haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (9, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +2 mace of protection (36, 0, D) an uncursed staff of air (36, 1, D) a +8 lajatang of venom (37, 0, D) a cursed ring of loudness (37, 1, D) a +0 scale mail of fire resistance (38, 0, D) Sorcery, Part Two Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Confusing Touch Hexes 2 c - Cure Poison Poison 2 d - Sticks to Snakes Transmutation 2 e - Passwall Transmutation/Earth 2 (38, 1, D) a phial of floods (39, 0, D) a stone of tremors (39, 1, D) an uncursed staff of summoning (40, 0, D) a scroll of fog (40, 1, D) an uncursed staff of cold (41, 0, D) a +6 blowgun (41, 1, D) a manual of Maces & Flails (41, 3, D) a chunk of flesh (42, 0, D) a wand of hasting (2/9) (42, 1, D) a +0 trident a +1 centaur barding of fire resistance (42, 2, D) a death drake corpse (still there?) an apocalypse crab corpse (still there?) (49, 0, D) a phial of floods (49, 1, D) the +0 robe "Cyowuwio" {rElec Int+7 Stlth-} It affects your intelligence (+7). It insulates you from electricity. It makes you less stealthy. (49, 12, D) a phial of floods (49, 36, D) an uncursed staff of cold (49, 37, D) an uncursed staff of wizardry (50, 0, D) an uncursed staff of fire (50, 1, D) a +3 glaive of freezing (50, 12, D) the +2 robe "Zidobaim" {rElec rCorr Str+2} It affects your strength (+2). It insulates you from electricity. It protects you from acid and corrosion. (50, 13, D) a +1 dagger of venom (50, 14, D) a glowing shapeshifter corpse (50, 15, D) a glowing shapeshifter corpse (50, 24, D) an uncursed amulet of regeneration (50, 25, D) a book of Callings (50, 40, D) a +0 halberd (unseen) (51, 0, D) an uncursed ring of resist corrosion (51, 1, D) the +2 trident of Taxation {distort, Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). (51, 4, D) a guardian serpent corpse (51, 12, D) a +2 scale mail of poison resistance (51, 13, D) a shapeshifter corpse (51, 15, D) a glowing shapeshifter corpse (51, 24, D) a +1 pair of boots of flying (51, 25, D) an uncursed amulet of harm (51, 36, D) a +0 quarterstaff of protection (51, 37, D) a plain deck of defence (51, 40, D) a +0 battleaxe (unseen) (52, 0, D) a +1 scale mail of fire resistance (52, 1, D) a +3 great sword of freezing (52, 6, D) a +0 flail (still there?) a water moccasin corpse (still there?) (52, 12, D) a +0 hand axe of freezing (52, 13, D) the Incunabulum of Congealing Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Ice Form Ice/Transmutation 4 f - Bolt of Cold Conjuration/Ice 6 (52, 14, D) a wand of teleportation (4/9) a wand of teleportation (5/9) a wand of acid (5/15) (52, 15, D) a very ugly thing corpse a glowing shapeshifter corpse (52, 24, D) an ornate deck of summoning (52, 25, D) a book of the Dragon (52, 36, D) an uncursed staff of conjuration (52, 37, D) the cursed +1 leather armour "Guzxir" {Regen+ Str+8} It affects your strength (+8). It increases your rate of regeneration. It has a curse placed upon it. (52, 38, D) a +0 arbalest 23 bolts (52, 39, D) a +0 battleaxe a +0 chain mail (52, 40, D) 3 large rocks a +0 battleaxe a +0 chain mail a +2 battleaxe of flaming a +0 chain mail a stone giant corpse (skeletalised by now) (52, 41, D) a large rock (53, 0, D) a manual of Throwing (53, 1, D) the Volume of the Arsonist Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Fireball Conjuration/Fire 5 (53, 4, D) a black mamba corpse (53, 5, D) a black mamba corpse (53, 6, D) a +0 halberd (53, 12, D) a +0 buckler of reflection (53, 24, D) the Disquisition on Bewitchment Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confusing Touch Hexes 2 d - Fulminant Prism Conjuration/Hexes 4 e - Cause Fear Hexes 4 f - Metabolic Englaciation Hexes/Ice 5 (53, 25, D) a book of Enchantments (53, 36, D) a +2 robe (53, 37, D) a +1 dire flail of holy wrath (53, 40, D) a +0 war axe (unseen) (53, 41, D) a +0 dire flail (unseen) (54, 0, D) a book of Spatial Translocations (54, 1, D) a book of Party Tricks (54, 4, D) a +0 spear (unseen) (54, 5, D) a +0 long sword (unseen) (54, 12, D) a +0 fire dragon armour (54, 13, D) a sack of spiders (54, 24, D) a disc of storms (54, 25, D) an uncursed amulet of magic regeneration (54, 36, D) a +0 demon trident of electrocution (55, 0, D) a box of beasts (55, 1, D) a +2 halberd of venom (55, 12, D) the Papyrus of Twisted Attacks Spells Type Level a - Corpse Rot Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Spellforged Servitor Conjuration/Summoning 7 (55, 13, D) the +4 trident "Qiaboeve" {pierce, rElec rF- rC+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (55, 24, D) a +2 triple sword of slicing (59, 37, D) a +1 scale mail of poison resistance (60, 31, D) a +0 short sword (unseen) (60, 36, D) a +0 war axe (60, 40, D) a +0 long sword a +0 chain mail a +0 war axe a +0 plate armour a +0 shield (60, 41, D) a +2 great mace of protection a +0 chain mail the +12 scimitar "Kotodgh" {drain, rN++ Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It greatly protects you from negative energy. a +0 chain mail a cursed -1 shield (60, 42, D) a +4 rapier of speed a +0 arbalest 17 bolts (61, 8, D) a +2 flail of venom (61, 16, D) a +6 flail of crushing (61, 26, D) a +0 rapier (61, 28, D) a +0 dagger a +0 long sword (61, 40, D) a +0 great sword a +0 plate armour an uncursed amulet of guardian spirit a +0 great mace a +0 plate armour (61, 41, D) a bolt (62, 1, D) Sif Muna's Disquisition on the Creative Snowflakes Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 f - Simulacrum Ice/Necromancy 6 (62, 8, D) a +1 spear of piercing (62, 9, D) the +5 leather armour "Pacaph" {rC+ Str-5 Slay+6} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. (62, 17, D) a +0 falchion of electrocution (62, 26, D) a +2 hand axe of venom (62, 27, D) the +8 great sword "Jestrog" {freeze, rF+ rC+ MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. an ornate deck of defence (62, 28, D) a +0 short sword (62, 29, D) 2 arrows (62, 36, D) the Grimoire of Supportive Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Call Imp Summoning 2 c - Summon Lightning Spire Summoning/Air 4 d - Alistair's Intoxication Transmutation/Poison 5 (62, 37, D) a +3 falchion of slicing (62, 40, D) an uncursed staff of death a +0 arbalest of velocity 24 bolts a +1 vampiric long sword a +0 plate armour (62, 41, D) a +0 great sword the +10 shortbow "Cef Sahy" {freeze, +Fly Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you fly. a +0 chain mail (63, 0, D) a +2 triple sword of holy wrath (63, 16, D) a +3 short sword of venom (63, 17, D) an uncursed staff of energy (63, 19, D) a +2 scimitar of flaming (unseen) (63, 23, D) 2 throwing nets (63, 26, D) a Necronomicon (63, 27, D) a +0 dagger (63, 28, D) a +0 rapier a +0 leather armour (63, 29, D) a +1 hand axe of chopping (unseen) (64, 17, D) a +2 great sword of protection (64, 18, D) a +0 giant club (unseen) (64, 19, D) a +0 mace (unseen) (64, 22, D) a +0 rapier (unseen) (65, 26, D) an uncursed staff of conjuration (66, 19, D) a +0 rapier (unseen) (67, 0, D) a +0 trident (68, 0, D) an uncursed staff of earth (69, 0, D) a cursed +0 trident a throwing net a +0 broad axe of freezing (69, 36, D) an uncursed staff of fire (70, 1, D) a +0 trident (unseen) (70, 8, D) Hada Pit's Tome of Freezing Lightness Spells Type Level a - Airstrike Air 4 b - Ice Form Ice/Transmutation 4 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (70, 11, D) a +2 dagger of venom a +0 robe (70, 36, D) a book of Necromancy (70, 37, D) an uncursed ring of see invisible (71, 8, D) an uncursed staff of summoning (71, 10, D) a +2 quarterstaff of chaos a +1 cloak of invisibility a +0 scythe a +0 robe (71, 11, D) a +0 robe a +0 scimitar a +0 robe (71, 16, D) a +1 spear of flaming (71, 17, D) a +5 scimitar of slicing (71, 26, D) the +6 chain mail of the Fisher {rPois rF+ Int-5} It affects your intelligence (-5). It protects you from fire. It protects you from poison. (71, 27, D) a +2 spear of freezing (71, 30, D) a +0 scimitar (unseen) (71, 37, D) a +1 short sword of venom (72, 8, D) a +3 hunting sling of freezing (72, 9, D) a plain deck of defence (72, 16, D) a +0 vampiric battleaxe (72, 17, D) a +3 halberd of venom (72, 19, D) (unseen) (72, 26, D) a +0 spear (72, 27, D) a cursed staff of energy (72, 36, D) a book of Spatial Translocations (72, 37, D) an uncursed staff of earth (73, 0, D) 5 large rocks (73, 17, D) a book of Transfigurations (73, 27, D) a book of Spatial Translocations (73, 30, D) a +0 great sword of slicing (unseen) (73, 36, D) a +0 hand crossbow of flaming (75, 1, D) the Collected Works on Transmutation and Earth Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5