haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +1 ring of protection (49, 36, D) a lightning rod (4/4) (49, 37, D) a lightning rod (4/4) (50, 24, D) the +11 falchion "Wexif" {drain, Fragile Int+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It lets you see invisible. It will be destroyed if unequipped. (50, 25, D) the cursed +1 chain mail "Boodadgha" {MR- Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 36, D) the amulet "Nuysec" {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). (50, 37, D) an uncursed staff of conjuration (50, 39, D) a +0 war axe (unseen) (50, 40, D) a bolt a +2 antimagic halberd a +0 plate armour a human corpse (50, 41, D) a +0 arbalest (unseen) (51, 24, D) a manual of Slings (51, 25, D) an uncursed staff of conjuration (51, 36, D) a manual of Long Blades (51, 37, D) the Papyrus of Curses Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Leda's Liquefaction Hexes/Earth 4 d - Discord Hexes 8 (51, 40, D) a +0 war axe (unseen) (51, 41, D) a bolt a +0 broad axe a +0 plate armour a +0 shield (52, 24, D) an uncursed staff of summoning (52, 25, D) a book of Misfortune (52, 36, D) a +0 dire flail (52, 37, D) an uncursed staff of power (52, 39, D) a +0 arbalest (unseen) (52, 40, D) a +0 broad axe (unseen) (52, 41, D) a +0 great mace (unseen) (53, 24, D) a cursed staff of power (53, 25, D) an uncursed amulet of harm (53, 36, D) a +0 plate armour (53, 37, D) the cursed +2 hand axe "Ihexot" {vamp, MP-9 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your magic capacity (-9). It has a curse placed upon it. (54, 24, D) a book of Burglary (54, 36, D) a book of Minor Magic (55, 24, D) a +2 quarterstaff of protection (59, 36, D) a +2 hunting sling of velocity (59, 37, D) a +2 halberd of chopping (60, 36, D) an uncursed amulet of the gourmand (60, 37, D) a cursed staff of fire (61, 0, D) an uncursed ring of see invisible (61, 8, D) a +6 arbalest (61, 26, D) +0 storm dragon scales (61, 31, D) a cursed +0 short sword (unseen) (61, 32, D) a black bear corpse (skeletalised by now) (61, 36, D) a +3 hand axe of electrocution (61, 37, D) the +8 mace of Peace {drain, +Blink Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It lets you blink. (62, 0, D) an uncursed ring of stealth (62, 1, D) a +3 ring of dexterity (62, 8, D) 3 royal jellies (62, 9, D) a +1 long sword of distortion (62, 16, D) the cursed +0 shield of Ykeuhadgh {+Fly MR++ Int+4 Dex+3 Stlth-} It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. It has a curse placed upon it. (62, 17, D) a box of beasts (62, 26, D) a cursed ring of loudness (62, 27, D) Korhozxu's Tome of Heat Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Ring of Flames Charms/Fire 7 (62, 30, D) a black bear corpse (skeletalised by now) (62, 31, D) a wolf corpse (skeletalised by now) (62, 32, D) a black bear corpse (skeletalised by now) (62, 36, D) a +1 shortbow of flaming (62, 37, D) a +4 blowgun (63, 0, D) a sack of spiders (63, 17, D) a +1 chain mail of fire resistance (63, 20, D) a +2 glaive of venom a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a +1 antimagic hand axe (63, 27, D) a +2 shortbow of freezing (63, 31, D) a +0 quarterstaff (unseen) (63, 36, D) a cursed ring of loudness (64, 17, D) a book of Summonings (64, 20, D) a +2 dagger of draining (still there?) a +0 flail (still there?) an orc corpse (skeletalised by now) (still there?) (64, 21, D) a +2 short sword of speed (unseen) (64, 27, D) a Young Poisoner's Handbook (65, 26, D) an uncursed staff of death (66, 21, D) a +0 dagger (unseen) (67, 0, D) a +3 dire flail of crushing (68, 0, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (69, 36, D) a +3 plate armour of fire resistance (70, 8, D) an uncursed staff of energy (70, 9, D) Kusemm's Tome of Helpful Cold Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (70, 36, D) a phial of floods (70, 37, D) an uncursed staff of energy (71, 16, D) a +2 ring mail of fire resistance (71, 17, D) a book of the Dragon (71, 27, D) an uncursed amulet of rage (71, 36, D) a box of beasts (71, 37, D) a crystal ball of energy (72, 8, D) the +8 long sword "Amyo" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (72, 9, D) a +1 vampiric scythe (72, 16, D) a +0 flail of draining (72, 17, D) the +8 battleaxe of Aniceal {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (72, 26, D) the +1 robe "Trusted Companion" {rC+ rCorr Dex-2} It affects your dexterity (-2). It protects you from cold. It protects you from acid and corrosion. (72, 27, D) 3 royal jellies (72, 29, D) a necrophage corpse (skeletalised by now) (72, 36, D) an uncursed staff of power (72, 37, D) a book of Dreams (73, 1, D) a +2 leather armour of cold resistance (73, 16, D) a +3 plate armour of cold resistance (73, 17, D) an uncursed staff of power (73, 26, D) an uncursed amulet of magic regeneration (73, 27, D) the Disquisition on Lethal Air Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Conjure Ball Lightning Conjuration/Air 6 (73, 37, D) a cursed +1 giant club (74, 2, D) a +0 giant spiked club (75, 1, D) a +2 scale mail of cold resistance