haldagan the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 6, D) a crystal ball of energy (6, 6, D) a +0 robe (7, 4, D) 4 meat rations (8, 2, D) a +0 short sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 24, D) an uncursed staff of earth (49, 12, D) an uncursed amulet of regeneration (49, 36, D) the cursed +1 scale mail of the Republic {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (49, 37, D) an uncursed staff of energy (50, 12, D) a lamp of fire (50, 13, D) 3 royal jellies (50, 24, D) the cursed ring "Xacout" {EV-4 Int+4} [ring of evasion] It affects your evasion (-4). It affects your intelligence (+4). It has a curse placed upon it. (50, 25, D) an uncursed staff of air (50, 36, D) the +5 bardiche of Duty {flame, +Fly rN+ Dex+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from negative energy. It lets you fly. It makes you less stealthy. (50, 37, D) the +6 glaive of Balance {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (51, 12, D) a +1 war axe of electrocution (51, 13, D) a +2 halberd of venom (51, 24, D) the +3 blowgun of Tension {evade, Str+3 Int+3} It affects your evasion (+5 to EV). It affects your strength (+3). It affects your intelligence (+3). (51, 26, D) a +6 ring of intelligence (51, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (51, 37, D) Mucsot's Reference Book on the Virous Frostbite Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ice Form Ice/Transmutation 4 e - Olgreb's Toxic Radiance Poison 4 f - Ozocubu's Refrigeration Ice 6 (51, 42, D) a sack of spiders (52, 12, D) an uncursed staff of death (52, 13, D) an uncursed staff of power (52, 24, D) a phial of floods (52, 25, D) a +2 quarterstaff of distortion (52, 37, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (52, 42, D) a cursed +1 great sword of freezing a +2 robe of cold resistance (53, 12, D) the cursed +1 shortbow of the Trees {flame, +Blink} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. It has a curse placed upon it. (53, 13, D) an uncursed ring of sustain attributes (53, 18, D) a wand of invisibility (6) (53, 24, D) a book of Summonings (53, 25, D) a +2 ring mail of cold resistance (53, 35, D) a +6 ring of dexterity (53, 36, D) the +6 leather armour "Hunahoapn" {Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). (53, 37, D) a +3 chain mail of magic resistance (54, 12, D) the cursed +1 hand axe "Ywoesew" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 13, D) the Collected Works on Feathery Conjuration Spells Type Level a - Swiftness Charms/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Irradiate Conjuration/Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (54, 24, D) a +2 hand crossbow of flaming (54, 36, D) the +8 blowgun "Wisihur" {evade, Stlth+} It affects your evasion (+5 to EV). It makes you more stealthy. (55, 12, D) a +1 rapier of venom (55, 13, D) a +3 leather armour of fire resistance (55, 24, D) a +2 ice dragon armour (59, 36, D) a +0 war axe of flaming (59, 37, D) a +2 scale mail of fire resistance (60, 36, D) an uncursed staff of summoning (60, 37, D) a cursed amulet of inaccuracy (61, 8, D) a +0 hand axe of electrocution (61, 19, D) a +0 spear (unseen) (61, 36, D) a lantern of shadows (61, 37, D) the amulet of Temperance {Stasis MR+ MP-9 Int+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 hunting sling of freezing (62, 8, D) an uncursed staff of power (62, 9, D) a +0 leather armour of cold resistance (62, 16, D) a cursed amulet of inaccuracy (62, 17, D) a +0 storm dragon armour (62, 27, D) an uncursed staff of power (62, 29, D) a +0 quarterstaff a +0 robe a wand of heal wounds (4) (62, 36, D) an uncursed staff of air (62, 37, D) a cursed -5 ring of intelligence (63, 8, D) a +0 falchion of holy wrath (63, 16, D) a +0 quarterstaff a +0 robe (63, 17, D) a +2 flail of protection (63, 27, D) a +0 rapier a +0 robe (63, 29, D) a +0 short sword a +0 robe 4 scrolls of enchant weapon (63, 30, D) a +2 dagger of electrocution a +0 robe (63, 36, D) a +2 robe of cold resistance (63, 37, D) an uncursed staff of conjuration (64, 16, D) a +0 dagger a +0 robe a +0 buckler a +4 chain mail of poison resistance (64, 17, D) a +3 leather armour of poison resistance (64, 18, D) a +1 short sword of protection a +0 robe (64, 20, D) a +0 quarterstaff a +0 robe (64, 26, D) a +0 short sword (64, 27, D) a +0 rapier a cursed +0 robe (65, 26, D) a book of Geomancy (65, 27, D) a +3 ring of protection a +6 ring of intelligence a +6 ring of dexterity (65, 30, D) a +0 robe (68, 0, D) a cursed staff of summoning (68, 39, D) a wand of random effects (15) (69, 0, D) a +1 vampiric war axe (69, 10, D) a cursed -2 club (unseen) (69, 36, D) a +4 great mace of crushing (69, 38, D) a +0 dagger (69, 39, D) a +0 dagger (unseen) (70, 9, D) an uncursed staff of wizardry (70, 10, D) a +0 mace (70, 36, D) a disc of storms (70, 37, D) a +2 dagger of holy wrath (70, 38, D) a +0 dagger (unseen) (71, 8, D) the +3 plate armour of Lifelessness {rF- Str+7 Stlth+} It affects your strength (+7). It makes you vulnerable to fire. It makes you more stealthy. (71, 9, D) a +0 flail (unseen) (71, 12, D) a +0 flail (71, 13, D) a +0 flail (71, 17, D) the cursed +0 chain mail of Elyvilon's Displeasure {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (71, 26, D) a +1 dagger of pain (71, 36, D) an uncursed staff of power (71, 37, D) a +0 short sword a +0 leather armour a scroll of brand weapon (71, 38, D) a +0 hand axe (unseen) (71, 39, D) a +0 scimitar (unseen) (72, 8, D) an uncursed ring of ice (72, 9, D) an uncursed staff of energy (72, 26, D) a +0 war axe a +0 ring mail the +4 scale mail of the Hidden Seas {+Inv MP+9 Str+4 SInv} It affects your strength (+4). It affects your magic capacity (+9). It lets you see invisible. It lets you turn invisible. (72, 28, D) a cursed -3 arbalest 17 bolts (72, 36, D) a +5 hand crossbow (72, 37, D) the +1 robe "Qewkoq" {MR+} It affects your resistance to hostile enchantments. (72, 39, D) a +0 halberd (unseen) (73, 16, D) a +2 leather armour of fire resistance (73, 17, D) a +2 flail of protection (73, 26, D) a disc of storms (73, 27, D) a book of Conjurations (73, 33, D) a bolt (73, 36, D) a +5 hand axe of electrocution (73, 39, D) a +0 mace a +0 leather armour (73, 41, D) a +0 club (75, 1, D) a +3 vampiric spear (75, 25, D) a +0 great sword a +0 plate armour (75, 26, D) a +0 dire flail a +0 plate armour