haldagan the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a legendary deck of summoning (20, 1, D) a book of Geomancy (21, 1, D) a stone of tremors (22, 1, D) a crystal ball of energy (23, 1, D) a +0 dagger of draining a cursed +0 robe a fan of gales a human corpse (24, 1, D) a +0 dagger (still there?) the cursed +2 hand crossbow "Haskiric" {velocity, rPois rC- MR+ Dex+3} (still there?) Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 1, D) a +0 greatsling of flaming (26, 1, D) an uncursed staff of wizardry (27, 1, D) an uncursed staff of cold (28, 1, D) an uncursed staff of energy (29, 1, D) an uncursed staff of death (35, 1, D) a Grand Grimoire (36, 1, D) Uleki's Guide on Dusty Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Iron Shot Conjuration/Earth 6 (37, 1, D) an uncursed staff of summoning (38, 1, D) the +11 hand crossbow of Propriety {freeze, rPois rF+ MR+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (39, 1, D) a +1 arbalest of velocity (40, 1, D) a book of Frost (41, 1, D) a Necronomicon (42, 1, D) an uncursed staff of poison (49, 1, D) an uncursed staff of energy (50, 1, D) a lamp of fire (51, 1, D) a +1 ring mail of fire resistance (52, 1, D) a +1 great mace of venom (53, 1, D) an uncursed staff of cold (54, 1, D) the +11 scimitar "Arbiter" {freeze, rC- Str+4 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to cold. (55, 1, D) a book of Clouds (61, 1, D) an uncursed amulet of the gourmand (62, 1, D) a cursed -2 ring of dexterity (67, 1, D) the Grimoire of Combat Magic and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 Dithmenos disapproves of the use of such an item. (68, 1, D) an uncursed amulet of the gourmand (69, 1, D) an uncursed staff of power (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 dagger (19, 2, D) a +3 ring of evasion (20, 2, D) an uncursed staff of power (21, 2, D) a crystal ball of energy (22, 2, D) the +9 trident of Drought {freeze, rElec rF- MP+9 Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). (23, 2, D) an uncursed amulet of guardian spirit (24, 2, D) a book of Power (25, 2, D) 2 potions of might (26, 2, D) an uncursed staff of poison (27, 2, D) a +2 scale mail of cold resistance (28, 2, D) a +0 scale mail of fire resistance (29, 2, D) a book of Ice (36, 2, D) a cursed -2 ring of evasion (37, 2, D) a book of Alchemy (38, 2, D) a book of Callings (39, 2, D) a Necronomicon (40, 2, D) Sif Muna's Disquisition on Feathers Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (41, 2, D) an uncursed staff of power (42, 2, D) a box of beasts (49, 2, D) a book of Frost (50, 2, D) a book of the Tempests (51, 2, D) a Grand Grimoire (52, 2, D) a +0 scale mail of positive energy (53, 2, D) an uncursed staff of poison (54, 2, D) a book of the Warp (55, 2, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. Dithmenos disapproves of the use of such an item. (75, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 rapier a crystal ball of energy (62, 9, D) a +0 scimitar a +0 buckler a +2 ice dragon armour (63, 9, D) a +0 short sword a +2 morningstar of freezing (70, 9, D) an uncursed staff of wizardry (71, 9, D) a +2 trident of piercing (72, 9, D) an uncursed staff of poison (62, 10, D) a +0 rapier a +6 spear of venom (70, 10, D) a +0 spear of venom (72, 10, D) a +1 long sword of pain (49, 13, D) a +2 long sword of slicing (51, 13, D) a book of Beasts (52, 13, D) a disc of storms a very ugly thing corpse (skeletalised by now) (53, 13, D) a disc of storms (55, 13, D) a +2 hunting sling of flaming (50, 14, D) the +3 plate armour of the Blacksmith {rElec} It insulates you from electricity. (51, 14, D) an uncursed ring of invisibility (52, 14, D) a book of Callings (53, 14, D) the cursed +0 spear "Igruustru" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (54, 14, D) a +2 shortbow of flaming (35, 15, D) a +0 leather armour (37, 15, D) a disc of storms (38, 15, D) a stone of tremors (39, 15, D) a +6 giant club (40, 15, D) a book of Party Tricks (41, 15, D) an uncursed ring of see invisible (42, 15, D) an uncursed staff of earth (43, 15, D) a +0 leather armour (35, 16, D) a +0 rapier (37, 16, D) a +0 great mace of holy wrath (38, 16, D) the ring of Descent {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. (39, 16, D) a plain deck of defence (41, 16, D) a +0 great sword of holy wrath (42, 16, D) an uncursed amulet of resist corrosion (43, 16, D) an uncursed staff of air (61, 17, D) a +1 ice dragon armour (62, 17, D) the cursed +3 executioner's axe of Equilibrium {distort, rN++} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from negative energy. It has a curse placed upon it. (63, 17, D) a +7 quarterstaff of crushing (64, 17, D) a cursed -2 ring of strength (71, 17, D) a +0 trident a throwing net (72, 17, D) the +5 hand axe of Raenuts {vamp, rPois rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from poison. (73, 17, D) a +0 shortbow 25 arrows (62, 18, D) the +8 hand crossbow of Winter {velocity, rF+ MR+} Any bolt fired from it inflicts extra damage. It protects you from fire. It affects your resistance to hostile enchantments. (63, 18, D) a plain deck of destruction (64, 18, D) a phantom mirror (71, 18, D) a +0 shortbow 12 arrows a +2 shortbow of evasion (72, 18, D) a +3 flail of holy wrath (73, 18, D) a +0 trident a +0 trident 8 tomahawks (75, 20, D) 2 arrows (49, 25, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (50, 25, D) a potion of agility (51, 25, D) a +2 spear of venom (52, 25, D) a +0 leather armour of magic resistance (53, 25, D) a lantern of shadows (54, 25, D) a +3 ring of dexterity (55, 25, D) a +1 antimagic glaive (50, 26, D) an uncursed staff of power (51, 26, D) a scroll of brand weapon (52, 26, D) a book of Dreams (53, 26, D) a book of Burglary (54, 26, D) a +5 ring of intelligence (61, 27, D) a +5 hand crossbow of flaming (63, 27, D) a crystal ball of energy (64, 27, D) a +2 morningstar of pain (65, 27, D) the cursed +0 hand crossbow of the Wilderness {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. (71, 27, D) a book of Clouds (62, 28, D) a +2 great sword of holy wrath (63, 28, D) a +1 spear of venom (71, 28, D) a stone of tremors (72, 28, D) a +0 vampiric whip (73, 28, D) a +3 battleaxe of freezing (34, 29, D) a +0 long sword (still there?) an uncursed ring of fire (still there?) (35, 29, D) a +0 scimitar of freezing (still there?) the ring "Bogeungu" {rC++ MR+} (still there?) [ring of protection from magic] It greatly protects you from cold. It affects your resistance to hostile enchantments. (36, 29, D) a +0 long sword (still there?) an uncursed ring of wizardry (still there?) (37, 29, D) a +0 long sword (still there?) a +2 spear of freezing (still there?) (38, 29, D) a +0 blowgun a +0 scimitar a +0 shortbow 22 arrows an elf corpse (39, 29, D) a +0 rapier of flaming a +0 rapier a cursed +0 leather armour an uncursed staff of earth an elf corpse (40, 29, D) a +0 dagger (still there?) a book of Spatial Translocations (still there?) (41, 29, D) a +0 scimitar (still there?) a book of Fire (still there?) (42, 29, D) a +0 long sword (still there?) a fan of gales (still there?) (43, 29, D) a +0 rapier (still there?) a +0 hand crossbow of evasion (still there?) (44, 29, D) a +0 longbow (still there?) a disc of storms (still there?) (35, 30, D) a +0 short sword a +2 rod of shadows (12/12) (36, 30, D) a +1 leather armour of poison resistance a shapeshifter corpse (37, 30, D) a +3 short sword an uncursed ring of ice (38, 30, D) a +0 scimitar a +0 leather armour a +2 double sword of flaming an elf corpse (39, 30, D) a +0 longbow 10 arrows a disc of storms (40, 30, D) a +0 long sword a +0 shortbow 22 arrows a +0 ring mail a Fen Folio (41, 30, D) a +0 rapier a +0 trident of freezing an elf corpse (42, 30, D) a +0 shortbow 11 arrows a Young Poisoner's Handbook an elf corpse (43, 30, D) a +0 shortbow 10 poisoned arrows a book of Clouds (62, 30, D) a +0 spear (61, 31, D) a +0 dagger a +0 robe (62, 31, D) a +0 quarterstaff a +0 robe a +0 dagger a +0 robe (63, 32, D) a cursed -1 rapier a +0 robe (63, 33, D) a +0 short sword a +0 robe (49, 37, D) an uncursed staff of summoning (50, 37, D) a cursed staff of poison (51, 37, D) a +5 shortbow (52, 37, D) a book of Enchantments (53, 37, D) the +9 chain mail of the Accordion {*Confuse Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It may confuse you when you take damage. (54, 37, D) an uncursed staff of wizardry (59, 37, D) a cursed ring of loudness (60, 37, D) a sack of spiders (61, 37, D) an uncursed staff of poison (62, 37, D) a +2 dire flail of draining (63, 37, D) a plain deck of changes (69, 37, D) a +0 short sword (still there?) a scroll of brand weapon (still there?) (70, 37, D) a cursed +0 long sword (still there?) a +0 long sword (still there?) (71, 37, D) a +0 long sword of electrocution a +0 leather armour a +0 long sword a +0 long sword a +0 ring mail the cursed +1 dagger of the Middle {speed, rF++ rC++ Stlth-} Attacks with this weapon are significantly faster. It greatly protects you from fire. It greatly protects you from cold. It makes you less stealthy. It has a curse placed upon it. (72, 37, D) a +2 robe of magic resistance (73, 37, D) a +4 flail of draining (49, 38, D) a +4 short sword of speed (50, 38, D) the +1 buckler "Qukhlufeq" {-Tele MR+ rCorr Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It protects you from acid and corrosion. (51, 38, D) a +3 broad axe of venom (52, 38, D) an uncursed ring of protection from fire (53, 38, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (59, 38, D) a +4 vampiric short sword (60, 38, D) the cursed +1 ring mail of Whack-A-Mole {*Confuse +Inv rC+ SInv} It protects you from cold. It lets you see invisible. It lets you turn invisible. It may confuse you when you take damage. It has a curse placed upon it. (61, 38, D) a +0 trident a book of Flames (62, 38, D) the +6 short sword of Yzxuykoa {venom, Int+3 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). (63, 38, D) the cursed +2 trident "Demonbane" {pierce, *Corrode Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It may corrode your equipment when you take damage. It has a curse placed upon it. (70, 38, D) a +0 long sword Sif Muna's Volume of Protection and the Snowflakes Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Condensation Shield Ice 4 d - Haste Charms 6 e - Simulacrum Ice/Necromancy 6 (71, 38, D) a cursed -3 scimitar a +0 buckler a +4 glaive of venom (72, 38, D) a +2 shortbow of velocity (73, 38, D) a +2 shortbow of flaming (51, 39, D) a large rock (70, 41, D) a cursed -2 long sword (unseen)