haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the Disquisition on Flames Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 (62, 1, D) a +1 vampiric whip (63, 1, D) an uncursed staff of wizardry (67, 1, D) a +0 dagger (68, 1, D) a +3 antimagic war axe (69, 1, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of air (67, 2, D) an uncursed staff of cold a +0 robe an orc corpse (skeletalised by now) (68, 2, D) a +2 hand axe of electrocution a +0 robe (69, 2, D) a cursed -2 short sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (63, 5, D) a hell hound corpse (skeletalised by now) (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a fan of gales (62, 9, D) a plain deck of defence (63, 9, D) a Necronomicon (70, 9, D) the +2 plate armour of the Eight Curses {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 9, D) a +0 dagger (62, 10, D) a +2 flail of holy wrath (70, 10, D) an uncursed staff of cold (61, 11, D) a +0 mace (unseen) (62, 11, D) a +0 dagger (unseen) (63, 11, D) a +0 mace an orc corpse (skeletalised by now) (70, 11, D) an uncursed staff of conjuration (unseen) (63, 12, D) a +0 short sword (unseen) (70, 12, D) a +0 whip (unseen) (71, 12, D) an uncursed staff of conjuration a +0 robe (72, 12, D) a +0 flail a +0 leather armour (72, 13, D) a +2 hand axe of electrocution a +0 scale mail an orc corpse (skeletalised by now) (62, 17, D) a +2 morningstar of protection (63, 17, D) a cursed ring of loudness (64, 17, D) a +3 dagger of venom (72, 17, D) an uncursed amulet of warding (73, 17, D) a +2 arbalest of flaming (60, 18, D) a +0 leather armour a +0 short sword (62, 18, D) 5 large rocks a crystal ball of energy a cyclops corpse (63, 18, D) a +0 arbalest 24 bolts a yaktaur corpse (64, 18, D) a +0 shortbow 26 arrows a centaur corpse (71, 18, D) a +0 mace of holy wrath (72, 18, D) a +2 hunting sling of freezing (73, 18, D) a +0 rapier of protection (61, 19, D) a +0 arbalest (unseen) (62, 19, D) a +0 arbalest 13 bolts of frost (63, 19, D) a +0 arbalest 15 bolts (62, 20, D) an arrow (71, 20, D) a +0 long sword a cursed -2 whip a naga corpse (skeletalised by now) (72, 20, D) a +0 halberd a naga corpse (skeletalised by now) (61, 21, D) a large rock (63, 21, D) a bolt of frost an arrow (60, 22, D) a large rock (70, 22, D) a black mamba corpse (skeletalised by now) (71, 22, D) a black mamba corpse (skeletalised by now) (72, 22, D) a water moccasin corpse (skeletalised by now) (59, 23, D) a large rock (60, 24, D) a large rock (50, 26, D) a lantern of shadows (51, 26, D) a book of Minor Magic (52, 26, D) a +1 spear of flaming (53, 26, D) a legendary deck of summoning (54, 26, D) an uncursed ring of stealth (61, 27, D) a +3 morningstar of crushing (62, 27, D) the cursed +1 ring mail "Zoanaisy" {Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (64, 27, D) a book of Hinderance (65, 27, D) a book of Cantrips (72, 27, D) a +2 robe (73, 27, D) Loqesos's Almanac of Conjuration and Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Iron Shot Conjuration/Earth 6 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 (62, 28, D) a +2 antimagic dagger (63, 28, D) a +2 halberd of protection (64, 28, D) an uncursed staff of air (72, 28, D) a box of beasts (63, 30, D) a water moccasin corpse an iguana corpse (64, 30, D) a porcupine corpse (70, 30, D) a swamp drake corpse (skeletalised by now) (72, 30, D) a steam dragon corpse (skeletalised by now) (70, 31, D) a fire drake corpse (skeletalised by now) (47, 32, D) a +0 morningstar (48, 33, D) a large rock (49, 37, D) Exad's Papyrus of Burning Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Bolt of Fire Conjuration/Fire 6 (50, 37, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (51, 37, D) a +0 trident of freezing (53, 37, D) a +0 morningstar of distortion (57, 37, D) a +1 longbow of flaming (unseen) (59, 37, D) a +0 triple crossbow of flaming (61, 37, D) the cursed +0 chain mail of Wabul {Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It has a curse placed upon it. (62, 37, D) Hadaryraif's Catalogue of Enhancements Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Ring of Flames Charms/Fire 7 (63, 37, D) a book of Annihilations (69, 37, D) an uncursed ring of magical power (70, 37, D) a +2 rapier of draining (71, 37, D) a cursed -2 ring of dexterity (72, 37, D) a disc of storms (73, 37, D) the +7 short sword of Wealth {antimagic, rF+ rN+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (49, 38, D) a +0 glaive of flaming (50, 38, D) a scroll of brand weapon (51, 38, D) the +3 hunting sling of Zoticy Tyacw {speed, rPois Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from poison. (52, 38, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (53, 38, D) the +3 flail of Calamity {crush, +Inv rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). It lets you turn invisible. (60, 38, D) a +2 robe of fire resistance (61, 38, D) a +1 long sword of slicing (70, 38, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 38, D) a +0 trident a throwing net a book of Alchemy a merfolk corpse (73, 38, D) a +0 shortbow 17 arrows a +1 scythe of protection (74, 38, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (70, 39, D) a sheep corpse (71, 39, D) a +0 trident (72, 39, D) a +0 trident (unseen) (60, 40, D) a +0 giant club (unseen) (61, 40, D) a +0 dagger a +0 robe a wand of random effects (26) (69, 40, D) a sheep corpse (70, 40, D) an arrow (71, 40, D) a +2 shortbow of flaming 16 arrows (72, 40, D) a +0 trident (unseen) (59, 41, D) a +0 dagger of chaos (unseen) (60, 41, D) a +4 battleaxe of electrocution (unseen) (61, 41, D) a +4 mace of holy wrath a +1 leather armour of poison resistance a potion of magic (62, 41, D) a +2 great mace of holy wrath (unseen) (70, 41, D) an arrow (60, 42, D) 3 bolts (61, 42, D) a +0 dagger (unseen) (71, 42, D) a throwing net an arrow (47, 43, D) a +0 shortbow a +0 long sword of flaming 4 arrows of flame a +0 robe an apis corpse (47, 44, D) a +1 whip of holy wrath a +0 robe (60, 44, D) a bolt a poisoned arrow (47, 45, D) an arrow 4 arrows of flame (48, 45, D) a +3 scimitar of holy wrath a +0 large shield a +1 long sword of flaming a +0 longbow 17 arrows a +0 robe a +4 scimitar of holy wrath a +0 large shield an uncursed ring of ice a +1 whip of holy wrath a +0 robe (50, 45, D) an arrow of flame (61, 45, D) a poisoned arrow