haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a book of Enchantments (20, 1, D) an uncursed staff of earth (21, 1, D) a phial of floods (22, 1, D) Sif Muna's Catalogue of Twisted Sinister Secrets Spells Type Level a - Pain Necromancy 1 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (24, 1, D) a book of Flames (25, 1, D) a +2 spear of distortion (27, 1, D) the +8 rapier "Heraef" {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (28, 1, D) a +2 scale mail of fire resistance (29, 1, D) a disc of storms (35, 1, D) a box of beasts (36, 1, D) the Tome of Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Silence Hexes/Air 5 c - Mass Confusion Hexes 6 d - Darkness Hexes 7 (37, 1, D) an uncursed ring of see invisible (38, 1, D) an uncursed staff of conjuration (39, 1, D) a +2 spear of piercing (41, 1, D) the +14 plate armour of Mnamas {+Inv rC- rN+ Int+3 Stlth+} It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (42, 1, D) an uncursed amulet of the gourmand (50, 1, D) a +1 battleaxe of electrocution (51, 1, D) a book of Frost (52, 1, D) Sif Muna's Reference Book on Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Summon Hydra Summoning 7 (53, 1, D) a +0 scimitar (54, 1, D) a +1 short sword of holy wrath (55, 1, D) a disc of storms (61, 1, D) a legendary deck of defence (62, 1, D) a plain deck of war (63, 1, D) a +7 dagger of speed (67, 1, D) an uncursed staff of energy (69, 1, D) a +0 hand crossbow of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a disc of storms (20, 2, D) a disc of storms (21, 2, D) a book of Callings (22, 2, D) a +6 glaive of venom (23, 2, D) a book of Hinderance (24, 2, D) a book of the Dragon (25, 2, D) a plain deck of summoning (26, 2, D) the ring of Mistrust {rPois Int+6} [ring of poison resistance] It affects your intelligence (+6). It protects you from poison. (27, 2, D) an uncursed ring of protection from cold (28, 2, D) a crystal ball of energy (29, 2, D) a plain deck of defence (36, 2, D) a +1 ice dragon armour (37, 2, D) the Papyrus of Changing Spells Type Level a - Spider Form Transmutation/Poison 3 b - Passwall Transmutation/Earth 3 c - Statue Form Transmutation/Earth 6 (38, 2, D) a crystal ball of energy (39, 2, D) a +1 hand axe of chopping (40, 2, D) a +1 ring of protection (42, 2, D) a disc of storms (50, 2, D) a +0 hand axe (51, 2, D) a book of Death (52, 2, D) an uncursed ring of protection from fire (53, 2, D) a disc of storms (54, 2, D) a lamp of fire (55, 2, D) a +0 halberd (62, 2, D) a +1 scythe of protection (73, 2, D) an uncursed staff of poison (75, 2, D) a +0 shield a +0 scale mail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (50, 4, D) a +0 trident (51, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (50, 5, D) a +0 long sword an uncursed amulet of guardian spirit (51, 5, D) a +0 halberd (unseen) (52, 5, D) a +1 long sword of distortion (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) a +0 hand axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (50, 7, D) a +2 hand axe of chopping (unseen) (51, 7, D) a +1 scimitar of slicing (unseen) (52, 7, D) a +1 quarterstaff of draining (still there?) a +6 battleaxe of distortion (still there?) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a +2 vampiric demon whip (40, 8, D) (unseen) (20, 9, D) a +0 demon trident of electrocution a +1 shortbow of evasion (25, 9, D) a +2 demon whip of electrocution (61, 9, D) a +2 robe of magic resistance (62, 9, D) an uncursed amulet of warding (63, 9, D) the cursed +0 battleaxe "Teritebe" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (70, 9, D) a +2 dagger of pain (71, 9, D) a +2 quarterstaff of speed (72, 9, D) an uncursed amulet of resist corrosion (70, 10, D) a crystal ball of energy (72, 10, D) a plain deck of summoning (2, 13, D) a manual of Short Blades (4, 13, D) a +6 quarterstaff of draining (5, 13, D) a +0 rapier (6, 13, D) a book of Frost (7, 13, D) a +0 rapier (8, 13, D) a +0 short sword (9, 13, D) a sack of spiders (10, 13, D) an uncursed staff of fire (11, 13, D) a +0 long sword (50, 13, D) a +2 scimitar of electrocution (51, 13, D) a +2 ring of evasion (52, 13, D) a +0 glaive of venom (53, 13, D) a lantern of shadows (54, 13, D) the cursed +2 war axe of the Lonely Moons {drain, Noisy rElec rF+ Dex+2 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It may make noises in combat. It makes you less stealthy. It has a curse placed upon it. (55, 13, D) an uncursed ring of ice (2, 14, D) a +0 long sword (3, 14, D) a +0 long sword (4, 14, D) a +0 scimitar (5, 14, D) an uncursed staff of earth (7, 14, D) Sif Muna's Almanac of Creative Dislocation Spells Type Level a - Summon Small Mammal Summoning 1 b - Blink Translocation 2 c - Abjuration Summoning 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 (8, 14, D) a +4 scimitar of electrocution (9, 14, D) the cursed +3 greatsling "Psucaj" {flame, MR- Dex+3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (10, 14, D) an uncursed staff of cold (11, 14, D) the +0 pair of boots of Panentheism {rC- MR+ Str+2 Int+4 Slay-4} It affects your strength (+2). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (12, 14, D) a +0 short sword (50, 14, D) a plain deck of wonders (51, 14, D) a book of Conjurations (52, 14, D) an uncursed staff of poison (53, 14, D) a plain deck of summoning (54, 14, D) an uncursed staff of wizardry (55, 14, D) an uncursed amulet of warding (2, 15, D) a +3 blowgun (3, 15, D) a +0 short sword of holy wrath (4, 15, D) a +3 flail of draining (5, 15, D) a +1 ice dragon armour (6, 15, D) a +1 morningstar of protection (7, 15, D) a +2 long sword of draining (still there?) the +0 robe of the Rabble {rPois MP+9 Str+3} (still there?) It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). (8, 15, D) a plain deck of wonders (9, 15, D) a +2 lightning rod (13/13) (10, 15, D) the +4 hunting sling of Peace {speed, rPois MR- MP+9 Str-5 Int+5} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (11, 15, D) the +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2} It affects your evasion (+3). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (12, 15, D) Seruscha's Compendium of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Dragon's Call Summoning 9 (35, 15, D) a +2 short sword of protection (36, 15, D) an uncursed staff of cold (37, 15, D) a cursed -3 ring of evasion (39, 15, D) an uncursed staff of wizardry (40, 15, D) the Tome of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Dragon's Call Summoning 9 (41, 15, D) a phial of floods (42, 15, D) the Disquisition on the Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (43, 15, D) Sif Muna's Catalogue of Toxic Augmentations Spells Type Level a - Sting Conjuration/Poison 1 b - Repel Missiles Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Deflect Missiles Charms/Air 6 (36, 16, D) the +7 scimitar of Kismet {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (37, 16, D) a +2 robe of positive energy (39, 16, D) a +0 longbow of freezing (40, 16, D) a lantern of shadows (42, 16, D) the +8 glaive "Kliofagh" {venom, *Rage +Inv rElec Str+5 Int+4} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+4). It insulates you from electricity. It lets you turn invisible. It may make you go berserk in combat. (43, 16, D) the +4 mace of Impatience {elec, rPois Str+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. It enhances your eyesight. (5, 17, D) a +0 scimitar (6, 17, D) a +1 great mace of venom (7, 17, D) a cursed -2 rapier an elf corpse (8, 17, D) the +4 glaive "Mnywiugh" {chop, rPois rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It protects you from poison. (unseen) (19, 17, D) a +1 morningstar of draining (20, 17, D) a +4 flail of protection (21, 17, D) an uncursed ring of protection from magic (unseen) (22, 17, D) an uncursed staff of power (23, 17, D) the cursed -2 war axe "Vela" {chop, +Rage MP+9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (24, 17, D) a manual of Spellcasting (25, 17, D) the ring "Ecag Egu" {rC+ Int+2 SInv} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It enhances your eyesight. (26, 17, D) an uncursed staff of power (27, 17, D) a legendary deck of summoning (29, 17, D) a +1 hand crossbow of flaming (61, 17, D) the +4 ring mail of the Hall of Blades {rPois} It protects you from poison. (62, 17, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (64, 17, D) an uncursed staff of death (72, 17, D) a +2 large shield of protection (4, 18, D) the +2 trident of Skorobba {pierce, Str+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you less stealthy. (unseen) (5, 18, D) a +0 longbow (still there?) the +8 mithril axe "Arga" {speed, MR+ Str+2} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (6, 18, D) a +0 long sword a +0 long sword a +0 scimitar a +0 scale mail a +0 buckler a +0 scimitar a +0 buckler a +1 vampiric lajatang 2 arrows the +6 demon whip "Leoseema" {venom, +Fly rElec rF- MP+9} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. a +0 ring mail a +0 buckler a +0 long sword an elf corpse an elf corpse an elf corpse an elf corpse (7, 18, D) a +0 long sword (unseen) (19, 18, D) the cursed -2 broad axe of the Shining Light {chop, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (20, 18, D) a book of Debilitation (21, 18, D) an uncursed ring of magical power (24, 18, D) the ring of Noub Throddu {Fire -Tele rElec rN++ Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It prevents most forms of teleportation. (25, 18, D) a +1 longbow of evasion (27, 18, D) the ring of Xoximov {-Cast rN++ MP+9 Int+3 SInv} [ring of intelligence] It affects your intelligence (+3). It greatly protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. It prevents spellcasting. (28, 18, D) an uncursed staff of cold (29, 18, D) a plain deck of war (62, 18, D) a +5 halberd of protection (63, 18, D) a +0 war axe of chopping (64, 18, D) a sack of spiders (5, 19, D) a +4 rapier (unseen) (6, 19, D) 3 arrows (7, 19, D) a +2 rapier of freezing (unseen) (22, 19, D) a cursed ring of loudness (24, 19, D) a phantom mirror (25, 19, D) a +3 hand crossbow of flaming (26, 19, D) a +4 lightning rod (11/11) (51, 19, D) (unseen) (53, 19, D) (unseen) (6, 20, D) an arrow (unseen) (7, 20, D) a +0 longbow (unseen) (27, 20, D) a +4 glaive of protection (53, 20, D) (unseen) (62, 21, D) a +0 long sword (still there?) a +0 dire flail (still there?) (71, 21, D) a +2 dagger of venom (unseen) (72, 21, D) a +0 dagger a +0 robe a +0 ring mail a +0 hand axe a +0 leather armour (7, 22, D) 2 arrows (71, 22, D) a +0 mace (unseen) (49, 25, D) a +0 short sword (50, 25, D) a +1 scale mail of poison resistance (51, 25, D) a book of Callings (53, 25, D) the +6 glaive "Quemuptu" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (50, 26, D) a +2 halberd of protection (51, 26, D) an uncursed staff of wizardry (52, 26, D) the +5 hand crossbow "Syuduneh" {freeze, -Tele MR+ MP+9 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (53, 26, D) a book of Power (54, 26, D) an uncursed staff of wizardry (61, 27, D) a +3 ring of dexterity (62, 27, D) a +3 hunting sling of freezing (63, 27, D) a +2 dire flail of pain (64, 27, D) a manual of Throwing (65, 27, D) a +0 double sword of flaming (71, 27, D) a +2 plate armour of poison resistance (72, 27, D) a +3 great mace of crushing (73, 27, D) a +0 dagger (22, 28, D) a +0 war axe (62, 28, D) a fan of gales (63, 28, D) a crystal ball of energy (64, 28, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (71, 28, D) a +0 flail (73, 28, D) an uncursed amulet of rage (35, 29, D) a sack of spiders (36, 29, D) a crystal ball of energy (37, 29, D) a Necronomicon (38, 29, D) a phial of floods (39, 29, D) an uncursed amulet of regeneration (40, 29, D) a plain deck of changes (41, 29, D) the +9 flail of Starshine {antimagic, rElec Str+4 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It insulates you from electricity. It makes you more stealthy. (44, 29, D) an uncursed ring of magical power (73, 29, D) a +2 trident of piercing (unseen) (35, 30, D) a +3 hand crossbow of flaming (36, 30, D) an ornate deck of escape (38, 30, D) a plain deck of summoning (39, 30, D) a +3 hunting sling of flaming (40, 30, D) a book of Changes (41, 30, D) the +2 leather armour of Vyhecri {rC+} It protects you from cold. (51, 30, D) a +0 halberd a +0 chain mail (72, 30, D) a +0 trident a +0 plate armour (51, 31, D) a +0 short sword (unseen) (52, 31, D) a +0 dagger a +0 robe a +0 club a +2 plate armour of cold resistance a +0 giant club (53, 31, D) a +0 falchion (unseen) (63, 31, D) a cursed +1 hand axe a +0 robe a +0 long sword a +0 robe (72, 31, D) a +0 hand axe a cursed -1 short sword a +0 ring mail (73, 31, D) an uncursed staff of energy (unseen) (4, 32, D) an uncursed staff of wizardry (5, 32, D) a +0 leather armour (6, 32, D) a book of Ice (8, 32, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (11, 32, D) a plain deck of defence (51, 32, D) a +0 mace (52, 32, D) a tomahawk (53, 32, D) a +2 mace of protection (6, 33, D) a scroll of brand weapon (7, 33, D) a cursed -3 ring of dexterity (8, 33, D) a book of Fire (9, 33, D) an ornate deck of summoning (10, 33, D) a +1 short sword of holy wrath (12, 33, D) a scroll of acquirement (13, 33, D) the +3 glaive of the Philosopher {speed, rC+ Str+6 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (+4). It protects you from cold. (21, 33, D) a sack of spiders (25, 33, D) a +1 hand axe of flaming (26, 33, D) a +0 robe (27, 33, D) a cursed amulet of inaccuracy (28, 33, D) an uncursed staff of poison (29, 33, D) a +0 spear (2, 34, D) the Catalogue of Lucky Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Flight Charms/Air 3 c - Deflect Missiles Charms/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (4, 34, D) a +2 robe of magic resistance (5, 34, D) the Compendium of Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Cigotuvi's Embrace Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (6, 34, D) a +0 pair of boots of flying (7, 34, D) an uncursed staff of death (8, 34, D) a plain deck of war (9, 34, D) a phial of floods (10, 34, D) a +2 glaive of protection (11, 34, D) a +0 shield of protection (12, 34, D) a box of beasts (13, 34, D) a lantern of shadows (19, 34, D) a +2 pair of boots of running (20, 34, D) a +0 trident (23, 34, D) an uncursed staff of power (24, 34, D) a +2 ring mail of fire resistance (25, 34, D) the ring "Kheyczeu" {-Tele Str+4 Int+5} [ring of strength] It affects your strength (+4). It affects your intelligence (+5). It prevents most forms of teleportation. (26, 34, D) a lamp of fire (29, 34, D) a +0 leather armour (52, 34, D) a tomahawk (21, 35, D) a +0 spear (22, 35, D) a +5 glaive of pain (23, 35, D) an uncursed staff of poison (24, 35, D) a book of Party Tricks (25, 35, D) a +3 spear of piercing (26, 35, D) a +0 trident (27, 35, D) a +0 rapier (8, 36, D) a +2 ring of evasion (26, 36, D) a +3 spear of venom (unseen) (8, 37, D) a cursed -3 quarterstaff (unseen) (29, 37, D) an arrow (49, 37, D) a +0 trident of freezing (50, 37, D) a +1 antimagic halberd (51, 37, D) a +1 mace of venom (52, 37, D) a +2 quarterstaff of protection (53, 37, D) a plain deck of changes (54, 37, D) a fan of gales (60, 37, D) a +4 hunting sling of flaming (62, 37, D) an uncursed ring of see invisible (63, 37, D) the quicksilver dragon armour of Inatusat {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (69, 37, D) a crystal ball of energy (70, 37, D) a +2 trident of venom (71, 37, D) a +0 halberd (72, 37, D) an uncursed staff of summoning (73, 37, D) an uncursed ring of poison resistance (27, 38, D) a +0 trident (unseen) (49, 38, D) a +2 leather armour of fire resistance (50, 38, D) a +1 chain mail of positive energy (52, 38, D) a +5 scythe of protection (53, 38, D) an uncursed staff of power (59, 38, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (60, 38, D) a disc of storms (61, 38, D) the ring of Praodil {MP-9 Int+5 Stlth+} [ring of stealth] It affects your intelligence (+5). It affects your magic capacity (-9). It makes you more stealthy. (62, 38, D) an uncursed staff of death (63, 38, D) an uncursed amulet of resist corrosion (70, 38, D) a +3 morningstar of holy wrath (71, 38, D) a book of Power (72, 38, D) an ornate deck of changes (73, 38, D) 3 royal jellies (7, 39, D) a +0 dire flail (unseen) (24, 39, D) a +0 spear (unseen) (25, 39, D) a +2 trident of flaming (still there?) a +0 spear of venom (still there?) (26, 39, D) a sling bullet (still there?) a +1 trident of freezing (still there?) (27, 39, D) 2 arrows a +0 spear 4 javelins a +0 leather armour a steel javelin (28, 39, D) a +4 scimitar of holy wrath (unseen) (24, 40, D) a +0 rapier (unseen) (25, 40, D) a sling bullet (still there?) 5 javelins (still there?) (26, 40, D) a +2 demon trident of pain (still there?) an arrow (still there?) a sling bullet (still there?) 5 steel javelins (still there?) a +6 iron rod (6/11) (still there?) 14 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (27, 40, D) 2 sling bullets 3 arrows 8 javelins (59, 40, D) 3 large rocks (unseen) (23, 41, D) an arrow (unseen) (25, 41, D) a +0 longbow (still there?) a +1 morningstar of holy wrath (still there?) (26, 41, D) a +0 spear (unseen) (27, 41, D) a manticore corpse (59, 41, D) a +0 giant club (unseen) (60, 41, D) 4 large rocks (61, 41, D) a +0 giant club (unseen) (72, 41, D) the -1 morningstar "Khuarchin" {flame, rPois rC+ Int+5 Dex+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from cold. It protects you from poison. It makes you less stealthy. a +0 robe (24, 42, D) a steel javelin 2 javelins (25, 42, D) 2 arrows 3 steel javelins (31, 42, D) a sling bullet (59, 42, D) a +0 giant spiked club (unseen) (60, 42, D) 2 large rocks (61, 42, D) a +0 giant spiked club (73, 42, D) a cursed +0 spear (unseen) (60, 43, D) a large rock (22, 44, D) a javelin (30, 44, D) 2 steel javelins (61, 45, D) a large rock