haldagan the Dungeon (2, 13, D) a +0 hand axe of chopping (2, 14, D) a fan of gales (2, 15, D) a +4 scimitar of flaming (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phial of floods (3, 15, D) a +4 demon whip of freezing (3, 34, D) a fan of gales (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) a scroll of brand weapon (4, 14, D) a +1 short sword of draining (4, 15, D) the Catalogue of Unholy Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 f - Death Channel Necromancy 6 (4, 34, D) an uncursed staff of power (5, 13, D) an uncursed staff of conjuration (5, 14, D) the +2 whip of Perversion {slash, *Rage rPois rF+ rN++} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It greatly protects you from negative energy. It may make you go berserk in combat. (5, 15, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (5, 21, D) 2 arrows (5, 34, D) a figurine of a ziggurat (5, 36, D) a quicksilver dragon corpse (6, 14, D) an arrow a stone the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (6, 15, D) a +1 scimitar of flaming (6, 34, D) an uncursed staff of power (7, 1, D) 6 potions of haste 3 potions of berserk rage (7, 13, D) a +0 falchion of flaming (7, 14, D) a figurine of a ziggurat (7, 15, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (7, 34, D) the +11 hunting sling of Sietenis {velocity, rC+ Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from cold. (7, 37, D) 3 large rocks (8, 14, D) a manual of Axes (8, 15, D) a disc of storms (8, 34, D) a plain deck of defence (8, 40, D) an iron dragon corpse (9, 14, D) a figurine of a ziggurat (9, 15, D) a +0 spear of piercing (9, 34, D) an uncursed staff of fire (9, 35, D) a cursed -2 morningstar (still there?) a +2 mace of protection (still there?) (9, 37, D) 4 large rocks (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) an ornate deck of escape (10, 14, D) a book of Death (10, 15, D) a +3 chain mail of fire resistance (10, 34, D) an uncursed ring of protection from fire (10, 40, D) an iron dragon corpse (10, 41, D) 7 large rocks (10, 43, D) a large rock (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a phial of floods (11, 14, D) a +4 shortbow of freezing (11, 15, D) an uncursed ring of protection from magic (11, 34, D) a scroll of brand weapon (12, 13, D) a manual of Stealth (12, 14, D) an uncursed staff of summoning (12, 15, D) the +10 lajatang "Woafeodo" {speed, rN+ SInv} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you see invisible. Cheibriados disapproves of the use of such an item. (12, 23, D) a stone (12, 34, D) a crystal ball of energy (12, 37, D) a stone giant corpse (13, 34, D) an uncursed amulet of stasis (19, 2, D) a +2 leather armour of poison resistance (19, 18, D) an uncursed staff of summoning (19, 34, D) a +1 scale mail of poison resistance (19, 36, D) a +0 longbow (unseen) (20, 1, D) a +2 quarterstaff of protection (20, 2, D) a cursed ring of loudness (20, 4, D) a +0 spear (unseen) (20, 17, D) an uncursed staff of summoning (20, 18, D) an uncursed staff of power (20, 33, D) the +8 hand axe of Ravus {flame, *Contam rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. (20, 34, D) a +4 shortbow of flaming (20, 36, D) a +0 arbalest (unseen) (21, 1, D) a crystal ball of energy (21, 2, D) the ring "Nank" {rC- MR+ Str+2 Dex+2 Slay+2} [ring of slaying] It affects your strength (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (21, 17, D) a book of Envenomations (21, 18, D) a cursed ring of loudness (21, 33, D) a book of Envenomations (21, 35, D) a +1 hand crossbow of evasion (21, 37, D) 3 large rocks (unseen) (22, 1, D) a +3 ring mail of magic resistance (22, 2, D) a lamp of fire (22, 6, D) a +0 trident (22, 17, D) an uncursed staff of conjuration (22, 18, D) an uncursed ring of fire (22, 30, D) a +1 shortbow of flaming (unseen) (22, 33, D) a +1 flail of protection (22, 34, D) the cursed +1 war axe "Plog" {pain, *Noise rPois rN+++ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from poison. It renders you almost immune to negative energy. It may make noises in combat. It has a curse placed upon it. (22, 38, D) a +0 longbow (unseen) (22, 42, D) a large rock (22, 43, D) a large rock (still there?) an arrow (still there?) (22, 44, D) a poisoned bolt (23, 2, D) the Disquisition on Lucky Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Warp Weapon Charms/Translocation 5 d - Phase Shift Translocation 5 (23, 5, D) a +0 demon trident of freezing (unseen) (23, 6, D) a +0 spear (unseen) (23, 19, D) a +5 antimagic demon trident (23, 33, D) a sack of spiders (23, 34, D) a book of Annihilations (23, 36, D) 8 large rocks (unseen) (23, 37, D) 3 large rocks (unseen) (23, 41, D) a poisoned bolt 3 bolts 9 arrows 6 large rocks (23, 44, D) an arrow (24, 1, D) a +0 spear (24, 2, D) an uncursed staff of wizardry (24, 6, D) a +0 spear 15 javelins of returning a +0 leather armour (24, 7, D) 2 large rocks a +3 rapier of venom a +0 robe (24, 8, D) a large rock a javelin a silver javelin (24, 17, D) an uncursed ring of magical power (24, 18, D) an uncursed amulet of nothing (24, 19, D) an uncursed ring of fire (24, 33, D) a book of Spatial Translocations (24, 35, D) a +2 demon whip of electrocution (24, 36, D) 3 large rocks (unseen) (24, 37, D) a +0 arbalest (unseen) (24, 39, D) a +0 longbow (unseen) (24, 40, D) a large rock (24, 43, D) a large rock (25, 1, D) the +5 chain mail "Futiuk Vonil" {Str+4} It affects your strength (+4). (25, 2, D) a +0 plate armour of fire resistance (25, 4, D) a +0 trident (25, 5, D) a +4 great sword of slicing (unseen) (25, 6, D) a +1 spear of freezing (unseen) (25, 9, D) a throwing net (25, 17, D) the +5 fire dragon armour of the Turtle {rF++ rC- rN+ Regen+ Dex+3 Stlth+} It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (25, 18, D) a +2 great sword of venom (25, 19, D) an uncursed staff of summoning (25, 33, D) an uncursed staff of earth (25, 35, D) a book of Hinderance (25, 36, D) a cursed -2 longbow (unseen) (25, 37, D) a +0 arbalest (unseen) (25, 38, D) 6 large rocks (unseen) (25, 39, D) a large rock (26, 1, D) an uncursed staff of poison (26, 2, D) an uncursed staff of conjuration (26, 5, D) a large rock (26, 6, D) a +2 demon trident of venom (unseen) (26, 7, D) a +0 demon trident (unseen) (26, 17, D) a book of Conjurations (26, 18, D) the Tome of Glacial Unholy Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Dispel Undead Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (26, 34, D) a +0 shortbow 6 arrows a +5 ring of intelligence (26, 35, D) a +0 spear (still there?) a +1 vampiric scythe (still there?) (26, 36, D) a +2 longbow of flaming (unseen) (26, 37, D) 2 large rocks (26, 38, D) 3 large rocks a +2 arbalest of freezing 23 bolts (27, 1, D) a cursed staff of energy (27, 2, D) a stone of tremors (27, 17, D) a scroll of acquirement (27, 18, D) a Fen Folio (27, 35, D) a +0 arbalest (unseen) (27, 36, D) a +0 shortbow (unseen) (28, 1, D) a book of Clouds (28, 2, D) a +3 ring of strength (28, 4, D) a cursed -3 trident (28, 17, D) a lantern of shadows (28, 18, D) an uncursed amulet of guardian spirit (28, 33, D) a manual of Stealth (28, 34, D) a book of Spatial Translocations (28, 35, D) a +0 longbow (unseen) (28, 36, D) an uncursed staff of cold a +0 arbalest a +4 dagger of flaming a +0 arbalest 32 bolts (29, 1, D) a +0 trident (still there?) the ring "Ruituxem" {rPois SInv} (still there?) [ring of see invisible] It protects you from poison. It lets you see invisible. (29, 2, D) the +1 robe of Bitterness {rElec} It insulates you from electricity. (29, 17, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (29, 18, D) the cursed +1 ring mail of Truth {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (29, 34, D) a stone of tremors (34, 29, D) a +2 chain mail of poison resistance (35, 1, D) a +0 quarterstaff (35, 15, D) a manual of Staves (35, 16, D) an uncursed amulet of stasis (35, 17, D) a +0 rapier (unseen) (35, 29, D) a sack of spiders (35, 30, D) the cursed +1 hunting sling of Dishonour {velocity, Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It has a curse placed upon it. (36, 1, D) a +2 plate armour of magic resistance (36, 2, D) the +4 arbalest of the Priest {elec, rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. (36, 15, D) an uncursed staff of wizardry (36, 16, D) an uncursed staff of conjuration (36, 29, D) a +2 plate armour of poison resistance (36, 30, D) a plain deck of changes (37, 6, D) a +2 hand axe of venom (unseen) (37, 16, D) an uncursed staff of earth (37, 30, D) a +0 dagger (38, 1, D) a +0 spear (38, 2, D) a +2 buckler of protection (38, 3, D) a +0 quarterstaff (38, 5, D) a +0 war axe (unseen) (38, 16, D) the +5 spear of Optimality {flame, Int-4 Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+8). (38, 20, D) a +0 spear (unseen) (38, 29, D) the ring of the Louse {rElec rPois rF- rN+ MR+++} [ring of poison resistance] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Reol" {Fire MP-9 Int+9} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+9). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (-9). the ring "Gazuu" {+Fly MR+ Stlth+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (38, 32, D) a +0 morningstar (unseen) (39, 1, D) a disc of storms (39, 2, D) the ring "Xyretzah" {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. (39, 3, D) the +9 broad axe of Kivvica {chop, +Blink rF+ MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. a +0 animal skin (39, 7, D) a +0 antimagic quarterstaff a +0 animal skin (39, 9, D) a +0 robe (39, 15, D) an uncursed staff of power (39, 19, D) a +6 ring of intelligence a +2 trident of holy wrath a cursed +0 robe (39, 20, D) a +0 trident a +0 robe (39, 29, D) a plain deck of summoning (39, 30, D) the Collected Works on Warped Ice Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Condensation Shield Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (39, 33, D) an uncursed staff of power (unseen) (39, 34, D) a +0 dire flail (39, 36, D) a +0 dire flail a +3 chain mail of magic resistance (40, 1, D) a +1 hand crossbow of velocity (40, 2, D) a crystal ball of energy (40, 4, D) a +0 quarterstaff (unseen) (40, 7, D) a +0 hunting sling a +0 quarterstaff (40, 8, D) a +4 quick blade a +0 robe a +0 buckler (40, 20, D) a +1 vampiric spear (unseen) (40, 29, D) a +0 dagger (40, 30, D) a +0 robe (40, 32, D) a +3 battleaxe (unseen) (41, 1, D) a box of beasts (41, 2, D) an uncursed staff of wizardry (41, 5, D) 46 stones (41, 7, D) a +2 dagger of venom a +0 animal skin (41, 8, D) a +0 rapier (unseen) (41, 15, D) a +1 scale mail of cold resistance (41, 16, D) the +5 leather armour "Zoiwiy Laux" {Dex+6} It affects your dexterity (+6). (41, 17, D) a +0 trident (unseen) (41, 19, D) a +0 trident (unseen) (41, 20, D) a +2 spear of venom (unseen) (41, 29, D) an uncursed staff of fire (41, 30, D) a plain deck of destruction (41, 32, D) a cursed -3 dagger a +0 robe (41, 34, D) a +0 dagger (unseen) (42, 2, D) a +0 hand axe (42, 15, D) a fan of gales (42, 16, D) the +6 hand crossbow of Ragnarok {venom, rElec Str+2} It poisons the ammo it fires. It affects your strength (+2). It insulates you from electricity. (43, 15, D) an uncursed staff of summoning (43, 16, D) a +5 battleaxe of chopping (43, 30, D) a book of Annihilations (43, 32, D) a +2 dagger of draining (unseen) (44, 17, D) a +2 spear of venom (unseen) (48, 3, D) a +2 rapier of holy wrath (49, 1, D) a manual of Long Blades (49, 2, D) a +2 scale mail of magic resistance (49, 13, D) the cursed +0 plate armour of Qazlal's Benevolence {rElec rF+ rC- MP+9} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (49, 25, D) a +2 leather armour of cold resistance (49, 37, D) an uncursed staff of conjuration (49, 38, D) a phial of floods (50, 2, D) a +0 long sword (still there?) the amulet of Liberty {*Drain rN+ Regen+ Str+4 Slay+2} (still there?) [amulet of regeneration] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It increases your rate of regeneration. It causes draining when unequipped. (50, 4, D) a +0 short sword (unseen) (50, 13, D) the cursed +3 greatsling of Animal Spirits {flame, +Blink rF- Int+2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you blink. It has a curse placed upon it. (50, 14, D) an uncursed staff of wizardry (50, 25, D) a +0 great sword (50, 26, D) a book of Unlife (50, 37, D) an uncursed staff of air (50, 38, D) an uncursed staff of air (51, 1, D) a +0 rapier (51, 2, D) a book of Power (51, 3, D) a +0 rapier (unseen) (51, 4, D) the +8 falchion "Gextyf" {holy, rElec rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. (unseen) (51, 13, D) a +2 helmet of see invisible (51, 14, D) a book of Frost (51, 25, D) a +0 long sword (51, 37, D) an uncursed ring of ice (51, 43, D) a +0 dire flail a +0 war axe a +0 chain mail (52, 1, D) the +10 hand crossbow of Immorality {flame, rElec rC+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It insulates you from electricity. (52, 5, D) a +0 longbow (still there?) a +0 shortbow (still there?) (52, 7, D) a +0 rapier (unseen) (52, 8, D) an arrow (52, 13, D) a book of Burglary a book of Geomancy a Young Poisoner's Handbook (52, 14, D) a +0 cloak of poison resistance (52, 25, D) a +1 falchion of draining (52, 26, D) a phial of floods (52, 31, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour a +0 shield (52, 37, D) 2 potions of haste (52, 38, D) a +0 cloak of invisibility (52, 40, D) a +0 dagger a +0 robe (52, 43, D) a +0 morningstar (53, 1, D) a crystal ball of energy (53, 2, D) a +0 long sword (still there?) a +0 scimitar (still there?) (53, 4, D) the +4 battleaxe of the Spinneret {speed, rF++ Str+4 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+4). It greatly protects you from fire. Cheibriados disapproves of the use of such an item. (unseen) (53, 13, D) the Reference Book on Displaced Sinister Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Apportation Translocation 1 c - Force Lance Conjuration/Translocation 4 d - Animate Dead Necromancy 4 e - Warp Weapon Charms/Translocation 5 f - Cigotuvi's Embrace Necromancy 5 (53, 26, D) a Grand Grimoire (53, 32, D) a +0 battleaxe a +0 chain mail a cursed -3 war axe a +0 chain mail a +0 large shield 4 large rocks a +3 rod of destruction (8/11) a +3 plate armour a +0 great mace a +0 plate armour a +2 great sword of protection a +0 plate armour a +0 great mace a +0 plate armour (53, 33, D) a +4 scimitar of venom (unseen) (53, 34, D) a +0 battleaxe (unseen) (53, 37, D) a cursed -3 ring of protection (53, 38, D) a +3 hand axe of pain (54, 2, D) a +4 longbow of flaming (54, 3, D) a +0 long sword (unseen) (54, 13, D) a manual of Throwing (54, 14, D) a sack of spiders (54, 25, D) a plain deck of defence (54, 26, D) a +2 broad axe of flaming (54, 37, D) a box of beasts (55, 1, D) a +1 short sword of draining (55, 2, D) a +0 hunting sling of flaming (55, 13, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (55, 14, D) a book of Summonings (55, 25, D) a +3 leather armour of poison resistance (55, 32, D) a +0 long sword (unseen) (56, 1, D) a +2 short sword of speed (56, 2, D) a +0 long sword (59, 37, D) a +2 pair of boots of flying (59, 38, D) a book of the Dragon (59, 39, D) a book of Changes (60, 37, D) an uncursed staff of cold (60, 38, D) an uncursed ring of protection from magic (61, 1, D) an uncursed staff of power (61, 17, D) a +2 shortbow of flaming (61, 37, D) the amulet "Gihixoza" {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). (61, 38, D) the +3 large shield of the Sturgeon {rCorr Str-2 Int+7} It affects your strength (-2). It affects your intelligence (+7). It protects you from acid and corrosion. (62, 4, D) a +0 dagger a +0 robe a cursed -3 ring of strength (62, 18, D) a +6 giant spiked club (62, 27, D) Sif Muna's Guide on the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Passage of Golubria Translocation 4 d - Phase Shift Translocation 5 (62, 28, D) a disc of storms (62, 37, D) Cigotuvi's Almanac of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 (62, 38, D) an uncursed staff of earth (63, 4, D) a +0 hand axe a +0 leather armour (63, 17, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (63, 27, D) a book of Callings (63, 28, D) a +1 leather armour of positive energy (63, 37, D) an uncursed staff of wizardry (64, 27, D) a +5 long sword of slicing (64, 28, D) a +6 hunting sling of flaming (67, 1, D) a +0 short sword a +0 robe a +0 scythe of venom (68, 1, D) an uncursed staff of poison (69, 1, D) a +3 rapier of draining (69, 37, D) a +2 long sword of electrocution (70, 10, D) a +6 eveningstar of draining (70, 31, D) a +0 dagger a +0 chain mail (70, 37, D) Jame's Almanac of Moulding and Dark Rituals Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Corpse Rot Necromancy 2 d - Passwall Transmutation/Earth 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Death Channel Necromancy 6 a +0 long sword (70, 38, D) a +0 short sword a book of the Dragon (71, 11, D) a +2 short sword of venom a +0 robe a +0 buckler (71, 17, D) an uncursed staff of death (71, 28, D) a crystal ball of energy (71, 31, D) a +0 short sword (71, 33, D) a +0 long sword (71, 37, D) a book of Burglary (71, 38, D) a +0 short sword the +3 chain mail of Darkness {rF+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from fire. It makes you more stealthy. (71, 40, D) a +0 short sword a +0 longbow of flaming 20 arrows (71, 41, D) a +0 long sword (71, 42, D) a +0 battleaxe (72, 9, D) a +2 scale mail of fire resistance (72, 10, D) a +0 short sword (72, 17, D) a +0 long sword a +0 leather armour (72, 19, D) a +0 short sword a +0 scale mail a +0 dagger of venom a +0 leather armour 2 potions of haste (72, 28, D) a +2 ring mail of positive energy (72, 31, D) a +0 dagger a cursed +0 leather armour (72, 32, D) a +0 rapier (72, 33, D) a +0 long sword (72, 37, D) a +4 shortbow of flaming (72, 38, D) a +0 long sword a cursed +0 long sword a +0 ring mail (72, 42, D) a +0 short sword (73, 2, D) a +2 battleaxe of flaming (73, 17, D) a +0 scimitar of holy wrath a +0 leather armour an uncursed staff of conjuration (73, 19, D) a +0 long sword (73, 27, D) a +3 war axe of freezing (73, 28, D) an uncursed staff of wizardry (73, 37, D) an uncursed staff of wizardry (73, 38, D) the cursed +2 shortbow "Coebrou" {venom, rN+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (75, 17, D) a +0 short sword (unseen)