haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. (unseen) (50, 1, D) a +3 war axe a cursed +0 robe a +2 trident of pain (51, 1, D) a +0 dagger (still there?) a +1 ring mail of cold resistance (still there?) (53, 1, D) a lamp of fire (54, 1, D) the cursed -2 ring mail "Twor" {-Tele rElec rC+ MR+} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (55, 1, D) a book of the Sky (61, 1, D) a +0 trident a +7 rod of destruction (13/13) (62, 1, D) a +0 trident an ornate deck of wonders a merfolk corpse (skeletalised by now) (63, 1, D) a +0 trident a cursed ring of loudness a merfolk corpse (skeletalised by now) (67, 1, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (68, 1, D) a +0 spear of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (49, 2, D) a +0 long sword (still there?) a plain deck of wonders (still there?) (50, 2, D) 4 scrolls of enchant weapon (52, 2, D) the amulet "Theirch" {rPois Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It protects you from poison. It increases your rate of regeneration. (54, 2, D) an uncursed staff of fire (55, 2, D) a +0 vampiric dagger (still there?) a +1 rapier of draining (still there?) (62, 2, D) a +1 trident of venom the +7 hand crossbow of Daroyr {venom, -Cast rPois rF+ Stlth+} It poisons the ammo it fires. It protects you from fire. It protects you from poison. It prevents spellcasting. It makes you more stealthy. a merfolk corpse (skeletalised by now) (73, 2, D) a fan of gales (75, 2, D) a +0 giant club a +0 giant club a +1 plate armour of positive energy a two-headed ogre corpse (skeletalised by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) the +3 dagger "Zuliupu" {drain, +Blink +Rage rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from negative energy. It lets you blink. It lets you go berserk. an orc corpse (skeletalised by now) (63, 9, D) a +0 war axe a +0 spear of piercing (70, 9, D) a book of Callings (71, 9, D) a +2 ring mail of positive energy (72, 9, D) the cursed +0 mace "Volaas Huf" {pain, rC+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 10, D) a +0 dagger a +0 robe a +1 trident of piercing an orc corpse (skeletalised by now) (70, 10, D) a +2 vampiric scimitar (72, 10, D) an uncursed ring of ice (49, 13, D) a crystal ball of energy (50, 13, D) a +0 shortbow 23 arrows (51, 13, D) a +0 trident of flaming a +0 robe an uncursed staff of air (52, 13, D) a snapping turtle corpse (53, 13, D) a book of Battle (54, 13, D) an uncursed staff of earth a manticore corpse (47, 14, D) 3 javelins of penetration (50, 14, D) a +3 ring of intelligence (51, 14, D) a +0 rapier a +0 robe a +2 ring of dexterity (52, 14, D) a poisoned javelin (still there?) the +5 hunting sling of Gropey {speed, rElec rF- rC+ Str+6 Int-3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (53, 14, D) a +0 rapier a +0 robe a +1 rapier of venom a +0 robe a merfolk corpse (54, 14, D) a +1 spear of piercing 16 poisoned javelins a +0 leather armour a +1 spear of venom a +5 blowgun a merfolk corpse (55, 14, D) a +1 spear of freezing 13 javelins of penetration a cursed +0 leather armour an uncursed ring of sustain abilities (61, 17, D) a disc of storms (62, 17, D) a +4 flail of protection (63, 17, D) the +9 lajatang "Xuag" {flame, rPois rF+ rC- Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. Dithmenos disapproves of the use of such an item. (64, 17, D) an ornate deck of wonders (73, 17, D) a cursed +5 ring of intelligence (62, 18, D) a book of Beasts (63, 18, D) a +2 pearl dragon armour (64, 18, D) the +0 robe "Ideduhuh" {rN+} It protects you from negative energy. (71, 18, D) Umoupuim's Handbook of the Destructive Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 Dithmenos disapproves of the use of such an item. (72, 18, D) 2 curare-tipped needles 8 poisoned needles a +0 cloak a +0 blowgun (73, 18, D) a porcupine corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (71, 19, D) a sheep corpse (skeletalised by now) (73, 19, D) a spiny frog corpse (skeletalised by now) (63, 23, D) a hell hound corpse (66, 24, D) a hell hound corpse (49, 25, D) a +0 flail a +4 ring of protection a black draconian corpse (50, 25, D) a +0 cloak a cursed staff of death a red draconian corpse (51, 25, D) a +0 glaive a Grand Grimoire (52, 25, D) a cursed +0 cloak a +2 ring mail of magic resistance (53, 25, D) a +0 long sword the +0 scale mail of Temedate {rElec rF+ rC- MR+ Dex-2} It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 25, D) a +0 long sword a +2 cloak of magic resistance an uncursed staff of death a yellow draconian corpse (55, 25, D) a cursed -3 battleaxe a scroll of brand weapon (50, 26, D) a +0 short sword a +0 cloak a disc of storms (51, 26, D) a +0 glaive an uncursed amulet of resist mutation a purple draconian corpse (52, 26, D) a +0 flail (53, 26, D) a +0 battleaxe a +2 plate armour of fire resistance (54, 26, D) a +0 scimitar an uncursed staff of death (61, 27, D) a cursed +0 whip an uncursed staff of wizardry (62, 27, D) a +0 flail a +0 war axe of chopping a yellow draconian corpse (63, 27, D) a +0 glaive an uncursed staff of power (64, 27, D) a +0 club an uncursed staff of air (65, 27, D) a +0 club (71, 27, D) a +1 great sword of venom (72, 27, D) an uncursed staff of conjuration (73, 27, D) a manual of Maces & Flails (62, 28, D) a +0 whip a draconian corpse (63, 28, D) a +0 glaive a +2 war axe of electrocution a mottled draconian corpse (64, 28, D) a +0 short sword a red draconian corpse (71, 28, D) an iguana corpse (72, 28, D) an uncursed staff of conjuration a sheep corpse (73, 28, D) an uncursed amulet of rage (49, 37, D) a +0 vampiric spear (50, 37, D) a +0 shortbow of velocity (51, 37, D) the +10 quarterstaff "Uvit Asm" {distort, *Rage +Fly rPois rF+ MP+9} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It lets you fly. It may make you go berserk in combat. a +0 plate armour a potion of blood a +1 chain mail of cold resistance (53, 37, D) a +0 mace an uncursed staff of power (59, 37, D) a +1 broad axe of chopping (60, 37, D) a sheep corpse (61, 37, D) a black mamba corpse (62, 37, D) a blink frog corpse (63, 37, D) a cursed -3 ring of protection a water moccasin corpse (69, 37, D) a Necronomicon (70, 37, D) a +0 club a +0 ring mail (71, 37, D) a +0 club a +0 leather armour a +2 lajatang of venom (72, 37, D) a +0 short sword a cursed +0 plate armour an uncursed staff of wizardry (73, 37, D) a +0 hand axe a +1 short sword of freezing an orc corpse (49, 38, D) a +0 leather armour of magic resistance (50, 38, D) a cursed ring of magical power (51, 38, D) a +0 robe (52, 38, D) a +9 rod of inaccuracy (14/14) a +0 robe a cursed +0 dagger (53, 38, D) a +0 great sword a +0 robe a +2 ring mail of cold resistance (60, 38, D) a lamp of fire a giant frog corpse (62, 38, D) a spiny frog corpse (63, 38, D) an uncursed staff of summoning an elephant corpse (70, 38, D) a +0 scale mail a +0 pair of gloves of dexterity (71, 38, D) a +0 short sword a +0 chain mail an uncursed staff of conjuration an orc corpse (72, 38, D) a cursed -3 morningstar (73, 38, D) a +0 flail a +0 ring mail a +2 dagger of protection an orc corpse