haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) an uncursed ring of magical power (50, 1, D) a legendary deck of changes (51, 1, D) a +1 longbow of freezing (52, 1, D) the cursed +0 crystal plate armour of the Midnight Sun {rElec} It insulates you from electricity. It has a curse placed upon it. (54, 1, D) a crystal ball of energy (61, 1, D) a +0 trident a +2 mace of protection a merfolk corpse (62, 1, D) a +0 trident 4 tomahawks a +2 flail of draining (63, 1, D) a +0 trident a throwing net a +0 robe of magic resistance (68, 1, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) the Almanac of Blistering Talismans Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Song of Slaying Charms 2 c - Throw Flame Conjuration/Fire 2 d - Flight Charms/Air 3 e - Control Teleport Charms/Translocation 4 f - Ring of Flames Charms/Fire 7 (51, 2, D) a +0 dagger (52, 2, D) a plain deck of changes (53, 2, D) a +5 shortbow of evasion (54, 2, D) a plain deck of summoning (55, 2, D) a lamp of fire (62, 2, D) a +0 trident 5 tomahawks a +2 quarterstaff of speed a merfolk corpse (67, 2, D) a +0 whip (unseen) (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +0 hand axe (unseen) (73, 2, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (75, 2, D) a +3 quarterstaff of speed (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (62, 9, D) a +2 leather armour of cold resistance (63, 9, D) a lantern of shadows (70, 9, D) an uncursed staff of summoning (71, 9, D) a book of Envenomations (72, 9, D) a +1 buckler of cold resistance (62, 10, D) a +4 great mace of venom (70, 10, D) an uncursed staff of wizardry (69, 11, D) a +0 scythe a +0 robe (70, 11, D) a +0 war axe (unseen) (71, 11, D) a +0 dagger (unseen) (71, 12, D) a +3 quarterstaff of chaos (unseen) (49, 13, D) a cursed staff of summoning (50, 13, D) a book of Dreams (51, 13, D) a +0 hand axe (52, 13, D) a +0 flail (53, 13, D) a +0 war axe (55, 13, D) a lantern of shadows (56, 13, D) a book of Changes (50, 14, D) an uncursed staff of poison (51, 14, D) a stone of tremors (52, 14, D) a +1 falchion of slicing a +0 robe a +0 pair of gloves of strength (53, 14, D) an uncursed staff of wizardry (54, 14, D) a +0 battleaxe (unseen) (53, 15, D) the +3 mace of Noul {venom, rPois rC- SInv Stlth+} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It protects you from poison. It enhances your eyesight. It makes you more stealthy. (unseen) (49, 16, D) a +0 short sword (unseen) (52, 16, D) the +10 mace of Desperation {crush, *Rage +Blink rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It lets you blink. It may make you go berserk in combat. a +0 robe a +0 dire flail a +0 robe a naga corpse (53, 16, D) a +0 mace (unseen) (52, 17, D) a +0 flail (53, 17, D) a water moccasin corpse (61, 17, D) the +5 falchion of the Wolf {freeze, rF+ rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 17, D) an uncursed staff of conjuration (63, 17, D) a +0 mace of crushing (64, 17, D) a Fen Folio (71, 17, D) an uncursed amulet of warding (72, 17, D) a +0 flail (73, 17, D) a book of Summonings (51, 18, D) a water moccasin corpse (52, 18, D) an anaconda corpse (53, 18, D) a water moccasin corpse (62, 18, D) a +3 leather armour of magic resistance (63, 18, D) an uncursed staff of poison (71, 18, D) a cursed ring of loudness (73, 18, D) the +11 blowgun "Piawkisch" {evade, Str+2} It affects your evasion (+5 to EV). It affects your strength (+2). (73, 21, D) a +1 vampiric scimitar (unseen) (62, 22, D) a shapeshifter corpse (64, 22, D) a shapeshifter corpse (73, 22, D) a necrophage corpse (49, 24, D) a +0 arbalest of flaming (49, 25, D) a +0 ring mail of magic resistance (53, 25, D) a disc of storms (54, 25, D) a plain deck of defence (55, 25, D) a book of Minor Magic (50, 26, D) an uncursed staff of power (still there?) the +3 ring mail of Biuhib {Str+4} (still there?) It affects your strength (+4). (51, 26, D) an uncursed ring of positive energy (53, 26, D) the Collected Works on Confrontation (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 e - Orb of Destruction Conjuration 7 a wand of hasting (5) (still there?) (53, 27, D) an uncursed amulet of faith (64, 27, D) a +0 longbow of evasion (65, 27, D) a +2 rapier of electrocution (71, 27, D) a +3 ring mail of fire resistance (72, 27, D) a +3 scale mail of fire resistance (63, 28, D) the +4 battleaxe of Exoneration {chop, rPois rF+ MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (71, 28, D) a +3 chain mail of poison resistance (72, 28, D) a manual of Polearms (73, 28, D) the +0 hunting sling of Roib {freeze, rN++ MR- Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (53, 30, D) a ghoul corpse (71, 31, D) a scorpion corpse (71, 32, D) a scorpion corpse (still there?) a wolf spider corpse (still there?) (72, 32, D) a tarantella corpse (73, 32, D) a jumping spider corpse (49, 37, D) a legendary deck of wonders (50, 37, D) a plain deck of escape (still there?) a +0 dagger (still there?) (51, 37, D) a scroll of brand weapon (53, 37, D) an uncursed ring of flight (still there?) a +3 leather armour of cold resistance (still there?) (54, 37, D) a lantern of shadows (59, 37, D) Ozocubu's Collected Works on the Glacier Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Ozocubu's Refrigeration Ice 6 (60, 37, D) a box of beasts (61, 37, D) an uncursed staff of death (62, 37, D) a crystal ball of energy (63, 37, D) a +0 ring mail of positive energy (69, 37, D) a +0 flail (70, 37, D) the amulet "Fotzesh" {Clar MR+ Stlth+} [amulet of clarity] It provides mental clarity. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 37, D) a plain deck of defence (72, 37, D) a plain deck of defence (73, 37, D) a +5 rod of destruction (12/12) (51, 38, D) the +5 scimitar "Shiehuud" {slice, rPois rF- MR+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (59, 38, D) an uncursed staff of poison (60, 38, D) a book of Party Tricks (61, 38, D) a +1 chain mail of poison resistance (62, 38, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (63, 38, D) a +3 halberd of chopping (70, 38, D) a lamp of fire (71, 38, D) a box of beasts (72, 38, D) an uncursed staff of cold (73, 38, D) Irunuschy's Volume of Flamy Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Sting Conjuration/Poison 1 d - Sticky Flame Conjuration/Fire 4 e - Orb of Destruction Conjuration 7 (49, 39, D) a +0 robe (unseen) (53, 39, D) a +0 morningstar of crushing (71, 39, D) a +2 quarterstaff of draining a +0 leather armour a human corpse (47, 40, D) a +0 robe (52, 40, D) a +0 short sword (59, 40, D) a hydra corpse (unseen) (60, 40, D) a spiny frog corpse (50, 41, D) a +2 morningstar of protection (unseen) (62, 41, D) an iguana corpse (70, 41, D) a +0 arbalest (unseen) (71, 41, D) a +0 war axe (unseen) (72, 41, D) 4 large rocks a +0 arbalest 13 bolts a stone giant corpse a hornet corpse (73, 41, D) a large rock (52, 42, D) a +0 robe (unseen) (71, 42, D) a bolt a large rock (60, 43, D) a black mamba corpse (62, 43, D) a blink frog corpse (71, 44, D) a bolt