haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 0, D) 3 potions of berserk rage 6 potions of haste (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a yak corpse (skeletalised by now) a sheep corpse (skeletalised by now) (61, 8, D) a +0 scimitar (62, 0, D) a crystal ball of energy (62, 1, D) a +4 broad axe of flaming a sheep corpse (skeletalised by now) (62, 8, D) a +4 falchion of draining (62, 9, D) a crystal ball of energy (63, 0, D) a Grand Grimoire (63, 8, D) a +3 leather armour of poison resistance a ball python corpse (67, 0, D) a +1 long sword of electrocution (68, 0, D) a book of Clouds a ball python corpse (skeletalised by now) (68, 2, D) a ball python corpse (skeletalised by now) (71, 8, D) the +11 falchion of Forced Transition {flame, rN+ MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 16, D) a book of Summonings (71, 17, D) a +4 trident of venom (71, 26, D) a book of Power (71, 27, D) a +1 robe (72, 8, D) a +1 hunting sling of flaming (72, 9, D) a +1 vampiric falchion (72, 16, D) Cile's Tome of Sinister Calling Spells Type Level a - Control Undead Necromancy 4 b - Summon Lightning Spire Summoning/Air 4 c - Summon Demon Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (72, 20, D) a +0 shortbow (unseen) (72, 26, D) an uncursed staff of energy (72, 27, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (72, 31, D) a wolf spider corpse (73, 1, D) a plain deck of defence (73, 16, D) a plain deck of destruction (73, 17, D) a +2 vampiric great sword (73, 18, D) a +0 trident (73, 19, D) a cursed -3 shortbow a +0 shortbow 34 arrows a centaur corpse a centaur corpse (73, 26, D) a phial of floods (73, 27, D) a +2 flail of draining (75, 1, D) a +2 war axe of venom