haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed ring of sustain attributes (62, 1, D) the ring "Esila" {MR+ Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (67, 1, D) a +5 hunting sling of flaming (68, 1, D) a +6 dagger of venom (69, 1, D) a book of Envenomations (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 scale mail of poison resistance (67, 2, D) a +0 arbalest (unseen) (68, 2, D) a cursed -3 shortbow a +0 arbalest 29 bolts 21 arrows (73, 2, D) a +4 chain mail of magic resistance (75, 2, D) a +0 scimitar (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) 2 arrows a bolt (74, 3, D) a cursed -1 scimitar (unseen) (75, 3, D) the +6 whip of Okawaru's Hope {drain, rF+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (67, 4, D) a bolt an arrow (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) a +2 robe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger (63, 9, D) the +3 dagger of Precise Incision {holy, rN+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your magic capacity (+9). (70, 9, D) a +1 pair of boots of stealth (71, 9, D) a +1 demon trident of draining (62, 10, D) an uncursed staff of poison (69, 10, D) a +0 robe (unseen) (72, 10, D) a +2 great mace of protection (60, 12, D) a +0 morningstar an uncursed staff of earth a +0 flail (62, 12, D) a +0 short sword the +9 hunting sling "Yzaothre" {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (69, 12, D) a +0 rapier (unseen) (61, 17, D) a +2 shortbow of flaming (62, 17, D) a +2 halberd of venom (63, 17, D) the Incunabulum of Transmutation and the Mountains Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Passwall Transmutation/Earth 3 d - Hydra Form Transmutation 6 e - Statue Form Transmutation/Earth 6 (64, 17, D) a +0 trident a naga corpse (skeletalised by now) (71, 17, D) a +2 flail of draining (73, 17, D) an uncursed staff of air (62, 18, D) a Fen Folio (64, 18, D) a +3 plate armour of magic resistance (72, 18, D) an uncursed staff of death (73, 18, D) a book of Necromancy (63, 21, D) a +0 whip an adder corpse (skeletalised by now) (64, 21, D) a water moccasin corpse (skeletalised by now) (49, 25, D) a +1 whip of venom (52, 25, D) the +1 robe "Cohadidgh" {Regen+ Str-4 SInv} It affects your strength (-4). It lets you see invisible. It increases your rate of regeneration. (53, 25, D) a +3 leather armour of magic resistance (54, 25, D) a +0 trident (55, 25, D) a +0 dagger of holy wrath (50, 26, D) a book of the Sky (51, 26, D) a +10 plate armour of ponderousness (52, 26, D) a +0 war axe (53, 26, D) the +5 halberd of Fundamental Breach {pain, MP+9 Int+3 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (-5). It affects your magic capacity (+9). (54, 26, D) a +4 ring of dexterity (62, 27, D) an uncursed ring of fire (64, 27, D) a +0 hand axe (65, 27, D) the +1 quarterstaff of Gelet {crush, *Drain +Rage rN+++ Stlth+} It inflicts extra damage upon your enemies. It renders you almost immune to negative energy. It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. (71, 27, D) an uncursed staff of summoning (72, 27, D) a +2 cloak of invisibility (73, 27, D) a +1 chain mail of magic resistance (62, 28, D) an uncursed amulet of the gourmand (63, 28, D) a +3 leather armour of poison resistance (64, 28, D) an uncursed staff of earth (71, 28, D) an uncursed staff of earth (72, 28, D) a +0 quarterstaff of protection (48, 29, D) a +0 war axe (unseen) (63, 30, D) a +0 dagger a +0 robe a +3 bardiche of venom a +0 leather armour (64, 30, D) a +0 glaive a +0 plate armour (63, 31, D) a +0 war axe a +0 plate armour a cursed -2 war axe a cursed +0 chain mail (64, 31, D) a +0 battleaxe a +0 plate armour (63, 32, D) a +2 hand crossbow of flaming (64, 32, D) a +2 dagger of draining a +0 plate armour (49, 37, D) a box of beasts (52, 37, D) the +5 eveningstar of the Big Bang {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (54, 37, D) the +1 spear of Floods {freeze, rF- Str+4 Int-5 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+9). It makes you vulnerable to fire. (61, 37, D) a +0 dagger (63, 37, D) a +6 antimagic great sword (69, 37, D) the cursed +1 scale mail of the Dice {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). It has a curse placed upon it. (70, 37, D) a +2 falchion of electrocution (71, 37, D) the +5 war axe "Umanoma" {antimagic, +Rage +Fly rPois Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It lets you fly. It lets you go berserk. It makes you more stealthy. (72, 37, D) an uncursed staff of wizardry (73, 37, D) an uncursed staff of death (49, 38, D) a +1 plate armour of cold resistance (50, 38, D) a +2 flail of venom (51, 38, D) a book of Unlife (52, 38, D) an uncursed staff of power (53, 38, D) a +0 trident of piercing (60, 38, D) a plain deck of defence (63, 38, D) a Grand Grimoire (70, 38, D) a book of Maledictions (71, 38, D) a cursed ring of loudness (72, 38, D) a +1 vampiric war axe (62, 42, D) a +0 hand axe of flaming (unseen) (73, 42, D) a +0 quarterstaff a +0 robe (50, 43, D) a +4 rapier of draining (unseen) (60, 43, D) a +3 long sword of freezing (unseen) (62, 43, D) a +2 rapier of venom (unseen) (47, 44, D) a griffon corpse (48, 44, D) a sea snake corpse (49, 45, D) a +2 vampiric trident the +2 hunting sling of Pimetwir {velocity, rPois} Any stone fired from it inflicts extra damage. It protects you from poison. a cursed +0 leather armour the +4 shield "Wuprepn" {+Fly MR+ Regen+ Str-5} It affects your strength (-5). It affects your resistance to hostile enchantments. It lets you fly. It increases your rate of regeneration. a merfolk corpse