haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 7, D) a +0 robe (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 falchion of slicing (19, 1, D) a +0 flail of protection (19, 16, D) a +4 ring of strength (19, 17, D) a +2 helmet of see invisible (20, 0, D) a sack of spiders (20, 1, D) a plain deck of escape (20, 16, D) a +2 hunting sling of flaming (20, 17, D) a book of Dreams (21, 0, D) a fan of gales (21, 1, D) a lamp of fire (21, 16, D) a +1 battleaxe of flaming (21, 17, D) the +0 ring mail of the Guilds {rF+ rN+ Int-5 Dex+2} It affects your intelligence (-5). It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (22, 0, D) a crystal ball of energy (22, 1, D) a book of Burglary (22, 16, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (22, 17, D) a phantom mirror (23, 0, D) a +1 longbow of flaming (23, 1, D) a legendary deck of destruction (23, 16, D) the +1 battleaxe of Conformity {venom, Str+7 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your dexterity (+4). (23, 17, D) a plain deck of war (23, 18, D) an uncursed staff of conjuration (24, 0, D) a +2 hunting sling of flaming (24, 1, D) the cursed +1 hand axe of the Assorted Songs {antimagic, *Rage rPois Int+2 Dex+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+9). It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. (24, 16, D) the ring "Baqec" {SInv Stlth+} [ring of see invisible] It lets you see invisible. It makes you more stealthy. (24, 17, D) 4 scrolls of enchant armour (24, 18, D) a +2 war axe of flaming (25, 16, D) a sack of spiders (25, 17, D) a book of Maledictions (25, 18, D) the ring of New Discoveries {Wiz Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). (26, 0, D) a +1 short sword of distortion (26, 1, D) the ring "Noole" {Ice Fragile +Fly rPois Dex+8} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you fly. It will be destroyed if unequipped. (26, 16, D) an uncursed ring of protection from fire (26, 17, D) an uncursed staff of earth (27, 0, D) the cursed +2 spear of Naducith {speed, rF+ rN+ Str+3 Int-2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (27, 1, D) a +3 long sword of electrocution (27, 16, D) the Collected Works on Floating Evil Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Dispel Undead Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (27, 17, D) an uncursed amulet of guardian spirit (28, 0, D) a +3 plate armour of magic resistance (28, 1, D) a book of Fire (28, 16, D) an Akashic Record (28, 17, D) an uncursed staff of energy (29, 0, D) an uncursed amulet of regeneration (29, 1, D) a scroll of brand weapon (29, 16, D) an uncursed amulet of magic regeneration (29, 17, D) a +3 morningstar of holy wrath (33, 27, D) a +0 glaive (34, 28, D) a cursed +0 glaive 4 scrolls of enchant weapon a +0 halberd a +0 scimitar the ring "Quace" {rF+ Int+2 Dex+6} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+6). It protects you from fire. a black draconian corpse (35, 0, D) a book of Dreams (35, 14, D) a sack of spiders (35, 15, D) an ornate deck of destruction (35, 27, D) a cursed -2 broad axe (unseen) (35, 28, D) a +0 mace (35, 29, D) a +0 hand axe a +0 scimitar the ring of Riun {Fire rElec MR+ Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a green draconian corpse (35, 30, D) a +0 dire flail (36, 1, D) the Disquisition on Clay and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 5 (36, 15, D) a +0 rapier of venom (36, 27, D) a +0 war axe a +0 hand axe a +1 vampiric glaive a +0 short sword a white draconian corpse (36, 28, D) a +1 vampiric trident a +0 war axe a +2 broad axe of flaming a book of Flames a purple draconian corpse (36, 29, D) a +0 battleaxe the Collected Works on Heat and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Call Canine Familiar Summoning 3 e - Sticky Flame Conjuration/Fire 4 f - Summon Demon Summoning 5 a mottled draconian corpse (37, 0, D) an uncursed staff of power (37, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (37, 14, D) the amulet of Tomifon {Faith rElec} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. (37, 15, D) an uncursed ring of flight (37, 27, D) a +6 ring of strength a +6 ring of intelligence (37, 28, D) an uncursed ring of poison resistance (37, 29, D) the +2 leather armour of the Land of Plenty {Int+6} It affects your intelligence (+6). (38, 0, D) a cursed staff of cold (38, 1, D) an uncursed amulet of magic regeneration (38, 14, D) a +1 leather armour of fire resistance (38, 15, D) a +3 leather armour of poison resistance (38, 28, D) a +0 cloak of magic resistance (38, 29, D) a book of Envenomations (39, 0, D) a +3 scythe of flaming (39, 1, D) a +0 troll leather armour (39, 14, D) the ring of the Equinox {+Inv SInv Stlth+} [ring of stealth] It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (39, 15, D) a book of Ice (39, 28, D) a disc of storms (39, 29, D) a +1 scale mail of cold resistance (40, 1, D) a book of Conjurations (40, 15, D) a +2 shortbow of freezing (40, 28, D) the +2 scimitar of Wota {slice, rElec Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It insulates you from electricity. (40, 29, D) 4 bread rations a +2 dagger (40, 31, D) a +0 trident a mottled draconian corpse (41, 0, D) a book of Flames (41, 1, D) a +0 war axe of pain (41, 13, D) a +0 cloak (still there?) a +0 cloak (still there?) the +4 hand axe "Kaseop" {freeze, -Tele Str+6 Dex+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (+4). It prevents most forms of teleportation. (41, 14, D) an uncursed staff of conjuration (41, 15, D) a disc of storms (41, 28, D) a +1 ice dragon armour (41, 29, D) a +4 arbalest of flaming (42, 0, D) a +0 trident (still there?) a fan of gales (still there?) (42, 1, D) a +2 scythe of protection (still there?) a book of Maledictions (still there?) (42, 14, D) a book of Annihilations (42, 15, D) the cursed +1 mace "Samuun" {drain, rC+++ MP-9 Str+5 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+2). It renders you almost immune to cold. It affects your magic capacity (-9). It has a curse placed upon it. (42, 29, D) a book of Debilitation (43, 15, D) an uncursed amulet of rage (43, 28, D) an uncursed staff of death (43, 29, D) a scroll of fog (44, 28, D) a plain deck of escape (49, 0, D) a +1 hunting sling of freezing (49, 1, D) a fan of gales (49, 12, D) a +1 great sword of protection (49, 24, D) a lamp of fire (49, 36, D) a +1 ring mail of fire resistance (49, 37, D) a +3 leather armour of fire resistance (50, 0, D) a book of Death (50, 1, D) a +4 war axe of freezing (50, 12, D) a book of Summonings (50, 13, D) a +1 pair of boots of running (50, 24, D) a +2 rapier of freezing (50, 25, D) a +2 war axe of electrocution (50, 36, D) a lamp of fire (50, 37, D) a sack of spiders (51, 0, D) a scroll of brand weapon (51, 1, D) a manual of Staves (51, 12, D) the +1 plate armour of Suczezuy {Int+3} It affects your intelligence (+3). (51, 13, D) a -2 halberd (still there?) a +4 quarterstaff of chaos (still there?) (51, 14, D) a +0 mace (unseen) (51, 24, D) an uncursed amulet of magic regeneration (51, 25, D) a +0 dire flail a +0 robe (51, 36, D) a +1 helmet of see invisible (51, 37, D) a fan of gales (52, 0, D) an uncursed staff of conjuration (52, 1, D) a +4 antimagic flail (52, 12, D) an uncursed amulet of harm (52, 13, D) a +0 short sword (still there?) a +0 dagger (still there?) (52, 24, D) a +0 quarterstaff a +0 leather armour the cursed +1 long sword of Kismet {slice, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It has a curse placed upon it. (52, 25, D) a +0 dire flail a +0 leather armour an uncursed staff of earth (52, 37, D) a +2 trident of piercing (53, 0, D) a sack of spiders (53, 1, D) an uncursed staff of air (53, 13, D) a +2 triple sword of holy wrath a +0 chain mail the cursed +1 broad axe "Cidouh Iqau" {chop, rN+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (53, 14, D) a +0 flail of holy wrath (unseen) (53, 24, D) a +0 ring mail of magic resistance (53, 36, D) a +4 war axe of distortion (53, 37, D) an uncursed staff of cold (54, 0, D) a +0 battleaxe of chopping (54, 1, D) a +0 quarterstaff a +0 longbow 19 arrows the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (54, 12, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (54, 13, D) a lamp of fire (54, 25, D) an uncursed amulet of rage (54, 26, D) a +5 shadow dragon armour (54, 36, D) the Incunabulum of the Oath Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 (55, 0, D) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (55, 1, D) a +1 rapier of venom (still there?) a +2 robe (still there?) (55, 11, D) a +0 flail of crushing (unseen) (55, 12, D) the cursed +0 scale mail of Day {+Blink rC- MR+ Stlth+} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (55, 13, D) the +3 plate armour of Bitterness {*Corrode Dex+4} It affects your dexterity (+4). It may corrode you when you take damage. (55, 24, D) a sack of spiders (57, 17, D) a throwing net (59, 36, D) a plain deck of escape (59, 37, D) an uncursed ring of protection from cold (60, 36, D) a +3 ring of protection (60, 37, D) the +8 long sword of Grandeur {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (61, 0, D) an uncursed staff of cold (61, 8, D) a plain deck of escape (61, 16, D) an uncursed staff of fire (61, 36, D) a +4 quarterstaff of protection (61, 37, D) an uncursed staff of air (62, 9, D) a +1 robe of cold resistance (62, 16, D) a +2 hand axe of electrocution (62, 17, D) an uncursed staff of poison (62, 26, D) a +0 buckler of reflection (62, 27, D) a +0 trident a disc of storms (62, 28, D) a +0 shortbow 31 arrows (62, 36, D) a +3 arbalest of velocity (62, 37, D) a +2 flail of venom (63, 0, D) a cursed ring of ice (63, 16, D) an uncursed staff of summoning (63, 17, D) an uncursed staff of cold (63, 26, D) a crystal ball of energy (63, 27, D) the cursed ring of the Pariah {Dex-2 SInv} [ring of dexterity] It affects your dexterity (-2). It lets you see invisible. It has a curse placed upon it. (63, 28, D) a +0 trident (63, 37, D) a +0 shortbow of evasion (64, 17, D) a plain deck of escape (64, 26, D) a +3 arbalest of evasion (64, 27, D) a +0 trident (still there?) an uncursed staff of air (still there?) (64, 28, D) a +0 trident (unseen) (65, 25, D) 2 curare-tipped needles 8 poisoned needles (67, 0, D) a +9 giant spiked club (68, 0, D) a plain deck of war (69, 0, D) the +5 long sword of Valour {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (69, 36, D) a +0 flail a +2 leather armour of cold resistance (70, 8, D) a +0 trident a +4 ring mail of cold resistance (70, 9, D) a +0 ring mail a +5 war axe of electrocution (70, 36, D) a +0 dire flail a +0 robe an uncursed staff of summoning (70, 37, D) a +2 rapier of speed (71, 8, D) a +0 dagger a +0 leather armour a phial of floods (71, 16, D) a +2 scimitar of flaming (71, 26, D) a +0 short sword a +1 leather armour of positive energy a +2 dagger of freezing (71, 36, D) a +0 halberd a lamp of fire (71, 37, D) a +0 long sword a book of Alchemy (71, 38, D) a +0 robe (72, 8, D) a +0 flail a cursed +0 scale mail (72, 9, D) a +0 flail a +0 leather armour (72, 16, D) a cursed staff of conjuration (72, 17, D) a +0 scimitar of flaming a book of the Sky (72, 26, D) a +0 long sword an uncursed staff of death (72, 27, D) a +0 rapier a +0 leather armour (72, 36, D) the Papyrus of Transmutation and Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Spider Form Transmutation/Poison 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (72, 37, D) a +0 scimitar of electrocution (73, 1, D) a +2 spear of freezing (73, 16, D) the +8 rapier of Bawnitti {antimagic, rN+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from negative energy. (73, 26, D) a +0 rapier an uncursed staff of fire (73, 27, D) a +0 dagger a +0 shortbow 26 arrows a +0 leather armour an uncursed staff of summoning (73, 36, D) a box of beasts (73, 37, D) a book of Fire (75, 1, D) the +9 falchion of the Dark Horse {slice, rPois Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It makes you more stealthy.