haldagan the Dungeon (7, 1, D) a +0 short sword a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a manual of Throwing (63, 1, D) an uncursed amulet of resist corrosion (67, 1, D) the +5 arbalest "Voqi" {elec, rElec rPois Dex-5 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It enhances your eyesight. (68, 1, D) a +1 antimagic quarterstaff (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a cursed staff of fire (73, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (72, 3, D) a +0 flail (unseen) (74, 3, D) a +0 short sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 mace of protection (62, 9, D) an uncursed staff of air (63, 9, D) a +0 long sword (70, 9, D) a +0 dagger (71, 9, D) a +0 vampiric rapier (72, 9, D) a +1 halberd of freezing (62, 10, D) a +1 ring mail of cold resistance (70, 10, D) a scroll of brand weapon (72, 10, D) a +0 dagger (61, 12, D) a +0 scimitar an elf corpse (skeletalised by now) (62, 12, D) a +0 short sword an elf corpse (skeletalised by now) (63, 12, D) a +0 rapier of venom a +0 ring mail an elf corpse (skeletalised by now) (70, 12, D) a +1 vampiric rapier (still there?) a +0 club (still there?) (71, 12, D) an uncursed staff of poison a +0 robe a +0 dagger a +0 robe (63, 17, D) a +1 leather armour of positive energy (71, 17, D) a +4 demon blade of electrocution (72, 17, D) an uncursed amulet of guardian spirit (73, 17, D) a plain deck of defence (62, 18, D) a +2 trident of piercing (64, 18, D) a +4 scale mail of cold resistance (71, 18, D) a +2 falchion of slicing (73, 18, D) an uncursed ring of positive energy (61, 19, D) a +0 shortbow (unseen) (62, 19, D) a +0 trident a +5 shortbow 4 tomahawks a merfolk corpse (61, 20, D) a +5 flail of protection (unseen) (62, 20, D) a +0 spear of flaming (unseen) (63, 20, D) a hippogriff corpse (64, 20, D) the +5 flail of Inconvenience {antimagic, rElec rF++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. It insulates you from electricity. (71, 20, D) a swamp drake corpse (72, 20, D) a swamp drake corpse (73, 20, D) a swamp drake corpse (63, 21, D) an arrow of flame (73, 21, D) a wyvern corpse (63, 23, D) an arrow (62, 27, D) a +0 buckler a +0 dagger (64, 27, D) a lantern of shadows (65, 27, D) a +2 scale mail of poison resistance (71, 27, D) a +3 demon trident of electrocution (72, 27, D) the +8 shortbow of Resourcefulness {flame, MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (73, 27, D) an uncursed ring of fire (61, 28, D) a +6 ring of intelligence a +6 ring of dexterity (63, 28, D) a crystal ball of energy (64, 28, D) a +0 dagger (71, 28, D) an uncursed staff of cold (72, 28, D) a +0 glaive a +0 plate armour an uncursed staff of earth an orc corpse (73, 28, D) an orc corpse (70, 29, D) a +0 halberd (unseen) (71, 29, D) a +0 whip (73, 29, D) a +0 hand axe (unseen) (74, 29, D) a +0 flail (unseen) (62, 31, D) a +0 spear (still there?) a wasp corpse (still there?) (63, 31, D) an uncursed staff of cold a +2 robe of positive energy a spriggan corpse (62, 32, D) a wolf corpse (63, 32, D) a +0 short sword a +0 robe a spriggan corpse (64, 32, D) a +0 quarterstaff (unseen) (65, 32, D) a black bear corpse (62, 33, D) an uncursed staff of air (unseen) (49, 37, D) a +2 crystal plate armour (50, 37, D) the +7 Sceptre of Torment (51, 37, D) a +2 plate armour of poison resistance (52, 37, D) the ring "Ycvomug" {rF+ Int+6 Dex+2 Slay+2} [ring of protection from fire] It affects your intelligence (+6). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (53, 37, D) a book of Dreams (54, 37, D) a +1 leather armour of cold resistance (59, 37, D) a +2 pair of boots of stealth (60, 37, D) a +3 hunting sling of flaming (62, 37, D) a +4 hunting sling of freezing (69, 37, D) a +1 plate armour of magic resistance (70, 37, D) a +0 short sword (71, 37, D) a +2 scale mail of magic resistance (73, 37, D) a +3 leather armour of fire resistance (49, 38, D) a book of Hinderance (50, 38, D) a +2 robe of the Archmagi (51, 38, D) a scroll of brand weapon (52, 38, D) the ring "Lidecluh" {Wiz Str+8} [ring of wizardry] It improves your spell success rate. It affects your strength (+8). (53, 38, D) a +0 greatsling of freezing (59, 38, D) an uncursed amulet of faith (60, 38, D) an uncursed staff of death (62, 38, D) an uncursed amulet of rage (63, 38, D) a +2 trident of protection (70, 38, D) a phial of floods (71, 38, D) the cursed +2 arbalest of Demand {elec, rPois Int+4 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (72, 38, D) an uncursed staff of cold (73, 38, D) a lantern of shadows (51, 41, D) a +0 robe (unseen) (70, 41, D) a +2 war axe of flaming (unseen) (71, 41, D) a black bear corpse (72, 41, D) a +0 dagger (unseen) (62, 42, D) a +1 scimitar of flaming (70, 42, D) a +0 rapier (unseen) (70, 43, D) a wolf corpse (59, 44, D) a +0 great sword of flaming (57, 45, D) a +3 scimitar of flaming (58, 45, D) a +1 great sword of flaming (60, 45, D) a +0 great sword of flaming (unseen)