haldagan the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a porcupine corpse (skeletalised by now) (67, 1, D) the +4 hand crossbow "Ranisypo" {velocity, Int-2 Dex+6} Any bolt fired from it inflicts extra damage. It affects your intelligence (-2). It affects your dexterity (+6). (68, 1, D) a +2 trident of freezing (69, 1, D) an uncursed staff of air (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (61, 2, D) a yak corpse (skeletalised by now) (62, 2, D) an iguana corpse (skeletalised by now) a sheep corpse (skeletalised by now) (69, 2, D) a necrophage corpse (skeletalised by now) (75, 2, D) a +6 dagger of electrocution an adder corpse (skeletalised by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (73, 8, D) a cursed -3 battleaxe a +0 robe the orc corpse of Blork the orc (61, 9, D) an uncursed staff of summoning (63, 9, D) the +0 leather armour of the Fiend {MR++ rCorr Dex+3 Slay-4} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (69, 9, D) a +4 scythe of venom a +0 robe the human corpse of Sigmund (70, 9, D) an ornate deck of defence (72, 9, D) an ornate deck of defence (62, 10, D) a +0 short sword a +0 longbow 11 arrows an elf corpse (71, 10, D) a +0 dagger a +0 robe (72, 10, D) the cursed +1 trident "Wungiang" {pierce, rF- rN+ Str+5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to fire. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (61, 11, D) a +0 short sword (unseen) (62, 11, D) a +0 long sword a +0 leather armour an arrow a cursed -1 long sword a +0 leather armour an elf corpse (71, 11, D) a +0 robe a wand of flame (19) (71, 12, D) a +4 quarterstaff of chaos a +0 cloak a potion of curing (62, 14, D) 2 arrows (62, 17, D) the +9 hunting sling of Disharmony {venom, -Cast rN+ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from negative energy. It prevents spellcasting. (63, 17, D) a plain deck of summoning (64, 17, D) 4 scrolls of enchant weapon (71, 17, D) a +3 war axe of distortion (72, 17, D) an uncursed staff of energy (73, 17, D) a +3 leather armour of cold resistance (62, 18, D) the +5 leather armour of Filth {MP+9} It affects your magic capacity (+9). (63, 18, D) a book of Frost (64, 18, D) a plain deck of summoning (72, 18, D) a +2 longbow of freezing (71, 27, D) a +4 scythe of venom (72, 27, D) a +2 leather armour of fire resistance (73, 27, D) an uncursed staff of summoning