haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 41, D) a wind drake corpse (47, 42, D) a +0 trident (unseen) (47, 43, D) 2 poisoned tomahawks 2 javelins (47, 44, D) a javelin (48, 42, D) a +3 trident of venom (unseen) (48, 44, D) a poisoned tomahawk a javelin (49, 37, D) a +4 lightning rod (11/11) (49, 43, D) a poisoned tomahawk (50, 36, D) a +2 trident of distortion (50, 37, D) a +0 helmet of see invisible (50, 44, D) a +4 lightning rod (8/10) 3 poisoned tomahawks 7 javelins (51, 36, D) a +2 robe of magic resistance (51, 37, D) the cursed +1 scale mail of Lifelessness {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (51, 44, D) a javelin (52, 36, D) a book of Clouds (52, 37, D) the Almanac of Helpful Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (53, 37, D) a +0 trident (54, 36, D) a +1 quarterstaff of speed (54, 39, D) a chunk of flesh (55, 38, D) a chunk of flesh (59, 36, D) the ring of Tojaza Cicugg {rPois MP+9} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). (59, 37, D) a +1 lajatang of speed (60, 36, D) an uncursed amulet of harm (60, 37, D) the +9 lajatang of the Abyss {freeze, +Fly Int+3 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you see invisible. It lets you fly. It makes you more stealthy. (61, 8, D) an uncursed staff of power (61, 16, D) an ornate deck of escape (61, 19, D) a rime drake corpse (skeletalised by now) (61, 30, D) a +2 buckler a +0 robe a +0 rapier (61, 31, D) a wolf corpse (skeletalised by now) (61, 36, D) a crystal ball of energy (61, 37, D) the +4 leather armour of the Pits of Slime {rN++ rCorr Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It greatly protects you from negative energy. It protects you from acid and corrosion. (62, 1, D) an ornate deck of war (62, 8, D) an ornate deck of war (62, 9, D) an uncursed staff of poison (62, 16, D) an uncursed staff of death (62, 17, D) a +0 glaive of protection (62, 19, D) a rime drake corpse (skeletalised by now) (62, 27, D) a +3 ring of evasion (62, 28, D) a +1 spear of piercing (unseen) (62, 29, D) a black bear corpse (skeletalised by now) (62, 30, D) a +0 robe a +0 dagger a spriggan corpse (skeletalised by now) (62, 36, D) the cursed +0 war axe of Eternity {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 0, D) a +6 spear of freezing (63, 8, D) the cursed +2 trident of Piptosagh {speed, *Rage rPois MP+9 Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). It may make you go berserk in combat. It has a curse placed upon it. (63, 16, D) a +3 hunting sling of evasion (63, 17, D) the +2 robe of the Hall of Blades {Regen+ MP-9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (-9). It increases your rate of regeneration. (63, 19, D) a rime drake corpse (skeletalised by now) (63, 26, D) a book of Cantrips (63, 27, D) a +3 leather armour of magic resistance (63, 28, D) a +0 robe a +0 rapier (63, 30, D) a black bear corpse (skeletalised by now) (63, 37, D) a +2 ring of evasion (64, 16, D) a +4 hand axe of venom (64, 17, D) an uncursed staff of wizardry (64, 26, D) a +10 plate armour of ponderousness (64, 30, D) a +0 robe (unseen) (67, 0, D) an uncursed staff of death (68, 0, D) a +2 naga barding of stealth (69, 0, D) a +4 chain mail of positive energy (69, 36, D) a +1 great mace of crushing (70, 8, D) an uncursed ring of poison resistance (70, 37, D) an uncursed staff of power (70, 41, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (71, 16, D) a stone of tremors (71, 17, D) a +3 executioner's axe of venom (71, 19, D) a +0 shortbow a +0 dagger 14 arrows a +0 leather armour a +2 dagger of holy wrath a +0 leather armour (71, 26, D) a +1 longbow of freezing (71, 27, D) a +4 morningstar of protection (71, 37, D) an uncursed staff of power (71, 40, D) a +0 spear a naga corpse (skeletalised by now) (71, 41, D) a +0 flail a +0 robe a water moccasin corpse (skeletalised by now) (72, 8, D) a Grand Grimoire (72, 9, D) a +5 morningstar of flaming (72, 17, D) a +3 dagger of freezing (72, 19, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (72, 36, D) the +9 spear "Zonenahe" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (72, 37, D) a phial of floods (73, 1, D) a +2 trident of venom (73, 16, D) a book of Maledictions (73, 17, D) an uncursed staff of death (73, 19, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour (73, 20, D) a +0 dagger (unseen) (73, 26, D) a +0 gold dragon armour (73, 27, D) an uncursed staff of power (73, 37, D) the cursed +2 spear "Igroteiwk" {pierce, Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (73, 41, D) a +0 mace (still there?) a water moccasin corpse (skeletalised by now) (still there?) (75, 21, D) an arrow