haldagan the Dungeon (50, 0, D) Ram Sueguu's Papyrus of Protection and Clay Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Petrify Transmutation/Earth 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Magma Conjuration/Fire/Earth 5 Iskenderun's Papyrus of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 the Incunabulum of Gliding Boosts Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Haste Charms 6 a book of the Earth Lehudib's Papyrus of Clay Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a book of Clouds (20, 1, D) a +0 animal skin (21, 1, D) a +1 scythe of venom (23, 1, D) a +1 dagger of venom (24, 1, D) a +3 ring of dexterity (26, 1, D) the +1 scale mail "Fuydeaps" {+Fly rElec rF- Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. (29, 1, D) the Compendium of Igneous Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Bolt of Fire Conjuration/Fire 6 (35, 1, D) a stone of tremors (37, 1, D) a cursed staff of fire (38, 1, D) a +0 robe (39, 1, D) a lantern of shadows (40, 1, D) a lamp of fire (42, 1, D) an uncursed staff of power (49, 1, D) a +0 dagger (51, 1, D) a book of Flames (52, 1, D) a Necronomicon (55, 1, D) a fan of gales (62, 1, D) a +0 shortbow (still there?) a +4 quarterstaff of protection (still there?) (63, 1, D) a +5 trident of piercing (68, 1, D) a +1 short sword of speed (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (10, 2, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (19, 2, D) a book of Ice (20, 2, D) a +2 lajatang of speed (21, 2, D) a phial of floods (22, 2, D) the +1 scale mail "Reatiu Siad" {rPois rC- rN+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (23, 2, D) 3 royal jellies (24, 2, D) an uncursed staff of wizardry (25, 2, D) a legendary deck of changes (26, 2, D) a +0 animal skin (27, 2, D) the +5 short sword of the Sea {speed, Str+2 Int+4 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-5). (29, 2, D) a fan of gales (36, 2, D) the ring "Zupnecoe" {rN+ Int+2 Dex+3 SInv} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. It enhances your eyesight. (37, 2, D) an uncursed staff of poison (39, 2, D) a +3 ring of dexterity (41, 2, D) the +2 scale mail of Gejisoj {+Fly rF- Regen+} It makes you vulnerable to fire. It lets you fly. It increases your rate of regeneration. (42, 2, D) a plain deck of changes (49, 2, D) a +3 hand axe (unseen) (50, 2, D) Sif Muna's Grimoire of Transformation and the Arsonist Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Inner Flame Hexes/Fire 3 d - Spider Form Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Fireball Conjuration/Fire 5 (51, 2, D) a plain deck of summoning (52, 2, D) a +0 spear of distortion (53, 2, D) an uncursed staff of air (54, 2, D) the Guide on the Glacier Spells Type Level a - Freeze Ice 1 b - Bolt of Cold Conjuration/Ice 6 c - Freezing Cloud Conjuration/Ice/Air 6 (55, 2, D) the Guide on Attacks Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Orb of Destruction Conjuration 7 (62, 2, D) a book of Summonings (75, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (51, 3, D) a +0 war axe (62, 3, D) a +0 scimitar (still there?) an arrow (still there?) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (38, 4, D) a +7 antimagic trident (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (22, 5, D) a +0 quarterstaff (unseen) (36, 5, D) a +0 trident (unseen) (37, 5, D) a +3 spear of venom 17 javelins a +0 leather armour (38, 5, D) a +0 trident (unseen) (39, 5, D) a +0 spear (unseen) (50, 5, D) a +2 rapier of draining (unseen) (51, 5, D) a +0 long sword (unseen) (62, 5, D) an arrow (10, 6, D) an uncursed staff of energy (22, 6, D) a +0 robe (unseen) (24, 6, D) a +0 flail (unseen) (26, 6, D) a +0 war axe a +0 mottled dragon armour (27, 6, D) the +1 morningstar of the Jester {holy, +Rage rPois Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-2). It protects you from poison. It lets you go berserk. (unseen) (38, 6, D) a +0 rapier (unseen) (39, 6, D) a +0 rapier (unseen) (4, 7, D) a +3 large shield (unseen) (22, 7, D) a +0 robe (unseen) (23, 7, D) (unseen) (24, 7, D) an uncursed staff of energy (unseen) (25, 7, D) a +0 quarterstaff (unseen) (37, 7, D) a +0 rapier of flaming (unseen) (38, 7, D) a +2 rapier of venom (unseen) (52, 7, D) a +0 halberd (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a +0 robe (unseen) (24, 8, D) a +0 quarterstaff (unseen) (38, 8, D) a throwing net (23, 9, D) the +11 lajatang "Tosamo" {distort, Str+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+7). (unseen) (53, 9, D) a cursed +0 dagger (unseen) (61, 9, D) a book of Beasts (62, 9, D) a +1 war axe of pain (63, 9, D) an uncursed staff of poison (71, 9, D) a +0 falchion of draining (51, 10, D) an uncursed staff of power (53, 10, D) a +0 great sword (unseen) (70, 10, D) a +1 great sword of electrocution (72, 10, D) an uncursed staff of energy (3, 12, D) the cursed +7 Singing Sword It has a curse placed upon it. (54, 12, D) a wand of random effects (15) (4, 13, D) an uncursed staff of fire (5, 13, D) a +0 swamp dragon armour (6, 13, D) the Handbook of Damaging Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Venom Bolt Conjuration/Poison 5 (7, 13, D) a +0 mace of draining (9, 13, D) an uncursed staff of earth (10, 13, D) an ornate deck of defence (11, 13, D) a book of Maledictions (49, 13, D) a crystal ball of energy (50, 13, D) an uncursed staff of fire (51, 13, D) a scroll of brand weapon (53, 13, D) an uncursed staff of power (54, 13, D) an uncursed staff of conjuration (55, 13, D) a +4 flail of protection (2, 14, D) a +0 scale mail of positive energy (3, 14, D) a +0 war axe (5, 14, D) a +0 dagger (6, 14, D) a box of beasts (7, 14, D) an uncursed staff of summoning (8, 14, D) an uncursed staff of death (9, 14, D) an ornate deck of summoning (10, 14, D) a +2 great sword of holy wrath (still there?) a +7 dagger of holy wrath (still there?) (11, 14, D) a +0 great sword (still there?) a +1 plate armour of fire resistance (still there?) (12, 14, D) a +0 hand axe (50, 14, D) a legendary deck of summoning (51, 14, D) the +6 hand axe of Dismemberment {chop, rF- MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). (52, 14, D) a lamp of fire (53, 14, D) a plain deck of summoning (54, 14, D) an uncursed amulet of resist mutation (55, 14, D) a +2 ring mail of magic resistance (2, 15, D) a box of beasts (3, 15, D) a +0 long sword (4, 15, D) an uncursed staff of air (5, 15, D) a +0 long sword (6, 15, D) a disc of storms (7, 15, D) a +0 long sword (still there?) a +2 long sword of holy wrath (still there?) (8, 15, D) a +0 war axe (still there?) a +0 pair of gloves of strength (still there?) (9, 15, D) a +0 war axe (still there?) a book of the Warp (still there?) (10, 15, D) a +0 cloak a +0 short sword a +0 cloak a +0 cloak the +8 flail of Phain {vamp, rPois rN++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It greatly protects you from negative energy. a +0 cloak a +3 leather armour of cold resistance (11, 15, D) a +0 dagger (12, 15, D) a +0 hand axe of venom (35, 15, D) a +0 trident (36, 15, D) a +4 hunting sling of flaming (37, 15, D) the cursed +1 leather armour of Uketinut {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (38, 15, D) a scroll of brand weapon (41, 15, D) a +1 leather armour of positive energy (42, 15, D) an uncursed ring of see invisible (43, 15, D) a book of Clouds (51, 15, D) a +0 giant club (7, 16, D) a +1 great sword of holy wrath (9, 16, D) a +0 trident an uncursed ring of wizardry a cursed -1 halberd (10, 16, D) an uncursed staff of earth (unseen) (11, 16, D) a +3 glaive of chopping a +1 cloak a +0 dire flail the amulet "Selaetsi" {rCorr rF++} [amulet of resist corrosion] It protects you from acid and corrosion. It greatly protects you from fire. (12, 16, D) a +0 halberd (still there?) a cursed +0 scimitar (still there?) (26, 16, D) 36 fruits (35, 16, D) an uncursed ring of ice (36, 16, D) a +0 rapier (37, 16, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (38, 16, D) an uncursed staff of power (39, 16, D) a +4 quarterstaff of protection (40, 16, D) a phantom mirror (41, 16, D) a +0 trident (42, 16, D) an uncursed staff of power (43, 16, D) the Volume of Mutagenic Augmentations Spells Type Level a - Repel Missiles Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Excruciating Wounds Charms/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 e - Ignite Poison Fire/Transmutation 5 (52, 16, D) a +0 giant club a +0 giant club (53, 16, D) 2 large rocks (unseen) (54, 16, D) 4 large rocks (unseen) (7, 17, D) a +0 scimitar (unseen) (9, 17, D) a +0 short sword (unseen) (12, 17, D) a +1 great mace of holy wrath (unseen) (19, 17, D) an uncursed ring of fire (20, 17, D) an uncursed staff of fire (21, 17, D) an uncursed staff of poison (22, 17, D) an uncursed staff of poison (23, 17, D) a +1 arbalest of evasion (24, 17, D) a lantern of shadows (25, 17, D) a +2 long sword of holy wrath (26, 17, D) a +0 mace (27, 17, D) an uncursed staff of cold (29, 17, D) a book of Fire (52, 17, D) 5 large rocks (62, 17, D) a +3 rapier of draining (63, 17, D) a +1 spear of freezing (64, 17, D) the cursed +1 ring mail of Amelioration {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. It has a curse placed upon it. (72, 17, D) a +6 blowgun (7, 18, D) a +0 mace (8, 18, D) a +1 trident of piercing (unseen) (10, 18, D) a +0 war axe (19, 18, D) an uncursed staff of cold (20, 18, D) a +4 ring mail of magic resistance (21, 18, D) the Reference Book on Destructive Fire Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ring of Flames Charms/Fire 7 (23, 18, D) a +1 antimagic lajatang (24, 18, D) the Grimoire of Destructive Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Force Lance Conjuration/Translocation 4 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (25, 18, D) a +0 plate armour of positive energy (26, 18, D) a +0 vampiric halberd (27, 18, D) a +0 long sword of slicing (28, 18, D) an uncursed staff of summoning (29, 18, D) the ring "Pnegg" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It enhances your eyesight. (51, 18, D) 5 large rocks a +0 giant spiked club a +0 giant spiked club (53, 18, D) a +0 giant club (unseen) (62, 18, D) a book of Conjurations (64, 18, D) a +3 rapier of draining (23, 19, D) an uncursed amulet of clarity (24, 19, D) a +2 robe (25, 19, D) the +12 great mace of Hard Scrabble {drain, Noisy rPois MR+ Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. (36, 19, D) a +0 rapier (unseen) (38, 19, D) a +0 trident (51, 19, D) a +0 battleaxe of freezing (unseen) (52, 19, D) 5 large rocks (63, 19, D) a +2 trident of freezing (5, 20, D) a +0 short sword (unseen) (7, 20, D) a +0 rapier (unseen) (8, 20, D) a +0 long sword (unseen) (38, 20, D) a +2 trident of piercing (unseen) (39, 20, D) a +3 trident of venom a +0 leather armour (6, 21, D) a +0 dagger (unseen) (39, 21, D) a +2 triple sword of holy wrath a +0 robe (40, 21, D) a +1 demon trident of flaming (unseen) (52, 21, D) 2 large rocks (61, 21, D) an uncursed staff of fire (unseen) (63, 21, D) a +0 trident (65, 21, D) a +0 shortbow (unseen) (37, 22, D) a +0 morningstar of holy wrath (unseen) (39, 22, D) a +3 short sword of freezing (23, 23, D) a +8 scythe of slicing (23, 24, D) a +1 scythe of flaming (24, 24, D) a +4 scythe of protection (25, 25, D) the cursed +1 hand axe of Wiydghoz {distort, +Rage rF+ MR- Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (49, 25, D) a +0 leather armour of poison resistance (50, 25, D) a +0 morningstar of freezing (51, 25, D) an uncursed staff of cold (52, 25, D) a book of Conjurations (53, 25, D) a +2 war axe of electrocution (54, 25, D) a +4 ring mail of cold resistance (55, 25, D) an uncursed amulet of warding (50, 26, D) Vann's Guide on Unholy Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Dispel Undead Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (51, 26, D) a Young Poisoner's Handbook (52, 26, D) an uncursed staff of wizardry (54, 26, D) a book of Summonings (61, 27, D) a +0 hand axe (62, 27, D) a +6 ring of intelligence a cursed +6 ring of dexterity (64, 27, D) a cursed ring of loudness (65, 27, D) an uncursed staff of cold (71, 27, D) a +3 chain mail of fire resistance (72, 27, D) a lantern of shadows (73, 27, D) the +8 eveningstar of Calculation {crush, rElec rN+++ Str-5 Int-3} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (-3). It insulates you from electricity. It renders you almost immune to negative energy. (62, 28, D) a +1 ring mail of poison resistance (63, 28, D) a +3 ring of dexterity (64, 28, D) a +0 dagger (71, 28, D) a crystal ball of energy (72, 28, D) a +0 plate armour of cold resistance (73, 28, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (34, 29, D) a plain deck of summoning (35, 29, D) a +2 arbalest of freezing (36, 29, D) a box of beasts (37, 29, D) a +1 bardiche of venom (38, 29, D) a +7 giant spiked club (39, 29, D) an uncursed staff of conjuration (40, 29, D) a +0 mace of holy wrath (41, 29, D) an uncursed staff of earth (42, 29, D) a +6 rapier of freezing (44, 29, D) a manual of Crossbows (54, 29, D) a +0 scythe of venom (36, 30, D) a book of Enchantments (37, 30, D) a +0 shield (38, 30, D) an ornate deck of defence (39, 30, D) an uncursed ring of sustain abilities (40, 30, D) a +0 halberd (41, 30, D) a +0 falchion of protection (42, 30, D) a +2 helmet of intelligence (43, 30, D) a lamp of fire (52, 30, D) a +2 antimagic demon trident (53, 30, D) a +3 scythe of venom (54, 30, D) a +0 trident (61, 30, D) a +2 glaive of chopping (unseen) (62, 31, D) a cursed -3 club (63, 31, D) an uncursed staff of power (unseen) (64, 31, D) a cursed +0 robe (1, 32, D) a +1 rapier of electrocution (2, 32, D) an uncursed staff of earth (3, 32, D) 8 scrolls of enchant weapon (4, 32, D) an uncursed staff of earth (5, 32, D) a +1 great sword of electrocution (6, 32, D) a +3 leather armour of poison resistance (8, 32, D) a +0 buckler of protection (9, 32, D) a +3 hunting sling of flaming (10, 32, D) a +6 hand axe of chopping (11, 32, D) the +0 ring mail "Iggik" {MP+9} It affects your magic capacity (+9). (13, 32, D) a plain deck of defence (30, 32, D) a wand of flame (11) (41, 32, D) a +0 broad axe (unseen) (62, 32, D) a +0 flail (unseen) (64, 32, D) a +0 flail (unseen) (1, 33, D) Iskenderun's Catalogue of Cloudy Damage Dealing Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Iskenderun's Mystic Blast Conjuration 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (3, 33, D) a book of Transfigurations (4, 33, D) the +4 ring mail of Docuih {rCorr Int+4 Dex-3 SInv} It affects your intelligence (+4). It affects your dexterity (-3). It enhances your eyesight. It protects you from acid and corrosion. (5, 33, D) an uncursed staff of cold (6, 33, D) an uncursed staff of death (7, 33, D) a +3 vampiric rapier (8, 33, D) the +5 long sword of Ejiadank {drain, -Tele rPois rF- rC+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (9, 33, D) a +4 double sword of slicing (10, 33, D) an uncursed staff of cold (11, 33, D) the +4 greatsling of Modesty {freeze, -Tele MR+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (12, 33, D) a book of Transfigurations (21, 33, D) a +0 dagger (23, 33, D) a book of Hinderance (24, 33, D) an uncursed staff of poison (25, 33, D) an uncursed ring of stealth (26, 33, D) an uncursed staff of energy (27, 33, D) a +2 ring mail of cold resistance (28, 33, D) the cursed +1 chain mail of Idealism {rF+++ Str-3 SInv} It affects your strength (-3). It renders you almost immune to fire. It enhances your eyesight. It has a curse placed upon it. (38, 33, D) a +0 mace (39, 33, D) a +2 glaive of protection (unseen) (1, 34, D) an uncursed ring of positive energy (2, 34, D) an uncursed amulet of faith (3, 34, D) a cursed staff of power (4, 34, D) a +2 dagger of draining (5, 34, D) a +2 cloak of invisibility (6, 34, D) a book of Envenomations (7, 34, D) an uncursed amulet of stasis (8, 34, D) a manual of Shields (9, 34, D) a +3 scale mail of cold resistance (10, 34, D) a scroll of brand weapon (11, 34, D) a fan of gales (12, 34, D) a +1 leather armour of poison resistance (13, 34, D) a +2 ring mail of fire resistance (19, 34, D) the cursed +2 hand crossbow of Skimoed {penet, Contam rElec MP+9 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It affects your magic capacity (+9). It enhances your eyesight. It causes magical contamination when unequipped. It has a curse placed upon it. (21, 34, D) a scroll of brand weapon (22, 34, D) a +0 dagger (23, 34, D) a +0 falchion (still there?) an uncursed ring of poison resistance (still there?) (24, 34, D) an uncursed staff of power (25, 34, D) a phial of floods (26, 34, D) a +2 ring of dexterity (27, 34, D) 3 royal jellies (28, 34, D) the ring "Roifuo" {-Tele rC+ rN++ Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It protects you from cold. It greatly protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (29, 34, D) a +4 quick blade (7, 35, D) a +0 halberd (9, 35, D) 3 potions of haste (21, 35, D) a cursed staff of cold (23, 35, D) a +0 falchion of draining (24, 35, D) an uncursed staff of air (25, 35, D) the cursed +0 long sword "Hydraslayer" {freeze, Noisy rC+ Str+7 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-2). It protects you from cold. It may make noises in combat. It has a curse placed upon it. (26, 35, D) the +0 plate armour of Peat {Str+2} It affects your strength (+2). (27, 35, D) a crystal ball of energy (37, 35, D) a +0 halberd the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (27, 36, D) a +0 dagger (unseen) (38, 36, D) a +4 quarterstaff of speed (unseen) (40, 36, D) a +0 spear (unseen) (22, 37, D) a +5 rapier of flaming (unseen) (38, 37, D) a +0 short sword (unseen) (39, 37, D) a +0 dire flail (unseen) (40, 37, D) a +0 short sword of speed (unseen) (49, 37, D) a +0 hand axe of flaming (50, 37, D) a book of Burglary (51, 37, D) a plain deck of destruction {drawn: 2} (53, 37, D) a +0 trident (54, 37, D) a cursed ring of invisibility (59, 37, D) an uncursed ring of protection from fire (60, 37, D) Seokh's Almanac of Cold Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (61, 37, D) a +0 robe of cold resistance (62, 37, D) a book of Unlife (63, 37, D) an uncursed ring of invisibility (69, 37, D) the +1 rapier of Niahin {holy, rPois Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It protects you from poison. (72, 37, D) a fan of gales (73, 37, D) an uncursed ring of wizardry (4, 38, D) a +0 long sword (unseen) (21, 38, D) an uncursed staff of power (still there?) a cursed -1 war axe (still there?) (22, 38, D) the +2 robe of Okawaru {rF+ Str+3} It affects your strength (+3). It protects you from fire. (unseen) (24, 38, D) a +0 battleaxe (unseen) (49, 38, D) the ring of Ruil {rElec MP-9 Dex+2 Stlth+} [ring of dexterity] It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. (50, 38, D) the cursed +3 hunting sling of Lajoxziupt {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It has a curse placed upon it. (51, 38, D) a scroll of brand weapon a +3 great sword of protection (52, 38, D) the cursed +0 gold dragon armour of a sewer {+Fly rPois rF+ rC+ MR+ Int-5 SInv} It affects your intelligence (-5). It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you fly. It has a curse placed upon it. (53, 38, D) a +3 plate armour of fire resistance (59, 38, D) the +3 long sword "Orb Guardian's Peril" {pain, -Tele Str+3 Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+6). It prevents most forms of teleportation. (60, 38, D) the Papyrus of Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Draining Conjuration/Necromancy 5 (61, 38, D) an uncursed staff of summoning (62, 38, D) a +3 chain mail of fire resistance (63, 38, D) a +3 halberd of venom (70, 38, D) a legendary deck of defence (71, 38, D) an uncursed staff of summoning (72, 38, D) a +2 scale mail of magic resistance (73, 38, D) the +0 leather armour of Immorality {rC+} It protects you from cold. (8, 39, D) a +0 scimitar (21, 39, D) a +0 dagger (unseen) (23, 39, D) a +0 short sword (unseen) (24, 39, D) a +0 robe (unseen) (23, 40, D) a +0 scimitar (24, 40, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (25, 40, D) a +0 dagger a +0 robe a +0 broad axe (53, 40, D) a +0 dagger (unseen) (54, 40, D) a +2 quarterstaff of protection (unseen) (70, 40, D) a +0 trident (unseen) (71, 40, D) a +0 trident (unseen) (72, 40, D) a +0 trident (73, 40, D) a +0 shortbow (unseen) (52, 41, D) a +2 hand axe a +0 robe (70, 41, D) a +4 falchion of holy wrath (unseen) (50, 42, D) a potion of blood (51, 42, D) a +0 dagger of venom a +0 robe (71, 42, D) 2 arrows (71, 44, D) a throwing net (58, 48, D) a +4 rapier of draining (60, 48, D) Thuzoats' Incunabulum of Fiery Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Fireball Conjuration/Fire 5 (61, 48, D) a +2 scale mail of cold resistance (62, 48, D) the Handbook of Floating Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Flight Charms/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Summon Lightning Spire Summoning/Air 4 f - Lightning Bolt Conjuration/Air 5 (63, 48, D) the cursed ring "Luublu" {rElec AC-2 Int-4 Dex+3 SInv} [ring of protection] It affects your AC (-2). It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (64, 48, D) an uncursed staff of wizardry (65, 48, D) a +4 war axe of chopping (68, 48, D) a lamp of fire (69, 48, D) the amulet "Placuri" {Ward +Fly rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. It lets you fly. a lamp of fire (70, 48, D) a +2 long sword of distortion (72, 48, D) a book of Spatial Translocations (73, 48, D) an uncursed staff of poison (74, 48, D) a phial of floods (75, 48, D) the +6 chain mail of Trucac {rF+ rN+} It protects you from fire. It protects you from negative energy. (18, 49, D) an uncursed staff of power (19, 49, D) a +2 whip of electrocution (20, 49, D) the Reference Book on Scorching Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 (21, 49, D) the Reference Book on Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 (22, 49, D) a +3 chain mail of fire resistance (23, 49, D) the Compendium of Envenoming Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (25, 49, D) a +0 battleaxe (26, 49, D) an uncursed ring of magical power (27, 49, D) a plain deck of wonders (28, 49, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (29, 49, D) Telamueph's Compendium of Creative Ice Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Summon Forest Summoning/Translocation 5 (30, 49, D) a sack of spiders (31, 49, D) a +0 long sword of slicing (32, 49, D) a fan of gales (33, 49, D) the +3 long sword of the Lair of Beasts {speed, rN+ Str-4 Int+3} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your intelligence (+3). It protects you from negative energy. (34, 49, D) the cursed +1 ring mail of the Cicada {Str+2} It affects your strength (+2). It has a curse placed upon it. (39, 49, D) a +1 dire flail of draining (40, 49, D) an ornate deck of summoning (41, 49, D) a +0 dagger (42, 49, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (43, 49, D) the +3 demon trident of Modesty {drain, rElec rPois Str-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It insulates you from electricity. It protects you from poison. (44, 49, D) 3 royal jellies (46, 49, D) the Disquisition on Stones Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 (47, 49, D) an uncursed staff of fire (48, 49, D) a book of Beasts (49, 49, D) Cigotuvi's Incunabulum of Unholy Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (50, 49, D) an uncursed staff of air (51, 49, D) a +2 war axe of chopping (52, 49, D) an uncursed staff of poison (53, 49, D) a +0 leather armour (54, 49, D) a legendary deck of defence (58, 49, D) the cursed +1 dagger of Dismemberment {freeze, rF- Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (60, 49, D) an uncursed amulet of rage (62, 49, D) an uncursed ring of ice (63, 49, D) a phial of floods (64, 49, D) the Guide on the Glacier and Flight Spells Type Level a - Flight Charms/Air 3 b - Metabolic Englaciation Hexes/Ice 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (65, 49, D) an uncursed ring of ice (67, 49, D) a +1 quarterstaff of speed (69, 49, D) a +2 troll leather armour (72, 49, D) a plain deck of defence (73, 49, D) a book of the Warp (74, 49, D) a Necronomicon (75, 49, D) a +5 hand axe of venom (18, 50, D) an uncursed ring of fire (19, 50, D) a +5 blowgun (20, 50, D) a lantern of shadows (21, 50, D) a plain deck of changes (22, 50, D) an uncursed ring of protection from magic (23, 50, D) the cursed +1 leather armour "Smueb" {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (24, 50, D) a box of beasts (25, 50, D) a book of Cantrips (27, 50, D) a book of Envenomations (28, 50, D) the Disquisition on Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Statue Form Transmutation/Earth 6 (29, 50, D) a legendary deck of changes (31, 50, D) a +4 glaive of protection (32, 50, D) a +0 rapier of speed (33, 50, D) a +0 short sword of holy wrath (34, 50, D) a plain deck of summoning (38, 50, D) an uncursed staff of wizardry (39, 50, D) a disc of storms (40, 50, D) a cursed staff of poison (41, 50, D) a phial of floods (42, 50, D) a plain deck of defence (44, 50, D) a +0 scale mail (45, 50, D) a wand of hasting (5) (46, 50, D) a box of beasts (47, 50, D) a +0 long sword (unseen) (49, 50, D) a book of the Dragon (50, 50, D) an uncursed staff of poison (51, 50, D) a disc of storms (52, 50, D) an uncursed staff of poison (54, 50, D) a box of beasts (59, 50, D) an uncursed staff of air (60, 50, D) the Papyrus of the Ashen Glacier Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Petrify Transmutation/Earth 4 (62, 50, D) the ring "Mueqam" {MR+ Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 50, D) a crystal ball of energy (65, 50, D) an uncursed amulet of regeneration (66, 50, D) a +4 ring of evasion (67, 50, D) a book of Debilitation (68, 50, D) a +1 hand axe of freezing (69, 50, D) a +1 plate armour of fire resistance (70, 50, D) a +3 ring of protection (73, 50, D) a +2 scale mail of fire resistance (74, 50, D) a +5 ring of strength (75, 50, D) a +1 trident of flaming (1, 51, D) the +7 Sceptre of Torment (2, 51, D) a +1 mottled dragon armour (3, 51, D) a book of Transfigurations (4, 51, D) a phantom mirror (5, 51, D) a +2 rod of shadows (11/11) (6, 51, D) a sack of spiders (7, 51, D) a +1 scale mail of cold resistance (8, 51, D) a +0 hand crossbow of flaming (9, 51, D) a lantern of shadows (10, 51, D) a book of Conjurations (11, 51, D) a +2 hunting sling of flaming (12, 51, D) the +0 buckler of Divine Intervention {rC+} It protects you from cold. (13, 51, D) a +0 shortbow of freezing (14, 51, D) a phantom mirror (19, 51, D) a box of beasts (20, 51, D) the cursed ring "Mnoroj" {AC-2 Dex+4} [ring of protection] It affects your AC (-2). It affects your dexterity (+4). It has a curse placed upon it. (21, 51, D) a crystal ball of energy (22, 51, D) a book of the Warp (23, 51, D) the +3 great mace "Goex" {drain, Noisy rElec Str+3 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. It may make noises in combat. (24, 51, D) a scroll of brand weapon (25, 51, D) a +3 chain mail of fire resistance (26, 51, D) the +10 short sword "Moekk" {freeze, rN+ Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. It makes you less stealthy. (27, 51, D) a fan of gales (28, 51, D) a legendary deck of wonders (29, 51, D) Ludat's Reference Book on Glacial Bewitchment Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Discord Hexes 8 (30, 51, D) a +0 flail of protection (31, 51, D) the ring "Premn" {+Fly rElec MR+} [ring of flight] It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (32, 51, D) a +1 robe of magic resistance (33, 51, D) a box of beasts (34, 51, D) a +2 war axe of distortion (39, 51, D) a book of Enchantments (40, 51, D) a stone of tremors (41, 51, D) a +0 long sword (42, 51, D) a +2 glaive of protection (43, 51, D) a scroll of brand weapon (44, 51, D) a +7 giant spiked club (45, 51, D) the +9 whip "Baamp" {slash, MR- Int+3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (46, 51, D) a +0 short sword (still there?) a +0 rapier (still there?) (47, 51, D) a +0 dagger (still there?) an uncursed staff of cold (still there?) (48, 51, D) a cursed -2 dagger (still there?) an uncursed staff of death (still there?) (49, 51, D) an uncursed staff of energy (50, 51, D) a +0 long sword (51, 51, D) a +0 long sword (52, 51, D) a +0 short sword (still there?) a +0 rapier (still there?) (53, 51, D) a +2 dagger of speed (54, 51, D) a +0 helmet of see invisible (63, 51, D) a +0 plate armour of fire resistance (65, 51, D) a +0 robe of magic resistance (66, 51, D) the +10 short sword "Xerphoif" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (68, 51, D) a book of the Earth (69, 51, D) a +3 leather armour of positive energy (0, 52, D) an uncursed staff of earth (1, 52, D) a book of Geomancy (2, 52, D) an uncursed amulet of regeneration (3, 52, D) a +2 hand crossbow of flaming (4, 52, D) a +2 dagger of venom (5, 52, D) a stone of tremors (6, 52, D) the +8 spear of Infinite Pain {pierce, Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). (7, 52, D) the +8 falchion "Kotod" {elec, -Tele rPois Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. It prevents most forms of teleportation. (8, 52, D) a phial of floods (9, 52, D) an uncursed staff of cold (10, 52, D) the +2 shield of Hamicziy {rPois rC+ Dex-3} It affects your dexterity (-3). It protects you from cold. It protects you from poison. (11, 52, D) the ring of the Queen {SustAb rN+} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It protects you from negative energy. (12, 52, D) an uncursed staff of conjuration (13, 52, D) an uncursed staff of earth (14, 52, D) an uncursed amulet of resist mutation (43, 52, D) a +2 helmet of see invisible (45, 52, D) an uncursed staff of energy (46, 52, D) a +0 glaive of venom a +0 shortbow 18 arrows a +2 ring mail of fire resistance an uncursed ring of fire (47, 52, D) an uncursed staff of death (48, 52, D) the amulet "Niururr" {Stasis rN+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from negative energy. (66, 52, D) a book of Geomancy (72, 52, D) a +0 trident (unseen) (0, 53, D) a +3 arbalest of flaming (1, 53, D) a plain deck of wonders (2, 53, D) a book of Annihilations (3, 53, D) a +1 pair of boots of stealth (4, 53, D) a scroll of brand weapon (5, 53, D) the ring "Qaoddeck" {+Fly SInv} [ring of flight] It enhances your eyesight. It lets you fly. (6, 53, D) the Disquisition on Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Excruciating Wounds Charms/Necromancy 5 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (7, 53, D) a +3 leather armour of magic resistance (8, 53, D) an Akashic Record (9, 53, D) a +1 chain mail of fire resistance (10, 53, D) a +4 war axe of draining (11, 53, D) a +2 ring mail of cold resistance (12, 53, D) the +0 quick blade of Compound Interest {freeze, rN+ MR+ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (13, 53, D) the +3 short sword of the Gloaming {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (41, 53, D) a +0 longbow (unseen) (42, 53, D) a +0 rapier (unseen) (43, 53, D) a +0 shortbow (unseen) (44, 53, D) a +1 short sword of venom (unseen) (45, 53, D) a +0 dagger (unseen) (46, 53, D) a +0 short sword (unseen) (47, 53, D) a +0 short sword a cursed +0 longbow 48 arrows a +0 leather armour a +5 ring of strength (49, 53, D) a +0 short sword (50, 53, D) a +0 longbow (still there?) the +6 mace "Wahyheosk" {speed, -Tele rPois MR+ Dex+3} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (51, 53, D) a +0 shortbow (unseen) (71, 53, D) the +10 spear of Compound Interest {freeze, +Rage rN++ MR+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (73, 53, D) the amulet "Ufotor" {+Rage rC+ MR++} [amulet of rage] It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. (12, 54, D) a +6 ring of intelligence a +6 ring of dexterity (27, 54, D) an uncursed ring of protection from magic (42, 54, D) a +0 long sword (unseen) (43, 54, D) a +0 long sword of protection (unseen) (46, 54, D) a +0 rapier (unseen) (47, 54, D) the cursed +2 flail of Upheaval {venom, -Tele MR+ Str-3 SInv} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. It has a curse placed upon it. (49, 54, D) a +2 long sword of slicing (unseen) (50, 54, D) a +2 antimagic broad axe (unseen) (51, 54, D) a +0 long sword (unseen) (69, 54, D) a +2 scythe of venom (70, 54, D) a +0 trident (unseen) (71, 54, D) a +0 scythe of flaming (still there?) a +1 scythe of flaming (still there?) (72, 54, D) a +5 scythe of protection (43, 55, D) a +1 dagger of draining (44, 55, D) a +0 long sword (unseen) (46, 55, D) a +0 longbow (unseen) (48, 55, D) the +3 dagger "Plog" {drain, rElec MR- MP+9 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 longbow 42 arrows a +0 leather armour (67, 55, D) a +0 scythe of protection (70, 55, D) the +10 war axe of Slime {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (unseen) (25, 56, D) a shadow dragon hide (28, 56, D) a +5 scythe of flaming (43, 56, D) a +0 short sword (unseen) (45, 56, D) a +0 rapier (unseen) (46, 56, D) a +0 rapier (unseen) (47, 56, D) a +0 short sword a +0 short sword a +0 leather armour a +0 short sword a +0 ring mail (48, 56, D) the +4 great mace of Pnutz {drain, rElec rPois Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (unseen) (67, 56, D) a +3 scythe of venom (68, 56, D) a +2 vampiric scythe (69, 56, D) a +3 scythe of protection (still there?) a +1 scythe of venom (still there?) (25, 57, D) a cursed +0 mace (still there?) a +4 scythe of protection (still there?) (26, 57, D) a +0 hand axe (45, 57, D) a +0 rapier (unseen) (46, 57, D) 7 arrows (48, 57, D) a +0 long sword (66, 57, D) a +1 scale mail of cold resistance (25, 58, D) a +0 war axe (26, 58, D) a +4 dire flail of protection (27, 58, D) a shadow dragon hide (46, 58, D) a +0 rapier (unseen) (47, 58, D) a +0 long sword (51, 59, D) a +0 short sword (unseen) (67, 59, D) a cursed staff of conjuration (26, 60, D) a +1 scythe of freezing