haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the Guide on Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Throw Icicle Conjuration/Ice 4 e - Fulminant Prism Conjuration/Hexes 4 f - Bolt of Draining Conjuration/Necromancy 5 (59, 37, D) a +0 broad axe (60, 3, D) a porcupine corpse (60, 36, D) an uncursed staff of summoning (61, 0, D) a book of Changes (61, 8, D) an uncursed staff of power (61, 12, D) a +0 short sword (unseen) (61, 16, D) a +3 chain mail of fire resistance (61, 26, D) the amulet of Goqigh {Inacc rN+ MP-9 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. (61, 36, D) a +0 battleaxe (61, 37, D) a +0 rapier of draining (62, 0, D) an uncursed staff of poison (62, 8, D) a cursed -3 ring of intelligence (62, 9, D) an uncursed staff of fire (62, 11, D) a +0 long sword (62, 16, D) a +2 quarterstaff of crushing (62, 17, D) a fan of gales (62, 26, D) a +2 leather armour of poison resistance (62, 27, D) a plain deck of escape (62, 36, D) a plain deck of war (62, 37, D) a book of Unlife (63, 0, D) a +4 ring mail of poison resistance (63, 5, D) a jackal corpse (63, 8, D) an uncursed ring of fire (63, 11, D) a cursed -1 rapier a +2 mace of draining (63, 17, D) Sif Muna's Collected Works on Blistering Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Fire Conjuration/Fire 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (63, 19, D) a +0 hand axe a +0 chain mail a +0 glaive a +0 chain mail (63, 20, D) a cursed -3 short sword (unseen) (63, 26, D) a +2 war axe of venom (63, 27, D) an uncursed staff of death (63, 30, D) a jumping spider corpse (63, 36, D) the Volume of Augmentations Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (63, 37, D) a book of the Sky (64, 16, D) an uncursed ring of stealth (64, 17, D) a +2 blowgun (64, 19, D) a +0 whip (unseen) (64, 26, D) a scroll of brand weapon (64, 27, D) the cursed +1 great sword of Dullness {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It has a curse placed upon it. (64, 30, D) a wolf spider corpse (65, 31, D) a wolf spider corpse (67, 0, D) the cursed +0 robe of Hedging {rF+ MR- MP+9} It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (69, 0, D) a +1 flail of protection (69, 39, D) a +0 trident 4 tomahawks the +1 robe "Hotsoxti" {rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (70, 8, D) a +2 mace of protection (70, 9, D) the +11 falchion "Ozen" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (70, 11, D) a +0 hand axe a +0 robe (70, 39, D) a +0 trident (70, 40, D) a +6 broad axe of distortion a +0 shortbow (70, 41, D) a +0 trident (71, 8, D) an uncursed staff of cold (71, 11, D) a +0 dagger a +0 robe a +0 rapier a +0 chain mail a +3 flail of draining a +2 scale mail of fire resistance the elf corpse of Duvessa (71, 17, D) an uncursed staff of fire (71, 26, D) a book of Spatial Translocations (71, 27, D) the cursed +2 morningstar "Bingo" {crush, +Inv Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you turn invisible. It has a curse placed upon it. (71, 36, D) a book of Alchemy (71, 37, D) a +2 pair of gloves of dexterity (71, 40, D) a +0 trident (72, 8, D) Daigruto's Compendium of Unstable Companions Spells Type Level a - Sticks to Snakes Transmutation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Spider Form Transmutation/Poison 3 d - Hydra Form Transmutation 6 (72, 9, D) a sack of spiders (72, 11, D) a +2 quarterstaff of chaos a +2 cloak the gnoll corpse of Crazy Yiuf (72, 16, D) the +6 rapier "Mixzur" {drain, rN++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. It makes you more stealthy. (72, 19, D) an adder corpse (72, 26, D) a phial of floods (72, 36, D) the Compendium of Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Fulminant Prism Conjuration/Hexes 4 c - Fireball Conjuration/Fire 5 d - Irradiate Conjuration/Transmutation 5 e - Lightning Bolt Conjuration/Air 5 (72, 41, D) the +5 shortbow of the Foot {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (73, 1, D) a +3 antimagic whip (73, 19, D) a +0 club a +0 robe (73, 27, D) an ornate deck of war (73, 36, D) a +0 shortbow (73, 37, D) an uncursed staff of power (74, 2, D) a +0 robe a +0 scythe a +0 robe the human corpse of Jessica the human corpse of Sigmund (74, 29, D) a hell hound corpse (74, 30, D) a hell hog corpse (74, 31, D) a +3 scimitar of flaming (75, 29, D) a hell hound corpse