haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 5, D) a +0 leather armour 3 throwing nets a +0 war axe (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (36, 0, D) a book of Party Tricks (36, 1, D) a +0 spear of flaming (37, 0, D) the +5 plate armour "Qecabuq" {+Blink rElec Stlth+} It insulates you from electricity. It lets you blink. It makes you more stealthy. (37, 1, D) an uncursed amulet of regeneration (38, 0, D) the +7 mace of the Old World {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (38, 1, D) a book of Battle (39, 0, D) a +3 short sword (39, 1, D) the +1 ring mail of Hyan {rElec rF+ SInv} It protects you from fire. It insulates you from electricity. It lets you see invisible. (40, 0, D) the +2 helmet of Absence {MR- Regen+ rCorr} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. (40, 1, D) a +0 rapier (41, 0, D) an uncursed staff of summoning (41, 1, D) the +1 troll leather armour of the Lute {rN+ Regen+ Int-4 Dex+2} It affects your intelligence (-4). It affects your dexterity (+2). It protects you from negative energy. It increases your rate of regeneration. (41, 3, D) a +0 short sword (unseen) (41, 4, D) a +0 long sword (still there?) a +0 vampiric trident (still there?) (41, 5, D) a +0 rapier (unseen) (41, 6, D) a +0 longbow (unseen) (42, 1, D) a +2 hat (42, 4, D) an arrow a +0 long sword a +0 ring mail an uncursed ring of sustain attributes (42, 5, D) a +0 dagger (unseen) (42, 6, D) an arrow (43, 4, D) a +5 hand axe of venom (unseen) (45, 2, D) 2 arrows (49, 0, D) a box of beasts (49, 1, D) the +4 quarterstaff of Qeluiwuisy {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (49, 12, D) an uncursed ring of positive energy (49, 24, D) a +2 battleaxe of electrocution (49, 37, D) a +0 great sword of holy wrath (50, 0, D) the +6 great mace "Widowmaker" {drain, *Corrode rPois rC+++ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. (50, 1, D) a +0 helmet of see invisible (50, 13, D) a +2 ring of intelligence (50, 24, D) a plain deck of defence (50, 25, D) a +2 vampiric war axe (50, 37, D) a cursed amulet of inaccuracy (50, 39, D) a +0 trident (unseen) (50, 40, D) a +3 trident of protection a +0 robe (50, 41, D) a +2 antimagic trident (unseen) (50, 44, D) a steel javelin (51, 0, D) a +1 gold dragon armour (51, 1, D) a +2 hunting sling of freezing (51, 13, D) a +5 quarterstaff (51, 24, D) an uncursed staff of summoning (51, 25, D) the cursed +1 scale mail "Femafoyp" {+Fly rElec Int+3 Stlth+} It affects your intelligence (+3). It insulates you from electricity. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (51, 26, D) a +0 hat (51, 36, D) a book of Clouds (51, 37, D) a +0 hand axe of venom (51, 40, D) a +6 spear of piercing a +0 leather armour (51, 41, D) a javelin (51, 43, D) a javelin a tomahawk (51, 44, D) a javelin (still there?) a tomahawk (still there?) (52, 0, D) an uncursed staff of wizardry (52, 1, D) a +3 battleaxe of freezing (52, 12, D) a book of Power (52, 13, D) a +4 trident of flaming (52, 25, D) a lamp of fire (52, 36, D) a +0 antimagic quarterstaff (52, 37, D) the cursed +1 dagger of Bewus {pierce, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 39, D) a +2 antimagic trident (unseen) (52, 40, D) a +2 spear of venom 8 steel javelins a +0 leather armour (52, 41, D) 6 steel javelins 9 javelins (52, 44, D) a steel javelin (53, 0, D) a +2 whip of pain (53, 1, D) the +5 war axe "Faux" {chop, +Fly rN+ Str+8 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+8). It protects you from negative energy. It lets you fly. It makes you less stealthy. (53, 12, D) a +1 chain mail of magic resistance (53, 13, D) the +8 fire dragon armour of Fun {rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. (53, 24, D) a cursed staff of cold (53, 25, D) an uncursed staff of wizardry (53, 36, D) a crystal ball of energy (53, 37, D) a +0 trident of freezing (53, 40, D) a cursed +0 trident 4 tomahawks (54, 0, D) a cursed ring of loudness (54, 1, D) a +2 ring mail of magic resistance (54, 4, D) a cursed +2 long sword (unseen) (54, 12, D) a book of Death (54, 13, D) a plain deck of summoning (54, 24, D) a crystal ball of energy (54, 25, D) an uncursed staff of death (54, 36, D) a +2 ring of dexterity (55, 0, D) a +2 dagger of protection (55, 1, D) the Grimoire of Transformation and Weightlessness Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 d - Tornado Air 9 (55, 12, D) an uncursed staff of summoning (55, 13, D) the +2 leather armour of the Catfish {MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). (55, 24, D) an ornate deck of escape (59, 36, D) a book of Dreams (60, 9, D) a +0 long sword (unseen) (60, 36, D) a +2 short sword of electrocution (60, 37, D) a +2 spear of piercing (61, 0, D) a +0 scimitar (61, 8, D) an uncursed ring of stealth (61, 9, D) a +0 long sword (61, 26, D) an uncursed staff of conjuration (61, 37, D) a +0 lajatang of pain (62, 0, D) a cursed staff of conjuration (62, 1, D) a book of Debilitation (62, 2, D) a +0 rapier (62, 3, D) a +0 vampiric war axe (62, 8, D) a +2 hand crossbow of flaming (62, 16, D) a +2 demon whip of pain (62, 17, D) a +4 ring of intelligence (62, 26, D) a +0 trident (62, 27, D) a +1 chain mail of poison resistance (62, 36, D) a +2 plate armour of poison resistance (62, 37, D) a +3 hand axe of venom (63, 0, D) an uncursed staff of earth (63, 3, D) a +0 antimagic short sword (63, 8, D) a +5 ring of intelligence (63, 17, D) a +3 hand axe of freezing (63, 26, D) an uncursed ring of poison resistance (63, 27, D) a phial of floods (63, 33, D) 4 large rocks an arrow (64, 16, D) a +2 hunting sling of freezing (64, 17, D) a book of Clouds (64, 26, D) a +0 shortbow of freezing (64, 27, D) an uncursed staff of summoning (64, 30, D) a +0 trident (64, 31, D) a +2 quarterstaff of protection (64, 32, D) a large rock (65, 26, D) Ysesataj's Tome of Transmigration and Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 (65, 31, D) a +4 shortbow of velocity 22 arrows (66, 9, D) a +0 rapier (67, 0, D) a +1 robe of the Archmagi (68, 0, D) a +2 robe of magic resistance (68, 2, D) a +0 dagger (69, 2, D) a +0 whip (69, 3, D) the +3 hand crossbow "Wepny" {penet, rF+ Dex+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+2). It protects you from fire. (69, 36, D) a +0 spear of venom (70, 8, D) a +2 robe (70, 9, D) a +0 lajatang of electrocution (70, 36, D) an uncursed staff of summoning (70, 37, D) an uncursed staff of poison (70, 43, D) (unseen) (71, 17, D) a lamp of fire (71, 27, D) the +2 spear of Rarits {pierce, Str+10 Int+4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your intelligence (+4). It affects your dexterity (-5). (71, 31, D) a +0 long sword (unseen) (71, 32, D) a +1 long sword of draining (unseen) (71, 36, D) an uncursed staff of fire (71, 41, D) a +0 spear (71, 42, D) a cursed -1 quarterstaff a +0 robe (72, 8, D) the cursed +0 mace of the End of Times {flame, *Rage rC+ rN++ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It greatly protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (72, 9, D) a +2 ring mail of poison resistance (72, 17, D) Posawn's Disquisition on the Traveller and Flames Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Sticky Flame Conjuration/Fire 4 c - Warp Weapon Charms/Translocation 5 (72, 26, D) a +1 hand crossbow of velocity (72, 29, D) a +0 short sword a +0 leather armour (72, 30, D) a +0 dagger a +0 longbow 8 arrows a +0 leather armour (72, 32, D) 3 arrows (72, 42, D) a +0 rapier (unseen) (73, 16, D) a +2 ring mail of cold resistance (73, 17, D) a +3 chain mail of magic resistance (73, 26, D) a +3 scale mail of poison resistance (73, 27, D) an uncursed ring of flight (73, 36, D) a +2 ring mail of cold resistance (73, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (75, 1, D) a +2 lajatang of speed