haldagan the Dungeon (0, 52, D) an uncursed staff of fire (1, 32, D) a scroll of brand weapon (1, 50, D) the Papyrus of the Ashen Compass Spells Type Level a - Blink Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Petrify Transmutation/Earth 4 (1, 51, D) a +2 shadow dragon armour (2, 14, D) Sif Muna's Grimoire of the Birds and the Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Static Discharge Conjuration/Air 3 c - Tornado Air 9 (2, 15, D) a +2 chain mail of magic resistance (2, 16, D) the +4 morningstar of the Known World {pain, MP+9 Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your magic capacity (+9). (2, 34, D) the +8 war axe "Dalarun" {flame, *Noise rPois rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It renders you almost immune to negative energy. It may make noises in combat. (2, 50, D) a plain deck of destruction (2, 51, D) a +0 short sword (2, 52, D) an ornate deck of war (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 flail (3, 15, D) a book of Transfigurations a +1 fire dragon armour (3, 16, D) the Volume of Lightness and Earth Spells Type Level a - Static Discharge Conjuration/Air 3 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (3, 17, D) the +2 war axe of Wealth {vamp, rC+ Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It protects you from cold. a +0 robe (3, 18, D) a +4 long sword a +0 ring mail (3, 19, D) a +2 long sword of holy wrath a +0 chain mail (3, 20, D) a +0 bardiche 5 javelins of penetration a +2 ring mail of fire resistance (3, 21, D) a javelin of penetration (3, 32, D) a +1 arbalest of freezing (3, 50, D) a cursed staff of conjuration (3, 52, D) a sack of spiders (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 15, D) the +3 spear "Maqel" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (4, 16, D) a +1 scimitar of holy wrath (4, 18, D) a +0 giant club a +0 robe (4, 26, D) a +0 scimitar a +0 buckler (4, 32, D) the cursed +1 war axe of the Forsaken Planets {chop, rF+ MP+9 Str+3 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-4). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (4, 34, D) a +2 war axe of flaming (4, 50, D) a disc of storms (4, 51, D) 3 royal jellies (5, 14, D) a +6 bardiche of venom (5, 15, D) a +1 dagger of chaos a +0 robe a +2 hand crossbow of flaming (5, 16, D) a +3 chain mail of fire resistance (5, 18, D) a +0 dagger a +0 robe (5, 19, D) a +3 scimitar of flaming a +0 robe (5, 26, D) 10 large rocks (5, 33, D) 5 scrolls of identify (5, 34, D) the +3 hand crossbow of the Hidden Vale {speed, +Fly Int+2 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (+3). It lets you fly. (5, 50, D) an uncursed staff of death (5, 51, D) a disc of storms (5, 52, D) an uncursed staff of death (5, 60, D) a +0 hand axe (5, 61, D) a +0 long sword a +0 cloak a +2 large shield (6, 14, D) a +1 ring mail of poison resistance (6, 15, D) a phial of floods (inert) (6, 16, D) a +1 trident of venom (6, 26, D) a large rock (6, 51, D) a +0 quarterstaff of protection (6, 52, D) an uncursed staff of power (6, 54, D) a +0 short sword a +5 falchion of holy wrath a +0 long sword (6, 55, D) a cursed +0 glaive (7, 15, D) an uncursed ring of magical power (7, 16, D) the Handbook of the Spatial Entourage Spells Type Level a - Call Canine Familiar Summoning 3 b - Warp Weapon Charms/Translocation 5 c - Shadow Creatures Summoning 6 (7, 28, D) the +2 cloak of the Bouncing Hells {*Contam rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It causes magical contamination when unequipped. (7, 29, D) a +3 demon trident of draining (7, 33, D) an uncursed amulet of magic regeneration (7, 34, D) Xiwn's Papyrus of Mutagenic Darkness Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Animate Dead Necromancy 4 d - Death Channel Necromancy 6 e - Statue Form Transmutation/Earth 6 (7, 50, D) an uncursed staff of death (7, 51, D) a Grand Grimoire (7, 52, D) the Incunabulum of the Boosting Escort Spells Type Level a - Infusion Charms 1 b - Call Imp Summoning 2 c - Spellforged Servitor Conjuration/Summoning 7 (7, 55, D) a +0 flail a +3 amulet of reflection (7, 56, D) a +4 vampiric whip a +0 cloak (7, 57, D) a +0 trident a cursed ring of loudness (7, 59, D) a +0 flail (8, 14, D) a +0 short sword (8, 15, D) an uncursed ring of see invisible (8, 25, D) a wand of paralysis (9/24) a wand of enslavement (15/24) (8, 34, D) a book of Envenomations (8, 50, D) a book of Changes (8, 52, D) a plain deck of escape (8, 55, D) a +0 dire flail a +0 dire flail (8, 56, D) a +0 cloak (8, 58, D) a +0 war axe (8, 59, D) a +1 bardiche of protection a +0 cloak (8, 60, D) a cursed -2 short sword (9, 14, D) a +0 dagger of draining a +0 blowgun 9 curare-tipped needles a book of Debilitation (9, 15, D) a cursed +0 club a +0 robe the Guide on Harmful Creation Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Call Imp Summoning 2 d - Static Discharge Conjuration/Air 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Orb of Destruction Conjuration 7 (9, 16, D) an uncursed ring of resist corrosion (9, 17, D) a +2 robe of resistance (9, 34, D) the ring of Eroliq {rC+ MR+ Stlth-} [ring of loudness] It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (9, 50, D) a +3 chain mail of fire resistance (9, 51, D) a +4 plate armour of poison resistance (9, 52, D) a +0 long sword (9, 54, D) a +0 dire flail a +0 flail (9, 56, D) a cursed -1 dagger a +0 cloak a +0 dire flail (9, 57, D) a +0 mace a +4 dagger of flaming a +2 cloak a +0 battleaxe a cursed +0 cloak (9, 58, D) a +0 short sword a +0 dire flail a +0 rapier a +0 cloak (9, 59, D) a +1 hand axe of freezing a +0 scimitar (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 14, D) an uncursed staff of power (10, 15, D) a Grand Grimoire (10, 16, D) a book of Spatial Translocations (10, 32, D) a plain deck of escape (10, 33, D) an uncursed staff of power (10, 34, D) the +6 scale mail of Greed {rN+ rCorr Str-5} It affects your strength (-5). It protects you from negative energy. It protects you from acid and corrosion. (10, 50, D) an uncursed staff of wizardry (10, 51, D) an uncursed staff of power (10, 52, D) a +0 long sword (10, 54, D) a +2 pair of gloves of archery (10, 55, D) a cursed -2 war axe a +0 dire flail (10, 56, D) a +0 trident a +0 hand axe (10, 57, D) the +12 dagger of Ambiguity {venom, +Rage rF+ rC- Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It lets you go berserk. a +0 cloak a +0 dagger a +0 cloak (10, 59, D) a +0 scimitar an uncursed ring of ice (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) the cursed +1 scimitar "Yfannuut" {slice, rElec MR- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (11, 16, D) a book of Air (11, 33, D) a +7 short sword of freezing (11, 34, D) an uncursed staff of wizardry (11, 50, D) a +2 scale mail of fire resistance (11, 51, D) an ornate deck of war (11, 52, D) a +1 plate armour of positive energy (11, 55, D) a +0 scimitar a +1 shield of reflection (11, 56, D) a +0 scimitar (11, 57, D) a +0 war axe of flaming a cursed +0 cloak a +0 hand axe (12, 14, D) a fan of gales (12, 28, D) a +5 trident of freezing a +0 robe (12, 33, D) an uncursed ring of wizardry (12, 34, D) a plain deck of war (12, 50, D) a +3 dagger of protection (12, 51, D) a +2 leather armour of cold resistance (12, 52, D) a Young Poisoner's Handbook (12, 55, D) a +0 war axe a +0 battleaxe a +0 cloak (12, 57, D) a +0 flail a +0 cloak (13, 16, D) a book of Enchantments (13, 25, D) a +2 great mace of holy wrath a +0 plate armour (13, 32, D) the +8 long sword of Supply {slice, rF++ Str+3 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-4). It greatly protects you from fire. (13, 33, D) a book of Death (13, 34, D) the +6 arbalest of Forgiveness {penet, MP+9 Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). It affects your magic capacity (+9). (13, 50, D) a +1 flail of protection (13, 51, D) a +0 whip (13, 52, D) a +2 ring of protection (13, 55, D) a +0 mace (13, 58, D) a +0 trident (14, 50, D) an uncursed staff of power (14, 51, D) the +1 shadow dragon armour of Patterns {Str+4 Dex+4 Stlth++++} It affects your strength (+4). It affects your dexterity (+4). It makes you much more stealthy. (14, 52, D) a +2 short sword of venom (18, 48, D) a lamp of fire (inert) (18, 49, D) an uncursed staff of conjuration (18, 50, D) an uncursed staff of wizardry (19, 0, D) a +0 dagger of draining (19, 1, D) a +1 scythe of venom (19, 17, D) a sack of spiders (19, 32, D) an uncursed ring of ice (19, 33, D) a +3 ring mail of fire resistance (19, 48, D) a +0 scythe of pain (19, 49, D) the ring "Isoam" {rElec Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It insulates you from electricity. It makes you less stealthy. (19, 50, D) the Papyrus of Combat Magic and Heat Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Cold Conjuration/Ice 6 d - Ring of Flames Charms/Fire 7 (20, 0, D) a +5 flail of protection (20, 1, D) a +2 plate armour of cold resistance (20, 16, D) an uncursed staff of cold (20, 17, D) a +3 greatsling of flaming (20, 32, D) a +1 battleaxe of venom (20, 33, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (20, 48, D) an ornate deck of escape (20, 49, D) a book of Clouds (20, 50, D) a +2 ring mail of cold resistance (21, 0, D) a book of Minor Magic (21, 16, D) an uncursed staff of summoning (21, 17, D) a book of Power (21, 32, D) an uncursed staff of air (21, 33, D) the cursed ring "Xoaskudio" {rPois MR+++ AC-3 Dex-2 Stlth+} [ring of protection] It affects your AC (-3). It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (21, 34, D) a +0 falchion of electrocution (21, 48, D) a +2 vampiric halberd (21, 49, D) a book of Summonings (22, 0, D) the ring of Equilibrium {Ice rN+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (22, 1, D) an uncursed ring of protection from fire (22, 16, D) a manual of Stealth (22, 17, D) an uncursed staff of cold (22, 32, D) the ring of Joy {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (22, 33, D) an uncursed staff of air (22, 34, D) the +11 war axe "Kotied" {chop, rPois rN+ Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It protects you from negative energy. It lets you see invisible. (22, 48, D) a +3 lajatang of venom (22, 49, D) a disc of storms (22, 50, D) an uncursed staff of power (23, 0, D) an uncursed staff of fire (23, 1, D) an uncursed amulet of rage (23, 17, D) a sack of spiders (23, 18, D) a book of Misfortune (23, 25, D) a +1 vampiric demon whip an uncursed amulet of guardian spirit (23, 32, D) a +4 scythe of venom (23, 33, D) a +1 helmet of see invisible (23, 34, D) a book of Burglary (23, 35, D) a scroll of brand weapon (23, 48, D) an uncursed staff of conjuration (23, 49, D) a +2 short sword of flaming (23, 50, D) Mnoleg's Disquisition on Companions and the Traveller Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Shadow Creatures Summoning 6 c - Dragon's Call Summoning 9 (24, 0, D) an uncursed staff of power (24, 1, D) a +4 antimagic morningstar (24, 16, D) a +2 spear of piercing (24, 18, D) a book of Changes (24, 21, D) a cursed +3 mace a +1 longbow of flaming a +0 robe (24, 32, D) the +6 scale mail "Ated" {rC+ rN+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from negative energy. (24, 33, D) an uncursed staff of death (24, 34, D) a +1 short sword of speed (24, 48, D) a +0 short sword of speed (24, 49, D) the +3 quarterstaff of the Imperium {crush, rPois rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (24, 50, D) a crystal ball of energy (25, 0, D) Womeinle's Disquisition on the Oath Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 (25, 1, D) the cursed +1 glaive "Qapnaq" {vamp, +Rage Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It lets you go berserk. It has a curse placed upon it. (25, 16, D) an ornate deck of escape (25, 17, D) an uncursed ring of stealth (25, 18, D) a +0 hand axe of venom (25, 32, D) the cursed +1 trident of Immorality {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It has a curse placed upon it. (25, 33, D) an uncursed staff of death (25, 48, D) a +0 mace (25, 49, D) a +1 battleaxe of chopping (25, 50, D) a +2 ring of protection (25, 66, D) a doom hound corpse (skeletalised by now) (26, 0, D) a sack of spiders (26, 1, D) the ring of Giohidif {MR++ Dex+4 Stlth-} [ring of loudness] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. (26, 16, D) a scroll of brand weapon (26, 17, D) an uncursed staff of earth (26, 32, D) a +1 scale mail of cold resistance (26, 33, D) an uncursed staff of summoning (26, 34, D) an uncursed staff of poison (26, 48, D) a disc of storms (26, 49, D) a plain deck of destruction (26, 65, D) a shadow dragon corpse (skeletalised by now) (27, 0, D) an uncursed staff of cold (27, 17, D) a +2 ring mail of magic resistance (27, 32, D) an uncursed ring of wizardry (27, 33, D) the +9 triple crossbow of Parts Unknown {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (27, 34, D) a book of Battle (27, 48, D) a +0 battleaxe of venom (27, 49, D) a +1 dagger of venom (27, 50, D) a +0 trident of protection (27, 66, D) a shadow dragon corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (28, 0, D) a +2 long sword of slicing (28, 1, D) an uncursed ring of fire (28, 6, D) a +0 trident (unseen) (28, 16, D) a sack of spiders (28, 17, D) a +3 rapier of draining (28, 33, D) an uncursed amulet of dismissal (28, 48, D) a crystal ball of energy (28, 49, D) a lamp of fire (inert) (28, 50, D) an uncursed staff of wizardry (28, 64, D) a +1 scythe of protection (28, 65, D) a +2 vampiric halberd (28, 66, D) a cursed -1 glaive the +7 plate armour "Yhatt" {Regen+ Int+2 Slay-4} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It increases your rate of regeneration. (29, 0, D) a cursed staff of summoning (29, 1, D) a book of Battle (29, 6, D) a +0 spear (unseen) (29, 7, D) a cursed -3 spear a +0 robe (29, 16, D) the +1 plate armour of Death Resistance {rF+ Str+4} It affects your strength (+4). It protects you from fire. (29, 17, D) a +1 demon whip of venom (29, 31, D) a +2 cloak of magic resistance (29, 32, D) the amulet "Doneapt" {RegenMP Int+3 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+3). It lets you see invisible. (29, 33, D) a +1 cloak of invisibility (29, 48, D) the +2 mace of Change {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (29, 49, D) a +1 chain mail of fire resistance (29, 50, D) a +3 leather armour of magic resistance (30, 7, D) a +0 flail a +0 robe (30, 9, D) a +0 club (unseen) (30, 48, D) a +3 ring mail of positive energy (30, 49, D) an uncursed staff of cold (30, 50, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (31, 7, D) a +0 club (unseen) (31, 8, D) a +0 war axe (31, 48, D) a +4 dagger of venom (31, 49, D) a phial of floods (inert) (31, 50, D) a cursed amulet of inaccuracy (32, 48, D) a plain deck of escape (32, 49, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (32, 50, D) an uncursed staff of energy (33, 48, D) a crystal ball of energy (33, 49, D) a scroll of brand weapon (33, 50, D) a +2 pair of gloves of dexterity (34, 16, D) a +1 rapier of holy wrath (unseen) (34, 28, D) the +1 leather armour of Zalyes Lukh {rElec rF+ rC- Stlth+} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (34, 48, D) a book of Air (34, 49, D) a +2 demon trident of freezing (34, 50, D) a book of Flames (35, 0, D) a +1 chain mail of poison resistance (35, 15, D) a +2 mace of protection (35, 28, D) an uncursed staff of air (35, 29, D) a plain deck of war (36, 0, D) a +1 halberd of protection (36, 1, D) a +1 hand axe of flaming (36, 14, D) a book of Transfigurations (36, 15, D) an uncursed staff of wizardry (36, 19, D) a +1 longbow of flaming (unseen) (36, 28, D) a lamp of fire (inert) (36, 29, D) an uncursed staff of air (37, 0, D) a phial of floods (inert) (37, 1, D) a +0 hand axe of holy wrath (37, 2, D) the ring "Reda" {rPois rF+} [ring of protection from fire] It protects you from fire. It protects you from poison. (37, 15, D) a phial of floods (inert) (37, 28, D) a fan of gales (37, 29, D) a +1 morningstar of protection (38, 0, D) a book of Clouds (38, 14, D) a +1 quarterstaff of holy wrath (38, 18, D) a +0 scythe (unseen) (38, 20, D) a +0 dagger (still there?) a +4 scimitar of flaming (still there?) (38, 28, D) a box of beasts (38, 29, D) a Young Poisoner's Handbook (38, 50, D) a +3 ring of evasion (39, 0, D) a book of Spatial Translocations (39, 1, D) a book of Fire (39, 14, D) a +2 flail of holy wrath (39, 16, D) a wand of disintegration (7/24) (39, 28, D) a book of Envenomations (39, 29, D) a +3 scale mail of magic resistance (39, 48, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (39, 49, D) the Guide on Execration and Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Silence Hexes/Air 5 d - Spellforged Servitor Conjuration/Summoning 7 (40, 1, D) a +4 dagger of venom (40, 14, D) a +3 trident of venom (40, 15, D) an arrow the +9 plate armour of Intercession {*Contam Dex+5} It affects your dexterity (+5). It causes magical contamination when unequipped. (40, 16, D) a +6 ring of strength (40, 20, D) a +1 rapier of electrocution a +0 cloak a +0 pair of gloves a +1 lajatang of speed a +0 robe (40, 21, D) a +0 battleaxe a +0 chain mail the ring of Ficiak {rElec rN+ Str+2 Int+4} [ring of positive energy] It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. (40, 28, D) the cursed +0 pair of gloves "Not Doe" {rF- rC++ Str+4 Dex-4} It affects your strength (+4). It affects your dexterity (-4). It makes you vulnerable to fire. It greatly protects you from cold. It has a curse placed upon it. (40, 29, D) a +0 arbalest of freezing (41, 0, D) a +2 long sword of electrocution (41, 1, D) a plain deck of war (41, 28, D) a cursed ring of loudness (41, 29, D) a +5 ring of evasion (42, 0, D) a +2 great sword of freezing (42, 1, D) a +1 shortbow of flaming (42, 6, D) a +7 quick blade (42, 13, D) a wand of lightning (5/15) a wand of iceblast (5/15) (42, 14, D) a disc of storms (42, 15, D) a cursed +2 amulet of reflection (42, 28, D) an uncursed staff of air (42, 29, D) a +1 shortbow of freezing (43, 15, D) the Reference Book on Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 (43, 28, D) a plain deck of destruction (44, 28, D) a book of Fire (45, 48, D) the Catalogue of the Congealing Traveller Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Ice Form Ice/Transmutation 4 c - Warp Weapon Charms/Translocation 5 d - Bolt of Cold Conjuration/Ice 6 (45, 49, D) a +3 scale mail of cold resistance (45, 51, D) the +4 trident of the Hawk {pierce, rC+ Str+6 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+5). It protects you from cold. (46, 48, D) the ring "Feujo" {Fire rElec Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (46, 49, D) the +3 robe "Vurau" {*Drain rCorr Dex-5 Stlth+} It affects your dexterity (-5). It protects you from acid and corrosion. It causes draining when unequipped. It makes you more stealthy. (46, 50, D) the +3 leather armour of Narcissism {+Fly rPois rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (47, 48, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (47, 50, D) an uncursed staff of summoning (48, 48, D) the Tome of Earthen Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Conjure Flame Conjuration/Fire 3 e - Inner Flame Hexes/Fire 3 f - Petrify Transmutation/Earth 4 g - Bolt of Fire Conjuration/Fire 6 (48, 49, D) a book of the Sky (48, 50, D) a plain deck of destruction (48, 51, D) the ring of Jahoc {AC+1 Dex+6} [ring of protection] It affects your AC (+1). It affects your dexterity (+6). (49, 0, D) a cursed staff of fire (49, 1, D) a +2 falchion of protection (49, 37, D) a plain deck of war (49, 48, D) an uncursed staff of earth (49, 49, D) a +2 hand crossbow of flaming (49, 50, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (50, 0, D) a book of Party Tricks (50, 2, D) a wand of acid (3/15) (50, 12, D) an uncursed amulet of rage (50, 13, D) a +2 long sword of flaming (50, 24, D) a +2 great sword of holy wrath (50, 25, D) a cursed -4 ring of evasion (50, 36, D) a +5 hand crossbow of freezing (50, 37, D) a book of Fire (50, 49, D) a +5 amulet of reflection (51, 0, D) an uncursed staff of summoning (51, 1, D) the +2 robe "Efuthryll" {rCorr} It protects you from acid and corrosion. (51, 12, D) a +2 hand axe of chopping (51, 13, D) a +2 flail of protection (51, 24, D) an uncursed staff of fire (51, 25, D) an uncursed ring of see invisible (51, 36, D) a cursed staff of energy (51, 37, D) a book of Power (51, 42, D) a +0 spear 9 javelins of penetration the +2 robe of Words of Power {-Cast rN+ Int+5} It affects your intelligence (+5). It protects you from negative energy. It prevents spellcasting. (51, 49, D) a +4 chain mail of poison resistance (51, 50, D) the +1 chain mail of the Exiled Wishes {Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). (52, 0, D) 4 scrolls of enchant weapon (52, 1, D) a fan of gales (52, 13, D) a book of Battle (52, 14, D) a +6 ring of strength (52, 24, D) a +0 shortbow of freezing (52, 25, D) a +6 ring of dexterity (52, 36, D) a disc of storms (52, 42, D) a +2 antimagic trident a +0 robe (52, 44, D) a javelin of penetration (52, 48, D) a +0 hat of intelligence (52, 49, D) a +4 ring mail of magic resistance (52, 50, D) an uncursed staff of energy (52, 56, D) a potion of magic (53, 0, D) an uncursed staff of energy (53, 1, D) an uncursed ring of see invisible (53, 12, D) a +2 battleaxe of chopping (53, 13, D) a book of Alchemy (53, 36, D) a +0 robe (53, 37, D) a tomahawk a +0 trident (53, 39, D) a +2 halberd of chopping (53, 40, D) a +1 rapier of draining a +0 leather armour (53, 41, D) a +0 trident 7 tomahawks (53, 42, D) a +6 trident of freezing a +1 shortbow of flaming a +0 leather armour (53, 48, D) a +2 shortbow of flaming (53, 49, D) an uncursed ring of protection from magic (54, 0, D) a plain deck of escape (54, 1, D) an uncursed staff of power (54, 12, D) a book of Dreams (54, 13, D) an uncursed ring of stealth (54, 24, D) a fan of gales (54, 25, D) the cursed +2 whip "Gaink" {freeze, +Blink rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you blink. It has a curse placed upon it. (54, 36, D) the Incunabulum of Shifting Air Spells Type Level a - Sticks to Snakes Transmutation 2 b - Deflect Missiles Charms/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Statue Form Transmutation/Earth 6 (54, 42, D) a +2 quarterstaff of protection a +0 longbow 26 arrows (55, 0, D) an uncursed staff of death (55, 12, D) a book of the Warp (55, 13, D) an uncursed staff of air (55, 24, D) a +4 spear of distortion (55, 31, D) a +1 scythe of slicing (55, 49, D) the ring of the Secret Wishes {+Fly rC+ Int+6} [ring of flight] It affects your intelligence (+6). It protects you from cold. It lets you fly. (56, 1, D) a +6 ring of protection (56, 31, D) a +1 demon trident of electrocution (56, 33, D) a cursed +1 long sword a +0 robe (57, 16, D) a +0 long sword of flaming a +0 greatsling 21 stones a cursed -2 robe a +0 buckler (57, 17, D) a +4 eudemon blade of holy wrath a +0 large shield the ring of Fanaticism {SustAt +Inv Stlth+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It lets you turn invisible. It makes you more stealthy. (57, 18, D) a +1 whip of holy wrath a +0 robe (57, 32, D) a +2 hand axe of flaming (58, 49, D) an uncursed ring of flight (59, 37, D) a book of Cantrips (59, 47, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (59, 48, D) a +1 hunting sling of flaming (59, 49, D) an uncursed staff of death (59, 66, D) a wind drake corpse (60, 26, D) a +6 ring of intelligence an uncursed staff of energy (60, 36, D) a +0 long sword of flaming (60, 37, D) the +5 ring mail of Jyno {rF+ rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. (60, 40, D) a +0 battleaxe a +0 robe (60, 47, D) a +1 plate armour of fire resistance (60, 48, D) the cursed +1 flail of Fatigue {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It has a curse placed upon it. (60, 49, D) a cursed -3 ring of slaying (60, 53, D) a wind drake corpse (61, 11, D) a +0 mace (61, 16, D) a +3 short sword of speed (61, 36, D) a phial of floods (inert) (61, 37, D) a crystal ball of energy (61, 41, D) a +5 shadow dragon armour a +0 short sword (61, 47, D) a cursed staff of summoning (61, 48, D) a plain deck of escape (61, 49, D) a +2 chain mail of cold resistance (62, 1, D) a book of Misfortune (62, 8, D) a +1 leather armour of fire resistance (62, 9, D) a crystal ball of energy (62, 11, D) a +0 flail (62, 16, D) the Papyrus of Poison and Aid Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Cure Poison Poison 2 d - Warp Weapon Charms/Translocation 5 (62, 17, D) a +1 war axe of freezing (62, 26, D) a cursed -3 ring of dexterity (62, 27, D) a +0 great mace of protection (62, 36, D) a +3 hunting sling of flaming (62, 37, D) a +3 dagger of holy wrath (62, 38, D) a wand of flame (15/48) (62, 47, D) a +2 robe of fire resistance (62, 48, D) a cursed ring of loudness (62, 49, D) a +0 chain mail of cold resistance (62, 52, D) a cursed +0 robe (63, 0, D) the cursed +0 scale mail of Gestures {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (63, 8, D) the Handbook of Assistive Displacement Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Force Lance Conjuration/Translocation 4 (63, 11, D) a +0 mace (63, 16, D) a book of Callings (63, 26, D) an uncursed staff of fire (63, 27, D) the +2 ring mail "Ripn" {SInv} It lets you see invisible. (63, 36, D) an uncursed ring of stealth (63, 37, D) a cursed staff of conjuration (63, 42, D) a +0 chain mail (63, 47, D) the +8 plate armour of Mental Paralysis {-Tele Dex+5 Stlth+} It affects your dexterity (+5). It prevents most forms of teleportation. It makes you more stealthy. (63, 48, D) an uncursed staff of poison (63, 49, D) an uncursed ring of protection from cold (63, 50, D) the Guide on the Blaze and Dislocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Conjure Flame Conjuration/Fire 3 e - Recall Summoning/Translocation 3 f - Force Lance Conjuration/Translocation 4 g - Warp Weapon Charms/Translocation 5 (63, 54, D) a wind drake corpse (64, 17, D) the cursed +0 ring mail "Ucaqyc" {SInv} It lets you see invisible. It has a curse placed upon it. (64, 27, D) a plain deck of escape (64, 47, D) a book of Transfigurations (64, 48, D) the cursed +0 spear of Skirmishing {pierce, -Tele rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (64, 49, D) the cursed +0 pair of boots of the Ten Wars {+Blink MR++ Regen+ Str-2} It affects your strength (-2). It affects your resistance to hostile enchantments. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (64, 50, D) a scroll of brand weapon (64, 53, D) a titan corpse (64, 54, D) a titan corpse (64, 55, D) a +0 robe (64, 58, D) a potion of magic (65, 22, D) a +0 mace (65, 26, D) a +4 trident of pain (65, 49, D) a +0 hunting sling of evasion (65, 50, D) a +2 mace of holy wrath (65, 53, D) a wind drake corpse (65, 55, D) a titan corpse (66, 48, D) a +2 hunting sling of flaming (66, 49, D) a book of Death (66, 50, D) an uncursed staff of poison (66, 51, D) an uncursed ring of stealth (67, 0, D) a +4 chain mail of fire resistance (67, 47, D) a crystal ball of energy (67, 48, D) the +6 dagger of the Vendetta {elec, rC+ Str+4 Int-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (-5). It protects you from cold. (67, 49, D) an ornate deck of war (67, 50, D) an uncursed staff of wizardry (68, 0, D) an uncursed ring of see invisible (68, 47, D) a +3 chain mail of positive energy (68, 49, D) a book of Burglary (68, 50, D) 2 potions of heal wounds (68, 53, D) a +0 robe (unseen) (69, 36, D) a +3 mace of pain (69, 40, D) the +11 morningstar of Okuaxoh {elec, MR+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your resistance to hostile enchantments. (unseen) (69, 43, D) a large rock (69, 47, D) the +3 ring mail "Galehoin" {rElec rN+ MR++ Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (69, 48, D) a book of Unlife (69, 49, D) a +3 amulet of reflection (69, 50, D) Temeoruch's Handbook of Toxins and Augmentations Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Olgreb's Toxic Radiance Poison 4 g - Iskenderun's Battlesphere Conjuration/Charms 5 (70, 8, D) a +1 vampiric lajatang (70, 9, D) a +3 chain mail of poison resistance (70, 18, D) a +0 shortbow (unseen) (70, 36, D) a +0 naga barding of flying (70, 37, D) a book of Cantrips (70, 40, D) a +0 trident (unseen) (70, 42, D) 2 arrows a large rock (70, 47, D) a +2 pair of gloves of dexterity (70, 48, D) an uncursed ring of see invisible (70, 49, D) an uncursed staff of power (71, 16, D) a +0 rapier (71, 17, D) a +0 dagger (71, 26, D) a +1 buckler of positive energy (71, 27, D) a plain deck of destruction (71, 36, D) a +0 trident (71, 38, D) a +0 leather armour (71, 40, D) a +0 trident (unseen) (71, 41, D) 2 large rocks (unseen) (71, 43, D) a tomahawk (71, 47, D) a +0 battleaxe of flaming (71, 48, D) a +5 rod of clouds (14/14) (71, 49, D) a cursed staff of wizardry (72, 12, D) a +6 ring of intelligence a +6 ring of dexterity a wand of slowing (14/48) (72, 16, D) a Fen Folio (72, 17, D) a scroll of brand weapon (72, 18, D) a wand of random effects (15/48) (72, 22, D) a +1 scimitar of holy wrath (72, 26, D) an uncursed staff of poison (72, 27, D) a Young Poisoner's Handbook (72, 36, D) an uncursed staff of death (72, 37, D) a disc of storms (72, 41, D) the +4 longbow of Action {venom, rF+} It poisons the ammo it fires. It protects you from fire. (unseen) (72, 47, D) an uncursed amulet of faith (72, 48, D) a crystal ball of energy (72, 49, D) a book of Minor Magic (73, 1, D) a +2 ring of protection (73, 16, D) a fan of gales (73, 17, D) a +2 mace of draining (73, 20, D) a +0 dagger a +0 leather armour (73, 22, D) 6 arrows (73, 26, D) the +5 short sword of Qathein {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (73, 27, D) the cursed +0 hand crossbow "Feomp" {elec, rN+ MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 36, D) a +0 shortbow (73, 37, D) a +2 hunting sling of flaming (73, 47, D) a book of Flames (73, 48, D) a plain deck of war (73, 49, D) a book of Beasts (74, 2, D) a +0 long sword a +0 leather armour (74, 3, D) a +2 halberd of distortion (74, 47, D) a +1 dire flail of protection (74, 48, D) a +0 trident of protection (74, 49, D) a book of Transfigurations (75, 1, D) an uncursed ring of stealth (75, 47, D) the cursed +0 battleaxe of Havoc {chop, rC+ rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (75, 48, D) a crystal ball of energy (75, 49, D) the amulet "Luptukk" {RegenMP rC- rN+++ MR- Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy.