haldagan the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of wizardry (63, 1, D) the +6 blowgun "Huammo Topi" {evade, rPois rC+} It affects your evasion (+5 to EV). It protects you from cold. It protects you from poison. (67, 1, D) a +4 lajatang of electrocution (68, 1, D) a +0 battleaxe of holy wrath (69, 1, D) a +2 greatsling of flaming (74, 1, D) a +0 arbalest 19 bolts of penetration (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +0 halberd (62, 2, D) the +6 ring mail of Panentheism {rCorr Str+3} It affects your strength (+3). It protects you from acid and corrosion. (75, 2, D) a +0 shortbow an uncursed staff of death (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (70, 9, D) a +2 shortbow of flaming (72, 10, D) a book of Envenomations (62, 11, D) a +0 short sword a +0 robe (70, 12, D) a +0 flail a +0 dagger a +0 robe (71, 12, D) a +0 dagger a +0 robe a cursed -3 hand axe (72, 12, D) a +0 dagger a +0 robe (61, 17, D) a +2 lightning rod (12/12) (62, 17, D) a +1 plate armour of positive energy (63, 17, D) the +3 chain mail of the Scribe {rN+} It protects you from negative energy. (64, 17, D) the ring "Kodew" {rF+ rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (71, 17, D) a +2 short sword of electrocution (72, 17, D) a +2 falchion of freezing (73, 17, D) an uncursed staff of air (62, 18, D) the +0 hand crossbow "Icweg" {speed, MP+9 Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your magic capacity (+9). (63, 18, D) an uncursed staff of air (64, 18, D) the +5 war axe of Punishment {chop, MP+9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). (73, 18, D) a Grand Grimoire (63, 22, D) 8 gold pieces (65, 23, D) 32 gold pieces (72, 27, D) the +11 hunting sling of Yredelemnul's Outrage {speed, rN+ Stlth+} Attacks with this weapon are significantly faster. It protects you from negative energy. It makes you more stealthy. (73, 27, D) the cursed +0 hand crossbow of the Firefly {elec, MR- Str-5 Dex+3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (71, 28, D) a +1 falchion of holy wrath (72, 28, D) a +0 storm dragon armour