haldagan the Dungeon (2, 14, D) a box of beasts (2, 15, D) a +6 spear of venom (2, 16, D) a book of Death (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +0 dagger (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) the Compendium of Flames and Aid Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Fireball Conjuration/Fire 5 e - Deflect Missiles Charms/Air 6 (4, 16, D) a +1 pair of gloves of archery (4, 19, D) a +0 mace the +1 robe "Beitrawk" {Str+2} It affects your strength (+2). (4, 20, D) a warg skeleton (5, 14, D) a +3 leather armour of cold resistance (5, 15, D) an uncursed amulet of rage (5, 16, D) a +0 long sword a +0 chain mail a book of Dreams (5, 17, D) a +0 battleaxe a +3 ring mail of magic resistance an orc corpse (skeletalised by now) (5, 20, D) a +0 great mace a +0 plate armour an orc corpse (5, 21, D) a +0 war axe a +0 plate armour (5, 40, D) the +9 staff of Wucad Mu {channel} (unseen) (6, 14, D) a +0 chain mail (6, 16, D) an uncursed staff of wizardry (6, 18, D) a cursed -1 giant spiked club (unseen) (6, 21, D) a +3 war axe of chopping a +0 ring mail an orc corpse (skeletalised by now) (6, 23, D) a +2 battleaxe of chopping a +0 robe (6, 25, D) 2 large rocks (6, 45, D) the +8 mace of Woe {flame, *Drain rN++ Str+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (unseen) (7, 0, D) 3 potions of berserk rage 6 potions of haste a +0 scale mail (7, 5, D) a +0 shield a +0 trident (7, 14, D) a +0 pair of gloves of dexterity (7, 15, D) a +0 short sword (7, 16, D) a +3 hand axe (still there?) a +3 leather armour of fire resistance (still there?) (7, 19, D) a +0 dire flail a +1 arbalest of velocity a +0 chain mail (7, 20, D) a +2 spear of flaming a +0 chain mail (7, 21, D) a +0 broad axe a +0 chain mail a +0 giant spiked club an orc corpse (7, 22, D) 4 large rocks a stone giant corpse (7, 23, D) 2 large rocks (7, 44, D) a +1 dagger of distortion (unseen) (8, 14, D) a wand of lightning (5/15) a wand of iceblast (5/15) (8, 15, D) Tiemuff's Reference Book on Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Freezing Cloud Conjuration/Ice/Air 6 (8, 16, D) the Disquisition on Flying Calling Spells Type Level a - Repel Missiles Charms/Air 2 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (8, 17, D) a +0 long sword (unseen) (8, 19, D) 6 large rocks a +0 great mace a +0 arbalest 25 bolts a +0 chain mail a cyclops corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 20, D) a +0 battleaxe a +0 plate armour an orc corpse (8, 21, D) 3 large rocks a stone giant corpse (8, 22, D) a +0 battleaxe the +11 hand crossbow of the Jolly Suns {speed, +Fly rN+ Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from negative energy. It lets you fly. Cheibriados disapproves of the use of such an item. a +0 chain mail (8, 23, D) a +0 dire flail a +0 plate armour (8, 40, D) a +5 giant spiked club (unseen) (8, 43, D) a +0 lajatang (unseen) (8, 46, D) a +2 flail of venom (unseen) (9, 15, D) a book of Conjurations (9, 16, D) an uncursed staff of fire (9, 19, D) a +0 long sword a +0 plate armour a moth of wrath corpse (9, 21, D) 2 large rocks a +0 giant spiked club a stone giant corpse an ogre corpse (9, 22, D) a +0 war axe the +6 longbow "Riapt" {flame, -Tele rElec Str+5 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (-3). It insulates you from electricity. It prevents most forms of teleportation. a +0 chain mail (9, 23, D) the ring of Wuaba {rElec Stlth-} [ring of loudness] It insulates you from electricity. It makes you less stealthy. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) the Grimoire of Damaging Moulding Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Hydra Form Transmutation 6 d - Spellforged Servitor Conjuration/Summoning 7 (10, 16, D) a +0 broad axe (10, 20, D) a +0 halberd a +0 chain mail an orc corpse (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) an uncursed staff of conjuration (11, 16, D) a +0 hand axe (unseen) (12, 15, D) an uncursed staff of death (12, 16, D) a Grand Grimoire (19, 0, D) an uncursed staff of cold (19, 1, D) a +2 longbow of flaming (19, 17, D) an uncursed staff of wizardry (19, 32, D) the ring "Ipuu" {rElec MP+9 Int+3} [ring of intelligence] It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). (19, 33, D) a +3 leather armour of cold resistance (20, 0, D) the +7 trident "Jiaff" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. Cheibriados disapproves of the use of such an item. (20, 1, D) the +9 crystal plate armour of Theory {SInv} It lets you see invisible. (20, 16, D) an uncursed staff of wizardry (20, 17, D) a disc of storms (20, 32, D) Advanced Secret Knowledge Spells Type Level a - Haste Charms 6 b - Iron Shot Conjuration/Earth 6 c - Bolt of Cold Conjuration/Ice 6 d - Darkness Hexes 6 e - Death Channel Necromancy 6 f - Hydra Form Transmutation 6 (20, 33, D) a +0 scimitar of slicing (21, 0, D) a +4 falchion of slicing (21, 1, D) a plain deck of war (21, 16, D) a book of Minor Magic (21, 19, D) the +11 flail of Fighting Over It {drain, *Rage +Rage rN+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (unseen) (21, 32, D) the +4 arbalest "Zawasono" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (21, 33, D) a +0 vampiric falchion (21, 34, D) a +4 flail of crushing (22, 0, D) a +2 chain mail of poison resistance (22, 1, D) a +4 hunting sling of flaming (22, 3, D) 5 large rocks (unseen) (22, 5, D) 2 large rocks (still there?) a +0 giant club (still there?) (22, 6, D) a +0 giant club (unseen) (22, 16, D) a plain deck of war (22, 17, D) a +2 hand crossbow of flaming (22, 19, D) a +0 hand axe of electrocution (unseen) (22, 32, D) a plain deck of escape (22, 33, D) an uncursed staff of death (23, 1, D) a book of Power (23, 4, D) a +0 giant club (unseen) (23, 6, D) 4 large rocks a cursed -1 giant club (23, 7, D) a +0 giant club (unseen) (23, 16, D) the +4 leather armour of Zott {rC+} It protects you from cold. (23, 17, D) a phial of floods (23, 18, D) a +2 scale mail of magic resistance (23, 20, D) a +0 dagger of venom (unseen) (23, 23, D) a +0 scimitar (23, 32, D) a +0 trident (23, 33, D) a book of Burglary (23, 34, D) a book of Flames (23, 36, D) a cursed +0 mace (unseen) (23, 38, D) a +6 antimagic scythe (24, 0, D) a +2 morningstar of freezing (24, 1, D) an uncursed amulet of dismissal (24, 4, D) a +0 giant club (24, 6, D) 3 large rocks (24, 7, D) 11 large rocks (24, 16, D) the +1 hand axe of the Fool {flame, *Drain rF+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from fire. It causes draining when unequipped. (24, 17, D) a book of Summonings (24, 18, D) a +3 plate armour of cold resistance (24, 22, D) a +2 rapier of protection (24, 23, D) a +0 glaive (24, 24, D) a +1 war axe of draining (24, 25, D) a +0 short sword a cursed -2 long sword a +0 cloak (24, 26, D) a +0 war axe (24, 32, D) a +2 chain mail of poison resistance (24, 33, D) a +3 great sword of slicing (24, 34, D) a +2 robe (24, 39, D) the cursed +2 dire flail of Kindness {crush, rPois Str-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (25, 0, D) a +2 flail of protection (25, 1, D) a Grand Grimoire (25, 5, D) a +0 battleaxe of freezing a potion of haste a +0 giant club a +0 giant club (25, 6, D) a +0 giant spiked club (unseen) (25, 8, D) 3 large rocks (25, 16, D) a +0 short sword (25, 17, D) a +3 leather armour of cold resistance (25, 18, D) a +2 spear of venom (25, 22, D) a +3 great sword of holy wrath (25, 23, D) a +0 dire flail (25, 24, D) a cursed -2 halberd (25, 26, D) a +0 dire flail (25, 32, D) a book of Fire (25, 33, D) a +0 robe of magic resistance (25, 34, D) a sack of spiders (26, 0, D) a +3 chain mail of poison resistance (26, 3, D) a +0 giant spiked club (26, 5, D) a +0 giant spiked club (unseen) (26, 6, D) 2 large rocks (unseen) (26, 16, D) a +0 flail (26, 22, D) a +0 glaive an uncursed ring of protection from magic (26, 23, D) a +0 trident (26, 24, D) a +0 short sword (still there?) a +5 broad axe of pain (still there?) (26, 25, D) a +0 halberd (26, 26, D) a +0 trident (26, 32, D) a +0 halberd of flaming (26, 33, D) a legendary deck of escape (26, 34, D) the +3 chain mail of Heresy {rCorr} It protects you from acid and corrosion. (26, 38, D) a +0 scythe of venom (27, 0, D) a phial of floods (27, 1, D) a +2 chain mail of cold resistance (27, 17, D) a +0 battleaxe (27, 19, D) the +10 whip of Midsummer {slash, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 cloak (27, 21, D) a +2 morningstar of protection (27, 24, D) a +0 dire flail (27, 32, D) a book of Flames (27, 34, D) a scroll of brand weapon (28, 0, D) an uncursed ring of magical power (28, 1, D) a +4 greatsling (28, 16, D) a +6 ring of strength (28, 17, D) a +0 dire flail (28, 32, D) an uncursed amulet of faith (28, 33, D) a +1 spear of piercing (29, 1, D) a +2 trident of flaming (29, 16, D) a +0 short sword (29, 17, D) a +0 long sword (29, 32, D) a +4 great sword of holy wrath (29, 33, D) a cursed staff of fire (34, 28, D) the ring "Dousuon" {Ice MP-9 Str+3 Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (-9). (35, 0, D) a book of Ice (35, 14, D) the +8 shortbow "Xoetemys" {velocity, +Fly rPois rF++ Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It greatly protects you from fire. It protects you from poison. It lets you fly. (35, 15, D) an uncursed staff of energy (35, 28, D) a plain deck of escape (35, 29, D) the +3 quarterstaff of Weej {pain, rElec MR+ Int+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (36, 0, D) a book of the Sky (36, 1, D) a +1 troll leather armour (36, 14, D) a book of Burglary (36, 15, D) a plain deck of escape (36, 17, D) a +6 long sword of freezing (36, 28, D) a scroll of brand weapon (36, 29, D) an uncursed staff of air (37, 0, D) a Young Poisoner's Handbook (37, 1, D) a +1 battleaxe of chopping (37, 15, D) an uncursed staff of wizardry (37, 28, D) a book of Cantrips (37, 29, D) a Fen Folio (38, 1, D) a +3 hunting sling of evasion (38, 14, D) a +6 iron rod (10/10) (38, 15, D) a crystal ball of energy (38, 17, D) a +0 short sword (unseen) (38, 28, D) an uncursed staff of earth (38, 29, D) the cursed +0 hand axe "Xeiplo Nurgh" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (38, 30, D) a +0 large shield of cold resistance (39, 0, D) the ring "Deaf" {+Inv rN+ MR- Stlth+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (39, 1, D) a +0 dagger (39, 6, D) a +0 trident a +1 chain mail of poison resistance an uncursed ring of fire (39, 14, D) a +1 shield of protection (39, 19, D) a +0 long sword (39, 21, D) a +0 short sword a +0 short sword a +0 leather armour (39, 28, D) an uncursed ring of magical power (40, 3, D) a +0 giant club (40, 4, D) an uncursed staff of air (unseen) (40, 7, D) a large rock a +0 dire flail a +0 chain mail a +0 giant club (40, 8, D) a +0 long sword a +0 plate armour 2 silver tomahawks (40, 14, D) a +0 short sword (40, 15, D) a book of Callings (40, 18, D) an uncursed staff of death a +0 shortbow 21 arrows (40, 19, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed amulet of harm (40, 20, D) a +0 dagger a +0 robe (40, 21, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +2 dire flail of distortion (40, 28, D) a +1 battleaxe of chopping (40, 29, D) a +1 cloak of magic resistance (40, 36, D) (unseen) (41, 1, D) a +1 dagger of holy wrath (41, 4, D) a +0 ring mail (41, 7, D) a +0 great sword of slicing a +0 chain mail a +0 giant spiked club (41, 8, D) 3 large rocks 2 silver tomahawks (41, 14, D) a +1 hand crossbow of freezing (41, 17, D) the +3 scimitar "Vetaolim" {venom, rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. a +0 longbow 24 arrows (41, 20, D) a +1 glaive of chopping (41, 21, D) a +0 rapier a cursed -3 rapier a +0 leather armour (41, 28, D) a +0 whip of venom (41, 29, D) an uncursed staff of air (42, 0, D) a +0 scimitar (42, 1, D) Lirgh's Guide on Entrancing Summoning Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (42, 3, D) a plain deck of war 41 fruits (42, 4, D) a +0 battleaxe 2 silver tomahawks a +0 plate armour (42, 7, D) a +0 long sword (42, 14, D) a +0 long sword (42, 16, D) a +0 scale mail a +0 buckler (42, 28, D) a +2 quarterstaff of distortion (42, 29, D) a book of Flames (43, 14, D) a +0 scimitar (43, 15, D) a book of Ice (43, 16, D) a +5 crystal plate armour (43, 28, D) the +7 longbow "Xiusukhoab" {speed, rElec rC- Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. Cheibriados disapproves of the use of such an item. (43, 29, D) a manual of Summonings (44, 18, D) a +4 scimitar of protection (unseen) (44, 28, D) a cursed ring of loudness (49, 1, D) a +2 vampiric short sword (49, 24, D) an uncursed ring of wizardry (49, 36, D) a lamp of fire (49, 37, D) a +2 arbalest of velocity 20 bolts a sack of spiders (49, 39, D) 3 large rocks (unseen) (50, 0, D) the cursed +0 pair of boots of Tium Maat {rF+ Int+4 Stlth+} It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (50, 1, D) a book of Summonings (50, 5, D) a +0 glaive (50, 12, D) the +8 dagger "Wofiov" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (50, 24, D) the +2 flail "Jaenita Keqe" {freeze, +Blink rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It lets you blink. (50, 25, D) a plain deck of war (50, 26, D) a cursed +0 long sword (unseen) (50, 37, D) the +4 ring mail of the Iron City of Dis {rPois rN+ Str+2 Int-5} It affects your strength (+2). It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. (50, 38, D) a +0 arbalest 20 bolts (51, 0, D) an uncursed staff of power (51, 1, D) a +1 plate armour of cold resistance (51, 5, D) a +0 halberd (51, 6, D) a +0 dire flail of venom a +2 rapier of flaming (51, 7, D) a +0 battleaxe (51, 12, D) the +10 morningstar "Ymot" {antimagic, *Corrode rElec rPois Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (51, 13, D) a +2 morningstar of protection (51, 24, D) a +1 rapier of venom (51, 25, D) an uncursed staff of air (51, 27, D) a +0 trident (51, 36, D) a +0 helmet of intelligence (51, 37, D) a +0 shortbow (still there?) a sack of spiders (still there?) (51, 38, D) 6 large rocks (51, 39, D) a large rock (51, 43, D) 2 large rocks 5 arrows (51, 44, D) 5 bolts 5 large rocks 7 arrows (52, 1, D) a +3 large shield (52, 4, D) a +0 war axe (52, 5, D) a +0 flail (52, 6, D) a +0 long sword a +0 long sword a +0 cloak (52, 12, D) a +5 trident of freezing (52, 13, D) a plain deck of escape (52, 24, D) a +0 longbow of flaming (52, 25, D) the Grimoire of Sinister Clay Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Lee's Rapid Deconstruction Earth 5 (52, 26, D) a phial of floods the Papyrus of Flying Calling Spells Type Level a - Static Discharge Conjuration/Air 3 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Aura of Abjuration Summoning 5 e - Poisonous Cloud Conjuration/Poison/Air 6 2 meat rations a Young Poisoner's Handbook Sif Muna's Guide on Venom and the Oath Spells Type Level a - Cure Poison Poison 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (52, 27, D) a +1 scythe of protection (52, 36, D) a scroll of brand weapon (52, 37, D) a +2 quarterstaff of protection (52, 38, D) a +0 arbalest (unseen) (52, 41, D) a +0 shortbow 17 arrows (52, 42, D) a large rock 2 arrows (53, 0, D) a +6 ring of dexterity a +6 ring of dexterity (53, 5, D) the +5 glaive "Eviscerator" {chop, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (53, 6, D) a +0 long sword a +0 short sword (53, 7, D) a +0 battleaxe (53, 12, D) a +2 hand crossbow of freezing (53, 13, D) a +0 hand crossbow of freezing (53, 24, D) the +8 broad axe of Light {venom, rF++ MR-} It poisons the flesh of those it strikes. It greatly protects you from fire. It affects your resistance to hostile enchantments. (53, 29, D) a +2 scythe of venom (53, 30, D) a +0 trident (53, 36, D) a phial of floods (53, 37, D) a +0 shortbow (still there?) a manual of Fire Magic (still there?) (53, 44, D) an arrow (54, 0, D) a +0 short sword (54, 6, D) a +0 short sword (54, 12, D) an uncursed staff of cold (54, 13, D) a phial of floods (54, 24, D) a +2 longbow of freezing (54, 25, D) a +1 battleaxe a +0 robe an uncursed amulet of the gourmand a book of Minor Magic (54, 29, D) a +0 trident (54, 36, D) an uncursed staff of cold (55, 0, D) a plain deck of escape (55, 1, D) an uncursed staff of wizardry (55, 12, D) a book of Power (55, 13, D) the +4 chain mail "Xeel" {-Tele rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. It prevents most forms of teleportation. (55, 38, D) a +0 arbalest (unseen) (58, 36, D) an uncursed ring of fire a +6 ring of intelligence a +6 ring of intelligence (59, 36, D) a phial of floods (60, 3, D) a +0 flail (60, 36, D) a +1 rapier of venom (60, 40, D) a +0 spear a +0 blowgun 4 curare-tipped needles a +1 shield of fire resistance (61, 3, D) a +0 dagger (61, 11, D) a +2 glaive of chopping (61, 26, D) a crystal ball of energy (61, 37, D) a +2 leather armour of cold resistance (61, 38, D) an uncursed staff of earth a +0 robe (61, 40, D) a +0 robe (61, 43, D) a +2 flail of protection a +0 robe a +0 buckler (62, 0, D) a crystal ball of energy (62, 1, D) a +0 club (62, 3, D) a cursed -3 club (62, 11, D) a +0 trident (62, 12, D) a +0 flail a +0 short sword (62, 16, D) the +10 long sword of Dejem {slice, +Fly rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It lets you fly. (62, 26, D) the +7 quarterstaff "Fiucvarch" {crush, rElec rC- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. (62, 36, D) a plain deck of escape (62, 37, D) the +12 shortbow of Expedience {velocity, rF+ Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It protects you from fire. (62, 43, D) a +0 antimagic hand axe a +0 animal skin (63, 17, D) a +1 rapier of draining (63, 22, D) a cursed +0 war axe (unseen) (63, 26, D) a plain deck of escape (63, 27, D) a +1 ring of evasion (63, 31, D) a +0 battleaxe (unseen) (63, 37, D) a crystal ball of energy (63, 38, D) a +0 robe (unseen) (64, 16, D) a +0 glaive of protection (64, 26, D) a +0 hand axe of flaming (64, 27, D) an uncursed ring of see invisible (64, 31, D) a +0 scimitar (65, 26, D) a +0 shortbow of flaming (65, 31, D) a +0 robe (unseen) (67, 3, D) a +3 shortbow of freezing (69, 36, D) an uncursed staff of cold (70, 8, D) an uncursed staff of cold (70, 9, D) an uncursed ring of see invisible (70, 36, D) a +2 short sword of electrocution (70, 37, D) a +2 scimitar of holy wrath (71, 8, D) an uncursed staff of wizardry (71, 20, D) a +0 trident a +5 blowgun 5 tomahawks (71, 26, D) a +2 scimitar of venom (71, 41, D) the cursed +2 scimitar of Eternal War {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It has a curse placed upon it. (72, 8, D) the +3 scale mail "Teaqiw Riown" {-Tele rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It prevents most forms of teleportation. (72, 17, D) a +0 trident (72, 20, D) a +0 trident (72, 23, D) 3 tomahawks an arrow (72, 26, D) a +1 hand crossbow of velocity (72, 27, D) a +5 hunting sling of freezing (72, 36, D) a +2 spear of distortion (72, 37, D) the cursed +1 ring mail of Huski {*Confuse rPois MP-9 Dex+8} It affects your dexterity (+8). It protects you from poison. It affects your magic capacity (-9). It may confuse you when you take damage. It has a curse placed upon it. (73, 1, D) a +2 blowgun of evasion (73, 16, D) the +8 flail "Seiquk" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (73, 17, D) a +2 ring mail of cold resistance (73, 20, D) a +0 trident (73, 27, D) an uncursed staff of air (73, 36, D) a +1 vampiric halberd (74, 21, D) a +0 shortbow (unseen) (75, 1, D) a +5 trident of flaming