haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 1, D) a +1 shortbow of velocity (52, 1, D) a book of Minor Magic (61, 1, D) the +2 hand crossbow of Cruel Justice {velocity, Int+2} Any bolt fired from it inflicts extra damage. It affects your intelligence (+2). (63, 1, D) a +2 whip of electrocution (68, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (69, 1, D) a +0 hand crossbow of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (38, 2, D) a book of the Tempests (39, 2, D) a book of Air (40, 2, D) a stone of tremors (50, 2, D) a +3 hand axe of freezing (54, 2, D) a +4 chain mail of poison resistance (55, 2, D) the cursed +0 scale mail of Hoirph Unue {rF+} It protects you from fire. It has a curse placed upon it. (73, 2, D) an uncursed ring of stealth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the cursed +1 hand crossbow of Shrekhuat {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). It has a curse placed upon it. (62, 9, D) a +0 long sword a +1 long sword of flaming (63, 9, D) a +0 long sword (70, 9, D) 4 scrolls of enchant weapon (71, 9, D) a +1 ring mail of fire resistance (72, 9, D) a lantern of shadows (60, 10, D) a +0 long sword (unseen) (62, 10, D) a +2 short sword of draining a +0 leather armour a disc of storms (72, 10, D) a book of Cantrips (70, 11, D) a hell hound corpse (skeletalised by now) (49, 13, D) a +4 scale mail of magic resistance (50, 13, D) a +2 short sword of freezing (51, 13, D) a book of Callings (still there?) the +9 trident of Laceration {flame, rF+ Dex+7} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from fire. (53, 13, D) a +1 hand axe of chopping (54, 13, D) an uncursed staff of conjuration (50, 14, D) a fan of gales (51, 14, D) an ornate deck of destruction (52, 14, D) a +5 spear of venom (53, 14, D) a +0 war axe of flaming (54, 14, D) a box of beasts (55, 14, D) a legendary deck of wonders (51, 16, D) a +0 halberd (unseen) (52, 16, D) a +0 arbalest a +0 arbalest a +0 arbalest 50 bolts a yaktaur corpse a yaktaur corpse a yaktaur corpse (53, 16, D) a +0 war axe (unseen) (54, 16, D) a +0 war axe (unseen) (52, 17, D) a +0 arbalest (unseen) (53, 17, D) a bolt (54, 17, D) a +0 great mace (unseen) (61, 17, D) a +2 long sword of slicing (62, 17, D) an uncursed amulet of the gourmand (63, 17, D) the cursed +3 dagger of Currency {pierce, rF+ Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It protects you from fire. It has a curse placed upon it. (64, 17, D) a book of Changes (71, 17, D) the Papyrus of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Lightning Bolt Conjuration/Air 5 d - Orb of Destruction Conjuration 7 (72, 17, D) a +0 scimitar (52, 18, D) a +0 broad axe (unseen) (53, 18, D) a +0 glaive (still there?) 2 bolts (still there?) (62, 18, D) a stone of tremors (63, 18, D) an uncursed staff of energy (64, 18, D) a +2 troll leather armour (71, 18, D) the +1 robe of the Good {rElec} It insulates you from electricity. (73, 18, D) a +4 halberd of chopping (52, 19, D) a bolt (54, 19, D) a bolt (72, 19, D) a cursed +0 long sword (52, 20, D) 3 bolts (64, 20, D) a polar bear corpse (skeletalised by now) (70, 20, D) a +0 short sword (unseen) (71, 20, D) a +0 long sword (unseen) (72, 20, D) a +0 morningstar of draining (63, 21, D) a polar bear corpse (skeletalised by now) (64, 21, D) a polar bear corpse (skeletalised by now) (49, 25, D) a lamp of fire (50, 25, D) an uncursed ring of sustain abilities (51, 25, D) an uncursed staff of conjuration (53, 25, D) a book of Minor Magic (54, 25, D) a +1 pair of boots of stealth (55, 25, D) a plain deck of defence (50, 26, D) the +3 scimitar of the Forsaken Ghosts {freeze, rElec rN+ Int-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (52, 26, D) a manual of Axes (61, 27, D) a +4 chain mail of cold resistance (64, 27, D) a +0 leather armour of cold resistance (65, 27, D) the cursed +1 scale mail of Noon {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It has a curse placed upon it. (72, 27, D) a +0 plate armour of fire resistance (73, 27, D) the Collected Works on the Displaced Escort Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Guardian Golem Hexes/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Forest Summoning/Translocation 5 (62, 28, D) a +3 chain mail of positive energy (63, 28, D) a scroll of brand weapon (64, 28, D) a +4 blowgun (73, 28, D) a +0 trident (52, 30, D) a +0 trident (72, 30, D) a cursed -2 trident a throwing net a potion of haste a merfolk corpse (skeletalised by now) (73, 30, D) a large rock (74, 30, D) a cursed -2 trident (still there?) a large rock (still there?) (72, 31, D) a large rock (unseen) (51, 32, D) a +1 battleaxe (unseen) (52, 32, D) a cursed -3 hand axe a +0 robe (63, 32, D) a +0 halberd a +2 shortbow a +0 plate armour an orc corpse (73, 32, D) 2 large rocks (52, 33, D) a +2 falchion of slicing the +3 hunting sling of Quthruazuq {freeze, rF+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It affects your magic capacity (+9). the ring "Ifa Kem" {rC+ MR+ Slay+2} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It affects your resistance to hostile enchantments. (62, 33, D) a +0 dire flail (unseen) (63, 33, D) a +0 dagger a +0 robe a +0 great sword a +0 plate armour a human corpse a human corpse (64, 33, D) a +5 great mace of crushing (unseen) (72, 33, D) a large rock (62, 34, D) a +0 arbalest (unseen) (63, 34, D) 9 bolts (64, 34, D) a +0 arbalest (unseen) (72, 34, D) 2 large rocks (73, 34, D) a large rock (74, 34, D) a large rock (49, 37, D) a book of Beasts (50, 37, D) a +0 falchion of draining (51, 37, D) a +3 chain mail of cold resistance (52, 37, D) a +0 short sword of speed (53, 37, D) a +3 dagger of venom (54, 37, D) a +2 crystal plate armour (60, 37, D) a scroll of brand weapon (61, 37, D) the Guide on Unholy Toxins Spells Type Level a - Cure Poison Poison 2 b - Vampiric Draining Necromancy 3 c - Olgreb's Toxic Radiance Poison 4 d - Agony Necromancy 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (63, 37, D) an uncursed staff of earth (69, 37, D) a +0 halberd (70, 37, D) a +0 dagger (71, 37, D) a +0 helmet of see invisible (72, 37, D) a +1 dagger of venom (73, 37, D) a book of Debilitation (50, 38, D) a +3 falchion of freezing (51, 38, D) the +3 leather armour "Zimyxt" {rF+ rCorr} It protects you from fire. It protects you from acid and corrosion. (52, 38, D) a +2 hand axe of freezing (53, 38, D) a scroll of brand weapon (59, 38, D) a fan of gales (60, 38, D) a +1 leather armour of positive energy (61, 38, D) a +2 demon trident of venom (62, 38, D) a book of Fire (63, 38, D) a +2 pair of gloves of dexterity (71, 38, D) a book of Alchemy (72, 38, D) a +0 dagger (60, 40, D) the +11 hand axe "Newtslayer" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (70, 40, D) a +0 club (still there?) a cursed +0 falchion (still there?) (71, 40, D) the +9 eveningstar "Cenamo" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a +0 leather armour a +2 quarterstaff of protection a +0 plate armour a +0 broad axe a +0 plate armour an orc corpse an orc corpse (72, 40, D) a +2 rapier of speed (unseen) (72, 41, D) a +0 dagger (unseen) (51, 42, D) a +3 dagger a +0 robe a +0 dagger a +0 robe a human corpse (52, 42, D) a ghoul corpse (53, 44, D) a potion of blood