haldagan the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +2 robe of the Orange Skies {rC+ Regen+ rCorr} It protects you from cold. It increases your rate of regeneration. It protects you from acid and corrosion. (20, 1, D) a +2 chain mail of fire resistance (21, 1, D) an uncursed ring of teleport control (22, 1, D) an uncursed ring of wizardry (23, 1, D) an uncursed staff of cold (24, 1, D) a +1 chain mail of magic resistance (25, 1, D) a book of the Tempests (26, 1, D) a plain deck of wonders (27, 1, D) a +3 short sword of flaming (28, 1, D) the +5 ring mail of the Sun {+Inv Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). It lets you turn invisible. (29, 1, D) the Reference Book on Supportive Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation 5 c - Shadow Creatures Summoning 5 d - Dragon's Call Summoning 9 (35, 1, D) a plain deck of defence (36, 1, D) the +7 arbalest of Capital Punishment {venom, rElec rC- Str+12 Dex-2} It poisons the ammo it fires. It affects your strength (+12). It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. (37, 1, D) a +3 giant club (39, 1, D) a +6 longbow of evasion a potion of blood a plain deck of wonders (40, 1, D) a +5 shortbow of flaming (41, 1, D) a crystal ball of energy (42, 1, D) a book of Party Tricks (49, 1, D) the +8 pearl dragon armour of Oblivion {rPois rN+ Regen+ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (50, 1, D) a plain deck of summoning (51, 1, D) a manual of Slings (53, 1, D) a +3 hand crossbow of evasion (54, 1, D) the cursed +1 scale mail of Ryvot {Regen+ MP+9} It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (61, 1, D) the ring of the Queen {Fire Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (63, 1, D) a +1 halberd of venom (67, 1, D) the +6 plate armour of Thrip {+Fly MP+9} It affects your magic capacity (+9). It lets you fly. (68, 1, D) a +3 plate armour of fire resistance (69, 1, D) the Volume of Unstable Cold Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Condensation Shield Ice 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Simulacrum Ice/Necromancy 6 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the cursed +1 hand axe "Kavaosmu" {flame, MR- Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 2, D) the +7 falchion "Orir Ugi" {speed, rF- Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It makes you vulnerable to fire. Cheibriados disapproves of the use of such an item. (21, 2, D) the Collected Works on Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 (22, 2, D) a +2 ring of dexterity (23, 2, D) the +1 ice dragon armour of the Sparrow {rF- rC++ rN+ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. (24, 2, D) an uncursed staff of energy (25, 2, D) an uncursed staff of conjuration (26, 2, D) a +2 dagger of venom (27, 2, D) the +4 glaive of Trog's Favour {freeze, +Rage MR+++ Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you go berserk. (28, 2, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (29, 2, D) the +9 lajatang "Zugenwuy" {freeze, MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. (36, 2, D) a lantern of shadows (37, 2, D) an uncursed ring of protection from fire (38, 2, D) an uncursed ring of wizardry (39, 2, D) an uncursed staff of wizardry (40, 2, D) a +0 long sword a +0 robe a phantom mirror (41, 2, D) a manual of Bows (42, 2, D) the Almanac of Destructive Air Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (49, 2, D) a +2 helmet of intelligence (51, 2, D) a +3 chain mail of fire resistance (53, 2, D) a book of Minor Magic (54, 2, D) a scroll of brand weapon (55, 2, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (75, 2, D) a fan of gales (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (43, 3, D) a cursed +1 battleaxe (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (52, 4, D) a cursed +3 hand axe of freezing (unseen) (53, 4, D) a +0 dagger (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (50, 5, D) a +1 battleaxe (unseen) (53, 5, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (54, 5, D) a +0 hand axe (unseen) (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 spear a potion of berserk rage a potion of haste (27, 8, D) a +2 battleaxe of freezing (unseen) (53, 8, D) a cursed +0 robe (53, 9, D) a +2 war axe of venom a +0 robe a potion of blood (61, 9, D) a +0 flail a +0 ring mail (62, 9, D) a +0 dagger a +0 robe (63, 9, D) a +4 flail a plain deck of defence (70, 9, D) a lantern of shadows (72, 9, D) an uncursed staff of summoning (62, 10, D) a +0 short sword a +0 ring mail (70, 10, D) a +0 scimitar a +0 robe (72, 10, D) a manual of Short Blades (2, 13, D) the cursed +2 trident "Guuveh" {freeze, Str+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It enhances your eyesight. It has a curse placed upon it. (4, 13, D) the +2 robe "Thophu Lyid" {Str-5 Int+2 Slay+5 SInv} It affects your strength (-5). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It enhances your eyesight. (5, 13, D) the ring "Fisouloytu" {-Tele MP+9 Str+5 Dex+6} [ring of magical power] It affects your strength (+5). It affects your dexterity (+6). It affects your magic capacity (+9). It prevents most forms of teleportation. (6, 13, D) a +1 vampiric scimitar (7, 13, D) 2 royal jellies (8, 13, D) a +3 ring mail of fire resistance (11, 13, D) the Disquisition on Hurtful Execration Spells Type Level a - Magic Dart Conjuration 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Spectral Weapon Hexes/Charms 3 e - Silence Hexes/Air 5 (12, 13, D) the +2 shortbow of Disembowelment {flame, +Fly rC+ MR- Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (49, 13, D) the +3 shortbow of Antilely {flame, Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (51, 13, D) a +1 scale mail of magic resistance (52, 13, D) a +1 hand axe of pain (53, 13, D) the +3 crystal plate armour "Getweink" {rF+ rC+ MR- rCorr} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (54, 13, D) a cursed ring of loudness (55, 13, D) a +2 battleaxe of chopping (3, 14, D) 2 potions of haste (8, 14, D) a +6 ring of dexterity (9, 14, D) a +0 rapier of speed (11, 14, D) a scroll of brand weapon (50, 14, D) an ornate deck of changes (51, 14, D) a +2 cloak of magic resistance (52, 14, D) an uncursed ring of poison resistance (53, 14, D) the +8 longbow "Libef" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. Cheibriados disapproves of the use of such an item. (55, 14, D) Shrukli's Grimoire of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 4 d - Shadow Creatures Summoning 5 (2, 15, D) the +8 short sword of Keutt {drain, -Cast rPois Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. It prevents spellcasting. (9, 15, D) a book of Flames (10, 15, D) a cursed +4 rod of the swarm (13/13) (35, 15, D) a +4 plate armour of fire resistance (36, 15, D) a +1 trident of flaming (37, 15, D) an uncursed staff of poison (38, 15, D) a +4 hunting sling (39, 15, D) an uncursed staff of conjuration (40, 15, D) a +1 pair of boots of running (41, 15, D) a +3 dagger of freezing (42, 15, D) the ring of Attitude {Ice rElec SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It enhances your eyesight. (43, 15, D) a +3 ring mail of cold resistance (54, 15, D) an uncursed staff of wizardry (35, 16, D) a +2 quarterstaff of protection (36, 16, D) an uncursed staff of cold (37, 16, D) a +3 vampiric spear (38, 16, D) a +0 great mace of protection (39, 16, D) a +0 giant club a +1 shortbow of flaming (40, 16, D) the ring "Smau" {MP+9 Str+4} [ring of magical power] It affects your strength (+4). It affects your magic capacity (+9). (41, 16, D) the Almanac of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Spellforged Servitor Conjuration/Summoning 7 d - Delayed Fireball Conjuration/Fire 7 (42, 16, D) Sif Muna's Grimoire of Cloudy Translocation Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Recall Summoning/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Deflect Missiles Charms/Air 6 (43, 16, D) a plain deck of wonders (19, 17, D) a plain deck of defence (20, 17, D) a phantom mirror (21, 17, D) the ring "Shyc Oja" {-Cast -Tele rN+ Int+8 Slay+2} [ring of slaying] It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It prevents spellcasting. It prevents most forms of teleportation. (22, 17, D) a box of beasts (23, 17, D) a plain deck of wonders (24, 17, D) a lamp of fire (25, 17, D) the +3 pair of gloves of the Tarantula {rF+ Int+9 Dex-5} It affects your intelligence (+9). It affects your dexterity (-5). It protects you from fire. (26, 17, D) a +3 leather armour of magic resistance (27, 17, D) a manual of Bows (28, 17, D) a +4 rapier of venom (29, 17, D) a +1 scimitar of holy wrath (36, 17, D) a +0 giant club (37, 17, D) a +0 giant spiked club (unseen) (39, 17, D) 3 large rocks (unseen) (41, 17, D) a large rock (unseen) (61, 17, D) Sif Muna's Papyrus of Curses Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 (62, 17, D) a book of Alchemy (63, 17, D) an uncursed amulet of warding (64, 17, D) Sif Muna's Collected Works on the Unstable Rocks Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Lee's Rapid Deconstruction Earth 5 d - Blade Hands Transmutation 5 e - Iron Shot Conjuration/Earth 6 (71, 17, D) a +4 arbalest of evasion (72, 17, D) a +5 hand axe of chopping (73, 17, D) a +4 arbalest of flaming (20, 18, D) a +1 chain mail of cold resistance (21, 18, D) the +2 blowgun "Hefeosi" {speed, Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It makes you more stealthy. Cheibriados disapproves of the use of such an item. (22, 18, D) the +0 cloak of Waepasch {rC+ Int+3 SInv} It affects your intelligence (+3). It protects you from cold. It enhances your eyesight. (24, 18, D) a cursed -3 ring of dexterity (25, 18, D) a book of the Dragon (26, 18, D) the +8 chain mail "Gryassof" {rPois rN+} It protects you from poison. It protects you from negative energy. (27, 18, D) a +1 ring of protection (28, 18, D) a +1 great sword of protection (29, 18, D) a +2 robe of magic resistance (36, 18, D) a +0 giant club (unseen) (38, 18, D) a +0 giant spiked club (unseen) (39, 18, D) a +0 great sword of flaming (52, 18, D) a cursed -3 flail (still there?) a +0 halberd (still there?) (62, 18, D) a +3 short sword of venom (63, 18, D) a Young Poisoner's Handbook (64, 18, D) a book of Geomancy (71, 18, D) a +4 trident of protection (72, 18, D) a +7 quick blade (73, 18, D) a +0 shortbow (still there?) a legendary deck of wonders (still there?) (23, 19, D) a +2 battleaxe of chopping (24, 19, D) a +1 shortbow of flaming (25, 19, D) a lantern of shadows (39, 19, D) a +0 dire flail a +0 giant club (51, 19, D) a +2 scythe of venom (52, 19, D) a +0 scythe of protection (72, 19, D) a +0 trident a +0 shortbow 13 arrows (38, 20, D) 4 large rocks a +0 giant club a +0 giant club (39, 20, D) 2 large rocks (unseen) (40, 20, D) a large rock (unseen) (72, 20, D) a +0 trident (74, 20, D) a +0 trident (unseen) (39, 21, D) a +0 giant spiked club (26, 22, D) a +0 mace (unseen) (38, 22, D) 10 large rocks (63, 22, D) a +1 scimitar of flaming a +2 scimitar of flaming (25, 24, D) a cursed -2 trident (36, 24, D) a large rock (37, 24, D) a large rock (71, 24, D) a silver tomahawk (72, 24, D) a silver tomahawk (49, 25, D) a +5 trident of protection (50, 25, D) a +0 spear (51, 25, D) a lamp of fire (52, 25, D) an uncursed staff of air (53, 25, D) a scroll of brand weapon (54, 25, D) an uncursed ring of wizardry (55, 25, D) a book of Ice (36, 26, D) a large rock (50, 26, D) a +1 hat of spirit shield (51, 26, D) a +1 rapier of holy wrath (52, 26, D) an uncursed staff of fire (53, 26, D) a +0 trident (54, 26, D) a +1 spear of freezing (62, 27, D) an uncursed staff of summoning (63, 27, D) a +0 plate armour of fire resistance (64, 27, D) a book of Spatial Translocations (65, 27, D) a +0 great sword of pain (71, 27, D) a +2 plate armour of poison resistance (72, 27, D) a cursed ring of loudness (73, 27, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (41, 28, D) a +3 long sword of freezing (unseen) (51, 28, D) a +2 vampiric spear (unseen) (62, 28, D) a plain deck of summoning (63, 28, D) the Disquisition on Flamy Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Fire Conjuration/Fire 6 e - Orb of Destruction Conjuration 7 (64, 28, D) a +6 dagger of venom (71, 28, D) a disc of storms (72, 28, D) a +1 pair of gloves of strength (73, 28, D) a scroll of brand weapon (34, 29, D) a crystal ball of energy (35, 29, D) the Disquisition on Unstable Companions Spells Type Level a - Beastly Appendage Transmutation 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Shadow Creatures Summoning 5 e - Blade Hands Transmutation 5 (37, 29, D) a book of Flames (38, 29, D) a book of Spatial Translocations a +0 robe (39, 29, D) a lantern of shadows (41, 29, D) a +4 scimitar (42, 29, D) the ring of Fanaticism {Ice MR+ Str+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (43, 29, D) the cursed +0 cloak of Foclorch {Str+4} It affects your strength (+4). It has a curse placed upon it. (44, 29, D) an uncursed staff of earth (52, 29, D) a +2 trident of piercing a +0 robe (53, 29, D) a +2 spear of venom (unseen) (35, 30, D) a +2 mace of holy wrath (37, 30, D) an uncursed staff of conjuration the cursed +2 rapier of Demonkind {drain, rElec rPois MP+9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (38, 30, D) a +7 flail of holy wrath (39, 30, D) a +4 longbow of flaming (40, 30, D) a manual of Shields (41, 30, D) a +2 pair of boots of flying (42, 30, D) an uncursed staff of earth (43, 30, D) the +1 mace of the Shore {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (51, 30, D) a +2 trident of piercing (unseen) (39, 31, D) a cursed +3 flail (unseen) (52, 31, D) a +3 lajatang of venom 21 javelins of penetration a +0 leather armour (1, 32, D) a +0 rapier (2, 32, D) 2 potions of haste (3, 32, D) the +8 arbalest of Liebeaq {velocity, -Cast MR++ Dex+4 SInv} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents spellcasting. (4, 32, D) the +1 ring mail of Dawn {Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). (6, 32, D) an uncursed ring of positive energy (7, 32, D) a phial of floods (8, 32, D) an uncursed staff of conjuration (9, 32, D) a +3 ring mail of magic resistance (11, 32, D) a +0 quarterstaff (unseen) (12, 32, D) a phantom mirror (13, 32, D) a lantern of shadows (37, 32, D) a +2 quarterstaff of speed (42, 32, D) a +3 antimagic battleaxe (unseen) (52, 32, D) the +3 battleaxe of Gasid {venom, SInv} It poisons the flesh of those it strikes. It enhances your eyesight. a +0 robe (53, 32, D) a +5 iron rod (9/13) (unseen) (1, 33, D) a +4 dire flail of draining (3, 33, D) a disc of storms (4, 33, D) a fan of gales (6, 33, D) a scroll of brand weapon (7, 33, D) an uncursed amulet of warding (8, 33, D) a +2 bardiche of protection (10, 33, D) a box of beasts (11, 33, D) a +2 scale mail of magic resistance (12, 33, D) a +0 buckler a +2 quick blade (13, 33, D) a cursed staff of conjuration (19, 33, D) a plain deck of destruction (20, 33, D) a sack of spiders (23, 33, D) the +0 pair of boots "Som Assutit" {rPois Stlth+} It protects you from poison. It makes you more stealthy. (24, 33, D) an uncursed staff of energy (25, 33, D) the Catalogue of Hurtful Unholy Rituals Spells Type Level a - Animate Dead Necromancy 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 (26, 33, D) a +4 flail of protection (27, 33, D) a +0 rapier of holy wrath (28, 33, D) a +1 dagger of venom (29, 33, D) an uncursed staff of power (40, 33, D) a +6 ring of slaying a +2 demon trident of venom (2, 34, D) a scroll of fog (3, 34, D) a book of Minor Magic (5, 34, D) a +3 plate armour of poison resistance (6, 34, D) a +1 dagger of venom (7, 34, D) the +1 shield of the Storm King {rC+ Int+5 Slay-2 Stlth+} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It makes you more stealthy. (8, 34, D) the +3 trident of the People {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). (10, 34, D) an uncursed staff of wizardry a +0 robe an uncursed staff of fire (11, 34, D) a +1 lajatang of protection the cursed +0 robe "Pniubo" {rElec Str+3} It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. the +9 trident of Descent {pierce, +Blink Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It lets you blink. (12, 34, D) a +0 robe (19, 34, D) a +2 robe of cold resistance (21, 34, D) a +1 gold dragon armour (22, 34, D) a +6 ring of dexterity (25, 34, D) the ring "Blieq" {+Blink Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It lets you blink. It makes you less stealthy. (27, 34, D) a +2 ring of intelligence (29, 34, D) a +3 war axe of electrocution (40, 34, D) a +7 scythe of venom (41, 34, D) a +1 scythe of slicing (42, 34, D) a cursed +0 falchion (unseen) (4, 35, D) a +0 robe (unseen) (6, 35, D) the ring "Zenta" {+Blink rElec rPois MR- Stlth-} [ring of loudness] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (7, 35, D) a +0 spear (unseen) (10, 35, D) a +0 robe (11, 35, D) the +7 trident "Phoso" {flame, Noisy +Rage rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you go berserk. It may make noises in combat. a +0 robe a +0 robe an uncursed ring of positive energy (24, 35, D) Cerebov's Volume of Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fulminant Prism Conjuration/Hexes 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Orb of Destruction Conjuration 7 (25, 35, D) a +6 ring of strength (26, 35, D) a +0 plate armour of magic resistance (27, 35, D) an uncursed amulet of resist mutation (5, 36, D) a +0 antimagic rapier a +0 animal skin an uncursed ring of see invisible a cursed +0 robe an uncursed ring of poison resistance (8, 36, D) a +0 quarterstaff (unseen) (11, 36, D) a +4 quick blade a +3 hunting sling of flaming a +0 robe a +2 buckler (5, 37, D) a +4 war axe of electrocution a +0 animal skin a +0 rapier a +0 animal skin (12, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 robe (49, 37, D) a +2 leather armour of poison resistance (50, 37, D) 5 tomahawks 5 tomahawks of dispersal (53, 37, D) the +3 centaur barding "Lirhuex" {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (54, 37, D) the +9 war axe of Equivalence {freeze, +Fly MR- MP+9 Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (59, 37, D) a plain deck of defence (60, 37, D) a plain deck of escape (61, 37, D) a manual of Axes (62, 37, D) a +0 chain mail (63, 37, D) a +0 dire flail (69, 37, D) a +0 dagger a +0 robe (70, 37, D) a +0 scythe a +2 robe of magic resistance a +2 plate armour of fire resistance (71, 37, D) a manual of Bows (72, 37, D) an uncursed staff of power (73, 37, D) a +1 dagger of speed a +0 robe a crystal ball of energy (6, 38, D) a +0 robe (7, 38, D) a +0 spear the cursed +1 scale mail "Woefaupt" {rF++ rC+ rN+ Str-3} It affects your strength (-3). It greatly protects you from fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (8, 38, D) a +2 demon whip of draining a +0 robe (9, 38, D) a +0 robe (49, 38, D) a book of Conjurations (51, 38, D) a +1 morningstar of draining (52, 38, D) the +8 mace of Responsibility {crush, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (53, 38, D) a +2 robe of magic resistance (59, 38, D) the Almanac of Summoning and Shape Shifting Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Alistair's Intoxication Transmutation/Poison 4 d - Ignite Poison Fire/Transmutation 5 e - Dragon's Call Summoning 9 (60, 38, D) the +0 robe of the Morning Star {rN++ Int+6} It affects your intelligence (+6). It greatly protects you from negative energy. (63, 38, D) a +3 hand axe of freezing (64, 38, D) a +0 war axe a +0 plate armour a +0 large shield (71, 38, D) a +0 battleaxe a +0 robe a +5 giant club (72, 38, D) a book of Death (73, 38, D) a +3 quarterstaff of chaos a +0 cloak a +1 robe of positive energy (7, 39, D) a +0 broad axe a +0 animal skin (8, 39, D) a +0 robe (60, 39, D) a +0 long sword (unseen) (61, 39, D) a +0 great mace (unseen) (63, 39, D) a +0 arbalest (unseen) (71, 39, D) a cursed -1 short sword (unseen) (62, 40, D) a +4 flail of holy wrath (unseen) (64, 40, D) 6 large rocks (72, 40, D) a +8 flail of protection (unseen) (6, 41, D) a +0 quarterstaff (unseen) (64, 41, D) a +0 great mace a +0 chain mail (68, 41, D) a +2 scimitar of flaming a +0 robe (73, 41, D) a +0 giant club (unseen) (33, 42, D) a +0 greatsling (unseen) (59, 42, D) a +0 long sword (unseen) (34, 43, D) a +0 trident (35, 43, D) a +0 demon whip of draining (61, 43, D) a +0 bardiche a +0 plate armour (62, 43, D) a +0 great mace of protection a +0 plate armour (35, 44, D) a +0 demon whip (36, 44, D) 4 stones (38, 44, D) a +3 scythe of venom (40, 44, D) a +0 trident (38, 45, D) a +0 trident (40, 46, D) 2 stones (24, 48, D) an uncursed staff of earth (unseen) (41, 48, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (58, 48, D) a +0 pair of gloves of dexterity (60, 48, D) a +2 buckler of protection (61, 48, D) an uncursed staff of wizardry (62, 48, D) an uncursed ring of fire (63, 48, D) a book of Maledictions (64, 48, D) a +1 scale mail of fire resistance (unseen) (65, 48, D) a disc of storms (67, 48, D) a +5 dagger of flaming (68, 48, D) a +3 ring mail of fire resistance (69, 48, D) a book of Hinderance (70, 48, D) a +1 scale mail of fire resistance (71, 48, D) a +8 blowgun (72, 48, D) the +7 plate armour of Altruism {rElec MP-9 Int+3 SInv} It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (-9). It enhances your eyesight. (73, 48, D) a book of the Sky (74, 48, D) a book of Minor Magic (75, 48, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (18, 49, D) the +9 glaive of Tegexze {venom, +Blink Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It lets you blink. (19, 49, D) a stone of tremors (20, 49, D) a +0 club (21, 49, D) a +1 buckler of reflection (22, 49, D) a +1 long sword of holy wrath (still there?) a +0 hand axe (still there?) (23, 49, D) a +0 club (24, 49, D) a +4 lajatang of electrocution (26, 49, D) a +0 trident of piercing (27, 49, D) a book of Flames (28, 49, D) a book of Dreams (29, 49, D) an uncursed staff of fire (30, 49, D) a plain deck of changes (31, 49, D) a +2 chain mail of magic resistance (32, 49, D) a +1 rapier of draining (33, 49, D) an uncursed staff of fire (34, 49, D) an uncursed staff of conjuration (39, 49, D) a +0 long sword (41, 49, D) a +1 great sword of slicing (42, 49, D) a +0 long sword (43, 49, D) a +0 rapier (44, 49, D) a +5 rapier of speed (45, 49, D) a fan of gales (47, 49, D) a +3 chain mail of magic resistance (48, 49, D) a +2 plate armour of poison resistance (49, 49, D) a +1 robe of the Archmagi (50, 49, D) a +1 dagger of freezing (51, 49, D) an ornate deck of destruction (52, 49, D) a +0 long sword (54, 49, D) a +0 rapier (58, 49, D) the +4 demon whip "Xoydolu" {flame, +Blink MR- Str+2 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you blink. (59, 49, D) a +2 ring of intelligence (60, 49, D) a book of Control (61, 49, D) the +8 blowgun "Voam" {evade, Str+5 Int+2} It affects your evasion (+5 to EV). It affects your strength (+5). It affects your intelligence (+2). (62, 49, D) a plain deck of wonders (63, 49, D) a +0 glaive of protection (unseen) (64, 49, D) 4 scrolls of enchant weapon (66, 49, D) a lantern of shadows (67, 49, D) a book of Envenomations (68, 49, D) an uncursed staff of cold (70, 49, D) 2 potions of haste (71, 49, D) a legendary deck of summoning (72, 49, D) the Compendium of Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 (4, 50, D) a +0 battleaxe (unseen) (18, 50, D) an uncursed staff of power (19, 50, D) a +4 trident of protection (20, 50, D) a +0 flail (21, 50, D) a book of Power (22, 50, D) a +2 rod of shadows (9/9) (still there?) a crystal ball of energy (still there?) (23, 50, D) a +0 large shield (still there?) a phial of floods (still there?) (24, 50, D) a +0 battleaxe (unseen) (25, 50, D) a crystal ball of energy (26, 50, D) an uncursed staff of fire (27, 50, D) a +3 ring mail of poison resistance (28, 50, D) a cursed +0 dire flail (still there?) a scroll of brand weapon (still there?) (29, 50, D) a +0 spear (still there?) a +0 flail of protection (still there?) (30, 50, D) a +0 hand axe (31, 50, D) a +0 trident a phial of floods (32, 50, D) a cursed staff of energy (33, 50, D) a scroll of brand weapon (34, 50, D) a +0 long sword (38, 50, D) the +3 rapier of the Sky {freeze, -Cast +Blink rF- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you blink. It prevents spellcasting. (39, 50, D) a plain deck of changes (40, 50, D) a +1 cloak of magic resistance (41, 50, D) a +0 short sword (42, 50, D) a +0 long sword a +0 leather armour the Catalogue of Aerial Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (43, 50, D) 4 scrolls of enchant weapon (44, 50, D) a +0 rapier (still there?) a lantern of shadows (still there?) (45, 50, D) a +0 dagger of pain (46, 50, D) a +2 flail of draining (47, 50, D) the +4 arbalest "Iraik" {velocity, rPois rC+ Str+4 Stlth-} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It protects you from cold. It protects you from poison. It makes you less stealthy. (48, 50, D) a +1 falchion of electrocution (49, 50, D) 4 scrolls of enchant armour (50, 50, D) an uncursed staff of power (51, 50, D) a +0 leather armour (52, 50, D) a crystal ball of energy (53, 50, D) a +0 ring mail (54, 50, D) an uncursed staff of death (62, 50, D) the +0 robe "Smewemou" {Slay+5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you more stealthy. (63, 50, D) Rugihioh's Grimoire of Ice and Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Condensation Shield Ice 4 d - Metabolic Englaciation Hexes/Ice 5 (65, 50, D) a phantom mirror (66, 50, D) an uncursed staff of death (67, 50, D) a +0 morningstar of flaming (68, 50, D) a box of beasts (69, 50, D) a +1 mace of crushing (70, 50, D) a book of the Sky (72, 50, D) a stone of tremors (73, 50, D) a crystal ball of energy (74, 50, D) a book of Dreams (75, 50, D) a book of Envenomations (0, 51, D) the cursed +1 scimitar of Thelerur {freeze, -Cast rC+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It prevents spellcasting. It has a curse placed upon it. (1, 51, D) a fan of gales (2, 51, D) a +0 short sword a +0 cloak a plain deck of defence (3, 51, D) a +3 flail a plain deck of escape (4, 51, D) a +0 short sword a lamp of fire (5, 51, D) a +0 long sword (6, 51, D) a +0 scimitar a +4 war axe of freezing (7, 51, D) a +0 long sword a +0 dire flail an uncursed staff of death (8, 51, D) a book of Death (9, 51, D) an uncursed ring of wizardry a +0 short sword a +0 hand axe (10, 51, D) a +0 short sword (still there?) a +0 arbalest of freezing (still there?) (11, 51, D) a box of beasts (12, 51, D) a +2 mace of protection (13, 51, D) the +12 long sword of Mifauf {holy, rPois rC+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (14, 51, D) a +2 dagger of speed (18, 51, D) a disc of storms (21, 51, D) an uncursed ring of fire (22, 51, D) a +1 flail of crushing a +0 robe a +2 ring mail of fire resistance (23, 51, D) a +0 scimitar a +3 shortbow of velocity (24, 51, D) a +0 halberd the +2 war axe of Agony {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (25, 51, D) a +0 vampiric spear (26, 51, D) a +0 trident an ornate deck of summoning (27, 51, D) a +3 mace of protection (28, 51, D) a +2 short sword of electrocution (30, 51, D) an uncursed staff of cold (31, 51, D) a +0 leather armour of cold resistance (32, 51, D) a plain deck of changes (33, 51, D) a phial of floods (34, 51, D) a +0 battleaxe of venom a book of Callings (40, 51, D) the Guide on the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (41, 51, D) a +2 battleaxe of freezing a +0 ring mail a +0 dagger (42, 51, D) a +0 long sword a +0 ring mail a +2 plate armour of cold resistance (43, 51, D) the +8 hand crossbow of the Sea {penet, Dex+4 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It makes you more stealthy. (44, 51, D) a +0 long sword a +0 falchion of slicing (45, 51, D) a +2 longbow of velocity (46, 51, D) a book of Necromancy (47, 51, D) a +0 scimitar (still there?) a +0 long sword (still there?) (48, 51, D) a +0 hand crossbow of flaming (49, 51, D) the +6 trident "Bielac" {pain, rC++ Int-3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It greatly protects you from cold. 3 royal jellies (still there?) (50, 51, D) a +0 long sword (still there?) the +8 dire flail of Jeczeed {drain, Int+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (51, 51, D) a +1 great sword of holy wrath (53, 51, D) a +1 long sword of draining (54, 51, D) the Papyrus of Icy Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Stone Arrow Conjuration/Earth 3 e - Lightning Bolt Conjuration/Air 5 f - Orb of Destruction Conjuration 7 (63, 51, D) a +1 robe of magic resistance (still there?) a book of Spatial Translocations (still there?) (64, 51, D) a phantom mirror (66, 51, D) a +2 morningstar of protection (unseen) (67, 51, D) a +2 flail of venom (70, 51, D) an uncursed ring of wizardry (0, 52, D) a manual of Staves (1, 52, D) a +0 long sword of electrocution (2, 52, D) a +0 hand axe a +5 trident of protection (3, 52, D) a +1 centaur barding of cold resistance (4, 52, D) a +2 ring mail of poison resistance (5, 52, D) a phantom mirror (6, 52, D) a +1 large shield of protection (7, 52, D) a +0 battleaxe a +0 battleaxe a plain deck of changes (8, 52, D) a +0 hand axe a +0 hand axe of flaming (9, 52, D) a +0 cloak of poison resistance a +5 lajatang of speed (10, 52, D) an uncursed staff of fire (11, 52, D) a +0 halberd a +4 hand crossbow of evasion (12, 52, D) a +0 glaive an uncursed staff of fire (13, 52, D) a +0 cloak an uncursed staff of air (14, 52, D) a +2 robe of positive energy (23, 52, D) a +0 battleaxe a +0 robe (24, 52, D) a +0 trident the amulet "Isacsaesch" {+Rage rElec rN+ MR+ Dex-5} [amulet of rage] It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (27, 52, D) a +0 flail a +0 robe a +0 large shield a +0 hand axe a +0 robe (29, 52, D) a +6 ring of strength (30, 52, D) a +0 spear a +0 robe (31, 52, D) the +4 great mace of Destiny {elec, SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It enhances your eyesight. (42, 52, D) a +0 dagger (unseen) (43, 52, D) a +2 falchion of venom (44, 52, D) the +6 morningstar "Ruotronyr" {pain, rElec rPois rF+ MR-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 ring mail a +0 buckler an uncursed staff of cold (45, 52, D) the cursed +3 demon whip of Anxiety {elec, rElec rF- rN+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. a cursed +0 chain mail a +3 long sword of holy wrath (46, 52, D) a cursed -1 short sword a +4 ring of intelligence (47, 52, D) a +0 dagger a +0 ring mail the amulet "Pyvarpha" {rCorr Dex+2 Slay+2 SInv Stlth+} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It enhances your eyesight. It makes you more stealthy. (50, 52, D) a +0 long sword (unseen) (52, 52, D) a +0 scimitar (unseen) (66, 52, D) a scroll of holy word (74, 52, D) a +0 hand crossbow of evasion (0, 53, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (1, 53, D) a +0 cloak the +10 hand axe of Pyohibi {drain, rPois Int+2 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from poison. (2, 53, D) a +0 glaive an uncursed staff of conjuration (3, 53, D) a +0 whip a +1 cloak a book of Necromancy (4, 53, D) a +0 war axe an uncursed staff of power (5, 53, D) a +2 dire flail of pain a +2 cloak a sack of spiders (6, 53, D) a +0 cloak a book of Changes (7, 53, D) a +0 halberd a +0 long sword a +0 cloak a +3 halberd of protection (8, 53, D) a +0 ice dragon armour (9, 53, D) a +0 cloak a +0 rapier a +0 cloak a +2 hunting sling of evasion (10, 53, D) a book of Death (11, 53, D) a +0 long sword a cursed +0 cloak the +10 rapier "Shrantir" {pain, Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It makes you more stealthy. (12, 53, D) a +0 flail an uncursed ring of sustain abilities (13, 53, D) a +2 broad axe of freezing (14, 53, D) an uncursed staff of summoning (27, 53, D) the +4 whip of Exchange {slash, rF+ rC+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It enhances your eyesight. (unseen) (28, 53, D) a +0 whip (unseen) (41, 53, D) a +0 long sword (unseen) (43, 53, D) a +0 short sword (unseen) (45, 53, D) a +0 rapier (unseen) (46, 53, D) a +0 long sword a +0 leather armour (47, 53, D) a +0 short sword (unseen) (48, 53, D) a cursed +0 longbow (unseen) (50, 53, D) a +0 flail of holy wrath (68, 53, D) a +2 ring of evasion (2, 54, D) a +0 cloak a +0 war axe (5, 54, D) a +0 glaive (6, 54, D) a +0 flail (unseen) (7, 54, D) a +0 cloak (unseen) (8, 54, D) a +0 mace a +0 club a +0 cloak (9, 54, D) a +0 trident (12, 54, D) a +0 halberd (44, 54, D) a +0 long sword (unseen) (45, 54, D) a +0 longbow (unseen) (46, 54, D) a +0 longbow (unseen) (47, 54, D) a +0 short sword a +0 short sword of freezing a +0 leather armour (48, 54, D) a +0 long sword (unseen) (50, 54, D) a +0 long sword (unseen) (67, 54, D) an uncursed staff of fire (4, 55, D) a +0 war axe (unseen) (8, 55, D) a +0 long sword (unseen) (11, 55, D) a +0 short sword (12, 55, D) a +0 trident (unseen) (26, 55, D) a +0 flail (still there?) a +0 halberd (still there?) (45, 55, D) a +0 short sword (still there?) a +0 rapier (still there?) (47, 55, D) a cursed -3 rapier a +0 rapier a +0 leather armour a +2 short sword of protection (48, 55, D) a +0 short sword (unseen) (49, 55, D) a +0 long sword (unseen) (50, 55, D) a +0 long sword (still there?) a +2 long sword of protection (still there?) (28, 56, D) a cursed -2 flail (unseen) (46, 56, D) a +0 rapier of speed (unseen) (47, 56, D) 2 arrows (48, 56, D) a +0 short sword (unseen) (46, 57, D) a +0 long sword (unseen) (47, 57, D) a +0 quick blade (unseen) (70, 57, D) a +4 lightning rod (9/9) (48, 58, D) a +4 rapier of draining (68, 58, D) an uncursed staff of poison (unseen) (67, 60, D) a cursed ring of loudness (unseen) (43, 63, D) a +0 long sword