haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +4 triple crossbow of Atoag {flame, +Blink MP+9 Int+4 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-3). It affects your magic capacity (+9). It lets you blink. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 rod of ignition (12/12) (49, 37, D) a manual of Shields (50, 36, D) a plain deck of defence (50, 37, D) a scroll of recharging (51, 36, D) the +7 great mace of Corruption {venom, rElec Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. (51, 37, D) a +4 vampiric spear (51, 39, D) a +0 dire flail (52, 36, D) an uncursed staff of fire (52, 37, D) a Fen Folio (53, 36, D) a scroll of acquirement (53, 37, D) a book of Dreams (54, 36, D) an uncursed staff of wizardry (59, 36, D) the +10 great mace of Descent {freeze, rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It makes you more stealthy. (59, 37, D) an uncursed staff of conjuration (60, 36, D) a +0 dagger of speed (60, 37, D) a +0 glaive of freezing (61, 8, D) a +0 pair of gloves of archery (61, 16, D) a lamp of fire (61, 36, D) the +6 lajatang of Daqefi {flame, +Rage rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It lets you go berserk. (61, 37, D) a +1 hand axe of venom (62, 1, D) an uncursed staff of poison (62, 8, D) the +7 greatsling of Somewhere Else {freeze, -Tele rC+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. (62, 9, D) a +0 trident an uncursed staff of earth (62, 17, D) an uncursed staff of power a necrophage corpse (62, 26, D) a +3 eveningstar of draining (62, 27, D) a +1 double sword of electrocution a komodo dragon corpse (62, 36, D) a +1 scale mail of fire resistance (62, 37, D) a +1 morningstar of protection (62, 39, D) a +2 battleaxe of freezing a frost giant corpse (63, 0, D) an uncursed staff of summoning (63, 8, D) an uncursed staff of wizardry (63, 17, D) a sack of spiders (63, 26, D) the +5 scale mail of Esyesti {rCorr} It protects you from acid and corrosion. (63, 37, D) a +1 shield of protection (64, 16, D) a cursed +3 trident a +0 robe a cursed staff of cold (64, 17, D) the Guide on Twisted Execration Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Gell's Gravitas Hexes/Translocation 3 d - Silence Hexes/Air 5 (64, 26, D) a +2 crystal plate armour (64, 27, D) a +4 dagger of freezing a porcupine corpse (65, 26, D) a +1 helmet of intelligence a sheep corpse (67, 0, D) the +1 chain mail of Servitude {rN+} It protects you from negative energy. (68, 0, D) an uncursed staff of wizardry (68, 36, D) a black bear corpse (69, 0, D) a cursed ring of loudness (69, 36, D) a +1 dagger of venom (69, 37, D) a black bear corpse (70, 8, D) a +0 giant spiked club a +2 helmet of see invisible an ogre corpse (skeletalised by now) (70, 9, D) a +0 giant spiked club a +0 trident of venom (70, 36, D) an uncursed staff of poison (70, 37, D) a +4 blowgun (70, 41, D) a +0 rapier a +0 robe (70, 43, D) a wolf corpse (71, 8, D) a +0 giant club a +0 giant club an uncursed staff of poison (71, 16, D) a +0 trident an uncursed staff of wizardry (71, 17, D) a +2 broad axe of chopping (71, 26, D) a book of Minor Magic (71, 36, D) a +2 ring mail of cold resistance (71, 37, D) a plain deck of war (71, 41, D) a +0 short sword (unseen) (71, 42, D) a wolf corpse (72, 8, D) a +0 giant club a +1 ice dragon armour (72, 9, D) a +0 giant club a +0 giant club a book of Maledictions a two-headed ogre corpse (skeletalised by now) (72, 16, D) a +0 trident an uncursed staff of power (72, 17, D) 3 large rocks a book of Geomancy a cyclops corpse (72, 36, D) an uncursed amulet of guardian spirit (73, 1, D) a +0 long sword a +0 leather armour an uncursed staff of wizardry an elf corpse (skeletalised by now) (73, 16, D) a +0 trident a stone of tremors (73, 17, D) a +0 shortbow 13 arrows the cursed +0 shadow dragon armour "Osown" {rF+ MR+ MP+9 Stlth++++} It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you much more stealthy. It has a curse placed upon it. (73, 26, D) a +4 ring of intelligence (73, 29, D) a cursed +2 morningstar (unseen) (73, 36, D) an uncursed ring of ice (74, 2, D) a +0 long sword (75, 1, D) a +0 greatsling of flaming