haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 0, D) 3 potions of berserk rage 6 potions of haste (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 longbow of flaming (61, 16, D) an uncursed staff of wizardry (61, 26, D) a +1 cloak of magic resistance (62, 1, D) a +1 leather armour of magic resistance (62, 17, D) the cursed +2 dagger "Tylaw" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (62, 26, D) an uncursed staff of power (62, 27, D) a +0 pair of gloves of archery (63, 0, D) a plain deck of defence (63, 17, D) an uncursed staff of poison (63, 26, D) the +8 scimitar "Unadysui" {freeze, rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (63, 27, D) an uncursed amulet of guardian spirit (63, 31, D) a +0 short sword (unseen) (63, 32, D) 8 arrows (64, 16, D) a plain deck of defence (64, 17, D) a book of Changes (64, 26, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (64, 27, D) an uncursed staff of power (64, 31, D) a cursed -2 longbow (unseen) (65, 26, D) the ring "Haqanuni" {Fire Str+6 Int+4 Dex-5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. (65, 33, D) 2 arrows (67, 0, D) a cursed staff of summoning (67, 1, D) a +0 giant club a +0 giant spiked club (68, 1, D) a +0 giant spiked club a +0 giant club (69, 0, D) a +2 hunting sling of flaming (69, 7, D) a +0 shortbow 11 arrows (70, 8, D) the +4 helmet "Tusus" {MR+ rCorr Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (71, 8, D) a +0 arbalest 19 bolts a +0 shortbow 12 arrows a +1 pearl dragon armour a plain deck of defence a yaktaur corpse (71, 9, D) a +0 arbalest a +2 vampiric short sword 22 bolts a yaktaur corpse (71, 10, D) a +0 arbalest 22 bolts a yaktaur corpse (71, 13, D) 2 bolts (71, 16, D) a +6 rapier of electrocution (71, 17, D) an uncursed staff of conjuration (71, 27, D) a +1 hunting sling of freezing (72, 11, D) a bolt (72, 12, D) 2 bolts (72, 16, D) an uncursed staff of conjuration (72, 17, D) a book of Summonings (72, 19, D) a +0 halberd a +0 chain mail (72, 20, D) a +2 whip of flaming a +0 leather armour of fire resistance a +0 club an orc corpse (72, 21, D) a +0 flail (72, 30, D) a +2 flail of draining (73, 1, D) the +0 robe of Action {Str+2} It affects your strength (+2). (73, 16, D) a book of Changes (73, 17, D) a disc of storms (73, 20, D) a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (73, 26, D) a +1 great sword of protection (73, 27, D) a wand of hasting (1/9) (74, 2, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now)