haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of fire (20, 1, D) the +5 executioner's axe of the Puffin {chop, MP+9 Stlth+} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It makes you more stealthy. (21, 1, D) a crystal ball of energy (22, 1, D) a +2 shortbow of flaming (23, 1, D) the +7 quarterstaff "Faubrim" {crush, +Blink MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you blink. (24, 1, D) an uncursed staff of energy (25, 1, D) a cursed staff of earth (26, 1, D) a +2 ring of evasion (27, 1, D) a phantom mirror (28, 1, D) an uncursed staff of wizardry (29, 1, D) the Almanac of Companions Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 (35, 1, D) a book of Air (36, 1, D) an uncursed staff of wizardry (40, 1, D) the +1 rapier of Rotation {holy, MR- Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your resistance to hostile enchantments. (41, 1, D) a +0 halberd (43, 1, D) the ring "Cefoar" {-Tele rPois Str+6 Stlth+} [ring of poison resistance] It affects your strength (+6). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (49, 1, D) an uncursed staff of energy (51, 1, D) a lamp of fire (52, 1, D) the +6 scale mail of Inevitability {+Blink rPois Stlth+} It protects you from poison. It lets you blink. It makes you more stealthy. (53, 1, D) an uncursed amulet of stasis (54, 1, D) Iskenderun's Reference Book on Arcane Weapons and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Spellforged Servitor Conjuration/Summoning 7 d - Delayed Fireball Conjuration/Fire 7 (55, 1, D) an uncursed staff of wizardry (61, 1, D) a +0 flail a +0 scale mail (62, 1, D) an uncursed staff of cold (63, 1, D) a +0 triple sword of electrocution (67, 1, D) an uncursed staff of summoning (68, 1, D) a +4 quarterstaff of crushing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a phial of floods (20, 2, D) the +0 scale mail of Owem {Regen+ rCorr Dex-2} It affects your dexterity (-2). It increases your rate of regeneration. It protects you from acid and corrosion. (21, 2, D) an uncursed ring of protection from magic (22, 2, D) a +1 plate armour of positive energy (23, 2, D) a book of Geomancy (24, 2, D) a +5 shortbow of flaming (25, 2, D) an ornate deck of destruction (26, 2, D) a +0 spear of venom (27, 2, D) a +3 ring mail of positive energy (28, 2, D) a book of Fire (29, 2, D) a +3 hand crossbow of flaming (36, 2, D) a +2 greatsling of flaming (37, 2, D) a +0 long sword (38, 2, D) an uncursed staff of fire (39, 2, D) a plain deck of summoning (40, 2, D) a +1 hand crossbow of freezing (41, 2, D) an uncursed staff of wizardry (42, 2, D) a royal jelly (49, 2, D) the +0 chain mail "Quuzyuxt" {Int+2} It affects your intelligence (+2). (50, 2, D) the +11 falchion of Wyrd {freeze, Int-5 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+5). (51, 2, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (52, 2, D) a Fen Folio (53, 2, D) a book of the Sky (54, 2, D) a +2 long sword of holy wrath (62, 2, D) a +2 hand axe of electrocution (63, 2, D) a +0 great mace (unseen) (73, 2, D) a +0 long sword a cursed -2 leather armour (75, 2, D) a +0 dagger a +0 leather armour an uncursed staff of death (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (25, 5, D) (unseen) (40, 5, D) a +0 trident (41, 5, D) a +0 halberd (10, 6, D) an uncursed staff of energy (25, 6, D) (unseen) (38, 6, D) a +0 war axe (unseen) (39, 6, D) a +0 battleaxe (unseen) (40, 6, D) a +0 long sword a +0 long sword (4, 7, D) a +3 large shield (unseen) (38, 7, D) a +0 long sword (unseen) (40, 7, D) a +2 quarterstaff of draining (unseen) (56, 7, D) a +1 short sword of freezing a +0 robe (4, 8, D) a +5 crystal plate armour (unseen) (40, 8, D) a +0 war axe (57, 8, D) the +7 lajatang "Grucucuh" {flame, Contam Str+2 Dex+10 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+10). It causes magical contamination when unequipped. It makes you more stealthy. (61, 9, D) a +0 arbalest 9 poisoned bolts a Fen Folio (62, 9, D) a fan of gales (63, 9, D) a Young Poisoner's Handbook (70, 9, D) a +7 rapier (71, 9, D) the +8 flail of the Lesser Evil {crush, +Fly Int+3 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-3). It lets you fly. (72, 9, D) an uncursed staff of air (61, 10, D) a +0 shortbow 21 arrows (62, 10, D) a +0 arbalest 17 bolts the +1 short sword of Niviosec {freeze, rC- Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It makes you vulnerable to cold. (63, 10, D) a +0 shortbow 13 arrows (70, 10, D) an uncursed staff of wizardry (61, 11, D) a poisoned bolt 2 arrows (62, 12, D) a bolt 2 arrows (2, 13, D) a crystal ball of energy (3, 13, D) the ring of the Madman {SustAb +Fly rF- MR+ SInv} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you fly. (4, 13, D) a +1 spear of flaming (5, 13, D) the cursed +1 scale mail "Foirit" {Dex+4 Slay-2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. (8, 13, D) a +2 ring mail of cold resistance (9, 13, D) a book of the Warp (10, 13, D) a phial of floods (12, 13, D) an uncursed amulet of clarity (49, 13, D) 4 scrolls of enchant weapon (50, 13, D) the cursed +0 chain mail "Grucs" {rPois Str+4} It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (51, 13, D) a plain deck of defence (53, 13, D) a +0 great mace (54, 13, D) a book of Summonings (55, 13, D) an uncursed staff of cold (72, 13, D) a +0 dagger a +0 robe (2, 14, D) an uncursed staff of death (3, 14, D) an ornate deck of defence (4, 14, D) the cursed +1 chain mail "Smomacsu" {+Fly rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (5, 14, D) an uncursed staff of cold (7, 14, D) Lehudib's Disquisition on Cankerous Confrontation Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Venom Bolt Conjuration/Poison 5 c - Poisonous Cloud Conjuration/Poison/Air 6 (9, 14, D) the +4 war axe of Pride {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (10, 14, D) an uncursed ring of flight (12, 14, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (36, 14, D) a +6 lightning rod (13/13) (50, 14, D) a +0 chain mail of cold resistance (51, 14, D) an uncursed staff of power (52, 14, D) a book of Party Tricks (53, 14, D) the Almanac of Excruciating Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 (54, 14, D) an uncursed staff of poison (55, 14, D) a +1 glaive of venom (2, 15, D) a lantern of shadows (3, 15, D) a disc of storms (5, 15, D) Iskenderun's Incunabulum of Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Throw Icicle Conjuration/Ice 4 f - Venom Bolt Conjuration/Poison 5 (8, 15, D) the ring "Khieran" {rElec Int+5 Slay-5 SInv} [ring of see invisible] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It enhances your eyesight. (9, 15, D) a book of Unlife (11, 15, D) the +3 cloak of Flash {+Fly EV+4} It affects your evasion (+4). It lets you fly. (12, 15, D) Sif Muna's Reference Book on Floating Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Flight Charms/Air 3 d - Ozocubu's Armour Charms/Ice 3 e - Control Teleport Charms/Translocation 4 f - Lightning Bolt Conjuration/Air 5 (35, 15, D) an uncursed staff of death (37, 15, D) an uncursed staff of summoning (38, 15, D) a +1 hand crossbow of freezing (39, 15, D) a plain deck of destruction (41, 15, D) a book of Frost (42, 15, D) a book of Clouds (43, 15, D) a +6 blowgun (51, 15, D) a wand of flame (15) (35, 16, D) a +1 battleaxe of freezing (36, 16, D) a +6 shortbow (37, 16, D) a lantern of shadows (38, 16, D) a +3 morningstar of protection (39, 16, D) a +1 quarterstaff of draining (40, 16, D) a +2 robe of the Archmagi (41, 16, D) the +2 robe of the Hundredfold Moons {+Inv rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (42, 16, D) a +2 short sword of venom (43, 16, D) a +8 giant spiked club (19, 17, D) an uncursed staff of conjuration (20, 17, D) a Fen Folio (21, 17, D) a book of Clouds (22, 17, D) a book of Maledictions (23, 17, D) a +0 animal skin (24, 17, D) 3 royal jellies (26, 17, D) an uncursed staff of summoning (27, 17, D) a book of Enchantments (28, 17, D) a +2 storm dragon armour (29, 17, D) a legendary deck of changes (62, 17, D) the +2 helmet of Fanaticism {rPois rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It protects you from negative energy. (63, 17, D) the +7 hunting sling of the Hummingbird {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). (21, 18, D) a fan of gales (22, 18, D) a +0 quarterstaff (23, 18, D) a +0 war axe (24, 18, D) a +3 shortbow of flaming (25, 18, D) 3 meat rations (27, 18, D) a +2 short sword of holy wrath (28, 18, D) a book of Flames (29, 18, D) a book of Frost (23, 19, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (24, 19, D) a +0 long sword of holy wrath (25, 19, D) 4 scrolls of enchant armour (40, 19, D) a cursed -3 dagger (unseen) (62, 19, D) a +0 dire flail (unseen) (53, 20, D) a +0 dagger (unseen) (63, 20, D) a +0 mace a +3 longbow of evasion a +0 robe (72, 20, D) the +9 scimitar "Poloesuc" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (25, 21, D) a +0 spear (unseen) (62, 21, D) a +0 battleaxe a +0 robe (63, 21, D) a cursed -1 dire flail a +0 robe (30, 22, D) a +0 longbow (unseen) (53, 22, D) a +0 dagger (unseen) (56, 22, D) a +4 bardiche of venom (unseen) (25, 23, D) a +4 lajatang of speed (unseen) (28, 25, D) a +4 rod of ignition (10/10) (unseen) (29, 25, D) a +1 vampiric lajatang (unseen) (49, 25, D) a +5 giant club (50, 25, D) a +0 plate armour (51, 25, D) a plain deck of defence (53, 25, D) a cursed staff of fire (54, 25, D) a +2 whip of flaming (55, 25, D) a +1 chain mail of positive energy (29, 26, D) the +4 whip "Paageleg" {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (unseen) (30, 26, D) a +0 antimagic broad axe a +2 robe of fire resistance (50, 26, D) a +0 plate armour (51, 26, D) an uncursed staff of energy (52, 26, D) a +0 arbalest (still there?) an uncursed amulet of regeneration (still there?) (53, 26, D) a +3 ring of strength (54, 26, D) an uncursed staff of conjuration (29, 27, D) a +0 war axe (still there?) a +0 rapier of holy wrath (still there?) (30, 27, D) a cursed -1 flail a +0 animal skin (52, 27, D) a +0 halberd of chopping (unseen) (62, 27, D) a book of Frost (64, 27, D) a +0 short sword (72, 27, D) a +1 executioner's axe of freezing (26, 28, D) a +1 mace of protection (unseen) (28, 28, D) a +1 antimagic lajatang (unseen) (63, 28, D) the +10 halberd of Embarrassment {flame, MP+9 Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your magic capacity (+9). (72, 28, D) a +1 hunting sling of freezing (73, 28, D) a +5 spear (34, 29, D) a book of Annihilations (35, 29, D) 4 scrolls of enchant armour (36, 29, D) an uncursed staff of fire (38, 29, D) a book of Fire (39, 29, D) a +2 plate armour of positive energy (40, 29, D) a lamp of fire (41, 29, D) a +2 ring of strength (42, 29, D) 4 scrolls of enchant armour (51, 29, D) a +0 dire flail a +0 plate armour a +0 arbalest 13 bolts (52, 29, D) a +2 glaive of venom a +0 plate armour (72, 29, D) a +0 scythe a +0 robe (73, 29, D) a +0 robe (35, 30, D) the +2 quick blade of Puegaergh {pierce, +Blink rElec Str+3 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It lets you blink. (36, 30, D) a +2 great sword of slicing (37, 30, D) a sack of spiders (38, 30, D) a plain deck of summoning (39, 30, D) a book of the Tempests (40, 30, D) the Handbook of Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Warp Weapon Charms/Translocation 5 c - Gell's Gravitas Hexes/Translocation 5 (41, 30, D) the Incunabulum of Conjuration and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Force Lance Conjuration/Translocation 4 (42, 30, D) a +8 long sword of holy wrath (43, 30, D) the +3 mace "Jozoef Ivoe" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (51, 30, D) a +0 war axe (unseen) (52, 30, D) a +0 dire flail (unseen) (53, 30, D) a +0 long sword the +7 chain mail of Froegut {rC- rN+ rCorr Int-5} It affects your intelligence (-5). It makes you vulnerable to cold. It protects you from negative energy. It protects you from acid and corrosion. (62, 30, D) a book of Cantrips the Compendium of Curses Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Cause Fear Hexes 4 d - Enslavement Hexes 4 (72, 30, D) a +2 quarterstaff of chaos a +0 cloak a +0 dagger a cursed +0 robe (73, 30, D) a +0 war axe (unseen) (9, 31, D) the +0 Staff of Olgreb {rPois} It protects you from poison. 4 scrolls of brand weapon (37, 31, D) an uncursed staff of earth (51, 31, D) a +0 war axe (unseen) (52, 31, D) a bolt (73, 31, D) a +0 rapier (unseen) (1, 32, D) an uncursed ring of wizardry (2, 32, D) an uncursed ring of stealth (3, 32, D) a +2 plate armour of cold resistance (4, 32, D) a +4 mace of protection (5, 32, D) the +3 ring mail "Skeickaloi" {rPois rC+} It protects you from cold. It protects you from poison. (6, 32, D) a +1 arbalest of flaming (7, 32, D) a book of Summonings (8, 32, D) a +2 demon blade of venom (9, 32, D) a book of Frost (10, 32, D) a +3 mace of distortion (11, 32, D) a manual of Unarmed Combat (12, 32, D) a book of the Dragon (13, 32, D) the +11 plate armour of Cliwas {rN+ MR+ Dex-4} It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (1, 33, D) the +7 halberd of Crusades {flame, +Rage rPois Int-2 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your dexterity (-2). It protects you from poison. It lets you go berserk. (2, 33, D) a crystal ball of energy (3, 33, D) a +1 short sword of venom (4, 33, D) a scroll of brand weapon (5, 33, D) a +2 vampiric glaive (7, 33, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (8, 33, D) an uncursed staff of power (10, 33, D) a phial of floods (11, 33, D) a +2 quarterstaff of crushing (12, 33, D) a +0 whip of venom (13, 33, D) a +2 scimitar of holy wrath (19, 33, D) a +4 spear of venom (20, 33, D) an uncursed staff of earth (21, 33, D) an uncursed staff of air (22, 33, D) a +2 chain mail of fire resistance (23, 33, D) a lantern of shadows (24, 33, D) a +2 robe of fire resistance (25, 33, D) an uncursed staff of wizardry (26, 33, D) the amulet of Cyxe {Clar rElec} [amulet of clarity] It provides mental clarity. It insulates you from electricity. (27, 33, D) a phial of floods (28, 33, D) a +3 short sword of protection (29, 33, D) a crystal ball of energy (37, 33, D) an uncursed staff of conjuration (52, 33, D) a bolt (1, 34, D) an uncursed staff of wizardry (2, 34, D) an uncursed staff of conjuration (3, 34, D) an uncursed staff of cold (4, 34, D) a book of Control (5, 34, D) a scroll of brand weapon (6, 34, D) a +4 scale mail of cold resistance (7, 34, D) the +6 mace "Mneghukkaexu" {antimagic, MR+ Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (8, 34, D) a scroll of brand weapon (9, 34, D) a +2 ring of evasion (10, 34, D) a cursed staff of earth (11, 34, D) a +1 ring of protection (12, 34, D) the Grimoire of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 4 c - Summon Ice Beast Ice/Summoning 4 d - Spellforged Servitor Conjuration/Summoning 7 (13, 34, D) a +2 hand crossbow of velocity (19, 34, D) an uncursed staff of wizardry (20, 34, D) an uncursed staff of power (21, 34, D) a +0 robe (23, 34, D) an uncursed amulet of warding (24, 34, D) the +12 dagger "Traong" {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. (25, 34, D) a +3 ring of slaying (26, 34, D) a plain deck of wonders (27, 34, D) a +4 mace of protection (28, 34, D) a book of Transfigurations (29, 34, D) a scroll of brand weapon (10, 35, D) a trapdoor spider corpse (21, 35, D) a +2 shadow dragon armour (22, 35, D) a +4 rod of shadows (11/11) (23, 35, D) a sack of spiders (24, 35, D) a manual of Hexes (25, 35, D) a +1 cloak of invisibility (26, 35, D) a +4 hand crossbow of flaming (27, 35, D) a +2 dagger of venom (37, 35, D) a +5 rod of inaccuracy (11/11) (63, 36, D) a +3 ring of evasion (24, 37, D) a +0 whip (unseen) (49, 37, D) the cursed +0 shield of the Louse {-Cast rElec Str+10 Dex+2} It affects your strength (+10). It affects your dexterity (+2). It insulates you from electricity. It prevents spellcasting. It has a curse placed upon it. (50, 37, D) the Compendium of Congealing Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Force Lance Conjuration/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Cold Conjuration/Ice 6 (51, 37, D) a +4 rod of ignition (14/14) (52, 37, D) the Volume of Attacks and Flight Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Lightning Bolt Conjuration/Air 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (53, 37, D) a lantern of shadows (54, 37, D) the Compendium of the Hundredfold Deaths Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (59, 37, D) a fan of gales (60, 37, D) an uncursed staff of summoning (61, 37, D) a +2 battleaxe of flaming (63, 37, D) a +0 flail (69, 37, D) an ornate deck of defence (70, 37, D) a +6 morningstar of holy wrath (72, 37, D) a +0 shortbow of freezing (73, 37, D) the +3 chain mail of the Beggar {Str+6} It affects your strength (+6). (27, 38, D) a +3 whip of holy wrath the +5 ring mail of the Ant {rElec rF+} It protects you from fire. It insulates you from electricity. (49, 38, D) the Disquisition on Execration and Damage Dealing Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Inner Flame Hexes/Fire 3 d - Confuse Hexes 3 e - Throw Icicle Conjuration/Ice 4 f - Darkness Hexes 7 (51, 38, D) a +1 spear of piercing (59, 38, D) an uncursed ring of poison resistance (60, 38, D) a wand of random effects (15) (61, 38, D) a +3 scale mail of poison resistance (62, 38, D) an uncursed staff of power (63, 38, D) a +2 spear of piercing (70, 38, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 38, D) a +2 battleaxe of distortion (72, 38, D) a cursed ring of loudness (73, 38, D) an uncursed staff of fire (60, 40, D) a +0 whip (61, 40, D) a +0 flail (unseen) (62, 40, D) a +2 dire flail of crushing (63, 40, D) a +0 long sword (unseen) (61, 41, D) a +0 long sword a +0 robe (71, 42, D) 42 fruits (50, 45, D) the +6 long sword of Division {flame, +Fly Str+2 Int-5 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (-4). It lets you fly. (52, 45, D) a +3 scimitar of electrocution a +0 robe an uncursed staff of fire a +0 robe a +0 battleaxe a +0 chain mail a potion of blood (26, 49, D) a scroll of brand weapon (27, 49, D) a +2 chain mail of cold resistance (28, 49, D) a book of Minor Magic (30, 49, D) a +2 great mace of venom (31, 49, D) the +10 rapier of Disintegration {freeze, Noisy rF+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It may make noises in combat. It makes you more stealthy. (32, 49, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (33, 49, D) a +1 iron rod (14/14) (34, 49, D) a +3 leather armour of poison resistance (25, 50, D) a +4 lajatang of electrocution (26, 50, D) an uncursed staff of power (27, 50, D) an uncursed staff of death (28, 50, D) an uncursed ring of wizardry (29, 50, D) a +5 battleaxe of chopping (30, 50, D) a book of Alchemy (31, 50, D) a disc of storms (32, 50, D) an uncursed amulet of resist corrosion (33, 50, D) a +3 scimitar of holy wrath (34, 50, D) a +2 scale mail of magic resistance (1, 51, D) an ornate deck of escape (2, 51, D) a box of beasts (4, 51, D) a plain deck of summoning (5, 51, D) an uncursed staff of power (8, 51, D) the +0 cloak of the Undertaker {Str+10 Int+7 Dex-3} It affects your strength (+10). It affects your intelligence (+7). It affects your dexterity (-3). (11, 51, D) a Young Poisoner's Handbook (13, 51, D) a scroll of brand weapon (14, 51, D) a cursed amulet of inaccuracy (24, 51, D) a cursed ring of loudness (25, 51, D) a +2 robe of magic resistance (26, 51, D) an uncursed staff of death (27, 51, D) the cursed +1 scimitar of Wiwanol {pain, MR++ MP+9 Str-5 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (28, 51, D) a +2 greatsling of flaming (29, 51, D) a +4 quarterstaff of crushing (30, 51, D) a manual of Stealth (31, 51, D) a book of Alchemy (32, 51, D) a +4 dagger of venom (33, 51, D) the +11 flail "Kuotere" {speed, rElec rF- Int+3 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. (34, 51, D) a cursed ring of loudness (0, 52, D) a +0 arbalest of evasion (1, 52, D) a +3 blowgun (3, 52, D) a book of Alchemy (4, 52, D) the Incunabulum of Flamy Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Iron Shot Conjuration/Earth 6 (5, 52, D) a book of Air (7, 52, D) a stone of tremors (9, 52, D) a fan of gales (11, 52, D) the +10 hand crossbow of Compound Interest {velocity, Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). (13, 52, D) the +3 rapier of Tioriw {elec, SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It enhances your eyesight. (14, 52, D) the +4 spear "Crapp" {drain, Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It enhances your eyesight. (0, 53, D) a book of Control (4, 53, D) a +0 battleaxe of chopping (5, 53, D) a book of Cantrips (6, 53, D) a sack of spiders (7, 53, D) a book of Death (8, 53, D) the amulet "Neomaf" {Ward rF+++ rN+ MR-} [amulet of warding] It may prevent the melee attacks of summoned creatures. It renders you almost immune to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (9, 53, D) an uncursed amulet of clarity (10, 53, D) a +0 plate armour of fire resistance (11, 53, D) a +3 chain mail of poison resistance (12, 53, D) a lamp of fire (13, 53, D) a +2 plate armour of cold resistance (14, 53, D) an uncursed staff of energy (29, 53, D) the +10 rapier of Ranues {drain, rF++ Str-4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+4). It greatly protects you from fire. (unseen) (32, 53, D) a +0 trident (28, 54, D) a cursed -2 trident (29, 55, D) an uncursed staff of earth (30, 55, D) a hell hound corpse (31, 55, D) the +10 great sword "Buohifu" {slice, rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. a +0 plate armour a human corpse (30, 56, D) a hell hound corpse (9, 57, D) the cursed +1 broad axe of the New World {chop, rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (unseen) (34, 57, D) a +2 scythe of protection (8, 58, D) an uncursed staff of power (unseen) (9, 58, D) 2 large rocks (10, 58, D) an arrow a +5 short sword of venom a +0 shortbow 12 poisoned arrows a centaur corpse (8, 59, D) a +0 arbalest (unseen) (9, 59, D) a bolt (11, 59, D) 5 large rocks (12, 59, D) an arrow (still there?) a bolt (still there?) (14, 59, D) a large rock (8, 60, D) a +0 arbalest (still there?) a bolt (still there?) an arrow (still there?) 4 large rocks (still there?) (9, 60, D) 2 large rocks a poisoned bolt (10, 60, D) 3 large rocks (unseen) (13, 60, D) 4 large rocks (unseen) (7, 61, D) a large rock (8, 61, D) a bolt a poisoned bolt (9, 61, D) 3 large rocks (still there?) 2 large rocks (still there?) a bolt of frost (still there?) 5 arrows (still there?) 2 bolts (still there?) (10, 61, D) a +0 arbalest (unseen) (15, 61, D) 2 large rocks (4, 62, D) a +0 spear (unseen) (5, 62, D) 4 large rocks (unseen) (7, 62, D) a +0 shortbow 22 arrows a centaur corpse (8, 62, D) 4 large rocks (9, 62, D) 2 large rocks an arrow 2 bolts (10, 62, D) a large rock (unseen) (6, 63, D) a poisoned bolt 2 large rocks a +0 arbalest 29 bolts a +5 ring of evasion a yaktaur corpse (7, 63, D) 2 large rocks (8, 63, D) a poisoned bolt a javelin an arrow (9, 63, D) 7 large rocks (unseen) (10, 63, D) an arrow a large rock (5, 64, D) a +0 arbalest (unseen) (6, 64, D) a large rock (7, 64, D) a +0 longbow (unseen) (8, 64, D) a +0 spear (unseen) (9, 64, D) a +2 morningstar of protection (unseen) (10, 64, D) a +0 spear (still there?) a large rock (still there?) a +0 shortbow (still there?) 13 arrows (still there?) (8, 65, D) a +0 longbow (unseen) (9, 65, D) a +0 arbalest (unseen) (10, 65, D) a +0 arbalest (unseen) (11, 65, D) a +0 arbalest (still there?) the cursed +1 spear of Wiuher {speed, rPois Dex+2} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. a +0 shortbow (still there?) 17 arrows (still there?) a centaur corpse (still there?) (12, 65, D) a +0 longbow (still there?) a bolt (still there?) (9, 66, D) a +0 shortbow (unseen) (12, 67, D) an arrow