haldagan the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) a cursed staff of wizardry (50, 36, D) a +0 spear (50, 37, D) a phantom mirror (51, 36, D) a book of Battle (51, 37, D) a +2 short sword of venom (still there?) an uncursed staff of wizardry (still there?) (51, 38, D) a silver javelin (52, 36, D) an uncursed staff of wizardry (52, 37, D) the ring "Jeas" {rElec rN+ SInv} [ring of see invisible] It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (52, 38, D) 2 silver javelins (52, 41, D) a manticore corpse (53, 37, D) 4 potions of haste (53, 39, D) 3 silver javelins a +0 trident a sea snake corpse a merfolk corpse (53, 40, D) 2 silver javelins a snapping turtle corpse (54, 36, D) a +0 robe (55, 39, D) a silver javelin (59, 36, D) a +1 antimagic flail (59, 37, D) an uncursed staff of earth (60, 36, D) a +2 hunting sling of flaming (60, 37, D) a +1 demon blade of venom (61, 0, D) the +6 quarterstaff of Roizew Vego {crush, rElec rPois rC- Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (61, 16, D) a +2 plate armour of fire resistance (61, 26, D) an uncursed staff of death (61, 36, D) a +1 scimitar of holy wrath (62, 0, D) a sack of spiders (62, 12, D) a +0 rapier a +0 robe a +0 dagger a +0 robe (62, 17, D) the +4 falchion of Anxiety {venom, +Blink Dex+2} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+2). It lets you blink. an uncursed staff of earth (still there?) a +0 ring mail (still there?) an uncursed amulet of magic regeneration (still there?) (62, 18, D) a +0 hand axe (unseen) (62, 27, D) a +1 hand axe of chopping (62, 36, D) a book of Debilitation (62, 37, D) a +0 great sword of flaming (63, 8, D) an uncursed staff of cold (63, 12, D) a +0 rapier a +0 robe (63, 17, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 27, D) a sack of spiders (63, 36, D) a lightning rod (4/4) (63, 37, D) the +5 glaive of the Dark Horse {elec, *Corrode Str+4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+3). It may corrode you when you take damage. a fire dragon corpse a fire dragon corpse (64, 16, D) a +1 chain mail of poison resistance (64, 17, D) a +0 hand axe (still there?) a +0 scimitar (still there?) (64, 19, D) a +0 dagger (unseen) (64, 33, D) a hell hound corpse (skeletalised by now) (64, 37, D) a +1 great sword of flaming a hell hound corpse (64, 38, D) a +3 scythe of slicing a fire giant corpse (64, 39, D) a +2 scimitar of flaming (65, 30, D) a hell hound corpse (skeletalised by now) (65, 32, D) a +3 hand axe of electrocution (unseen) (68, 0, D) a +2 leather armour of cold resistance (69, 36, D) a +0 spear of piercing (70, 8, D) a +0 long sword (70, 9, D) the +8 shortbow "Ruamnuitet" {freeze, *Corrode rElec Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. (70, 36, D) the +7 spear of Eternal Vigilance {speed, rF- rN+ Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (71, 8, D) the Handbook of Creative Feathers Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Freezing Cloud Conjuration/Ice/Air 6 e - Tornado Air 9 (71, 16, D) a +2 ring mail of cold resistance (71, 27, D) an uncursed staff of summoning (71, 36, D) a fan of gales (72, 9, D) a +1 glaive of chopping a +0 dagger (72, 10, D) a +1 rapier of venom a +0 leather armour (72, 11, D) a +0 long sword (72, 16, D) a phial of floods (72, 17, D) the +1 pair of gloves of Maudom {Str+4} It affects your strength (+4). (72, 26, D) a book of Clouds (72, 27, D) a +1 double sword of freezing (72, 37, D) an uncursed ring of fire (73, 1, D) a +5 blowgun (73, 10, D) a +0 dagger (73, 11, D) an arrow (73, 16, D) a book of Changes (73, 17, D) an uncursed staff of power (73, 26, D) an uncursed ring of stealth (73, 27, D) an uncursed ring of poison resistance (73, 31, D) a cursed -1 trident (unseen) (73, 36, D) the +2 chain mail of the Pirate {Int+3} It affects your intelligence (+3). (73, 37, D) the cursed +0 chain mail of the Trombone {rC+ Stlth+} It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (74, 10, D) a +0 shortbow a +0 dagger 14 arrows a +0 leather armour (74, 30, D) a necrophage corpse (skeletalised by now)