haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 0, D) 3 potions of berserk rage 6 potions of haste 12 arrows (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +2 great mace of holy wrath a necrophage corpse (skeletalised by now) (67, 0, D) the cursed +0 plate armour of Boiling Hail {+Inv rF- Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It lets you turn invisible. It has a curse placed upon it. (68, 0, D) a +0 hand axe of chopping (68, 1, D) a necrophage corpse (skeletalised by now) (70, 9, D) a +2 mottled dragon armour a river rat corpse (71, 8, D) the ring of Tyseol {Int+2 Stlth+} [ring of intelligence] It affects your intelligence (+2). It makes you more stealthy. (71, 16, D) an uncursed staff of poison (71, 17, D) an uncursed staff of fire (71, 26, D) a +0 broad axe (71, 27, D) a +2 scale mail of positive energy (72, 8, D) a box of beasts (72, 9, D) a disc of storms a porcupine corpse (72, 16, D) a +3 battleaxe (still there?) a phial of floods (still there?) (72, 20, D) a cursed -2 flail a +0 robe a necrophage corpse (72, 26, D) an uncursed ring of sustain attributes (72, 27, D) a legendary deck of summoning (73, 1, D) a book of Party Tricks (73, 17, D) the +3 ring mail "Egeliz" {*Corrode +Fly rN++ SInv} It greatly protects you from negative energy. It lets you see invisible. It lets you fly. It may corrode you when you take damage. (73, 26, D) a +2 scale mail of fire resistance (73, 33, D) a +0 rapier (75, 1, D) a ball python corpse (skeletalised by now)