haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an ornate deck of defence (20, 1, D) a Young Poisoner's Handbook (24, 1, D) a +6 ring of dexterity (25, 1, D) a +0 scale mail of cold resistance (26, 1, D) a +2 morningstar of freezing (27, 1, D) an uncursed staff of wizardry (28, 1, D) a Young Poisoner's Handbook (29, 1, D) the +5 swamp dragon armour of the Desert {+Blink rPois} It protects you from poison. It lets you blink. (35, 1, D) a book of Battle (36, 1, D) a book of Clouds (37, 1, D) a +0 arbalest of flaming (39, 1, D) a +5 hand axe of chopping (40, 1, D) a phial of floods (41, 1, D) an uncursed ring of flight (42, 1, D) a +3 ring of dexterity (50, 1, D) a +2 rapier of venom (51, 1, D) a disc of storms (52, 1, D) the +1 robe "Pono" {Str+4} It affects your strength (+4). (53, 1, D) Timet's Almanac of Confrontation and Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Iron Shot Conjuration/Earth 6 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Simulacrum Ice/Necromancy 6 (54, 1, D) a +6 morningstar of protection (61, 1, D) a cursed staff of wizardry (63, 1, D) an uncursed staff of fire (68, 1, D) an uncursed staff of fire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (20, 2, D) a +0 robe (24, 2, D) 42 fruits (25, 2, D) the +4 scale mail "Hukkefie" {Str+4} It affects your strength (+4). (29, 2, D) a phial of floods (36, 2, D) the +1 spear of Kaitz {holy, rPois rF+ MR+ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (37, 2, D) a crystal ball of energy (38, 2, D) a +1 battleaxe of venom (39, 2, D) the +3 war axe of Outrage {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (40, 2, D) a +1 ring of protection (41, 2, D) the +8 flail of Currency {venom, +Fly rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It lets you fly. (42, 2, D) a +7 hand axe of electrocution (49, 2, D) an uncursed staff of cold (50, 2, D) the +11 demon trident of Severance {elec, MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). (52, 2, D) a +2 spear of piercing (54, 2, D) a +2 rapier of speed (55, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (24, 3, D) a +0 halberd a +0 chain mail the ring "Budi" {rPois rF+ MP+9 Dex+2 Slay+3} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (75, 4, D) a +0 rapier a +0 robe a +0 buckler (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (23, 5, D) a +0 dagger (unseen) (49, 5, D) a +7 blowgun (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a +1 morningstar of protection (53, 6, D) a +4 quick blade (4, 7, D) a +3 large shield (unseen) (21, 7, D) a +0 dagger (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (20, 8, D) a +0 great sword (unseen) (21, 8, D) a +0 dagger (unseen) (22, 8, D) a +2 vampiric battleaxe a +0 robe a potion of might (37, 8, D) a wand of fire (0) (22, 9, D) a +0 dagger (unseen) (61, 9, D) an uncursed staff of energy (72, 9, D) a +1 leather armour of positive energy (62, 10, D) an uncursed staff of power (72, 10, D) a +0 great mace (10, 12, D) a wand of cold (0) (71, 12, D) a +0 trident (2, 13, D) a crystal ball of energy (3, 13, D) an uncursed staff of air (4, 13, D) a +2 chain mail of fire resistance (5, 13, D) a +6 shortbow of flaming (6, 13, D) a +2 rod of inaccuracy (14/14) (7, 13, D) a +1 hand axe of electrocution (8, 13, D) a +3 leather armour of poison resistance (9, 13, D) a book of Death (11, 13, D) a +2 longbow of freezing (12, 13, D) a +2 flail of protection (49, 13, D) a disc of storms (51, 13, D) a +0 trident (52, 13, D) the +5 giant spiked club of Dithmenos's Anger {antimagic, rPois rN+ Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It protects you from poison. It protects you from negative energy. (53, 13, D) a book of Necromancy (54, 13, D) a book of Maledictions (55, 13, D) a +2 dagger of holy wrath (70, 13, D) a +0 dire flail a +3 arbalest of flaming a +0 plate armour (71, 13, D) a +5 battleaxe of distortion a +0 leather armour (72, 13, D) a +0 arbalest 17 bolts (2, 14, D) an uncursed staff of cold (3, 14, D) a book of Clouds (4, 14, D) a +1 antimagic glaive (5, 14, D) an uncursed ring of protection from magic (6, 14, D) a crystal ball of energy (7, 14, D) a plain deck of destruction (9, 14, D) a +4 hand axe of venom (10, 14, D) a cursed amulet of inaccuracy (11, 14, D) a +1 scythe of pain a +2 scythe of slicing a stone of tremors (12, 14, D) an uncursed staff of conjuration (23, 14, D) a cursed +0 long sword (unseen) (50, 14, D) a +4 ring of slaying (51, 14, D) a +0 dagger a +0 robe a +1 ring mail of magic resistance (52, 14, D) a +0 dagger (still there?) an uncursed ring of positive energy (still there?) (53, 14, D) the +8 plate armour of Leapfrog {Int+3} It affects your intelligence (+3). (54, 14, D) a +2 robe of cold resistance (55, 14, D) an uncursed staff of summoning (71, 14, D) 2 bolts (2, 15, D) an uncursed staff of death (3, 15, D) the +1 chain mail "Yveys" {rF+} It protects you from fire. (5, 15, D) a scroll of brand weapon (6, 15, D) a box of beasts (8, 15, D) the +7 broad axe "Woso Guttaz" {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (9, 15, D) a wand of heal wounds (5) (10, 15, D) a +3 ring of protection (11, 15, D) a +0 long sword (still there?) a sack of spiders (still there?) (13, 15, D) a wand of random effects (15) (35, 15, D) an uncursed staff of earth (36, 15, D) an uncursed ring of flight (37, 15, D) the Compendium of Nocuous Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Bolt of Cold Conjuration/Ice 6 (38, 15, D) a +0 rapier of flaming (39, 15, D) a cursed staff of summoning (40, 15, D) the +10 great mace "Rel Lemi" {drain, rPois Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from poison. (41, 15, D) the Guide on Clay Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Passwall Transmutation/Earth 3 (42, 15, D) an uncursed staff of summoning (43, 15, D) an uncursed staff of earth (50, 15, D) the cursed +0 battleaxe "Ifaipl Adwe" {chop, MR+ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (51, 15, D) a +2 halberd of protection a +0 chain mail (52, 15, D) a +0 battleaxe (unseen) (55, 15, D) a +0 battleaxe (11, 16, D) a +0 scythe of slicing (unseen) (12, 16, D) a +0 mace (35, 16, D) the cursed +0 scale mail of the Hills {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (36, 16, D) a lamp of fire (37, 16, D) the +5 trident "Roschibur" {vamp, +Inv rF- rN+++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you turn invisible. (38, 16, D) a +2 war axe of chopping (39, 16, D) an uncursed amulet of guardian spirit (40, 16, D) an uncursed ring of flight (41, 16, D) a +0 falchion of slicing (42, 16, D) a +2 mace of protection (43, 16, D) an uncursed amulet of faith (50, 16, D) a +0 club (unseen) (51, 16, D) a +0 long sword a +0 chain mail (52, 16, D) a +0 short sword (unseen) (19, 17, D) a +2 chain mail of poison resistance (20, 17, D) a Young Poisoner's Handbook (21, 17, D) a book of Geomancy (22, 17, D) a disc of storms (23, 17, D) a book of Minor Magic (24, 17, D) a +0 falchion of slicing (26, 17, D) the +6 trident of Quick Death {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (27, 17, D) an uncursed ring of positive energy (28, 17, D) a +0 hand crossbow of freezing (29, 17, D) a +0 buckler of positive energy (52, 17, D) a cursed -2 dire flail a +0 chain mail (53, 17, D) a +0 trident (unseen) (61, 17, D) a +5 ring of strength (64, 17, D) a +1 great mace of protection (71, 17, D) a +3 plate armour of magic resistance (73, 17, D) a book of Power (19, 18, D) a +0 whip (20, 18, D) 4 scrolls of enchant weapon (23, 18, D) a book of Frost (24, 18, D) an uncursed staff of wizardry (25, 18, D) a fan of gales (26, 18, D) a +0 hunting sling of velocity (27, 18, D) an uncursed staff of conjuration (28, 18, D) a book of Beasts (29, 18, D) an uncursed staff of wizardry (63, 18, D) a Fen Folio (64, 18, D) the Almanac of Companions Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Shadow Creatures Summoning 5 d - Summon Forest Summoning/Translocation 5 (72, 18, D) a book of Cantrips (73, 18, D) a +6 bardiche (24, 19, D) a +0 scale mail of cold resistance (25, 19, D) the ring of Kije {-Tele rN+++ Str-2 Int+3 Stlth-} [ring of loudness] It affects your strength (-2). It affects your intelligence (+3). It renders you almost immune to negative energy. It prevents most forms of teleportation. It makes you less stealthy. (63, 19, D) a +6 ring of intelligence a +6 ring of dexterity a +0 leather armour a +0 short sword (63, 20, D) a +0 dagger a +0 robe a +0 buckler (62, 21, D) a +0 spear (63, 21, D) a +0 spear a +0 buckler (64, 21, D) a +0 short sword a +0 robe (71, 21, D) a +0 quarterstaff (unseen) (34, 22, D) 4 scrolls of amnesia (62, 22, D) a +0 dagger a +0 robe a +2 buckler (74, 22, D) a +0 dagger a +0 robe (73, 23, D) a cursed -2 spear (75, 23, D) a cursed -2 spear a cursed -2 blowgun 2 curare-tipped needles a +0 buckler (49, 25, D) a disc of storms (50, 25, D) an uncursed staff of cold (51, 25, D) the +4 long sword "Tiluegyo" {slice, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (53, 25, D) a +1 shortbow of velocity (54, 25, D) a +0 mace of protection (55, 25, D) a lamp of fire (50, 26, D) the +10 flail of the Rattle-Snake {freeze, *Contam rElec rPois Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (53, 26, D) a +3 blowgun (54, 26, D) a cursed staff of fire (26, 27, D) a cursed staff of summoning a +0 hand crossbow of flaming (61, 27, D) a +0 dagger (62, 27, D) a +4 ring of dexterity (63, 27, D) a book of Alchemy (64, 27, D) a +1 chain mail of positive energy (65, 27, D) an uncursed staff of cold (66, 27, D) an uncursed staff of summoning (unseen) (71, 27, D) a +3 hand crossbow of flaming (73, 27, D) a +0 dagger (62, 28, D) an uncursed staff of wizardry (63, 28, D) a +0 dagger (64, 28, D) a +0 club (65, 28, D) a cursed -2 dagger (67, 28, D) a +0 falchion (71, 28, D) a +2 ring of strength (72, 28, D) a +0 dagger (73, 28, D) an ornate deck of defence (27, 29, D) a +1 hand axe of venom (unseen) (34, 29, D) a disc of storms (35, 29, D) a +0 dagger (39, 29, D) Ywuremm's Guide on the Destructive Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Force Lance Conjuration/Translocation 4 d - Ice Form Ice/Transmutation 4 e - Freezing Cloud Conjuration/Ice/Air 6 (40, 29, D) the Papyrus of Helpful Transmutation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Stoneskin Transmutation/Earth 2 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Blade Hands Transmutation 5 (41, 29, D) the +4 trident of Vyw Isa {pierce, Int+2 Dex+9} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+9). (42, 29, D) an uncursed ring of fire (43, 29, D) the Incunabulum of Gliding Darkness Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Swiftness Charms/Air 2 d - Corpse Rot Necromancy 2 e - Agony Necromancy 5 f - Conjure Ball Lightning Conjuration/Air 6 (44, 29, D) a phial of floods (63, 29, D) a +1 mace of draining (unseen) (65, 29, D) a cursed -3 club (36, 30, D) a +0 battleaxe of chopping (40, 30, D) a box of beasts (41, 30, D) the +6 scimitar of Reason {venom, rF+ rC+++ Int+3 Dex-4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It renders you almost immune to cold. (43, 30, D) a +2 falchion of electrocution (65, 30, D) a +0 ring mail (66, 30, D) an uncursed staff of power a +0 robe (75, 30, D) a +0 short sword a +0 leather armour (42, 31, D) an uncursed ring of ice (50, 31, D) a +0 long sword a cursed +0 spear a +1 arbalest of flaming a +0 robe (65, 31, D) a +0 hand axe (unseen) (1, 32, D) Ampov's Handbook of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Hydra Summoning 7 (2, 32, D) a +3 rod of ignition (12/12) (3, 32, D) a book of Callings (4, 32, D) a lamp of fire (5, 32, D) an uncursed ring of ice (6, 32, D) a +2 iron rod (13/13) (7, 32, D) the +7 glaive of Yeast {flame, +Inv rC- MR+++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (8, 32, D) the ring "Cuffaen" {rElec MR- Slay+2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (9, 32, D) the ring "Tuvidekhlo" {rElec rPois Int-2 Stlth+} [ring of poison resistance] It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (10, 32, D) a book of Unlife (11, 32, D) a +3 iron rod (12/12) (12, 32, D) a +3 leather armour of cold resistance (13, 32, D) the ring "Qilloo" {rC+ Str+2 Int-4 Dex+4} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. (74, 32, D) a +0 shortbow 14 arrows a +2 falchion of slicing (75, 32, D) a +0 dagger (1, 33, D) a +1 pair of gloves of dexterity (2, 33, D) a +3 flail of holy wrath (3, 33, D) an uncursed ring of protection from cold (4, 33, D) a scroll of brand weapon (5, 33, D) a +0 hunting sling of freezing (7, 33, D) a plain deck of defence (8, 33, D) a book of Unlife (9, 33, D) a book of Ice (10, 33, D) the Reference Book on Dusty Ice Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Metabolic Englaciation Hexes/Ice 5 f - Simulacrum Ice/Necromancy 6 (11, 33, D) a +1 robe of fire resistance (12, 33, D) a lamp of fire (19, 33, D) the cursed +1 shortbow "Xofate" {freeze, rN+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (21, 33, D) the cursed +1 hand crossbow of the Coin {flame, rElec rN+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (23, 33, D) the Incunabulum of Execration Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Mass Confusion Hexes 6 (25, 33, D) a +7 hunting sling (26, 33, D) 3 potions of berserk rage (28, 33, D) a plain deck of changes (29, 33, D) a +1 mace of protection (36, 33, D) a cursed +0 dagger (unseen) (40, 33, D) a cursed -1 dagger (unseen) (73, 33, D) a cursed -2 dagger (unseen) (75, 33, D) an arrow (1, 34, D) a sack of spiders (3, 34, D) the +1 ring mail of the Big Bang {Str+2} It affects your strength (+2). (4, 34, D) a +1 scimitar of holy wrath (5, 34, D) the cursed +0 dagger of Doom {drain, rF- MR+ Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 34, D) an uncursed staff of fire (7, 34, D) a +2 flail of draining (8, 34, D) a book of the Dragon (9, 34, D) a book of Party Tricks (10, 34, D) a +0 cloak of invisibility (11, 34, D) a +3 war axe of flaming (12, 34, D) a book of Power (13, 34, D) a book of Clouds (14, 34, D) a +6 ring of strength (19, 34, D) a lantern of shadows (21, 34, D) a +3 ring mail of fire resistance (22, 34, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (24, 34, D) the Grimoire of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Venom Bolt Conjuration/Poison 5 f - Conjure Ball Lightning Conjuration/Air 6 (25, 34, D) a scroll of brand weapon (26, 34, D) a +4 rapier of flaming (28, 34, D) a book of Burglary (29, 34, D) a +3 scale mail of cold resistance (74, 34, D) an uncursed staff of conjuration (unseen) (75, 34, D) 2 arrows (6, 35, D) a plain deck of summoning {drawn: 1} (14, 35, D) a +0 scythe of venom (21, 35, D) a book of Callings (23, 35, D) the +5 scale mail of Zuott {Str+4} It affects your strength (+4). (24, 35, D) a Grand Grimoire (25, 35, D) the ring of Wium {Fire Str+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. (26, 35, D) a cursed staff of conjuration (38, 35, D) a +0 bardiche of venom (unseen) (11, 36, D) a +0 halberd (unseen) (21, 36, D) a +0 rod of ignition (11/11) (39, 36, D) a +0 mace (unseen) (12, 37, D) a +3 scythe of venom (13, 37, D) a +1 scythe of venom (38, 37, D) a cursed +0 halberd a +0 robe (41, 37, D) a +0 dagger (unseen) (42, 37, D) a +0 bardiche (unseen) (49, 37, D) a +1 shortbow of flaming (50, 37, D) a phial of floods (51, 37, D) a +3 ring of intelligence (52, 37, D) a +0 steam dragon armour (53, 37, D) a book of Air (54, 37, D) the Reference Book on Augmentations and Darkness Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Haste Charms 6 (59, 37, D) a lantern of shadows (61, 37, D) a manual of Unarmed Combat (62, 37, D) a +2 quarterstaff of distortion (63, 37, D) a +2 cloak of poison resistance (69, 37, D) a +2 plate armour of cold resistance (70, 37, D) a +1 scale mail of fire resistance (73, 37, D) a lantern of shadows (40, 38, D) a +1 leather armour of cold resistance (unseen) (49, 38, D) a +0 spear (50, 38, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (51, 38, D) a +0 longbow of flaming (52, 38, D) a +3 hunting sling of flaming (53, 38, D) the +7 scimitar of the Harvest {slice, *Corrode rPois rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from poison. It may corrode your equipment when you take damage. (59, 38, D) the +4 longbow "Vyxacaot" {venom, rElec rC+ MR+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (60, 38, D) a book of Flames (61, 38, D) the +5 scale mail of the Guilds {rF+ rN++ Int-4 SInv} It affects your intelligence (-4). It protects you from fire. It greatly protects you from negative energy. It lets you see invisible. (62, 38, D) a book of Summonings (63, 38, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (70, 38, D) a +0 ring mail of fire resistance (71, 38, D) the Collected Works on Aid Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Haste Charms 6 (72, 38, D) an uncursed staff of poison (73, 38, D) a +1 long sword of slicing (49, 39, D) the +9 trident "Jautreq" {venom, *Noise rF+ rN+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It may make noises in combat. (unseen) (60, 40, D) a +0 great sword of flaming (68, 40, D) a +0 arbalest 13 bolts (69, 40, D) a +2 arbalest of flaming 14 bolts a +0 dagger a +0 robe (70, 40, D) a +0 war axe a +0 chain mail (71, 40, D) a +0 battleaxe a +0 plate armour (50, 41, D) a scroll of brand weapon (60, 41, D) a +1 great sword of flaming (61, 41, D) a +0 great sword of flaming (unseen) (62, 41, D) a +1 scimitar of flaming (69, 41, D) 2 bolts (70, 41, D) a +0 great mace a +0 plate armour (71, 41, D) a +1 flail of protection a +0 arbalest 26 bolts a +0 dagger a +0 robe (49, 42, D) a +0 club (unseen) (70, 42, D) a +0 club a +0 robe (51, 43, D) a +0 halberd (unseen) (71, 43, D) a bolt (59, 48, D) a plain deck of war (60, 48, D) a +0 scimitar (62, 48, D) the +9 plate armour of Pomafouh {-Cast rElec rCorr Dex+6} It affects your dexterity (+6). It insulates you from electricity. It prevents spellcasting. It protects you from acid and corrosion. (63, 48, D) an ornate deck of escape (68, 48, D) a +0 helmet of see invisible (69, 48, D) a +0 buckler of fire resistance (70, 48, D) a +2 ring mail of cold resistance (71, 48, D) a cursed -3 ring of dexterity (72, 48, D) a +1 swamp dragon armour (73, 48, D) a book of Summonings (74, 48, D) a box of beasts (75, 48, D) a +4 war axe of electrocution (18, 49, D) an uncursed amulet of rage (19, 49, D) a +4 mace of crushing (20, 49, D) 2 potions of agility (22, 49, D) a +6 vampiric scythe (23, 49, D) a +3 lightning rod (12/12) (24, 49, D) the +0 robe of the Thirteen Lies {Int+3} It affects your intelligence (+3). (25, 49, D) a plain deck of defence (26, 49, D) a book of Conjurations (27, 49, D) a book of the Sky (30, 49, D) the ring "Vizikhlick" {MR+ MP+9 Int+3 Dex+3 Stlth+} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (31, 49, D) a +2 hand axe of electrocution (34, 49, D) the +4 greatsling "Reus Wiy" {flame, rF+ Int+4 Dex-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It lets you see invisible. (38, 49, D) an uncursed staff of fire (39, 49, D) the +1 leather armour of Protective Custody {rN++} It greatly protects you from negative energy. (40, 49, D) the cursed +1 great sword of Somewhere Else {slice, *Drain rElec Str-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (41, 49, D) a +3 ring mail of poison resistance (42, 49, D) the +7 chain mail of the Seas {rC+} It protects you from cold. (43, 49, D) the +6 battleaxe "Secret Weapon" {flame, *Confuse MP+9 Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It affects your magic capacity (+9). It may confuse you when you take damage. (44, 49, D) a +5 hand axe of chopping (45, 49, D) a +3 shortbow of flaming (46, 49, D) a lantern of shadows (47, 49, D) an uncursed staff of poison (48, 49, D) a crystal ball of energy (49, 49, D) a book of Necromancy (50, 49, D) a +2 battleaxe of venom (51, 49, D) a +2 vampiric halberd (52, 49, D) a +1 helmet of see invisible (53, 49, D) a book of the Warp (54, 49, D) a stone of tremors (58, 49, D) a +2 long sword of electrocution (59, 49, D) a crystal ball of energy (60, 49, D) a +0 dagger (61, 49, D) a wand of disintegration (3) (63, 49, D) a plain deck of changes (65, 49, D) a +0 hand crossbow of flaming (66, 49, D) a +0 scale mail of fire resistance (67, 49, D) a +0 dire flail (68, 49, D) a +0 battleaxe the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. a mottled draconian corpse (69, 49, D) the cursed +1 ring mail of Disguise {rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (70, 49, D) a +0 halberd an uncursed ring of positive energy an uncursed staff of power (71, 49, D) a +0 halberd a +6 ring of evasion (72, 49, D) a fan of gales (73, 49, D) a +1 scale mail of poison resistance (74, 49, D) a +1 dagger of flaming (18, 50, D) an uncursed staff of cold (20, 50, D) a +3 spear of venom (21, 50, D) a legendary deck of summoning (22, 50, D) an uncursed staff of power (23, 50, D) an ornate deck of wonders (24, 50, D) a lantern of shadows (25, 50, D) the ring of Waeteab {rN+ Dex+5} [ring of positive energy] It affects your dexterity (+5). It protects you from negative energy. (26, 50, D) a +1 mace of draining (28, 50, D) a +8 blowgun (29, 50, D) a crystal ball of energy (30, 50, D) an uncursed staff of conjuration (32, 50, D) the +5 greatsling of Ytruifem {flame, rF+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. (33, 50, D) a +1 arbalest of freezing (34, 50, D) a +4 scythe of flaming (38, 50, D) the +27 Lear's hauberk (39, 50, D) a stone of tremors (40, 50, D) a +1 buckler of reflection (41, 50, D) a lantern of shadows (42, 50, D) an uncursed ring of sustain attributes (43, 50, D) the +4 shortbow of Uracepog {speed, rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from negative energy. (44, 50, D) an uncursed staff of death (45, 50, D) Iskenderun's Tome of Gliding Confrontation Spells Type Level a - Static Discharge Conjuration/Air 3 b - Force Lance Conjuration/Translocation 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Orb of Destruction Conjuration 7 (46, 50, D) the cursed +0 flail of the Egg {flame, -Tele rElec rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (47, 50, D) a book of Hinderance (49, 50, D) a +2 ring mail of fire resistance (50, 50, D) an uncursed staff of earth (51, 50, D) a +2 robe of cold resistance (52, 50, D) an uncursed staff of wizardry (54, 50, D) a book of Air (58, 50, D) a plain deck of defence (59, 50, D) an uncursed staff of power (60, 50, D) a +0 short sword (63, 50, D) a +0 shortbow of freezing (64, 50, D) a lantern of shadows (65, 50, D) a book of Frost (66, 50, D) a +0 glaive (still there?) a +2 glaive of venom (still there?) (67, 50, D) a +0 trident a +0 cloak a book of Dreams (68, 50, D) a +0 halberd of chopping an uncursed amulet of clarity a +0 whip a +0 cloak a +0 long sword a +0 hand axe a book of Battle a yellow draconian corpse a white draconian corpse (69, 50, D) a +0 long sword a +0 cloak a +0 flail a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. a +0 scimitar a +1 ring of evasion the +7 hand crossbow of Byter {freeze, +Fly rElec Dex+2 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It makes you less stealthy. a black draconian corpse a red draconian corpse a red draconian corpse (70, 50, D) a +0 glaive (still there?) a +0 rapier (still there?) (71, 50, D) a +0 flail (still there?) an uncursed staff of cold (still there?) (72, 50, D) an uncursed staff of cold (73, 50, D) a +1 hand axe of chopping (74, 50, D) a lamp of fire (0, 51, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (1, 51, D) an uncursed ring of positive energy (3, 51, D) a fan of gales (4, 51, D) an uncursed staff of fire (5, 51, D) a cursed -3 ring of strength (7, 51, D) a +6 ring of strength a wand of enslavement (15) a wand of flame (15) (8, 51, D) the cursed +2 hand axe of Starshine {flame, rN+ Str+7 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (9, 51, D) a +1 mace (unseen) (10, 51, D) a +4 scimitar of holy wrath (11, 51, D) a lamp of fire (12, 51, D) the cursed +3 great mace of Valour {flame, rElec Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (13, 51, D) an uncursed ring of protection from fire (14, 51, D) a +3 chain mail of cold resistance (18, 51, D) a stone of tremors (19, 51, D) a +3 chain mail of cold resistance (21, 51, D) a +4 plate armour of cold resistance (23, 51, D) a +4 great sword of holy wrath (24, 51, D) a +2 mace of protection (25, 51, D) a +0 chain mail of cold resistance (26, 51, D) a plain deck of defence (27, 51, D) a +4 ring of protection (28, 51, D) a scroll of brand weapon (30, 51, D) an uncursed ring of protection from cold (31, 51, D) a +2 war axe of electrocution (32, 51, D) the ring "Buffimoa" {rN+ Str+4 Dex+3} [ring of strength] It affects your strength (+4). It affects your dexterity (+3). It protects you from negative energy. (33, 51, D) an ornate deck of summoning (34, 51, D) a +2 dagger of speed (38, 51, D) an uncursed staff of poison (39, 51, D) a +2 robe of magic resistance (40, 51, D) a +2 flail of venom (41, 51, D) a +3 scale mail of poison resistance (42, 51, D) a fan of gales (43, 51, D) a +3 scale mail of cold resistance (44, 51, D) a manual of Slings (45, 51, D) a fan of gales (46, 51, D) a +2 ring of strength (47, 51, D) a +2 plate armour of magic resistance (48, 51, D) the +7 shortbow "Luquucw" {freeze, rC+ rN++ MR- Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (49, 51, D) a fan of gales (50, 51, D) a book of Death (51, 51, D) the +1 leather armour "Tal Enlu" {rN+++ MR- Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (52, 51, D) a +2 quarterstaff of protection (53, 51, D) an uncursed staff of cold (54, 51, D) a +1 flail of protection (63, 51, D) a +3 scale mail of cold resistance (64, 51, D) an uncursed staff of wizardry (65, 51, D) a +2 scale mail of cold resistance (66, 51, D) a +0 trident (still there?) a +0 hand axe (still there?) (67, 51, D) a +0 hand axe (still there?) a +0 long sword (still there?) (68, 51, D) a +4 ring mail of fire resistance (69, 51, D) a +0 short sword the +6 great sword "Epoadocs" {slice, Str+6 SInv} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you see invisible. a +0 cloak a +0 rapier a +2 cloak a +0 cloak a +0 flail a cursed -1 dagger a +0 cloak a yellow draconian corpse a purple draconian corpse a mottled draconian corpse a red draconian corpse (70, 51, D) a +0 rapier (unseen) (71, 51, D) a +0 hand axe (unseen) (0, 52, D) a +0 short sword of speed (1, 52, D) a +2 greatsling of flaming (2, 52, D) a +0 trident (3, 52, D) an uncursed ring of sustain attributes (4, 52, D) a plain deck of summoning (5, 52, D) a +3 scale mail of cold resistance (6, 52, D) a +3 scale mail of positive energy (7, 52, D) an uncursed staff of earth (9, 52, D) a fan of gales (10, 52, D) the Collected Works on the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Shadow Creatures Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (11, 52, D) a book of the Dragon (12, 52, D) a +2 short sword of protection (13, 52, D) a +1 vampiric spear (14, 52, D) a +4 battleaxe of freezing (44, 52, D) a +2 trident of protection (45, 52, D) a +1 robe of magic resistance (46, 52, D) a sack of spiders (47, 52, D) a crystal ball of energy (48, 52, D) a +1 mace of protection (66, 52, D) a +0 hand axe (still there?) an uncursed staff of power (still there?) (67, 52, D) a +0 war axe (68, 52, D) a +0 war axe (unseen) (69, 52, D) a +0 cloak (still there?) a cursed -2 short sword (still there?) (71, 52, D) a cursed -3 battleaxe (unseen) (0, 53, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (1, 53, D) Zimn's Tome of the Entourage and Cold Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Condensation Shield Ice 4 d - Summon Demon Summoning 5 e - Ozocubu's Refrigeration Ice 6 (2, 53, D) an uncursed staff of summoning (3, 53, D) an uncursed staff of wizardry (4, 53, D) an uncursed ring of see invisible (5, 53, D) a +0 long sword of freezing (6, 53, D) Culeat's Collected Works on Poison Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Poisonous Cloud Conjuration/Poison/Air 6 (7, 53, D) the +4 scale mail of the Engineer {rPois rC- Str+3 Slay+5} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It protects you from poison. (8, 53, D) the +2 spear "Dahudigo" {holy, *Drain MR+ Str-5 Int+10} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It affects your intelligence (+10). It affects your resistance to hostile enchantments. It causes draining when unequipped. (10, 53, D) the +11 lajatang of Demonkind {antimagic, *Confuse MR+++ Int+2 Dex-4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (11, 53, D) an uncursed staff of power (12, 53, D) a sack of spiders (13, 53, D) a +3 scale mail of poison resistance (14, 53, D) a +2 scimitar of electrocution (67, 53, D) a +0 halberd (68, 53, D) a +0 glaive (still there?) a +0 long sword (still there?) (70, 53, D) a +0 halberd (71, 53, D) a +0 halberd (7, 54, D) the ring of Immorality {SustAt rPois} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from poison. (27, 54, D) the cursed ring "Mukos" {rF- Str+4 Int+2 Slay-2} [ring of slaying] It affects your strength (+4). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to fire. It has a curse placed upon it. (31, 54, D) a +0 robe (unseen) (67, 54, D) a +0 halberd (unseen) (68, 54, D) a +0 dire flail (70, 54, D) a +0 trident (71, 54, D) a +0 halberd (32, 55, D) a +0 robe (45, 55, D) an iron dragon corpse (skeletalised by now) (47, 55, D) an iron dragon corpse (skeletalised by now) (49, 56, D) 2 large rocks (71, 56, D) a +3 antimagic great sword (unseen) (73, 56, D) a +0 hand axe (still there?) a +0 flail (still there?) (11, 57, D) a +1 halberd of freezing (unseen) (50, 57, D) a quicksilver dragon corpse (skeletalised by now) (41, 58, D) a +0 morningstar (44, 58, D) a quicksilver dragon corpse (skeletalised by now) (46, 58, D) a quicksilver dragon corpse (skeletalised by now) (47, 58, D) 3 large rocks (48, 58, D) 4 large rocks (unseen) (71, 58, D) a +2 dire flail of protection (still there?) a cursed +0 scimitar (still there?) (73, 58, D) a +0 halberd (46, 59, D) 3 large rocks (25, 60, D) a +0 robe (43, 60, D) an iron dragon corpse (skeletalised by now) (45, 61, D) 4 large rocks (unseen) (46, 61, D) an iron dragon corpse (skeletalised by now) (44, 62, D) a large rock (45, 62, D) a +0 flail (unseen) (33, 63, D) a +2 antimagic spear a +0 robe (43, 63, D) a +0 mace (33, 64, D) a +0 robe an uncursed amulet of regeneration a +0 robe an uncursed amulet of faith (32, 65, D) a storm dragon corpse (skeletalised by now) (35, 65, D) an uncursed staff of poison (unseen) (31, 66, D) a storm dragon corpse (skeletalised by now) (32, 66, D) a titan corpse (skeletalised by now) (25, 67, D) a +0 robe (unseen) (33, 67, D) a wind drake corpse (skeletalised by now)