haldagan the Dungeon (3, 4, D) 967 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) an uncursed staff of wizardry (50, 24, D) a +2 morningstar of protection (50, 25, D) a +0 rapier (51, 24, D) a +1 falchion of slicing (51, 25, D) a phantom mirror (51, 36, D) a +1 rapier of protection (51, 41, D) a +0 battleaxe a +0 war axe a +0 robe a necrophage corpse (52, 25, D) the +1 robe of Abstinence {rF+} It protects you from fire. (52, 28, D) a +3 rapier of speed (unseen) (52, 36, D) a +0 helmet (still there?) a +0 helmet (still there?) a +0 leather armour (still there?) a +2 glaive of distortion (still there?) (52, 41, D) a necrophage corpse (52, 42, D) a +0 great mace a +0 chain mail (53, 27, D) a cursed -2 rapier (unseen) (53, 28, D) a javelin (53, 29, D) an arrow (53, 36, D) a box of beasts (54, 25, D) an uncursed ring of wizardry (54, 27, D) a +0 spear (unseen) (54, 28, D) 4 javelins (54, 36, D) the +3 plate armour of Dylaso Zeyfo {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (55, 24, D) a sack of spiders (55, 27, D) a +0 rapier (unseen) (57, 28, D) an arrow (59, 36, D) Sif Muna's Catalogue of Snow and Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Sticky Flame Conjuration/Fire 4 d - Summon Ice Beast Ice/Summoning 4 e - Ozocubu's Refrigeration Ice 6 (61, 0, D) the +2 short sword of the Establishment {flame, +Blink rPois rF++ Str-4 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (-4). It greatly protects you from fire. It protects you from poison. It lets you blink. (61, 8, D) a phial of floods (61, 18, D) a +3 vampiric spear (61, 26, D) a cursed staff of earth (62, 0, D) a cursed amulet of inaccuracy (62, 1, D) an uncursed staff of wizardry (62, 8, D) a cursed amulet of inaccuracy (62, 9, D) an uncursed staff of death (62, 16, D) a +0 long sword (62, 17, D) a cursed staff of fire (62, 26, D) a phial of floods (62, 36, D) Kyagg's Guide on Damaging Malediction Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Leda's Liquefaction Hexes/Earth 4 e - Iron Shot Conjuration/Earth 6 f - Darkness Hexes 6 (63, 0, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (63, 8, D) a book of Spatial Translocations (63, 16, D) a +0 leather armour (63, 17, D) an uncursed staff of earth (63, 20, D) a +0 long sword (63, 27, D) a +3 ring mail of cold resistance (63, 36, D) Hitheox's Guide on Feathers and Earth Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (64, 17, D) a +0 long sword (64, 19, D) a +0 leather armour an elf corpse (64, 20, D) a cursed -1 dagger (64, 21, D) a +0 dagger a scroll of brand weapon (64, 26, D) a book of Geomancy (64, 27, D) a +2 cloak of poison resistance (65, 20, D) a +2 short sword of flaming (67, 2, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (68, 0, D) a box of beasts (71, 16, D) a +2 rapier of speed (71, 17, D) a +2 quarterstaff of draining (71, 26, D) the +1 plate armour of Askah {rPois rN+ Str-3 SInv} It affects your strength (-3). It protects you from poison. It protects you from negative energy. It lets you see invisible. (71, 27, D) a sack of spiders (71, 30, D) a black bear corpse (71, 36, D) the +7 eveningstar of Punishment {freeze, Str+7 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (+2). (72, 16, D) a +4 glaive of venom (72, 17, D) the +8 eveningstar "Qinaenet" {venom, rPois rN+ Dex-2} It poisons the flesh of those it strikes. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. (72, 26, D) an uncursed staff of power (72, 27, D) a lamp of fire (72, 30, D) a spriggan corpse (72, 37, D) the Collected Works on Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Force Lance Conjuration/Translocation 4 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (73, 16, D) a +2 leather armour of cold resistance (73, 17, D) a +3 blowgun (73, 26, D) the Guide on Ghastly Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Pain Necromancy 1 c - Summon Mana Viper Hexes/Summoning 5 d - Agony Necromancy 5 e - Discord Hexes 8 (73, 27, D) the +1 troll leather armour of Wetzimn {*Drain rC- Regen+ rCorr Str+8} It affects your strength (+8). It makes you vulnerable to cold. It increases your rate of regeneration. It protects you from acid and corrosion. It causes draining when unequipped. (73, 31, D) a +0 short sword a +0 short sword (75, 1, D) a +1 mace of venom