haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 short sword (9, 11, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 42, D) a +1 whip of draining (47, 43, D) a +0 scimitar a cursed +0 robe (49, 36, D) a crystal ball of energy (49, 37, D) an uncursed ring of protection from cold (50, 36, D) a book of the Sky (51, 36, D) a book of Flames (51, 37, D) a book of Minor Magic (52, 36, D) a +1 cloak of magic resistance (52, 37, D) a +0 shortbow of flaming (53, 36, D) a phial of floods (53, 37, D) an uncursed staff of wizardry (54, 36, D) an uncursed staff of energy (59, 36, D) a book of Annihilations (59, 37, D) a +0 chain mail of cold resistance (60, 36, D) an uncursed staff of power (60, 37, D) a book of Flames (61, 1, D) a +2 scale mail of cold resistance (61, 8, D) a cursed +0 trident a throwing net a +3 plate armour of cold resistance a +0 trident (61, 16, D) an uncursed staff of conjuration (61, 26, D) a +1 buckler of protection (61, 36, D) a crystal ball of energy (61, 37, D) the amulet of the Trilobite {rElec Regen+ Str+2 Stlth-} [amulet of regeneration] It affects your strength (+2). It insulates you from electricity. It increases your rate of regeneration. It makes you less stealthy. (62, 8, D) a +0 trident 4 tomahawks (62, 9, D) a +0 trident the cursed +0 shield of the Turtle {rF+} It protects you from fire. It has a curse placed upon it. a tomahawk (62, 18, D) an uncursed staff of death (62, 26, D) an uncursed staff of fire (62, 27, D) a book of Necromancy (62, 29, D) a +0 mace (62, 36, D) a book of Debilitation (63, 0, D) a book of Clouds (63, 8, D) a +0 mace of protection a throwing net (63, 16, D) the Volume of Ashen Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Lee's Rapid Deconstruction Earth 5 (63, 17, D) the cursed +0 trident "Routum" {antimagic, Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It has a curse placed upon it. (63, 26, D) an uncursed staff of summoning (63, 27, D) a book of Alchemy (63, 29, D) a +0 mace (unseen) (63, 37, D) an uncursed amulet of faith (64, 16, D) a +2 rapier of speed (64, 18, D) a cursed staff of earth (64, 26, D) a +3 leather armour of poison resistance (64, 27, D) an uncursed ring of poison resistance (65, 26, D) a book of Frost (67, 0, D) an uncursed staff of power (69, 0, D) the Papyrus of Creation and Self-Knowledge Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Call Imp Summoning 2 d - Ozocubu's Armour Charms/Ice 3 e - Summon Forest Summoning/Translocation 5 f - Summon Hydra Summoning 7 (70, 8, D) a scroll of fog (70, 9, D) the Reference Book on Contamination and Aid Spells Type Level a - Infusion Charms 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Ring of Flames Charms/Fire 7 (70, 36, D) a +3 plate armour of cold resistance (70, 37, D) an uncursed staff of conjuration (71, 8, D) a crystal ball of energy (71, 9, D) a +0 trident (71, 16, D) a +0 short sword of draining (71, 19, D) a +0 long sword (unseen) (71, 26, D) a +3 falchion of holy wrath (71, 27, D) an uncursed staff of poison (71, 37, D) a book of the Tempests (71, 38, D) a +0 dire flail (still there?) a +0 halberd (still there?) (72, 8, D) a +0 rapier of draining (72, 9, D) a +1 robe (72, 16, D) a crystal ball of energy (72, 17, D) an uncursed staff of energy (72, 21, D) an arrow (72, 26, D) a lightning rod (4/4) (72, 27, D) an uncursed staff of energy (72, 36, D) a +4 longbow of freezing (72, 37, D) a +2 hand axe of flaming (73, 18, D) a +0 short sword (unseen) (73, 20, D) a +0 long sword (still there?) a +2 long sword of holy wrath (still there?) (73, 26, D) a lightning rod (4/4) (73, 27, D) a +3 scale mail of cold resistance (73, 36, D) the +3 glaive of Anguish {chop, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (73, 37, D) the cursed +1 scimitar of Kindness {freeze, rPois rF+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (75, 1, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it.