haldagan the Dungeon (64, 0, D) an uncursed staff of air a +0 robe (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Beasts (62, 1, D) a +0 whip (63, 1, D) a disc of storms (67, 1, D) Further Progress in Thaumaturgy Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Agony Necromancy 5 e - Shadow Creatures Summoning 5 f - Summon Demon Summoning 5 (68, 1, D) a disc of storms (69, 1, D) a book of Dreams (76, 1, D) a +2 great mace of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) a +0 dagger (64, 2, D) a +3 long sword of freezing (unseen) (73, 2, D) a +0 hand axe (75, 2, D) a +0 short sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 dagger (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 short sword (61, 9, D) a book of Flames (62, 9, D) a +2 chain mail of cold resistance (63, 9, D) an uncursed ring of see invisible (70, 9, D) the +7 chain mail of Light {+Fly} It lets you fly. (71, 9, D) a +4 ring of protection (72, 9, D) an uncursed staff of wizardry (62, 10, D) a +0 robe (70, 10, D) a box of beasts (72, 10, D) a plain deck of wonders (70, 12, D) a +0 trident (unseen) (71, 12, D) a +0 trident (72, 12, D) a +0 trident (61, 17, D) a crystal ball of energy (62, 17, D) a book of Clouds (63, 17, D) a book of Envenomations (64, 17, D) a legendary deck of wonders (71, 17, D) a +8 blowgun (72, 17, D) a lantern of shadows (73, 17, D) a +3 mace of protection (62, 18, D) an uncursed ring of magical power (63, 18, D) a book of Cantrips (64, 18, D) the +7 rapier "Schoal" {drain, +Rage Int+4 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+2). It lets you go berserk. (72, 18, D) a +2 plate armour of magic resistance (73, 18, D) the Catalogue of Warped Aid Spells Type Level a - Apportation Translocation 1 b - Ozocubu's Armour Charms/Ice 3 c - Recall Summoning/Translocation 3 d - Control Teleport Charms/Translocation 4 e - Ring of Flames Charms/Fire 7 (62, 20, D) a water moccasin corpse (skeletalised by now) (62, 21, D) an adder corpse (skeletalised by now) (62, 22, D) a +1 scimitar of holy wrath (51, 26, D) a plain deck of wonders (52, 26, D) a +5 quarterstaff of holy wrath (53, 26, D) a +4 battleaxe of flaming (61, 27, D) an uncursed amulet of resist mutation (62, 27, D) a fan of gales (64, 27, D) a +2 shortbow of evasion (65, 27, D) a plain deck of defence (71, 27, D) an uncursed staff of air (72, 27, D) a crystal ball of energy (73, 27, D) a +1 quarterstaff of crushing (62, 28, D) a +1 ring mail of poison resistance (63, 28, D) the +0 spear of Juckais {pain, rF+ rC+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It protects you from negative energy. (64, 28, D) a +2 hand crossbow of evasion (71, 28, D) an uncursed staff of cold (72, 28, D) an uncursed staff of poison (73, 28, D) a +0 spear (66, 31, D) a +0 arbalest 25 bolts a cursed -3 battleaxe a +0 chain mail a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (67, 31, D) a +1 arbalest of velocity (unseen) (66, 32, D) a +0 long sword a +0 arbalest 7 poisoned bolts a +0 ring mail a +0 arbalest 15 bolts a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (67, 32, D) 6 poisoned bolts (71, 32, D) a +1 spear of piercing (unseen) (66, 33, D) a +0 long sword (unseen) (67, 33, D) a cursed -3 dire flail (still there?) a bolt (still there?) (71, 33, D) a wolf corpse (skeletalised by now) (72, 33, D) a +0 quarterstaff a +0 robe (73, 33, D) a +2 long sword of flaming (unseen) (49, 37, D) a book of Hinderance (50, 37, D) an uncursed staff of wizardry (51, 37, D) a +0 longbow 46 arrows a +0 leather armour a book of Maledictions an elf corpse (52, 37, D) an uncursed ring of positive energy (53, 37, D) a book of Burglary (54, 37, D) the +8 shortbow "Shadiwne" {speed, rF+ MR+ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. (59, 37, D) a +1 hand axe of chopping (60, 37, D) an uncursed staff of conjuration (61, 37, D) a +1 ring mail of fire resistance (62, 37, D) a +2 scimitar of venom (69, 37, D) a Young Poisoner's Handbook (70, 37, D) the cursed +1 whip of the Five Tales {venom, rElec rF+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (49, 38, D) a book of Transfigurations (50, 38, D) a plain deck of changes (51, 38, D) the Reference Book on Scorching Hexes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Confusing Touch Hexes 2 d - Inner Flame Hexes/Fire 3 e - Invisibility Hexes 6 f - Delayed Fireball Conjuration/Fire 7 (52, 38, D) an uncursed amulet of the gourmand (53, 38, D) a +0 short sword (still there?) a +0 shortbow (still there?) (59, 38, D) a stone of tremors (60, 38, D) a +2 buckler of positive energy (61, 38, D) an uncursed amulet of faith (62, 38, D) a book of Conjurations (63, 38, D) a +4 vampiric hand axe (70, 38, D) a book of Hinderance (71, 38, D) a box of beasts (72, 38, D) a +4 giant spiked club (73, 38, D) a scroll of brand weapon (49, 39, D) a +0 rapier (unseen) (50, 39, D) a +0 short sword (unseen) (51, 39, D) a +0 rapier (52, 39, D) a shapeshifter corpse (50, 40, D) a +0 short sword (unseen) (51, 40, D) a +0 short sword (71, 40, D) a +2 hunting sling of freezing (61, 41, D) a glowing shapeshifter corpse (62, 41, D) a glowing shapeshifter corpse (63, 41, D) a shapeshifter corpse (62, 42, D) a Young Poisoner's Handbook (63, 42, D) a glowing shapeshifter corpse (61, 43, D) a glowing shapeshifter corpse (51, 45, D) 2 arrows