haldagan the Dungeon (3, 4, D) 843 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +6 great sword of Animal Spirits {flame, rPois MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +2 great sword of Fyityng {vamp, rElec rC- Int+2 Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. (35, 2, D) a glowing shapeshifter corpse (35, 14, D) a +2 hunting sling of flaming (35, 15, D) an uncursed ring of fire (36, 2, D) a shapeshifter corpse (36, 3, D) 4 mutagenic chunks of flesh (36, 14, D) a +4 rod of ignition (13/13) (36, 15, D) a +1 robe of magic resistance (37, 1, D) a +2 ice dragon armour a glowing shapeshifter corpse (37, 14, D) an uncursed staff of fire (37, 15, D) a plain deck of escape (37, 16, D) a snapping turtle corpse (38, 0, D) an uncursed staff of death (38, 1, D) the +3 pair of gloves of Kungal {rF+} It protects you from fire. (38, 3, D) a glowing shapeshifter corpse (38, 14, D) a +0 spear (38, 15, D) an uncursed staff of fire (39, 0, D) an uncursed staff of poison (39, 1, D) a +3 scale mail of poison resistance a shapeshifter corpse (39, 2, D) a very ugly thing corpse (39, 3, D) a very ugly thing corpse (39, 15, D) a +5 short sword of draining (40, 0, D) an uncursed staff of summoning (40, 1, D) the +4 glaive "Qawkime" {chop, rF+ Str+3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+5). It protects you from fire. (40, 14, D) a +2 buckler of protection (40, 15, D) Vifeob's Volume of the Escort and Sinister Rites Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Summon Mana Viper Hexes/Summoning 5 (40, 16, D) a +3 battleaxe of freezing (unseen) (41, 0, D) a +0 pair of gloves of strength (41, 14, D) a +1 rapier of venom (41, 15, D) a +2 plate armour of poison resistance (42, 0, D) an uncursed staff of poison (42, 1, D) an uncursed staff of fire (42, 14, D) a manual of Fighting (42, 15, D) a +0 shield of positive energy (43, 14, D) a +0 rapier of draining (43, 15, D) a crystal ball of energy (49, 0, D) a +3 mace of distortion (49, 1, D) a book of Clouds (49, 11, D) a +0 trident (49, 12, D) a +4 chain mail of positive energy (49, 24, D) 3 royal jellies (49, 27, D) a +0 halberd (49, 39, D) a +0 long sword a +0 short sword a black draconian corpse (skeletalised by now) (50, 0, D) a disc of storms (50, 1, D) a +0 rapier (still there?) a cursed staff of conjuration (still there?) (50, 3, D) a +4 short sword (unseen) (50, 4, D) a cursed +0 short sword a +0 shortbow 17 arrows a +0 leather armour an elf corpse (50, 5, D) a +0 dagger (50, 12, D) a +0 rapier of venom (50, 13, D) the Reference Book on Blistering Protection Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Conjure Flame Conjuration/Fire 3 e - Fireball Conjuration/Fire 5 f - Delayed Fireball Conjuration/Fire 7 (50, 24, D) an uncursed staff of conjuration (50, 25, D) an uncursed ring of sustain attributes (50, 26, D) a +0 battleaxe (unseen) (50, 27, D) a cursed +2 hand axe a +0 robe (50, 36, D) a +1 glaive of venom a green draconian corpse (skeletalised by now) (50, 37, D) a +0 long sword an uncursed amulet of dismissal the +14 plate armour of the Enchanted Forest {-Cast rF+++ rC- MP+9} It renders you almost immune to fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It prevents spellcasting. a green draconian corpse (skeletalised by now) (50, 39, D) a +0 short sword a +0 short sword (51, 0, D) an uncursed ring of fire (51, 1, D) a +2 glaive of pain (51, 3, D) a +0 rapier (unseen) (51, 4, D) a +0 scimitar of freezing (51, 5, D) a +0 long sword (unseen) (51, 12, D) a fan of gales (51, 13, D) a +1 shortbow of flaming (51, 14, D) the ring "Ocap" {+Fly rF+ Str-5 Stlth-} [ring of loudness] It affects your strength (-5). It protects you from fire. It lets you fly. It makes you less stealthy. (51, 24, D) a +1 ring mail of fire resistance (51, 26, D) a +0 dagger a +0 robe (51, 27, D) a +1 dagger of electrocution a +0 robe a human corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (51, 31, D) a +7 rod of inaccuracy (9/9) a +0 chain mail a potion of blood (51, 36, D) a +0 leather armour of magic resistance (51, 37, D) a +3 chain mail of magic resistance (51, 39, D) a +0 battleaxe a +0 mace a cursed -2 flail (52, 0, D) an uncursed staff of poison (52, 1, D) a +0 fire dragon armour (52, 2, D) a +0 short sword (unseen) (52, 4, D) a +0 long sword (unseen) (52, 5, D) a +0 long sword (unseen) (52, 13, D) a +0 demon whip a +0 vampiric halberd (52, 24, D) a book of Changes (52, 26, D) a +5 dagger (52, 36, D) a +0 glaive (52, 37, D) a lamp of fire (inert) (52, 38, D) a +2 morningstar of draining a green draconian corpse (skeletalised by now) (52, 39, D) a +0 war axe a black draconian corpse (skeletalised by now) (53, 0, D) the +0 sword of Power (53, 1, D) the +5 shortbow of the Apocalypse {freeze, +Inv rPois Int+4 Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. It lets you turn invisible. (53, 24, D) a +0 battleaxe (53, 25, D) a book of Ice (53, 37, D) a +3 dagger of venom (54, 0, D) a +3 mace of protection (54, 1, D) a +0 long sword (still there?) a +2 halberd of protection (still there?) (54, 24, D) a +0 demon whip of venom (54, 25, D) a book of Death (54, 36, D) an uncursed staff of conjuration (55, 0, D) a +0 morningstar of protection (55, 1, D) the +3 ring mail "Yjehebol" {*Corrode MR+++ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It may corrode you when you take damage. (55, 24, D) a book of Misfortune (59, 36, D) the cursed +0 flail of Niclosep {drain, rElec rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (59, 37, D) a +2 hunting sling of flaming (59, 42, D) a +0 robe (unseen) (60, 36, D) a +6 ring of dexterity (60, 37, D) the ring "Veegueff" {Str+2 SInv Stlth+} [ring of see invisible] It affects your strength (+2). It lets you see invisible. It makes you more stealthy. (61, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a cursed ring of loudness (61, 16, D) a +0 hand axe a tomahawk the +3 scale mail "Kefrel" {-Cast rC+ rN+ rCorr} It protects you from cold. It protects you from negative energy. It prevents spellcasting. It protects you from acid and corrosion. (61, 26, D) the +1 ring mail of the Forgotten Wonders {MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. (61, 36, D) a plain deck of war (61, 37, D) a +1 dagger of holy wrath a +0 robe an uncursed ring of see invisible (62, 0, D) a +0 dagger a +0 robe a +6 mace of protection an orc corpse (skeletalised by now) (62, 1, D) a +0 flail an orc corpse (skeletalised by now) (62, 16, D) a +2 hunting sling of evasion (62, 17, D) a +0 dagger a +0 robe a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (62, 26, D) the Grimoire of the Mackerel Spells Type Level a - Confusing Touch Hexes 2 b - Fulminant Prism Conjuration/Hexes 4 c - Olgreb's Toxic Radiance Poison 4 d - Metabolic Englaciation Hexes/Ice 5 e - Summon Mana Viper Hexes/Summoning 5 (62, 27, D) an uncursed staff of fire (62, 28, D) a +0 long sword a +0 flail a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 36, D) an uncursed staff of wizardry (62, 37, D) a +0 dagger a +0 robe the +1 dire flail of Rustroar {crush, MR+ MP+9 Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a human corpse (skeletalised by now) (63, 0, D) a +0 dagger a +0 robe an uncursed staff of energy an orc corpse (skeletalised by now) (63, 17, D) a +0 short sword a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 26, D) 2 curare-tipped needles 8 poisoned needles (63, 28, D) a +0 battleaxe an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (63, 37, D) a +1 shield of poison resistance (64, 16, D) the +4 hand axe "Zugirud" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (64, 17, D) a +2 dagger of draining a +0 mace a +0 ring mail a plain deck of war (64, 27, D) a Young Poisoner's Handbook (64, 28, D) a +0 mace (unseen) (64, 35, D) a +0 war axe (unseen) (65, 36, D) a ghoul corpse (skeletalised by now) (67, 0, D) a +2 ring mail of cold resistance (67, 22, D) 2 tomahawks (69, 0, D) an uncursed staff of wizardry (69, 36, D) the cursed +0 trident of Sin {pain, *Noise rN+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (70, 3, D) a hell hound corpse (skeletalised by now) (70, 8, D) a +4 rapier of venom (70, 9, D) a +1 long sword of venom (70, 36, D) an uncursed ring of stealth a +6 ring of dexterity (70, 37, D) a book of the Earth (71, 8, D) a +2 mace of draining (71, 26, D) a +2 chain mail of fire resistance a hippogriff corpse (skeletalised by now) (71, 27, D) a +2 trident of flaming (71, 36, D) a +1 vampiric great sword (71, 37, D) a +4 quarterstaff of speed a rime drake corpse (skeletalised by now) (72, 9, D) a +1 scimitar of protection (72, 17, D) the +6 war axe of Kefoch {speed, rElec rC+ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. (72, 26, D) a +0 cloak a +0 robe a +2 dagger an uncursed staff of fire (72, 27, D) a +0 shortbow 28 arrows a cursed staff of summoning a centaur corpse (skeletalised by now) (72, 36, D) a +0 leather armour of cold resistance (73, 1, D) a +0 trident 8 tomahawks a merfolk corpse (skeletalised by now) (73, 17, D) the +6 mace of Disgust {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (73, 26, D) a +0 shortbow 18 arrows a cursed -2 ring of evasion (73, 27, D) a +2 trident of distortion a +2 war axe of flaming a merfolk corpse (skeletalised by now) (73, 36, D) a +2 broad axe of chopping (73, 37, D) the cursed +1 chain mail "Atoschay" {rF- rC+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. (75, 1, D) a +0 trident a +2 short sword of speed