of earth (21, 34, D) an uncursed ring of poison resistance (22, 34, D) a +1 quarterstaff of speed (23, 34, D) a +0 short sword of flaming (24, 34, D) a crystal ball of energy (25, 34, D) a lantern of shadows (26, 34, D) a manual of Maces & Flails (27, 34, D) a phantom mirror (28, 34, D) a crystal ball of energy (29, 34, D) a +2 leather armour of magic resistance (21, 35, D) a +4 short sword of venom (22, 35, D) the +2 shortbow of Gophinui {velocity, rC+ Stlth+} Any arrow fired from it inflicts extra damage. It protects you from cold. It makes you more stealthy. (23, 35, D) a lantern of shadows (24, 35, D) a +3 dagger of venom (25, 35, D) a +2 morningstar of holy wrath (26, 35, D) a scroll of brand weapon (27, 35, D) an ornate deck of summoning (25, 36, D) the felid corpse of haldagan (48, 37, D) (unseen) (50, 37, D) a +4 chain mail of positive energy (51, 37, D) a +0 vampiric hand axe (54, 37, D) a +1 pair of gloves of dexterity (59, 37, D) a book of Air (60, 37, D) a book of Power (61, 37, D) the +9 plate armour of Paranoia {Str-2 Dex+6} It affects your strength (-2). It affects your dexterity (+6). (62, 37, D) an uncursed ring of protection from fire (63, 37, D) an uncursed staff of summoning (69, 37, D) the Incunabulum of Earthen Hexes Spells Type Level a - Sandblast Earth 1 b - Dazzling Spray Conjuration/Hexes 3 c - Petrify Transmutation/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Mass Confusion Hexes 6 (70, 37, D) a fan of gales (71, 37, D) a +2 mace of crushing (72, 37, D) a +2 scimitar of flaming (still there?) a +4 quarterstaff of draining (still there?) (73, 37, D) a +3 ring of dexterity (50, 38, D) a +1 shadow dragon armour (52, 38, D) a +3 rod of the swarm (10/10) (53, 38, D) a +1 dire flail of holy wrath (59, 38, D) a box of beasts (61, 38, D) an uncursed staff of cold (62, 38, D) a sack of spiders (63, 38, D) an uncursed staff of summoning (70, 38, D) a +1 buckler of protection (71, 38, D) an uncursed staff of power (72, 38, D) an uncursed staff of air (73, 38, D) the +7 war axe of the Feather {freeze, rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. (26, 42, D) a bolt (25, 43, D) a bolt (21, 46, D) a bolt (24, 46, D) a bolt