haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a box of beasts (62, 1, D) a +0 dagger a +0 large shield of protection (63, 1, D) a +1 long sword of protection the cursed +3 hunting sling "Toutess" {velocity, Dex+7} Any stone fired from it inflicts extra damage. It affects your dexterity (+7). It has a curse placed upon it. (67, 1, D) a plain deck of summoning (68, 1, D) the +2 robe of Supple Strength {rPois rF- Str-3 Stlth+} It affects your strength (-3). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. a fire drake corpse (69, 1, D) an uncursed ring of stealth (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +1 short sword (still there?) a +1 short sword (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (62, 2, D) a +0 long sword a book of Air (73, 2, D) a +2 scale mail of fire resistance an adder corpse (75, 2, D) a +0 mace a +1 leather armour of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 rapier a +0 ring mail an uncursed staff of summoning (62, 9, D) a +0 long sword (63, 9, D) a +0 short sword an uncursed staff of air (70, 9, D) a +4 hand crossbow of velocity (72, 9, D) a box of beasts (62, 10, D) a +0 long sword a +0 leather armour a +1 hand crossbow of flaming (70, 10, D) a crystal ball of energy (72, 10, D) a plain deck of escape (61, 17, D) a +2 robe of positive energy (62, 17, D) a +2 great sword of electrocution (63, 17, D) an uncursed amulet of guardian spirit (72, 17, D) a book of Battle (73, 17, D) a +2 morningstar of venom (62, 18, D) a box of beasts (63, 18, D) a +4 blowgun (64, 18, D) a +1 hunting sling of flaming (72, 18, D) a +0 robe the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (73, 18, D) a book of Minor Magic (62, 20, D) a mutagenic chunk of flesh (61, 27, D) an uncursed ring of stealth (62, 27, D) a book of Clouds (63, 27, D) the +4 hand crossbow "Nufadetu" {freeze, +Blink +Inv MR++ Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It makes you less stealthy. (64, 27, D) a phial of floods (65, 27, D) a +2 war axe of freezing (71, 27, D) the cursed +0 fire dragon armour "Ires" {rF++ rC- Int+5} It affects your intelligence (+5). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (72, 27, D) the +3 arbalest of Nemelex Xobeh {penet, +Blink} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It lets you blink. (73, 27, D) a +4 chain mail of poison resistance (63, 28, D) a plain deck of defence (64, 28, D) a +1 mace of crushing (71, 28, D) an adder corpse (72, 28, D) a +3 mace (still there?) a plain deck of defence (still there?) (73, 28, D) a +0 flail (still there?) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (73, 29, D) a water moccasin corpse (72, 30, D) an adder corpse (58, 36, D) a +3 ring mail of poison resistance (60, 37, D) the +8 double sword of the Solstice {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (61, 37, D) a +0 long sword (still there?) the +9 hunting sling of Outrage {speed, +Inv Str+3 Int+4} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+4). It lets you turn invisible. (62, 37, D) a book of the Sky (63, 37, D) a cursed +9 iron rod (10/10) (64, 37, D) a cursed +0 dagger (unseen) (69, 37, D) the +7 plate armour of Complete Protection {Regen+} It increases your rate of regeneration. (70, 37, D) a +0 glaive a plain deck of destruction (72, 37, D) a +0 broad axe of flaming (73, 37, D) a +0 pair of gloves of strength (59, 38, D) a +1 hand crossbow of freezing (60, 38, D) the +1 chain mail "Kyckit" {rF+ rCorr Dex+6} It affects your dexterity (+6). It protects you from fire. It protects you from acid and corrosion. (61, 38, D) the +4 glaive of Risk Management {chop, -Tele rPois rN++} It inflicts extra damage upon your enemies. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (63, 38, D) a ring of the Octopus King {SustAb AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (70, 38, D) a +1 dire flail of protection a +0 robe (71, 38, D) a +0 flail a +0 robe a +1 plate armour of magic resistance a ball python corpse a naga corpse (72, 38, D) a +0 hand axe a crystal ball of energy a naga corpse (73, 38, D) a lantern of shadows (72, 39, D) a water moccasin corpse (61, 40, D) a +0 long sword (63, 41, D) a cursed +0 rapier (unseen)