haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +0 plate armour of Ebase {rElec rN+} It insulates you from electricity. It protects you from negative energy. (68, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 rapier of distortion (73, 2, D) a +3 long sword of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +8 great sword "Nampuneu" {drain, MR+ Int+4 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. (63, 9, D) a +3 flail of protection (70, 9, D) a +5 giant spiked club (71, 9, D) a +3 chain mail of fire resistance (72, 9, D) a cursed ring of loudness (62, 10, D) a +3 chain mail of cold resistance (70, 10, D) the +5 morningstar "Peunk" {flame, rC++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It greatly protects you from cold. (72, 10, D) a +1 eveningstar of venom (61, 17, D) Iskenderun's Catalogue of Attacks and Fire Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (62, 17, D) a +2 battleaxe of electrocution (63, 17, D) a manual of Stealth (64, 17, D) a +1 chain mail of poison resistance (71, 17, D) a +3 rapier of speed (72, 17, D) a +0 vampiric war axe (73, 17, D) the +6 plate armour "Kiason" {rC+ rN+ Str+7 Slay-4} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from negative energy. (62, 18, D) a lantern of shadows (63, 18, D) an uncursed ring of sustain attributes (64, 18, D) the +6 lajatang "Fiklufo" {holy, rElec Str+2 Int-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (-3). It insulates you from electricity. It makes you more stealthy. (65, 21, D) 8 gold pieces (unseen) (65, 23, D) 7 gold pieces (71, 27, D) an uncursed staff of conjuration (72, 27, D) a +1 scale mail of poison resistance (73, 27, D) a +0 club (72, 28, D) a +0 dagger (71, 29, D) a +2 vampiric glaive a +0 robe (71, 30, D) a +2 dagger of venom a +0 robe (72, 30, D) a +0 battleaxe a +0 chain mail (73, 30, D) a +0 flail a +0 leather armour (71, 31, D) a +0 mace a +0 chain mail (73, 31, D) a +0 mace of draining