haldagan the Dungeon (7, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a potion of might (20, 1, D) a +2 falchion of holy wrath (21, 1, D) the +9 whip of the Red Skies {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (22, 1, D) a crystal ball of energy (23, 1, D) a +2 robe of magic resistance (24, 1, D) a +0 hand crossbow of freezing (25, 1, D) a +2 shortbow of flaming (27, 1, D) an uncursed staff of energy (28, 1, D) a +2 chain mail of positive energy (29, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (36, 1, D) a plain deck of summoning (38, 1, D) a +2 robe of the Archmagi (41, 1, D) an Akashic Record (49, 1, D) a phial of floods (50, 1, D) a +0 spear (51, 1, D) the Incunabulum of the Gliding Voyage Spells Type Level a - Apportation Translocation 1 b - Flight Charms/Air 3 c - Static Discharge Conjuration/Air 3 d - Recall Summoning/Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Deflect Missiles Charms/Air 6 (52, 1, D) a +1 ring mail of magic resistance (54, 1, D) a disc of storms (55, 1, D) an uncursed staff of fire (61, 1, D) a manual of Poison Magic (63, 1, D) a +0 short sword (67, 1, D) the +4 broad axe of Expedience {venom, +Rage rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you go berserk. The Shining One disapproves of the use of such an item. (68, 1, D) a book of Fire (69, 1, D) a +1 longbow of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed ring of fire (20, 2, D) an uncursed staff of conjuration (21, 2, D) the +3 ring mail of Impermeability {rPois rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It protects you from poison. (22, 2, D) a +0 helmet of intelligence (23, 2, D) a +2 blowgun of evasion (24, 2, D) a Necronomicon (25, 2, D) an uncursed staff of air (26, 2, D) a +4 war axe of electrocution (27, 2, D) the cursed +1 great sword "Sarcophage" {flame, rC+ MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (28, 2, D) a +6 arbalest of flaming (29, 2, D) an uncursed ring of sustain abilities (36, 2, D) a book of Enchantments (37, 2, D) a +3 chain mail of magic resistance (38, 2, D) the +14 plate armour of Patterns {MR- Str-4 Int+2 Stlth+} It affects your strength (-4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (40, 2, D) the +8 mace "Beast's Regret" {crush, rN+ MP-9 Int+3 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+7). It protects you from negative energy. It affects your magic capacity (-9). (41, 2, D) a +1 ice dragon armour (42, 2, D) the Tome of Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Sure Blade Hexes/Charms 2 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (49, 2, D) a book of Battle (51, 2, D) an uncursed staff of earth (52, 2, D) a +2 long sword of freezing (53, 2, D) an uncursed ring of fire (55, 2, D) a +0 vampiric trident (62, 2, D) a +6 hunting sling of evasion (73, 2, D) a +0 club (75, 2, D) the +1 plate armour of Tree {Str+3} It affects your strength (+3). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 scythe a +0 robe a +0 short sword a +0 robe (69, 3, D) a +0 robe (73, 3, D) an uncursed staff of summoning (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (49, 4, D) a +0 rapier of speed (unseen) (52, 4, D) a +1 dire flail of protection (54, 4, D) a +0 trident (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (51, 5, D) a +0 demon trident of venom (unseen) (52, 5, D) a +0 demon trident a +0 leather armour a +0 spear 15 silver javelins a +0 leather armour (53, 5, D) a +4 halberd of flaming (unseen) (55, 5, D) a +0 trident (unseen) (61, 5, D) a +2 falchion of holy wrath (unseen) (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a mottled dragon corpse (skeletalised by now) (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (26, 7, D) a fire drake corpse (skeletalised by now) (52, 7, D) a silver javelin (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (22, 8, D) a steam dragon corpse (skeletalised by now) (23, 8, D) a hydra corpse (skeletalised by now) (25, 8, D) a swamp dragon corpse (skeletalised by now) (22, 9, D) a hydra corpse (skeletalised by now) (25, 9, D) a wyvern corpse (skeletalised by now) (52, 9, D) an arrow (61, 9, D) a +0 short sword (63, 9, D) the ring of Heomim {rPois Stlth-} [ring of loudness] It protects you from poison. It makes you less stealthy. (70, 9, D) a plain deck of summoning (71, 9, D) a +0 great mace of protection (72, 9, D) a +4 rapier of venom (22, 10, D) a fire dragon corpse (skeletalised by now) (23, 10, D) a fire dragon corpse (skeletalised by now) (52, 10, D) an arrow (62, 10, D) the +11 rapier of Gus Riwk {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. The Shining One opposes the use of such an evil item. (70, 10, D) a book of Conjurations (72, 10, D) Reebb's Tome of Creation Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 (23, 11, D) a swamp dragon corpse (skeletalised by now) (61, 11, D) a +3 glaive of chopping a +0 leather armour (22, 12, D) a fire dragon corpse (skeletalised by now) (49, 13, D) an uncursed staff of air (50, 13, D) a +4 chain mail of cold resistance (52, 13, D) a book of Frost (53, 13, D) the +6 long sword "Thredd" {flame, rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. (54, 13, D) an uncursed staff of wizardry (55, 13, D) a manual of Throwing (60, 13, D) a +0 long sword (62, 13, D) a cursed -2 rapier (50, 14, D) a +0 club (51, 14, D) an uncursed ring of teleport control (52, 14, D) a +0 flail (53, 14, D) an uncursed staff of fire (54, 14, D) a +1 chain mail of positive energy (55, 14, D) the +10 plate armour of Phuth {rElec} It insulates you from electricity. (35, 15, D) a +2 ring mail of fire resistance (38, 15, D) a +1 robe of positive energy (39, 15, D) a +2 shield of protection (41, 15, D) an uncursed staff of energy (42, 15, D) a +1 falchion of protection (43, 15, D) the amulet of Lugonu's Outrage {+Rage Int+2} [amulet of rage] It affects your intelligence (+2). It lets you go berserk. (35, 16, D) the +10 rapier of the Yoke {vamp, +Blink rC+++ Int-5 Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-5). It affects your dexterity (+3). It renders you almost immune to cold. It lets you blink. The Shining One opposes the use of such an evil item. (36, 16, D) a +4 halberd of venom (37, 16, D) the +1 halberd of Saltpetre {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (38, 16, D) a +0 battleaxe of flaming (39, 16, D) a +0 pair of boots of stealth (40, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (41, 16, D) a +3 leather armour of fire resistance (42, 16, D) a +6 hunting sling of flaming (19, 17, D) a book of Control (22, 17, D) a +2 trident of piercing (23, 17, D) the +8 halberd "Uwkayqimu" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (24, 17, D) a +0 leather armour (25, 17, D) a plain deck of wonders (26, 17, D) a lantern of shadows (27, 17, D) a fan of gales (28, 17, D) a +1 shortbow of freezing (29, 17, D) the +5 ring mail of Love and Death {Regen+} It increases your rate of regeneration. (50, 17, D) a +3 spear of flaming (unseen) (52, 17, D) the cursed +2 falchion of Nofinan Plewk {slice, rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (unseen) (61, 17, D) a +2 glaive of chopping (63, 17, D) a cursed -2 ring of slaying (64, 17, D) a +3 blowgun (71, 17, D) an uncursed amulet of resist mutation (72, 17, D) a +1 leather armour of poison resistance (73, 17, D) a book of Fire (19, 18, D) Roje's Tome of Companions and the Glacier Spells Type Level a - Freeze Ice 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 4 d - Ozocubu's Refrigeration Ice 6 e - Spellforged Servitor Conjuration/Summoning 7 (20, 18, D) a Fen Folio (21, 18, D) a +0 spear (22, 18, D) Cigotuvi's Compendium of Dark Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Death Channel Necromancy 6 The Shining One opposes the use of such an evil item. (23, 18, D) a scroll of brand weapon (26, 18, D) a +0 spear (27, 18, D) a +3 demon trident of venom (28, 18, D) a book of the Earth (63, 18, D) a book of Air (64, 18, D) an uncursed staff of poison (71, 18, D) a +0 short sword of speed (72, 18, D) a +2 plate armour of magic resistance (73, 18, D) a +2 centaur barding of fire resistance (23, 19, D) the amulet "Stenoen" {Spirit Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). (24, 19, D) the ring of Diemot {rF+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. (25, 19, D) a cursed staff of death (40, 19, D) an arrow (23, 20, D) a +0 trident (24, 20, D) a +0 spear (25, 20, D) the +0 great sword "Reff" {holy, +Blink +Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. It lets you blink. (unseen) (37, 20, D) an arrow (38, 20, D) a +0 greatsling (unseen) (39, 20, D) 7 arrows (22, 21, D) a +0 trident (unseen) (23, 21, D) a +0 robe (24, 21, D) a +0 trident a throwing net a +1 chain mail of magic resistance a +0 spear 13 javelins a +0 leather armour a merfolk corpse (25, 21, D) a +2 glaive of venom (unseen) (26, 21, D) a water nymph corpse (36, 21, D) an arrow (37, 21, D) a +0 longbow (unseen) (38, 21, D) a +0 longbow (unseen) (39, 21, D) a +3 antimagic demon whip (still there?) an arrow (still there?) (40, 21, D) a +0 robe (unseen) (52, 21, D) a +0 war axe (53, 21, D) a +0 long sword (unseen) (71, 21, D) a +0 glaive (unseen) (72, 21, D) a +0 short sword (73, 21, D) a +0 whip (20, 22, D) a +0 trident (unseen) (21, 22, D) a +0 spear (unseen) (22, 22, D) a +1 vampiric spear (unseen) (23, 22, D) a +0 rapier a +1 robe of fire resistance a +1 trident of venom a +2 blowgun a +0 robe a snapping turtle corpse (24, 22, D) 2 javelins (25, 22, D) 2 javelins (unseen) (26, 22, D) a +0 trident (unseen) (36, 22, D) a +1 demon whip of draining (unseen) (37, 22, D) an arrow (71, 22, D) a +0 flail (72, 22, D) a +0 dagger (unseen) (21, 23, D) a +4 rod of ignition (13/13) (unseen) (22, 23, D) a javelin (23, 23, D) a tomahawk a javelin (24, 23, D) a tomahawk (still there?) 2 javelins (still there?) (25, 23, D) a sling bullet (37, 23, D) an arrow (23, 24, D) a +2 vampiric rapier (unseen) (24, 24, D) a sling bullet (23, 25, D) a tomahawk (49, 25, D) an uncursed staff of death (50, 25, D) the Handbook of Supportive Transformation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Beastly Appendage Transmutation 1 d - Summon Lightning Spire Summoning/Air 4 e - Statue Form Transmutation/Earth 6 f - Dragon Form Transmutation 7 (51, 25, D) a cursed staff of summoning (52, 25, D) a plain deck of defence (53, 25, D) a +2 scale mail of magic resistance (54, 25, D) a +4 scimitar of draining (55, 25, D) the +7 chain mail of Xom's Benevolence {+Fly Regen+} It lets you fly. It increases your rate of regeneration. (23, 26, D) a javelin (50, 26, D) a +1 antimagic short sword (51, 26, D) a stone of tremors (52, 26, D) 4 scrolls of enchant weapon (53, 26, D) a sack of spiders (24, 27, D) a javelin (61, 27, D) the Reference Book on Boosting Flight Spells Type Level a - Swiftness Charms/Air 2 b - Airstrike Air 4 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (63, 27, D) the ring of the Last Lies {-Tele +Inv MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. (64, 27, D) an uncursed staff of air (65, 27, D) an uncursed amulet of faith (73, 27, D) a +3 leather armour of fire resistance (62, 28, D) a +1 ring of evasion (63, 28, D) the +7 demon whip "Siarobask" {slash, -Tele rPois Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It enhances your eyesight. It prevents most forms of teleportation. The Shining One opposes the use of such an unholy item. (64, 28, D) a book of Maledictions (71, 28, D) a +0 whip of venom (72, 28, D) an uncursed ring of see invisible (73, 28, D) an uncursed ring of flight (34, 29, D) a +3 leather armour of magic resistance (35, 29, D) a +2 great mace of crushing (36, 29, D) an uncursed ring of fire (37, 29, D) the +6 spear of Interdependent Arising {pierce, rF+ MR+ Dex+6 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (38, 29, D) a +2 great sword of electrocution (39, 29, D) the Disquisition on Ashen Talismans Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Song of Slaying Charms 2 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 f - Ring of Flames Charms/Fire 7 (40, 29, D) an uncursed ring of sustain abilities (41, 29, D) a cursed staff of air (42, 29, D) an uncursed staff of summoning (44, 29, D) an uncursed ring of fire (51, 29, D) a +0 short sword (52, 29, D) a +0 iron rod (6/12) (unseen) (20, 30, D) a +0 giant club (unseen) (35, 30, D) the cursed +0 flail "Qenisch" {crush, rPois rN+ MR++} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 30, D) the +9 mace of Wondrous Power {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (37, 30, D) a +2 leather armour of fire resistance (38, 30, D) a +2 ring of intelligence (39, 30, D) a book of the Earth (40, 30, D) the Grimoire of Lucky Confrontation Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Flight Charms/Air 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Venom Bolt Conjuration/Poison 5 (41, 30, D) an uncursed staff of air (42, 30, D) a book of Burglary (43, 30, D) an uncursed staff of summoning (23, 34, D) an uncursed ring of positive energy (24, 34, D) a +2 mace of draining (25, 34, D) a +0 scythe of freezing (22, 35, D) a sack of spiders (23, 35, D) the +2 robe "Acram" {rC+ SInv} It protects you from cold. It enhances your eyesight. (24, 35, D) an uncursed ring of sustain abilities (25, 35, D) a +1 vampiric halberd (26, 35, D) a +1 hand crossbow of flaming (40, 36, D) (unseen) (50, 37, D) a book of the Earth (still there?) the +3 leather armour of Spite {+Blink rN++ MP+9 Str+4} (still there?) It affects your strength (+4). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you blink. (51, 37, D) the +10 arbalest "Thricic" {velocity, Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). (52, 37, D) a +0 dagger (53, 37, D) the Collected Works on Shifting Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Venom Bolt Conjuration/Poison 5 The Shining One disapproves of the use of such an item. (54, 37, D) a +2 battleaxe of flaming (59, 37, D) a disc of storms (60, 37, D) a +1 plate armour of cold resistance (61, 37, D) a +5 gold dragon armour (62, 37, D) an uncursed staff of wizardry (69, 37, D) a scroll of recharging (71, 37, D) an uncursed staff of death (72, 37, D) a Necronomicon (73, 37, D) the +7 shortbow "Ythromeg" {speed, -Cast rPois MP+9 Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It prevents spellcasting. (49, 38, D) a +3 scale mail of magic resistance (50, 38, D) a plain deck of wonders (51, 38, D) the +0 leather armour "Ora Brutt" {rF+} It protects you from fire. (52, 38, D) a +0 dire flail of holy wrath (53, 38, D) a scroll of brand weapon (60, 38, D) the amulet "Ylirypsi" {+Rage rC+ Str-2 SInv} [amulet of rage] It affects your strength (-2). It protects you from cold. It enhances your eyesight. It lets you go berserk. (62, 38, D) an uncursed staff of fire (63, 38, D) a scroll of brand weapon (70, 38, D) a +2 ring mail of cold resistance (71, 38, D) a +0 long sword (72, 38, D) an uncursed staff of fire (73, 38, D) a +2 shortbow of freezing (70, 40, D) a +0 dagger (71, 40, D) a +0 short sword (72, 40, D) a +0 scimitar (unseen) (71, 41, D) a +0 short sword a +0 scale mail a +0 buckler (72, 41, D) a +0 long sword a +0 buckler (26, 42, D) a +0 demon whip of venom (unseen) (50, 42, D) a +0 great mace of protection (unseen) (51, 42, D) a +4 battleaxe of freezing (unseen) (52, 42, D) a +0 short sword of venom (unseen) (53, 42, D) a +4 dagger of chaos (unseen) (54, 42, D) the +7 dagger of Oenomania {venom, rPois Str+4 Dex+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It protects you from poison. It enhances your eyesight. The Shining One disapproves of the use of such an item. (unseen) (57, 42, D) 3 javelins of penetration (59, 42, D) a cursed -1 trident (unseen) (60, 42, D) a +0 trident (still there?) a javelin of returning (still there?) (61, 42, D) a +0 spear of venom (unseen) (62, 42, D) a +5 spear of flaming 15 javelins of penetration a +0 leather armour (70, 42, D) a cursed -2 scimitar (unseen) (71, 42, D) 2 poisoned arrows (72, 42, D) a +0 shortbow (unseen) (73, 42, D) a +4 spear of flaming (unseen) (50, 43, D) 3 large rocks (51, 43, D) a curare-tipped needle (60, 43, D) a +0 rapier of freezing (unseen) (62, 43, D) a +2 rapier of venom (unseen) (63, 43, D) a +5 trident of venom (unseen) (51, 44, D) a large rock (52, 44, D) a +0 dagger (unseen) (71, 44, D) a poisoned arrow (51, 45, D) a large rock 2 curare-tipped needles (52, 45, D) 3 large rocks (61, 45, D) a javelin of penetration