haldagan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) 3 potions of berserk rage 6 potions of haste (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +0 robe (35, 14, D) 3 royal jellies (35, 15, D) the +4 halberd of Cigyomev {speed, +Rage SInv} Attacks with this weapon are significantly faster. It lets you see invisible. It lets you go berserk. Cheibriados disapproves of the use of such an item. (35, 16, D) a shapeshifter corpse (35, 29, D) the ring "Qaekk" {rF+ SInv} [ring of protection from fire] It protects you from fire. It lets you see invisible. (36, 0, D) an uncursed ring of wizardry (36, 1, D) a +3 short sword of protection (36, 14, D) a +2 fustibalus of flaming (36, 15, D) the Almanac of Boosting Fire Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 (36, 29, D) a +2 robe of magic resistance (37, 0, D) an uncursed ring of protection from magic (37, 1, D) an uncursed staff of power (37, 15, D) a book of the Tempests (37, 29, D) a phial of floods (38, 0, D) a +0 battleaxe of flaming (38, 1, D) a +3 halberd of freezing (38, 5, D) a +0 dagger a +0 chain mail of cold resistance an infernal demonspawn corpse (38, 14, D) an uncursed amulet of harm (38, 15, D) the ring of Kedief {Fire rN+ Str+4 Int-3} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (38, 16, D) a +0 falchion (38, 29, D) a lamp of fire (39, 0, D) the +3 falchion of the Madman {elec, +Blink rElec Int+7 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It insulates you from electricity. It lets you blink. It makes you less stealthy. (39, 1, D) a +0 rapier of venom (39, 3, D) a +0 trident (39, 14, D) a cursed amulet of inaccuracy (39, 19, D) a death drake corpse (39, 29, D) a +0 hand axe (40, 0, D) a book of Death (40, 1, D) an uncursed staff of power (40, 14, D) a book of Fire (40, 15, D) an uncursed staff of conjuration (40, 23, D) a raiju corpse (40, 29, D) a +0 long sword (41, 0, D) the +11 hunting sling of an ossuary {freeze, rPois rF- rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (41, 1, D) a book of Death (41, 14, D) a +2 great mace of crushing (41, 15, D) the +9 rapier "Pof Esh" {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (41, 29, D) a book of the Tempests (42, 0, D) a +6 hand crossbow of freezing (42, 1, D) an uncursed ring of fire (42, 14, D) an uncursed ring of wizardry (42, 15, D) a +0 scale mail of fire resistance (42, 16, D) an uncursed ring of flight (42, 29, D) a +0 shortbow of freezing (43, 15, D) the +7 broad axe of Arrival {freeze, Str+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). (43, 29, D) a phial of floods (49, 0, D) the cursed +0 hunting sling of Caidyfute {velocity, *Corrode rF+ rC+ MR+++} Any stone fired from it inflicts extra damage. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (49, 1, D) a +5 blowgun (49, 12, D) a lightning rod (4/4) (49, 24, D) a +0 great sword (49, 37, D) a cursed staff of wizardry (50, 0, D) a +1 falchion of slicing (50, 1, D) a cursed staff of power (50, 17, D) a +0 trident (unseen) (50, 24, D) a +1 great sword of slicing (50, 29, D) a +1 halberd of venom a +0 plate armour (50, 36, D) the +6 ring mail "Cirid" {rF++ Int-4 SInv} It affects your intelligence (-4). It greatly protects you from fire. It lets you see invisible. (50, 37, D) a book of Air (51, 0, D) the Compendium of Ice and the Compass Spells Type Level a - Freeze Ice 1 b - Force Lance Conjuration/Translocation 4 c - Malign Gateway Summoning/Translocation 7 d - Controlled Blink Translocation 8 (51, 1, D) an uncursed staff of air (51, 5, D) an ugly thing corpse (skeletalised by now) (51, 12, D) a +3 trident of piercing (51, 17, D) a +2 scythe of protection (51, 25, D) a +3 whip of venom (51, 29, D) 3 large rocks a +1 bardiche of protection a +0 chain mail (51, 30, D) +0 shadow dragon scales (unseen) (51, 36, D) an uncursed staff of energy (51, 37, D) a book of Fire (52, 0, D) an uncursed staff of earth (52, 3, D) the +7 hand axe of Gin and Tonic {flame, Str-2 Int+5 Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+5). It affects your dexterity (+4). It makes you more stealthy. a +2 robe of fire resistance a very ugly thing corpse (52, 12, D) a box of beasts (52, 13, D) an uncursed amulet of regeneration (52, 14, D) a +2 demon trident of electrocution a +2 plate armour of magic resistance (52, 17, D) a +4 scythe of pain (52, 24, D) a fan of gales (52, 25, D) a +2 shortbow of flaming (52, 28, D) 4 large rocks a stone giant corpse (skeletalised by now) (52, 29, D) a +3 long sword a +0 chain mail (52, 30, D) a +3 war axe a +0 plate armour a +0 shield (52, 31, D) a large rock (52, 33, D) a large rock (52, 36, D) an uncursed staff of air (52, 37, D) a fan of gales (53, 0, D) a +1 flail of holy wrath (53, 1, D) an uncursed staff of conjuration (53, 2, D) +5 gold dragon scales (53, 12, D) a +0 pair of gloves of dexterity (53, 13, D) a cursed staff of poison (53, 17, D) a +2 vampiric scythe (53, 24, D) an uncursed staff of death (53, 25, D) a +4 ring mail of cold resistance (53, 29, D) a +0 long sword a +0 chain mail (53, 30, D) a +0 great sword a +0 plate armour (53, 37, D) the +3 spear of Tender Mercy {pierce, rPois Str+5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. It lets you see invisible. (54, 1, D) the Handbook of Boosting Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Venom Bolt Conjuration/Poison 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (54, 12, D) the cursed +1 halberd of Dim Light {chop, rPois MR- MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (54, 13, D) a phial of floods (54, 24, D) an uncursed staff of power (54, 25, D) an uncursed staff of air (54, 30, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (54, 36, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (55, 1, D) a +2 flail of draining (55, 12, D) an uncursed staff of death (55, 24, D) a book of the Tempests (59, 36, D) an uncursed staff of earth (59, 37, D) a +1 morningstar of protection (60, 37, D) a fan of gales (61, 0, D) a +0 trident a throwing net an uncursed staff of conjuration (61, 8, D) a +1 mace of holy wrath (61, 16, D) a +0 spear of venom (61, 26, D) the +9 great mace of a ziggurat {venom, +Rage rF- MR++ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you go berserk. (61, 31, D) a +4 scimitar of flaming (61, 36, D) a +0 robe (61, 37, D) a +0 hunting sling of flaming (61, 40, D) a +3 short sword a +0 robe (62, 0, D) a cursed -1 trident a phial of floods (62, 1, D) a +0 trident 8 tomahawks a +0 whip of electrocution (62, 8, D) an uncursed staff of cold (62, 16, D) a fan of gales (62, 17, D) a +5 quick blade (62, 27, D) a +2 leather armour of poison resistance (62, 36, D) an uncursed staff of wizardry (62, 40, D) a +0 war axe (unseen) (63, 0, D) a +1 trident of distortion 5 tomahawks the +8 mace of Povieq {elec, rElec rPois rC- Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (63, 8, D) an uncursed staff of earth (63, 16, D) the +4 hand axe "Reamidao" {distort, rC+ MR+ Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (63, 17, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 26, D) a +2 scimitar of flaming (63, 27, D) a +0 antimagic trident (63, 37, D) a +0 hand crossbow of velocity (64, 17, D) the cursed +0 triple crossbow "Uddad" {velocity, MR+ Str+4 Dex+3} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 26, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (64, 27, D) a +3 fustibalus of flaming (65, 26, D) a +1 glaive of venom (67, 0, D) a +1 hunting sling of velocity (68, 1, D) a +0 short sword a +0 robe a +2 buckler (69, 36, D) a Grand Grimoire (70, 8, D) a +2 great sword of electrocution (70, 9, D) a +6 longbow of velocity (70, 36, D) a +4 blowgun (71, 16, D) the cursed +0 halberd of Wukomues {flame, +Blink rN+ Int+4 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (71, 17, D) a +0 spear a +0 blowgun 3 curare-tipped needles a box of beasts (71, 18, D) a +1 rapier of speed a +0 robe (71, 26, D) an uncursed staff of poison (71, 32, D) the +8 falchion "Riufoh" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. Cheibriados disapproves of the use of such an item. (71, 36, D) an uncursed staff of poison (71, 37, D) a +1 leather armour of cold resistance (72, 8, D) a +2 flail of crushing (72, 9, D) a lightning rod (4/4) (72, 18, D) a +0 dagger a +0 robe (72, 26, D) an uncursed staff of air (72, 27, D) a phial of floods (72, 37, D) an uncursed staff of power (73, 1, D) a cursed ring of loudness (73, 16, D) a +0 hand crossbow of velocity (73, 18, D) a +3 dagger a +0 robe a +0 buckler (73, 19, D) a +0 short sword (unseen) (73, 26, D) a cursed staff of summoning (73, 27, D) a fan of gales (73, 36, D) the cursed +1 hand axe of Honesty {flame, MR+ Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (75, 1, D) a lightning rod (4/4)