haldagan the Dungeon (2, 10, D) a +0 war axe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 9, D) a +0 shield a +0 scale mail (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a box of beasts (61, 2, D) a +0 club a +0 scale mail (61, 8, D) a box of beasts (61, 10, D) a +0 club (unseen) (62, 2, D) a +0 hand axe (62, 9, D) an orc corpse (62, 10, D) an uncursed ring of flight a +0 hand axe an orc corpse an orc corpse (63, 0, D) a book of Misfortune (63, 2, D) a +0 hand axe (unseen) (63, 8, D) an uncursed staff of earth (67, 0, D) an uncursed staff of air (67, 1, D) an uncursed staff of power a +0 scale mail (68, 0, D) a +0 whip (68, 2, D) a +0 flail an orc corpse (69, 0, D) a +0 dagger (70, 8, D) an uncursed staff of poison (70, 21, D) a jackal corpse (71, 8, D) a book of Misfortune (71, 17, D) an uncursed staff of power (71, 21, D) a yak corpse (71, 26, D) a fan of gales (72, 8, D) a book of Cantrips (72, 9, D) a +2 long sword of slicing (72, 16, D) the +1 mace of Extremism {crush, rN+ Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It lets you see invisible. (72, 19, D) an iguana corpse (72, 23, D) a jackal corpse (72, 27, D) a +1 plate armour of cold resistance (72, 32, D) an arrow (72, 33, D) 2 large rocks an arrow (73, 1, D) a book of Air (73, 16, D) an uncursed ring of poison resistance (73, 26, D) a +0 great mace (73, 27, D) a +4 demon whip of freezing