haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 vampiric war axe (59, 37, D) an uncursed staff of power (60, 36, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (60, 37, D) a sack of spiders (61, 0, D) the +3 ring mail of the Neverending Deaths {rF+} It protects you from fire. (61, 8, D) an uncursed staff of air (61, 16, D) a +0 morningstar (still there?) a plain deck of changes (still there?) (61, 26, D) a +0 whip (still there?) a +2 ring of evasion (still there?) (61, 27, D) a water moccasin corpse (61, 36, D) an uncursed ring of see invisible (61, 37, D) a +0 robe of cold resistance (62, 1, D) a plain deck of defence (62, 8, D) a +1 whip of freezing a ball python corpse (62, 16, D) a +0 dagger (still there?) an uncursed staff of earth (still there?) (62, 17, D) a book of Burglary (62, 26, D) a +3 antimagic glaive (62, 27, D) the +1 scale mail of Umporr {rElec} It insulates you from electricity. (62, 36, D) a +2 chain mail of magic resistance (62, 37, D) an uncursed staff of earth (63, 0, D) an uncursed staff of poison (63, 16, D) a phial of floods (63, 17, D) an uncursed staff of earth (63, 18, D) a +0 battleaxe a +0 chain mail a +0 short sword an orc corpse (63, 26, D) the Collected Works on Gliding Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Simulacrum Ice/Necromancy 6 d - Tornado Air 9 (63, 27, D) a +0 dire flail (still there?) a +3 rod of shadows (12/12) (still there?) (63, 36, D) a book of Summonings (63, 37, D) 2 potions of haste (64, 16, D) an uncursed staff of wizardry (64, 17, D) a book of Clouds (64, 18, D) a +0 flail (still there?) an orc corpse (still there?) (64, 19, D) a +0 scimitar a +0 plate armour an orc corpse (64, 26, D) a +0 glaive a +0 robe an uncursed staff of cold (64, 27, D) a +1 scythe of pain (67, 0, D) an uncursed staff of wizardry (68, 0, D) a cursed staff of cold a river rat corpse (69, 36, D) an uncursed staff of poison (70, 9, D) a cursed -2 ring of dexterity (70, 36, D) the Incunabulum of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (71, 8, D) an uncursed staff of energy (71, 16, D) the +5 great sword "Baatzio" {venom, MP+9 Str+6 Int-5} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (-5). It affects your magic capacity (+9). (71, 17, D) a +0 battleaxe of chopping (71, 27, D) an uncursed staff of summoning (71, 36, D) a +0 rapier of draining (71, 37, D) a +0 war axe of freezing (72, 8, D) an uncursed staff of death (72, 9, D) a +2 shortbow of freezing (72, 17, D) the Grimoire of Ensnaring Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Confusing Touch Hexes 2 e - Dazzling Spray Conjuration/Hexes 3 f - Spectral Weapon Hexes/Charms 3 (72, 26, D) an uncursed staff of energy (72, 27, D) a +1 chain mail of positive energy (72, 28, D) a +0 scimitar (unseen) (72, 29, D) a black mamba corpse (72, 36, D) a +2 dagger of venom (72, 37, D) a fan of gales (73, 16, D) Sif Muna's Tome of the Creative Compass Spells Type Level a - Apportation Translocation 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (73, 26, D) a +2 mace of crushing (73, 28, D) a +0 halberd (74, 28, D) a +0 flail (unseen) (75, 1, D) a +1 scale mail of fire resistance