haldagan the Dungeon (3, 4, D) 976 sling bullets (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a scroll of brand weapon (49, 37, D) a +0 spear of venom (50, 25, D) a manual of Translocations (50, 36, D) a plain deck of destruction (50, 37, D) a plain deck of escape (50, 40, D) a yak corpse (still there?) a hydra corpse (still there?) (51, 25, D) a +0 quarterstaff (51, 36, D) 3 royal jellies (51, 37, D) an uncursed amulet of faith (51, 40, D) a polar bear corpse (still there?) a water moccasin corpse (still there?) (52, 25, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (52, 36, D) an uncursed ring of poison resistance (52, 37, D) a +2 buckler of poison resistance (52, 42, D) an iguana corpse (53, 25, D) a fan of gales (53, 36, D) a +2 shield of reflection (53, 37, D) an uncursed ring of fire (54, 25, D) a Grand Grimoire (56, 31, D) a dryad corpse (58, 41, D) a +0 dagger (unseen) (59, 31, D) a bolt (still there?) a large rock (still there?) (59, 36, D) a +1 robe of resistance (59, 37, D) a +3 antimagic war axe (59, 42, D) a +0 giant spiked club (unseen) (59, 43, D) a +0 giant spiked club (60, 33, D) a bolt (60, 36, D) an uncursed staff of summoning (60, 37, D) a Fen Folio (60, 42, D) a +0 scimitar (unseen) (61, 0, D) a +5 hunting sling of freezing (61, 8, D) a +4 battleaxe of electrocution (61, 16, D) a +6 short sword of holy wrath (61, 28, D) 11 arrows (61, 31, D) a large rock (61, 36, D) a +6 ring of strength (61, 37, D) the Almanac of Congealing Black Secrets Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Vampiric Draining Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Agony Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (61, 41, D) a +0 halberd an orc corpse (62, 1, D) an uncursed staff of wizardry (62, 10, D) an uncursed staff of power (62, 16, D) a cursed ring of see invisible (62, 17, D) a +5 blowgun (62, 19, D) a hydra corpse a spiny frog corpse a black mamba corpse (62, 27, D) 3 large rocks 2 arrows a box of beasts (62, 28, D) the +5 great mace "Tormentor" {crush, Str+3 Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+2). a +0 arbalest 25 bolts 2 large rocks a yaktaur corpse (62, 29, D) a large rock (62, 31, D) a large rock (62, 33, D) a bolt (62, 36, D) the +1 blowgun "Pyacuili" {speed, Str+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). (62, 42, D) a +5 scimitar of holy wrath (unseen) (63, 0, D) a +0 morningstar of crushing (63, 8, D) an uncursed staff of earth (63, 17, D) a fan of gales (63, 19, D) a river rat corpse (still there?) a basilisk corpse (still there?) (63, 26, D) a +2 robe of magic resistance (63, 27, D) 2 bolts a +0 shortbow 13 arrows a +2 arbalest of freezing (63, 28, D) a bolt (63, 32, D) a large rock an arrow (63, 33, D) an arrow (still there?) a large rock (still there?) (63, 36, D) a +0 glaive (64, 16, D) an uncursed staff of poison (64, 17, D) a +1 battleaxe of chopping (64, 26, D) a +1 long sword of slicing a +0 arbalest 16 bolts an uncursed ring of see invisible (64, 27, D) a plain deck of escape (64, 28, D) 4 large rocks (64, 33, D) a large rock (67, 0, D) the +9 arbalest of Cowardice {elec, Str+2 Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your intelligence (+2). (68, 1, D) a +0 flail a +0 leather armour (69, 0, D) a +0 mace (still there?) an uncursed staff of wizardry (still there?) (70, 8, D) the cursed +1 dagger "Keoneq" {flame, rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (71, 8, D) a +0 leather armour a +6 vampiric long sword (71, 16, D) a book of Dreams (71, 17, D) a +0 dagger a +0 robe a fan of gales an orc corpse (71, 18, D) a +0 whip (unseen) (71, 26, D) the Almanac of Transformation and Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Sticks to Snakes Transmutation 2 c - Conjure Flame Conjuration/Fire 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Ice Form Ice/Transmutation 4 f - Fireball Conjuration/Fire 5 (71, 27, D) the Disquisition on Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Static Discharge Conjuration/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Delayed Fireball Conjuration/Fire 7 (72, 13, D) an uncursed staff of conjuration (72, 17, D) a +0 flail a +0 scale mail the cursed +0 falchion of the Weasel {freeze, rN+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (72, 19, D) a +0 dagger a +0 robe an orc corpse (72, 26, D) an uncursed amulet of the gourmand (72, 27, D) a plain deck of war (73, 16, D) a plain deck of escape (73, 17, D) a +0 vampiric scimitar (73, 26, D) a scroll of brand weapon (73, 29, D) a +5 executioner's axe of chopping (75, 1, D) a +0 robe of magic resistance