haldagan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence 3 potions of berserk rage a +0 leather armour a +0 short sword a +1 hand crossbow 6 potions of haste (7, 5, D) 4 scrolls of blinking (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 44, D) 18 bolts (48, 44, D) 3 bolts (still there?) 2 bolts (still there?) (49, 36, D) an uncursed staff of power (49, 37, D) a cursed -3 ring of strength (49, 39, D) a bolt (50, 36, D) a +0 short sword of speed (50, 37, D) a +2 lajatang of electrocution (51, 36, D) the amulet of the Rabble {Gourm MR+ Int+6} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (51, 37, D) a +3 great sword of protection (51, 41, D) a bolt (51, 42, D) a bolt (52, 36, D) a +2 chain mail of fire resistance (52, 37, D) an uncursed ring of positive energy (53, 36, D) a +2 vampiric demon blade (53, 37, D) a +1 robe of cold resistance (54, 36, D) a book of Unlife (59, 36, D) a book of Clouds (59, 37, D) an uncursed staff of air (59, 40, D) a +0 giant spiked club (60, 36, D) an uncursed ring of positive energy (60, 37, D) a +2 mace of holy wrath (61, 0, D) a +2 scale mail of cold resistance (61, 26, D) a +3 bardiche of flaming (61, 36, D) the cursed +0 battleaxe of Awkwardness {vamp, rC+ Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (61, 37, D) a +2 antimagic morningstar (62, 0, D) a +2 leather armour of fire resistance (62, 1, D) a +1 robe of fire resistance (62, 7, D) 6 bolts (62, 8, D) the +6 chain mail of Lucidity {Str+3} It affects your strength (+3). (62, 9, D) a book of Party Tricks (62, 16, D) a Fen Folio (62, 17, D) a stone of tremors (62, 21, D) a +0 ring mail (62, 26, D) a +2 ring mail of poison resistance (62, 27, D) a +1 great mace of holy wrath (62, 32, D) an iguana corpse (skeletalised by now) (62, 36, D) an uncursed staff of wizardry (62, 37, D) a +0 helmet of intelligence (63, 0, D) a book of Summonings (63, 8, D) a +0 ice dragon armour (63, 12, D) a +4 hand crossbow of flaming (63, 16, D) a +2 buckler of reflection (63, 21, D) a +0 long sword a +0 chain mail (63, 22, D) an uncursed staff of power a +0 ring mail a +0 hand axe a +0 dagger a +0 robe (63, 26, D) an uncursed staff of death (63, 27, D) the +1 robe of Awe {*Contam rCorr Str+8} It affects your strength (+8). It causes magical contamination when unequipped. It protects you from acid and corrosion. a porcupine corpse (skeletalised by now) (63, 36, D) a plain deck of defence (63, 37, D) a +4 hand crossbow of flaming (64, 16, D) a +0 dagger (64, 17, D) a cursed ring of fire (64, 22, D) a +0 dagger a cursed +0 robe (64, 23, D) a +0 club a +0 scale mail (64, 26, D) the Catalogue of Sinister Enhancements Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Deflect Missiles Charms/Air 6 (64, 27, D) a +2 hand axe of venom (64, 32, D) a giant frog corpse (skeletalised by now) (64, 43, D) a +0 dire flail a +0 giant club a cursed -2 giant club a cursed +0 giant club a large rock a stone giant corpse (skeletalised by now) (64, 44, D) a +0 giant club a +0 giant club a +0 giant club a +0 great sword of flaming a large rock a fire giant corpse (skeletalised by now) (65, 26, D) an uncursed staff of air (65, 43, D) a troll hide a +0 giant spiked club a +0 giant club a +0 great sword of flaming a troll skeleton (67, 0, D) an uncursed staff of poison (68, -1, D) 3 bolts (68, 0, D) the +6 great sword of Opoaf {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (70, 8, D) a +1 hunting sling of evasion (70, 9, D) a book of Battle (70, 36, D) the +1 leather armour "Veuts" {rC+ Int+4} It affects your intelligence (+4). It protects you from cold. (71, 7, D) 2 bolts (71, 8, D) a Fen Folio (71, 16, D) an uncursed staff of earth (71, 17, D) an uncursed staff of poison (71, 26, D) a book of Party Tricks (71, 27, D) a +3 triple crossbow of flaming (71, 36, D) a lamp of fire (71, 37, D) a +2 scale mail of fire resistance (72, 8, D) a crystal ball of energy (72, 16, D) a +1 robe of positive energy (72, 17, D) a +4 spear of freezing (72, 32, D) a +0 long sword of slicing a potion of haste (72, 33, D) a +2 arbalest of evasion (72, 37, D) a book of Unlife (73, 1, D) a +3 plate armour of poison resistance (73, 16, D) a +1 robe of magic resistance (73, 26, D) an uncursed staff of power (73, 27, D) a +1 trident of venom (73, 32, D) a +0 hand axe (73, 33, D) a +0 hand axe a bolt (73, 36, D) a +0 executioner's axe of electrocution (73, 37, D) a phial of floods (74, 32, D) a +0 battleaxe (74, 33, D) a +0 battleaxe (75, 1, D) a book of Changes (75, 32, D) a +0 short sword