haldagan the Dungeon (3, 2, D) a +0 robe (still there?) a +0 robe (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +2 dagger (still there?) a +2 dagger (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) 2 curare-tipped needles 8 poisoned needles a +0 blowgun (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +1 long sword of flaming (35, 14, D) a sack of spiders (35, 15, D) a +3 falchion of draining (35, 28, D) a +1 spear of piercing (35, 29, D) a +2 chain mail of fire resistance (36, -1, D) a +0 cloak (36, 1, D) the +8 great mace "Dinocre" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (36, 7, D) a silver javelin (36, 15, D) a +0 dagger (still there?) the cursed +1 falchion of Vueg {flame, rN+ Str-4 Int+4 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (36, 16, D) a +0 dagger (unseen) (36, 28, D) a book of Clouds (36, 29, D) a +2 shortbow of freezing (37, 1, D) a fan of gales (37, 14, D) a crystal ball of energy (37, 15, D) a +0 dagger (still there?) an uncursed staff of earth (still there?) (37, 17, D) a cursed -1 war axe (unseen) (37, 28, D) a +2 plate armour of positive energy (37, 29, D) the Compendium of Lightness and Summoning Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Mana Viper Hexes/Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 (38, 0, D) a javelin the cursed +1 hand axe of Benevolence {chop, rF+ rN+++ MR-} It inflicts extra damage upon your enemies. It protects you from fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 1, D) a box of beasts (38, 15, D) a +0 dagger a +0 robe a phantom mirror a human corpse (38, 16, D) a +0 dagger (unseen) (38, 18, D) a +3 morningstar of protection (unseen) (38, 28, D) a +4 antimagic hand axe (38, 29, D) an uncursed ring of flight (39, 0, D) a +1 vampiric spear 14 javelins a +3 leather armour an uncursed staff of summoning (39, 1, D) a manual of Poison Magic a merfolk corpse (skeletalised by now) (39, 3, D) a +0 trident (unseen) (39, 14, D) a manual of Crossbows (39, 15, D) a +0 vampiric dagger (still there?) an uncursed staff of wizardry (still there?) (39, 21, D) a +5 whip of electrocution (unseen) (39, 28, D) an uncursed ring of wizardry (39, 29, D) a manual of Short Blades (40, 0, D) an uncursed staff of summoning (40, 1, D) a +0 longbow (still there?) 2 scrolls of fog (still there?) (40, 2, D) a cursed -3 trident 8 tomahawks a manticore corpse (skeletalised by now) (40, 3, D) a +2 rapier of draining (still there?) a sea snake corpse (skeletalised by now) (still there?) (40, 4, D) a sea snake skeleton (40, 14, D) the Disquisition on Attacks and Contamination Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (40, 15, D) a +4 falchion of freezing (40, 16, D) a cursed -1 dagger (unseen) (40, 29, D) an uncursed staff of wizardry (40, 31, D) a +0 hunting sling (unseen) (40, 32, D) a +0 trident of venom (still there?) a wind drake corpse (still there?) (41, 0, D) a +2 dagger of protection (41, 1, D) the +6 great mace of Doom {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (41, 2, D) a +0 rapier a +1 robe of the Archmagi (41, 14, D) an uncursed staff of power (41, 15, D) a manual of Ice Magic (41, 28, D) a +1 scale mail of poison resistance (41, 29, D) an uncursed staff of wizardry (41, 30, D) a +0 rapier (unseen) (41, 31, D) a javelin (41, 32, D) a +3 demon whip of draining (still there?) a +0 rapier (still there?) a +0 rapier of electrocution (still there?) a +0 robe (still there?) (41, 33, D) a +3 rapier of holy wrath a +0 robe (42, 0, D) a +3 shortbow of velocity (42, 1, D) a +0 spear (still there?) 3 royal jellies (still there?) (42, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (42, 14, D) a fan of gales (42, 15, D) an uncursed ring of resist corrosion (42, 28, D) a crystal ball of energy (42, 29, D) a +2 glaive of flaming (42, 31, D) a +4 vampiric spear 10 javelins a +0 leather armour (43, 14, D) an uncursed staff of conjuration (43, 15, D) a +3 long sword of slicing (43, 28, D) an uncursed staff of cold (43, 29, D) a phantom mirror (43, 31, D) a +0 trident (43, 32, D) a manticore corpse (44, 28, D) a fan of gales (45, 2, D) an arrow (45, 5, D) a javelin (47, 17, D) a large rock (47, 19, D) a large rock (48, 13, D) a +0 great mace (unseen) (49, 0, D) an uncursed staff of wizardry (49, 1, D) a cursed -2 ring of evasion (49, 11, D) a large rock (49, 12, D) a +0 battleaxe (still there?) the Catalogue of Inference (still there?) Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Dispel Undead Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 e - Simulacrum Ice/Necromancy 6 (49, 13, D) a +0 great mace a +0 plate armour a +0 arbalest 24 bolts (49, 14, D) a large rock (49, 37, D) a book of Party Tricks (50, 0, D) a +2 great sword of draining (50, 1, D) a book of Conjurations (50, 3, D) a +0 battleaxe a cursed -2 robe (50, 4, D) a +0 war axe (unseen) (50, 13, D) a +0 great mace (still there?) a +3 leather armour of poison resistance (still there?) (50, 14, D) 4 large rocks (50, 15, D) a +0 bardiche (still there?) a +1 great sword (still there?) a +0 plate armour (still there?) (50, 24, D) the cursed +0 mace "Mittoargh" {crush, +Rage rPois MR-} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (50, 36, D) a +2 hunting sling of flaming (50, 37, D) the cursed +0 scale mail of the Serpent {rC+ rN+} It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (50, 40, D) a +1 battleaxe of freezing (50, 41, D) +0 ice dragon scales (51, 0, D) a phial of floods (51, 1, D) a +1 leather armour of cold resistance (51, 3, D) a +0 halberd (unseen) (51, 13, D) a +0 arbalest (still there?) a +0 spear of piercing (still there?) (51, 14, D) a +1 battleaxe of draining a cursed +0 chain mail (51, 15, D) a +0 great mace of draining a +0 plate armour (51, 24, D) a +3 glaive of freezing (51, 25, D) a +5 rapier of draining (51, 36, D) a cursed amulet of inaccuracy (51, 37, D) a +2 hunting sling of freezing (51, 41, D) +0 ice dragon scales (unseen) (52, 0, D) a book of the Earth (52, 1, D) a book of Air (52, 13, D) a +7 blowgun (52, 24, D) a +8 giant club (52, 37, D) a +2 ring mail of poison resistance (53, 0, D) a +1 flail of crushing (53, 1, D) a lamp of fire (53, 12, D) a +0 pair of boots of running (53, 13, D) a +1 antimagic spear (53, 24, D) a +2 chain mail of magic resistance (53, 25, D) a +4 short sword of flaming (53, 36, D) a book of Battle (53, 37, D) a +0 shortbow of flaming (54, 0, D) a +2 chain mail of fire resistance (54, 1, D) a +1 antimagic quarterstaff (54, 12, D) a book of Transfigurations (54, 13, D) a +1 battleaxe of electrocution (54, 25, D) a +3 dagger of draining (54, 36, D) the +3 shortbow of Duuhuof {velocity, rF+ Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from fire. (55, 0, D) a lamp of fire (55, 12, D) a cursed staff of fire (55, 13, D) a +2 robe of cold resistance (55, 24, D) the +3 mace of Nuwiups {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (59, 36, D) a sack of spiders (59, 37, D) the +6 flail of Guaxykkosupt {crush, *Noise rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It may make noises in combat. (60, 37, D) the +4 chain mail of Saulij {Stlth+} It makes you more stealthy. (61, 0, D) a +3 ring of strength (61, 8, D) a +3 scale mail of poison resistance (61, 16, D) a cursed +0 short sword (still there?) a book of Fire (still there?) (61, 26, D) the +8 long sword "Wawetov" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (61, 36, D) a +2 whip of electrocution (62, 0, D) an uncursed staff of conjuration (62, 1, D) a +2 hand axe of venom (62, 8, D) a book of Fire (62, 9, D) an uncursed staff of summoning (62, 16, D) a cursed -3 dagger (62, 17, D) a +0 short sword a +0 leather armour a +1 ring mail of cold resistance (62, 26, D) a phial of floods (62, 27, D) a book of Air (62, 36, D) a +5 scimitar of electrocution (62, 37, D) the +6 hand axe of the Undead {holy, MP+9 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your magic capacity (+9). (63, 0, D) a sack of spiders (63, 8, D) a +2 scimitar of slicing (still there?) a +2 plate armour of magic resistance (still there?) (63, 16, D) a +4 scale mail of cold resistance (63, 17, D) an uncursed staff of fire (63, 18, D) a +0 short sword (unseen) (63, 26, D) a book of Beasts (63, 27, D) a book of the Tempests (63, 36, D) a +4 long sword of holy wrath (63, 37, D) a +2 scale mail of poison resistance (64, 16, D) a +0 long sword (64, 17, D) a +5 long sword of holy wrath (64, 26, D) a book of Burglary (64, 27, D) a book of Dreams (65, 26, D) an uncursed amulet of harm (67, 0, D) an uncursed staff of wizardry (68, 0, D) an uncursed staff of cold (69, 0, D) a lightning rod (4/4) (69, 36, D) a +0 spear (still there?) the Volume of the Shifting Rocks (still there?) Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 f - Statue Form Transmutation/Earth 6 (70, 8, D) a +0 halberd (still there?) a +0 broad axe of chopping (still there?) (70, 9, D) a +0 flail (still there?) a +4 falchion of slicing (still there?) (70, 17, D) a +0 antimagic trident (70, 36, D) a +1 quarterstaff of speed (70, 37, D) a +0 short sword a +0 robe a cursed -2 ring of dexterity (71, 8, D) an uncursed staff of power (71, 16, D) a cursed +0 short sword a +0 buckler a crystal ball of energy (71, 17, D) a +0 short sword a +0 shortbow 10 arrows a +0 leather armour (71, 26, D) a +0 flail (71, 27, D) the +9 short sword of Wulugev {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (71, 36, D) a +5 shortbow (71, 37, D) a +0 spear a +0 dagger a +0 robe a +0 spear a +0 buckler the +7 hunting sling "Oboif" {venom, rC+ Int+7 SInv} It poisons the ammo it fires. It affects your intelligence (+7). It protects you from cold. It lets you see invisible. (71, 38, D) a +0 short sword (unseen) (72, 8, D) a +4 amulet of reflection (72, 9, D) a +2 blowgun (72, 16, D) a +0 long sword (72, 17, D) a +0 scimitar an uncursed staff of cold (72, 26, D) a +2 mace of protection a +0 chain mail a +6 quarterstaff of protection (72, 27, D) a +0 battleaxe a +0 chain mail (72, 36, D) a +6 great mace of crushing (73, 1, D) a +0 short sword a +0 leather armour a +3 chain mail of fire resistance (73, 16, D) the +1 hand axe "Vuogiac" {protect, rF- rN++} It protects the one who uses it against injury (+AC on strike). It makes you vulnerable to fire. It greatly protects you from negative energy. (73, 26, D) a +0 dagger a +0 robe a book of the Sky (73, 27, D) a +0 dagger a +0 robe a lightning rod (4/4) (73, 37, D) an uncursed amulet of the gourmand (75, 1, D) a +0 club a cursed +0 scale mail