haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 spear (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 great mace "Cookie Cutter" {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a book of Necromancy (36, 0, D) a +2 scale mail of cold resistance (36, 1, D) a box of beasts (37, 0, D) a +0 mace of crushing (37, 1, D) a +2 scimitar of slicing (38, 0, D) the Disquisition on Cold and Stones Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Summon Ice Beast Ice/Summoning 4 c - Petrify Transmutation/Earth 4 d - Freezing Cloud Conjuration/Ice/Air 6 (38, 1, D) a fan of gales (39, 0, D) a +2 dagger of draining (39, 1, D) a +1 great mace of protection (40, 0, D) a scroll of brand weapon (40, 1, D) a cursed staff of air (41, 0, D) the +2 robe of Alagan {rPois Int+3} It affects your intelligence (+3). It protects you from poison. (41, 1, D) an uncursed ring of positive energy (42, 0, D) a +0 fustibalus of flaming (42, 1, D) a cursed staff of death (49, 1, D) the +12 glaive of Bitorph {freeze, rN+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from negative energy. (49, 12, D) the +2 spear of Woe {antimagic, +Rage MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you go berserk. (49, 24, D) the +10 dagger of Uncomfortable Rashes {drain, *Rage Int+4 Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It may make you go berserk in combat. It makes you more stealthy. (49, 36, D) a +2 mace of crushing (49, 37, D) a +3 ring mail of cold resistance (50, 0, D) an uncursed ring of ice (50, 1, D) a +2 troll leather armour (50, 12, D) a book of the Dragon (50, 13, D) a +3 plate armour of fire resistance (50, 24, D) a cursed staff of summoning (50, 25, D) an uncursed ring of positive energy (50, 36, D) a +2 chain mail of fire resistance (50, 37, D) a +3 plate armour of fire resistance (51, 0, D) a lightning rod (4/4) (51, 1, D) an uncursed staff of fire (51, 12, D) a crystal ball of energy (51, 13, D) a +1 battleaxe of freezing (51, 24, D) a +0 trident of protection (51, 25, D) an uncursed ring of magical power (51, 36, D) the +2 robe "Doteseth" {rElec rN+} It insulates you from electricity. It protects you from negative energy. (51, 37, D) a scroll of brand weapon (52, 0, D) an uncursed ring of fire (52, 1, D) a +4 quarterstaff of protection (52, 12, D) the ring "Loavan Zyde" {rPois Int+7 Dex-3 Slay-3 Stlth+} [ring of stealth] It affects your intelligence (+7). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It makes you more stealthy. (52, 13, D) a book of Flames (52, 24, D) a cursed -4 ring of strength (52, 25, D) a +2 trident of pain (52, 36, D) a +2 blowgun (52, 37, D) a +4 rapier of draining (53, 0, D) a lamp of fire (53, 1, D) a ghost moth corpse (53, 14, D) a +2 morningstar of freezing (still there?) a scroll of brand weapon (still there?) (53, 24, D) a book of Debilitation (53, 25, D) a scroll of brand weapon (53, 36, D) a +1 war axe of chopping (53, 37, D) an uncursed staff of conjuration (54, 0, D) an uncursed ring of see invisible (54, 1, D) a +2 great sword of slicing (54, 12, D) a +2 robe of cold resistance (54, 13, D) a +5 vampiric war axe (54, 24, D) a +1 robe of fire resistance (54, 25, D) a +3 hand crossbow of freezing (54, 36, D) Sif Muna's Volume of Dislocation and Combat Magic Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Teleport Other Translocation 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (55, 0, D) a crystal ball of energy (55, 1, D) a +5 great sword of slicing (55, 13, D) a +3 spear of flaming (still there?) the +4 short sword of Cataclysm {vamp, *Noise MR++ Dex-5 Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (55, 24, D) a +0 rapier of speed (59, 36, D) the +7 great sword of Vitanankin {slice, *Noise rPois rF+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from fire. It protects you from poison. It may make noises in combat. (60, 36, D) a lamp of fire (60, 37, D) the +9 longbow of the Firefly {venom, Int+8 Stlth+} It poisons the ammo it fires. It affects your intelligence (+8). It makes you more stealthy. (61, 8, D) Irruof's Papyrus of Toxins and Aid Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 (61, 16, D) an uncursed staff of summoning (61, 36, D) an uncursed ring of ice (61, 37, D) a +4 plate armour of cold resistance (62, 0, D) a +0 dagger (62, 1, D) the Disquisition on Burning Fascination Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spectral Weapon Hexes/Charms 3 d - Cause Fear Hexes 4 e - Darkness Hexes 6 (62, 2, D) a +0 scimitar of protection a cursed +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 chain mail (62, 8, D) the Compendium of Supportive Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Recall Summoning/Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Lightning Spire Summoning/Air 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (62, 9, D) a phial of floods (62, 16, D) the +5 flail "Mitrix" {vamp, Str+5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It makes you more stealthy. (62, 27, D) an uncursed amulet of magic regeneration (62, 28, D) an arrow (62, 29, D) a +0 arbalest (unseen) (62, 30, D) an uncursed staff of conjuration a +0 arbalest 9 bolts (62, 31, D) the +6 spear of Dissolution {flame, rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. (unseen) (62, 33, D) a large rock (62, 36, D) a +2 ring mail of poison resistance (63, 0, D) a book of Callings (63, 2, D) a +3 battleaxe of flaming a +0 robe (63, 16, D) an uncursed staff of conjuration (63, 17, D) a +0 hand axe of venom (63, 29, D) an uncursed staff of poison a +0 shortbow 4 large rocks a cursed -2 shortbow the +9 scimitar "Fymeatutz" {speed, rElec rPois MP+9} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). 34 arrows (63, 30, D) 7 arrows (63, 31, D) a large rock 2 bolts 2 arrows (63, 33, D) a large rock (63, 36, D) an uncursed staff of summoning (63, 37, D) a +3 longbow of freezing (64, 16, D) a +3 leather armour of fire resistance (64, 17, D) the ring of Dawn {Fire rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (64, 26, D) a lightning rod (4/4) (64, 29, D) 3 large rocks a bolt (64, 30, D) a +0 arbalest 26 bolts (64, 32, D) an arrow (65, 26, D) a +2 troll leather armour (68, 0, D) an uncursed staff of poison (69, 0, D) the Collected Works on Heat and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 (69, 36, D) an uncursed staff of wizardry (70, 8, D) the +2 scale mail of Honour {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (70, 9, D) a +3 dire flail of draining (70, 36, D) an uncursed staff of power (70, 37, D) a +5 morningstar of holy wrath (71, 8, D) a +3 ring of intelligence (71, 16, D) the +6 morningstar of Destiny {freeze, rF+ Int+6 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+2). It protects you from fire. (71, 17, D) the Disquisition on Noxious Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Poisonous Vapours Poison/Air 2 d - Static Discharge Conjuration/Air 3 e - Throw Icicle Conjuration/Ice 4 f - Fireball Conjuration/Fire 5 (71, 26, D) an uncursed staff of death (71, 27, D) the +5 glaive of Paper {elec, rPois Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. (71, 32, D) a +0 short sword a +0 robe (71, 33, D) a +2 short sword of venom (unseen) (71, 37, D) a +2 antimagic lajatang (72, 8, D) the cursed +0 falchion of the Endless Expanse {drain, *Slow Str+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (72, 9, D) an uncursed staff of summoning (72, 16, D) a +0 scale mail of fire resistance (72, 17, D) the ring of Erawn {rF- Dex+6 Slay+2 Stlth+} [ring of slaying] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It makes you more stealthy. (72, 31, D) a +0 spear (72, 36, D) a fan of gales (72, 37, D) the +12 hand axe "haldagan's Bane" {venom, rPois rC+ MR- Int+10} It poisons the flesh of those it strikes. It affects your intelligence (+10). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 1, D) an uncursed staff of summoning (73, 16, D) a +1 scimitar of freezing (73, 17, D) a +6 blowgun (73, 26, D) a +3 morningstar of draining (73, 27, D) the Compendium of the Learner Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Portal Projectile Hexes/Translocation 3 e - Metabolic Englaciation Hexes/Ice 5 f - Discord Hexes 8 (73, 36, D) a +3 morningstar of crushing (75, 1, D) a cursed amulet of inaccuracy