haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) 4 scrolls of enchant armour (63, 1, D) a +2 plate armour of poison resistance (67, 1, D) a +5 scimitar of slicing (68, 1, D) the cursed +2 long sword of Makhleb's Approval {slice, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It has a curse placed upon it. a wolf corpse (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a disc of storms (73, 2, D) a +2 shortbow of flaming (75, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 shield a +0 war axe (61, 9, D) a +1 robe of positive energy (62, 9, D) an uncursed staff of air (63, 9, D) a +5 falchion of holy wrath (70, 9, D) a +2 scythe of venom a +0 robe (72, 9, D) the Collected Works on Nocuous Sinister Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Vampiric Draining Necromancy 3 e - Spider Form Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 (62, 10, D) the +1 spear of Kaidi {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (70, 10, D) a +4 quarterstaff of chaos (still there?) a book of Unlife (still there?) (71, 10, D) a cursed -2 long sword a +0 robe a +0 robe (72, 10, D) a +0 dagger (still there?) a stone of tremors (still there?) (61, 17, D) a +0 halberd (still there?) a +2 pair of gloves of strength (still there?) (62, 17, D) a book of Hinderance (63, 17, D) a +1 hand axe of holy wrath (64, 17, D) the +9 rapier "Sexkeraf" {pierce, +Rage MP+9 Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your magic capacity (+9). It lets you go berserk. (71, 17, D) the +9 mace of the Ring {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (62, 18, D) a +0 short sword a +4 shortbow of velocity a grey draconian corpse (63, 18, D) a +0 hand axe (still there?) a +0 flail (still there?) (64, 18, D) a +0 mace (still there?) a book of Power (still there?) (71, 18, D) a +1 hand axe of chopping (72, 18, D) a book of Beasts (62, 19, D) a +0 short sword (unseen) (64, 19, D) a +0 club (49, 25, D) Xufuetos' Volume of Harmful Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Ozocubu's Refrigeration Ice 6 (50, 25, D) an uncursed ring of protection from fire (51, 25, D) an uncursed ring of protection from cold (53, 25, D) an uncursed amulet of resist mutation (54, 25, D) a book of Summonings (55, 25, D) a scroll of brand weapon (50, 26, D) a +2 lightning rod (12/12) (51, 26, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (52, 26, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (53, 26, D) the ring "Fyidghut" {rF+ rC+ Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It protects you from fire. It protects you from cold. It makes you less stealthy. (54, 26, D) a +1 battleaxe of flaming (61, 27, D) a +0 trident (unseen) (62, 27, D) a +1 shortbow of flaming (63, 27, D) a +2 ring mail of fire resistance (64, 27, D) a +0 trident (65, 27, D) a +0 mace (71, 27, D) a plain deck of summoning (72, 27, D) a book of Hinderance (73, 27, D) the Catalogue of Bewitchment Spells Type Level a - Corona Hexes 1 b - Sure Blade Hexes/Charms 2 c - Enslavement Hexes 4 (61, 28, D) a +0 mace (unseen) (62, 28, D) a +0 mace of holy wrath a +0 chain mail a +0 dagger a +0 robe a disc of storms an orc corpse (63, 28, D) a cursed +0 leather armour a +2 greatsling of flaming (71, 28, D) an uncursed staff of energy (72, 28, D) an ornate deck of changes (73, 28, D) an uncursed ring of ice (61, 29, D) a +4 great mace of holy wrath (unseen) (63, 29, D) a +0 scimitar of distortion (unseen) (64, 29, D) a +0 trident (unseen) (49, 37, D) an uncursed staff of earth (50, 37, D) a cursed staff of poison (51, 37, D) the +4 blowgun "Ecluch Narics" {speed, rElec rPois rF+ Dex-2} Attacks with this weapon are significantly faster. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. (52, 37, D) an uncursed amulet of guardian spirit (53, 37, D) an uncursed ring of wizardry (54, 37, D) a +5 falchion of holy wrath (59, 37, D) an uncursed staff of poison (60, 37, D) a plain deck of changes (62, 37, D) the Collected Works on Attacks Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Lightning Bolt Conjuration/Air 5 c - Spellforged Servitor Conjuration/Summoning 7 (63, 37, D) the +6 bardiche of the Final Decision {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). (69, 37, D) 4 scrolls of enchant armour (70, 37, D) a +3 triple sword of flaming (72, 37, D) a +2 leather armour of positive energy (73, 37, D) a +0 great sword of flaming (49, 38, D) a crystal ball of energy (50, 38, D) the cursed +1 falchion "Phecruts" {antimagic, rN+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (52, 38, D) an ornate deck of defence (53, 38, D) an uncursed staff of power (59, 38, D) a Young Poisoner's Handbook (60, 38, D) a +2 battleaxe of chopping (61, 38, D) a book of Power (62, 38, D) a book of Unlife (63, 38, D) a +2 ring of strength (70, 38, D) a cursed ring of loudness (71, 38, D) an uncursed staff of death (72, 38, D) an uncursed staff of wizardry (62, 40, D) a +3 scimitar a +0 robe (63, 40, D) a +2 glaive of venom (unseen) (72, 40, D) a +0 spear a wasp corpse (63, 41, D) a cursed -3 battleaxe (unseen) (70, 41, D) a +0 short sword (still there?) a black bear corpse (still there?) (71, 41, D) a +0 short sword a +0 robe a black bear corpse a spriggan corpse (72, 41, D) a +0 dagger (unseen)